• WarMelons:RTS-Original Warmelons Reborn
    1,179 replies, posted
  • Avatar of Lap
  • IceBreaker, when you are the only one complaining about the swep being broken, wouldn't you just assume that the problem lies with you? Anyways, time to throw you guys a bone: [B]Closed Transports are in.[/B] All the balance on their price weight and cost need balancing, and until they are balanced I will likely not add dupe support in. So right now they are not dupable. To use transports you simply need to have any other mobile melon touch them and in they go. They will not use melon cap, but you do need to have melon cap free when you want to unload them. To unload the melons you need to change their stance to "unload". You'll have to change it back to "load" for more melons to come on in. Remember that you can only select transports by holding down the use key while selecting (or holding down use while tapping the selection and looking directly at it). Anything bigger than a fighter uses two slots in a transport. Next update will probably have some more bug fixes, changes to the plasma cannon and changes to transports again. I'd like to make it so that transports automatically start loading melons again once they are empty. Having a rally point for them might be a good idea as well. I'm also considering adding a limit to how fast you can load. The download server will also be down for a couple days while these new tools get tests. Late Addition- I also fixed melon strikes not adding spawned melons to the limit. Interesting to see how rarely people complain about bugs they can abuse.
  • Avatar of Datsun
  • [QUOTE=nobito1988;16646724]plz tell me where to download this mod ?[/QUOTE] If had bothered to read the first post then you would know that this is not ready for download.
  • Avatar of Teh_Medic
  • [QUOTE=Datsun;16647518]If had bothered to read the first post then you would know that this is not ready for download.[/QUOTE] It would have been funnier if nobody had said anything.
  • Avatar of SteelReal
  • I can honestly say that I hate the spawnpoint model with a passion. It is huge, bulky and oddly shaped. Could you please replace it with a model that's less of an eye sore?
  • Avatar of Datsun
  • [QUOTE=SteelReal;16657560]I can honestly say that I hate the spawnpoint model with a passion. It is huge, bulky and oddly shaped. Could you please replace it with a model that's less of an eye sore?[/QUOTE] It is bulky/huge because it needed to be. The original model was a little small so people were able to fit the point in small areas giving themselves an unfair advantage. Plus it is a giant melon wedged into a pedestal.
  • Avatar of Jake_louston
  • [QUOTE=Datsun;16657787]... it is a giant melon wedged into a pedestal.[/QUOTE] Whats not to love?
  • Avatar of Maximo13
  • [QUOTE=IceBreaker88;16623015]Was just on the server this morning. The selector swep didn't work. I also didn't download the models like people said i was supposed to. So far from what I've seen, WM:RTS is a big let down. No one helps out new people (or very few do), and I'm unsure whether or not I'm the only person with the swep problem. Hope you fix it, somehow. I don't know if I'll be back on the server.[/QUOTE] Same thing happens to me!
  • Avatar of Mooee
  • Ok, I agreed the first time, but let's not clog the thread, mmk? Maybe he has a life, iunno, a lot of people do.
  • Avatar of Datsun
  • [QUOTE=Sergeant Stacker;17186343]No and it probably never will[/QUOTE] [QUOTE=Crypto;17186673]This will never come out so I am losing interest...[/QUOTE] Ok you guys can just ignore the thread then, if you fell that way. Seriously, don't clog it with crap like "no release" and such. It will be released in due time. Lap is the only guy coding it and he does have a life. So just be patient and I can assure you it will be released.
  • Avatar of Lap
  • [quote]Same thing happens to me! [/quote] If you don't download anything and nothing works for you on the server it's not the gamemode's fault it's the fast download server. Since HL is shitty when it comes to fast download servers, if there is any problem contacting the fast DL server it will simply skip the file instead of logically just getting it the normal way. So if you join and something happened to the fastDL server you won't get any files unless you've played before. The fastDL server is usually pretty reliable, but it is confusing as hell for new players if it's offline when they join. It's debatable whether to turn the fastDL server off entirely since there are a lot of maps and files and having it off means a lot less new players joining. As for release, you guys are quite whiny. Why the hell would I make this if not to release it? It's not like I gain money from it or even play it (any "playing" I do is really just testing stuff"). I'm surprised there is such clamor for release when the server isn't very populated and essentially no one has offered anything to speed the release. The last post I made on the WM:RTS forums already mentioned that I'm cutting some of the planned features so I can get this released this month. I just want to get the encyclopedia up to date and fix a crash bug.
  • Avatar of Mooee
  • [QUOTE=Lap;17216734]I'm surprised there is such clamor for release when the server isn't very populated and essentially no one has offered anything to speed the release.[/QUOTE] I know I stopped atempting at playing because there's so much to look over when you only have 3 seconds before the server sets you AFK then kicks you shortly after. Even if you are typing. But more than that the server takes a god awful long time to join, you get raped from the very start, any strategy you come up with is automaticly declared 'cheap' by any seasoned players, and the list goes on from there. On a personal note: I honestly hate playing multiplayer on GMod unless it's a LAN connection, people are douch'e's and there's like nonstop lag (this is just for online in general). So I'm quite conntent with playing SP and using FP for my community fix.
  • Avatar of Datsun
  • [QUOTE=Mooee;17219324]I know I stopped atempting at playing because there's so much to look over when you only have 3 seconds before the server sets you AFK then kicks you shortly after. Even if you are typing. But more than that the server takes a god awful long time to join, you get raped from the very start, any strategy you come up with is automaticly declared 'cheap' by any seasoned players, and the list goes on from there. On a personal note: I honestly hate playing multiplayer on GMod unless it's a LAN connection, people are douch'e's and there's like nonstop lag (this is just for online in general). So I'm quite conntent with playing SP and using FP for my community fix.[/QUOTE] About AFK: Takes more than 3 seconds before you get set as AFK and takes a couple more minutes to get kicked out IF there are plenty of users in game already. It there are only 2 - 3 players then you will not be kicked due to the low player count. About Strategy: There are a lot of things considered "cheap" by most players on the server, but what is truly cheap is just welding melons on a hoverball/order core. That is truly cheap. I think there were plans to fix this, but I am not 100% sure. Anyways, if there were plans then its been cut to get the game out already.
  • Avatar of Mooee
  • [QUOTE=Datsun;17220947]About AFK: Takes more than 3 seconds before you get set as AFK...[/QUOTE] It's called a hyperbole.
  • Avatar of Lap
  • I understand the urge to play SP and LAN. GMOD community is pretty damn immature and Garry is correct in his title of internet babysitter. It's annoying enough doing things coop in GMOD with pubbies, but when they are actually facing each other in a complex game the bitching and moaning reaches amazing heights. There is no fix for this and more than half the complaints I get about the gamemode are actually just about other players being mean or noob stomping. If anyone wants to speed release I need some in game screenshots showcasing a specific unit in action (not just one sitting there doing nothing). I also could probably use a hand if you are a competent writier with finishing off this encyclopedia.
  • Avatar of Mooee
  • [QUOTE=Lap;17224110]I also could probably use a hand if you are a competent writier with finishing off this encyclopedia.[/QUOTE] I'd volenteer for it, but I'm pretty buissy of late. You can send me the info you have/materials and I could work on it a little, no promises though, lol. [email]cpt.mooee@gmail.com[/email]
  • Avatar of Windriver
  • Hey sorry for being a dumb ass but could you email me a link to a download(dalymitchell09@gmail.com) or send me a message over steam (nic = Sux2bu name = windriver )
  • Avatar of Sartek
  • [QUOTE=Windriver;17782447]Hey sorry for being a dumb ass but could you email me a link to a download(dalymitchell09@gmail.com) or send me a message over steam (nic = Sux2bu name = windriver )[/QUOTE] I dont think it is released yet Windriver
  • Avatar of Windriver
  • [QUOTE=Sartek;17792358]I dont think it is released yet Windriver[/QUOTE] but there is a server up, look at the first page ...???
  • Avatar of Jake_louston
  • It was released a long time ago but it has since been taken down. I understand that Lap is instead working on a gamemode release instead, which you would understand if you direct your eyes to the offical fourms. ([url]http://wmrts.proboards.com/[/url])
  • Avatar of Windriver
  • [QUOTE=Jake_louston;17797135]It was released a long time ago but it has since been taken down. I understand that Lap is instead working on a gamemode release instead, which you would understand if you direct your eyes to the offical fourms. ([url]http://wmrts.proboards.com/[/url])[/QUOTE] well thanks and all for the fourms link , but how are people playing now? i understand the original download was taken down but really...nobody has made a download for that?
  • Avatar of Lap
  • So I fixed a server crash issue and I've changed the plasma cannons on the test server so that they fire big slow moving globs of plasma. Much less lag from all the flechettes and they seem to better serve their purpose of hitting structures and slow moving vehicles. This also helps out people without episode 1/2 since they won't see random errors all the time. [B]The server:[/B] So I don't know wtf was the reasoning behind the last change, but clients now hang after being sent almost any type of file required for the gamemode. Doesn't matter if it is a text file or a texture. This essentially makes the server impossible to entire for anyone who hasn't disallowed downloads or has already played in the last month. I was wondering why the hell there was never anyone in the server and this is why. Server instantly filled when just two of us were actually on there. Unfortunately, most of those people were new players and couldn't actually finish joining. So there is still interest, but no one has been able to actually join. Not having models or textures makes the game an eye sore. I might have a way to fix these so they start downloading...maybe...but I don't know if there is a workaround for the help files, but I better fix it fast. Without the help files newbies are 100% fucked unless someone walks them through things. Odd that the main thing I was waiting on before release was in game documentation, which no longer even works. I'm shutting down the server so people don't get frustrated trying to join. I'm working on fixing it asap. [B]The Good News[/B] Without a solid release date I'll just keep adding features and pushing back releases so.... [highlight]Release date: November 1st[/highlight] I am releasing the gamemode on the 1st of next month whether the documentation or anything else is finished or not. Any remaining stuff can be dealt with using SVN updates. I will also release a nonSVN version for retards, which will be updated far less. [B]Looks like I found a way to fix the server. Game on.[/B]