• All WWII DOD Sweps V3
    63 replies, posted
  • Avatar of Siminov
  • [release] The Current Version Is: 3 Full Download Version 3: [URL="http://www.gamefront.com/files/service/thankyou?id=20911553"][IMG]http://static1.filefront.com/ffv6/graphics/b_dl_now.gif[/IMG][/URL] [/release] [release] The Current Version Is: 3 For Garrysmod.org Part 1: [url=http://www.garrysmod.org/downloads/?a=view&id=126013][img]http://www.garrysmod.org/img/?t=dll&id=126013[/img][/url] Part 2: [url=http://www.garrysmod.org/downloads/?a=view&id=126014][img]http://www.garrysmod.org/img/?t=dll&id=126014[/img][/url] Alternate Sounds: [url=http://www.garrysmod.org/downloads/?a=view&id=126291][img]http://www.garrysmod.org/img/?t=dll&id=126291[/img][/url] [/release] [release] Youtube Videos By FilmsByMERC: [media]http://www.youtube.com/watch?v=xxns1UpYOeY[/media] [media]http://www.youtube.com/watch?v=2WZvjwdPA6o&feature=channel_video_title[/media] [/release] [release] Hallo Dort... Another addon done by Siminov This addon goes into the main garrysmod folder, bet you couldn't figure that one out. :downs: [B][I][U]THERE ARE FURTHER INSTRUCTIONS IN THE INCLUDED PICTURES. [/U][/I][/B] [B][I][U]PLEASE DELETE THE MODIFIED WWII DOD SWEPS AND ALL PREVIOUS UPDATES BEFORE INSTALLING[/U][/I][/B] You have no idea how much time I spent on these Sweps, I have been working on these Sweps since March 2009 and I have learned a lot of things since then, Many people requested that they wanted this pack converted over to Worshipper's Mad Cows base. Well I couldn't do just that, There were many goodies I had to add in between to make this pack phenomenal. Some things included fixing Worshipper's base to my personal liking and fixing a few bugs that I found. But this is the end result of my work, and in the future, more fun will come once I learn how to animate. But for now, have fun. :smug: [/release] [release] [B] ************New In Version 3************[/B] Welcome to version 3 of my All WWII DOD Sweps, I hope you enjoy what I have done. I have no actual list but let's see... Various fixes Lots of optimization for servers and multiplayer Redid all World models Added Scoped Svt-40 Redid Bazooka Redid Weapon Select Icons Now all weapons are not admin only, also spwanable by players Made Menu's and Ammo Compatible with Firearms source. Redid Ammo Ents All custom shells That's all I can remember. [B] ************Features************[/B] Fixed the Install error because people cant figure it out. Ironsights Empty Idles, Empty and Standard Reloads Unique sounds, Fire AND reload Correct W Models and now Physics models Switchable Firemodes No Swep Errors Stereo Sounds Addons Format Spawn Icons Shell Eject with better shells now Muzzle Flash for different weapons Realistic Damage Realistic Accuracy Realistic Fire Rate DOD hand Skins Non Interfering Scripts Worshipper's Modded Mad Cows Base, fixed some errors in it. Realistic Names Realistic Capacity Quantity of WWII Weapons Meele On Selected Sweps Custom Hand Skins Varying on certian weapons. [/release] [release] [B]************Current list of weapons************[/B] Admin Luger, Bar M1918 A1, Bar M1918A2, Bazooka, Browning Hp, Mauser C96, Colt M1911, Double Barell Shotgun, M1918 Trench Knife, Degtyarev DP 27, Lee Endfield Revolver, FG 42, Disc Grenade, Stick Grenade, Smoke Grenade (German, Russian, United States), Geweher 43, M3 Grease Gun Kar98K Kar98K Scoped, P08 Luger, M1 Carbine, M2 Carbine, M1 Garand, M1 Garand Bayonet, M1919A3, MG 42, Scoped Mosin Nagant, Mp40, Mp44, Nambu, P38, Panzerschreck (sheild, Unshield), PPK, PPSH 41, Trenchgun (short, regular), Spade, Springfield M1903A4, Thompson M1928, Thompson M1921, Thompson M1A1, Tokarev TT33, Tokarev Svt 40, Scoped Tokarev Svt 40, Frag Grenade. [B]************Controls************[/B] Left Click= Fire Right Click= Ironsights E + Right Click= Change Firemode E + Left Click= Melee R key = rrerr [/release] [release] [B] ************Credits************[/B] Siminov: Compiling, hexing, lua editing, dod w model fixes, script edits, model edits, base edits. Zoey: Machinegun and Sniper Edits on the reload animations, awesome advice, 3rd person animation fix. Nova Prospkt: Dual Reloads. Reload, Reload empty Devenger: Ironsight Designer Fps Banana: Free models and spam/popups (FIX IT FAGGOT) VALVE: ALL DOD WEAPONS SCRIPTS SOUNDS MATERIALS SCOPES ARE THE PROPERTY OF VALVE Ratchet: Hexed Weapons, lots of problems Worshipper: MAD COWS BASE (Learned to make sweps because of him) Kermite: W Model Rigging (half) Still have respect for some of his work, I eat your fanbase for breakfast. Mosin Nagant Sniper: Original (world)model : Rus_Ivan Original Texture : Rus_Ivan Original Normal map : Rus_Ivan Reskin: Agent17 Re-Normal Map: Agent17 Nambu: Spanks - Model Fub - Textures RedRogueXIII FG42: (KICKASS) Model & Texture´s: Sproily Animations: sick420 sounds (except shoot): sick420 CCCP SMOKE: elit77 valve SVT40: Original model : Rus_Ivan Texture : Rus_Ivan Normal mapping : masQ Some parts of exponent map : Wile E Coyote Grease Gun: modderfreak RedRogueXIII TehSnake Vunsunta Thompson M1928: Hk Kitteh modderfreak Rus_Ivan Sick420 PPSH: Rus_Ivan modderfreak Valve BarA1: Splinter Ankalar AshGear End of Days Sten: Dav0r Futon Millenia modderfreak Sick420 Vunsunta xLongWayHome PanzerNoSheild: TornSniperWolf valve Gewehr 43: Doc Orange Millenia modderfreak Sproily Valve SVT40 Reload Sounds: Dayofdfeat123 Luger: Flakk Mike- Millenia modderfreak Valve Vunsunta Lee Endfeild: Dav0r Kimono modderfreak Thin Red Paste Vunsunta Browning HP: Millenia modderfreak Rhetoric Vunsunta Woody Tokarev TT33: Twinke Masta Havok Teh Snake Tokarev TT33 W Model and Sound AlexSergeev Russian Mafia SinOfApocalypse Allied Hands: coredamage Axis Hands: McGee JTmax Both shotguns: Dav0r Bullet_Head Twinke Masta Kimono Pete !NC!Furious iFlip XLongWayHome Vunsunta Jennifer!! Unbreakable® Walther PPK: Kimono Valve Sureshot GO fxdarkloki Hazik HK Vunsunta Garand Bayonet: Short_fuse Sproily Soul-Slayer Valve Doc Orange (COD2), Engineer Dp27: Rus_Ivan Desert Gloves: Happycamper Soviet Sleeves: Mg42 skin: Dayofdefeat123 Thompson, Colt, M1 Garand Stg 44 and springfield Reskins: Pr0pen Kar 98 reskins: Wile E Coyote CSblackhawk Bar reskin: Soul Slayer Mp40 reskin: Wile E Coyote Soul Slayer Kimono Sabre [/release] [IMG]http://img189.imageshack.us/img189/8187/siminovbanner2byjjsbd4d.jpg[/IMG] [IMG]http://img293.imageshack.us/img293/3263/2ndv.jpg[/IMG] [IMG]http://img707.imageshack.us/img707/46/1stcz.jpg[/IMG] [IMG]http://img810.imageshack.us/img810/4473/2ndz.jpg[/IMG] [IMG]http://img193.imageshack.us/img193/3180/1stxx.jpg[/IMG]
  • Thought this was a new release Thankfully i got this before the FP thread was posted last night. Whew. [editline]23rd October 2011[/editline] Already found a bug, If you keep the panzershreck unholstered and swap to anotherweapon, You walk slowly until you re-holster the panzershreck
  • Avatar of Siminov
  • [QUOTE=itak365;32923284]Aw, no Carcano? It's still good anyways, thanks for the upload.[/QUOTE] Wasn't that great anyway. :)
  • Avatar of DesumThePanda
  • I use WAC with this mod and every time I use these SWEPs it changes from my customized speed to the default speed. SWEPs are still fun to shoot.
  • Avatar of Siminov
  • To above, yes it does. I made it so when you zoom in with ironsights, it slows down your walking speed like it should in real life. ...But, that does mess with some things.
  • Avatar of Siminov
  • [QUOTE=DesumThePanda;32932625]Aiming down the sights IRL won't slow you down, but most shooters do that to be more accurate.[/QUOTE] Sorry, that's what I meant.
  • Avatar of HighdefGE
  • [QUOTE=TheNerdPest14;32938811]Still no unscoped Mosin Nagant. :([/QUOTE] If you want one, you could just take the models and ironsight code from [url=http://www.garrysmod.org/downloads/?a=view&id=68379]here[/url] and use the code from the scoped Mosin-Nagant.
  • Avatar of Siminov
  • That mosin has awful animations, just saying. If I could take the scope off the other mosin, I would.
  • [QUOTE=Siminov;32944648]That mosin has awful animations, just saying. If I could take the scope off the other mosin, I would.[/QUOTE] Why my boy, If you know how to hex a seperate model and open/use VMT's, this will be easy, If the scope has a seperate texture/VMT file, simply add [code] $no_draw "1" $nocull "1" $alphatest "1" [/code] To the respective VMT's. Badapaaa. [editline]24th October 2011[/editline] It doesn't. In that case, Export the texture using VTFedit, Open it in an image editing program such as GIMP or photoshop, Select layer>transparency>add alpha layer, then use the delete tool on the scope areas of the texture. Now import and save it as the texture you want. Then, add $nocull and $alphatest to the vmt's. Badumtshh. Done.
  • Avatar of Siminov
  • Been there done that, it doesn't take off the scope, only the lens, sorry.
  • is it possible that you can make the snipers aim down like this? [url]http://www.daggeringcats.com/index.php/tag/insurgency/[/url]
  • Avatar of alexojm
  • [QUOTE=gunfreak;32957382]is it possible that you can make the snipers aim down like this? [url]http://www.daggeringcats.com/index.php/tag/insurgency/[/url][/QUOTE] You make the weapon you are holding have a real working sight then add zoom when going into iron sight. In other words. Do these weapons have working iron sights or are they just black screen. Depending on that decides if you put an overlay on or not.
  • Avatar of Siminov
  • Well, Insurgency does it differently, they use the actual weapon and an rt screen for the scope. I know what you mean. I tried it and it wasn't worth the effort.
  • Avatar of alexojm
  • [QUOTE=Siminov;32958809]Well, Insurgency does it differently, they use the actual weapon and an rt screen for the scope. I know what you mean. I tried it and it wasn't worth the effort.[/QUOTE] I could tell from the picture they used something as it does not look like they just used a zoom but yeah it is almost the same thing. It just makes it looks more flashy.
  • Avatar of DesumThePanda
  • Hey, Siminov, if you don't want HL2 weapons in your inventory in console type "sbox_weapons 0". It removes HL2 weapons with the exception of the physgun, toolgun,and camera.
  • [QUOTE=Siminov;32948002]Been there done that, it doesn't take off the scope, only the lens, sorry.[/QUOTE] You didn't read my second bloody post. It doesn't. In that case, Export the texture using VTFedit, Open it in an image editing program such as GIMP or photoshop, Select layer>transparency>add alpha layer, then use the delete tool on the scope areas of the texture. Now import and save it as the texture you want. Then, add $nocull and $alphatest to the vmt's. Badumtshh. Done.
  • Avatar of noobcake
  • Did you ever fix the issue that made the double barrel reload really really slowly?
  • Avatar of HighdefGE
  • Hope you don't mind, but I ported some weapon fire sounds from Red Orchestra 2 mainly because I disliked the majority of the sounds in this pack. So, I made my own small pack to replace the PPSH-41, C96, DP-28, SVT-40, K98, MG-42, MP-40, Mosin-Nagant, P38, TT-33, and G43 firing sounds. [url=http://www.garrysmod.org/downloads/?a=view&id=126291][img]http://www.garrysmod.org/img/?t=dll&id=126291[/img][/url] I don't know about you guys, but sounds are a lot to me, and the ones from RO2 sound pretty sexy for me.