• WarMelons:RTS-Original Warmelons Reborn
    1,179 replies, posted
  • Well, I for one got the svn, however, I'm extremely worried by all the comments I see that say that this doesn't work. However I will give you benefit of the doubt and assume that the svn version works. Looks like a great time though.
  • there is a dl for this on garrysmod.org uploaded bye rayboy he also has a warmelons server just look up warmelons on gmod.org and you will find it i too have a lan warmelons server that i have up right now and will run everyonce and awile during weekends
  • Avatar of 343N
  • Don't USE THE DAMN LINK ON SVN, soon I will be uploading the PROPER working version (SVN version loads and changes gamemode to sandbox for some odd reason), with the info.txt. So you can install properly without having to make one. The one I'm uploading is Lap's that was released on November 2nd 09. Except with a Info.txt, and IT WORKS! So yah, and don't download the garrysmod.org version, because that is OLD!
  • Avatar of Maxaxle
  • [QUOTE=343N;23751371]Don't USE THE DAMN LINK ON SVN, soon I will be uploading the PROPER working version (SVN version loads and changes gamemode to sandbox for some odd reason), with the info.txt. So you can install properly without having to make one. The one I'm uploading is Lap's that was released on November 2nd 09. Except with a Info.txt, and IT WORKS! So yah, and don't download the garrysmod.org version, because that is OLD![/QUOTE] How soon?
  • Avatar of Datsun
  • [QUOTE=343N;23751371]Don't USE THE DAMN LINK ON SVN, soon I will be uploading the PROPER working version (SVN version loads and changes gamemode to sandbox for some odd reason), with the info.txt. So you can install properly without having to make one. The one I'm uploading is Lap's that was released on November 2nd 09. Except with a Info.txt, and IT WORKS! So yah, and don't download the garrysmod.org version, because that is OLD![/QUOTE] Please make sure you get his permission first or PM him the fix so he can add it in the SVN. That way it will be easy for everyone and create less confusion in the matter.
  • Avatar of 343N
  • [QUOTE=Maxaxle;23761854]How soon?[/QUOTE] Shit, I forgot, I'll do it tomorrow.
  • Avatar of Maxaxle
  • [QUOTE=343N;23799216]Shit, I forgot, I'll do it tomorrow.[/QUOTE] :hellyeah:
  • [QUOTE=Lap;11103411]I personally could not find any server running this. I did find a server named War Melon Server - Wire|PHX1-3, but it was running what appeared to be an unupdated version of MegaJohnny's. That is not this mod. It is not even the latest of the original. Make sure you put WarMelons:RTS in your title so people can find it. There is also a WarMelons map called wm_dawn you can get from garrysmod.org. Running that map might help people find the server. One last thing for server hosts. 1. Make sure you read the admin help section. 2. Until this becomes a gamemode it is easy minged. I guess I can say the same for most sandboxes. Just don't expect to leave an empty dedicated server up with it and not have dumbasses ruining things. Play in small groups with your friends. Thanks. Although the cause I still haven't nailed down as I haven't been able to reproduce it I have treated the effect. A nice filefront download is up that should fix the issue. [url]http://files.filefront.com/patch101zip/;11343727;/fileinfo.html[/url] is the patch. The main download has been updated as well. I have never had any beta tester say anything like this and I am seriously confused. Is this your own server? The binds work normally? You can only attack after your melons are damaged? Are there any error messages in the console? Are you an admin on the server? Did you create the melons yourself *prop protection settings on some servers MIGHT be the problem, but I really don't know if I don't have more information. Has anyone else experienced this?[/QUOTE] Well i have a problem that i cant see the tool seen in the youtube and i dont know if there are any commands or anything but im really sad since i cant tell my melons what to do... they sit there looking at the enemy base while eating potato chips in a lounging chair, hopefully you might fiix this in a patch or something
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  • [url=http://www.mediafire.com/?707arle6pao8dld]Download is here.[/url] Sorry for the delay, I sort of, forgot...
  • Avatar of Datsun
  • [QUOTE=santiainen;23958332]Does this need ep2? I read something about flechette.[/QUOTE] I am not sure if it uses Ep2 anymore or if it still does. The plasma cannon melon shoots flechettes at the enemy so you may see errors flying if you do not own Ep2. It has been awhile since I played WMRTS. Correct me if I am wrong, but I think Lap fixed that issue so anyone can see them.
  • Avatar of Lap
  • This whole "switches to sandbox thing" is really a non issue. sv_gamemodeoverride WarMelonsRTS This is also the only way to make sure than maps don't automatically change the gamemode to something else. In this way you can play any map regardless of what it was originally created for (like the Onslaught evolved ones). Thanks for uploading a fix anyways though. Episode two is probably no longer required as I remember one of last things I did was change plasma cannons from shooting inaccurate flechettes into a very slow moving plasma ball (basically, something to kill capitol ships and fortresses). Also, I've got a special treat for everyone still interested. I finally dug up all the old variants (the things that populate the maps with resources and such). Here are all the files. I don't guarantee they are all good (the CS ones in particular suck), but they are from the official server. This WM-RTS directory must be present in the data folder of the server (should look like 'data\WM-RTS\variants'). Also inside are folders labeled scenarios, propfiles, and melonfiles. These are rarely seen and pretty much no one but me knows what they do sooooo..... [release]Scenarios- [B]Want to play tower defense/survival mode?[/B] I developed an extremely obscure mode only a few people ever got to play. You and your teammates need to survive increasingly harsh waves of enemies and see how long you survive. High scores are recorded. The only map I made one of these for was wm_battlepit_v1. Build your base in the middle and try to survive. To play it, put WM_ScenarioMode 1 in a variant file. wm_battlepit_v1 already has a survival variant and should automatically start if you play this map. -------------------------------------------- The propfiles and melonfiles folders show demonstration of how to make maps that come with melons and entire bases prespawned. In one of the variants for wm_castles_v2 there will be a neutral "barbarian" base with melons on patrol, guarding resources. Modders who want to can take any map and make a scenario where one side starts with a base, and the other starts with an army of melons or whatever. --------------------------------------------------------------------- Lastly, the rarely seen Phantom gamemode, which should be described in the encyclopedia can be turned on by WM_ScenarioMode 13. The common gamemode Assassin, where each player has a target to kill, can be activated by WM_ScenarioMode 10. These two modes have only been lightly tested.[/release] [URL]http://www.mediafire.com/?pda1jp7wo4cjxqt[/URL] I also have the converted maps from Empires if anyone wants them. I decided to just throw the variants into the main download and throw it up on garrysmod.org. This version also contains the modified advanced duplicator files that are 100% required if you want to have working dupes using WM. [URL]http://www.garrysmod.org/downloads/?a=view&id=107181[/URL] [Surprise, surprise, the reason i stopped using the org...file is reported already]
  • Avatar of 343N
  • Thank you lap, this is gonna' be awesome. Just need some friends.. hmm... I'm launching Gmod as we speak. [editline]11:02PM[/editline] wm_scenariomode does not exist, I found wm_scenariopregame though.
  • Awesome lap, I got my own srv with wmrts, and already had a few variants, but I still had alot to do, but now I could dl them from you XD. Any chance of getting all the maps from you? I got over 20 already, but I bet there is some I dont have.
  • Avatar of Lap
  • [QUOTE=343N;24034347] [editline]11:02PM[/editline] wm_scenariomode does not exist, I found wm_scenariopregame though.[/QUOTE] I think scenariopregame is a warmup timer that only works with scenarios. Anyways, I was mistaken on WM_ScenarioMode. It is not a console command. It is an internal variable. The only way to trigger it is to write: WM_ScenarioMode # in a variant file. The survival variant for WM_battlepit_v1 already has WM_ScenarioMode 1 which tells the game to do survival mode. Note that WM_ScenarioMode is case sensitive. Feha- I'm not going to upload a complete collection or something like that, but I can fill in for known missing maps. Though I don't know, I hear you've been shit talking behind my back.
  • This is odd, for some reason the variants you released are not compatible with my version of wmrts, and actually look very different in the txt (has linebreaks, while the ones I make in my server does not).
  • Avatar of Jova
  • I may put it back on my server soon it people are willing to play.
  • Avatar of Cheltastic
  • [QUOTE=Jova;24090632]I may put it back on my server soon it people are willing to play.[/QUOTE] Lots of people are willing to play it, and you know.
  • Avatar of Lap
  • [QUOTE=Maximo13;24131472]Lots of people are willing to play it, and you know.[/QUOTE] Unfortunately this is one of the hardest gamemodes to host of any game I can think of. I can only prevent so many exploits with tools and someone is always going to find a way to break something. Without admins to ban these people the gamemode degenerates quickly. It also requires a very fast CPU and a lot of bandwidth, in addition to needing things like variant files, extra support for modified advanced dupes, etc. It's very hard to just throw up a WM server in half an hour on a whim. It's the price that needs to be paid for so much customization.
  • Avatar of Cheltastic
  • I understand. I remember that two months ago there was a server hosting WM:RTS, but I never saw it back. We still had some fun doing alliances and betraying each other. Even my enemies laughed when I flung my Mind Control with the Physgun (I know it is limited, I kept making outposts) into their base.
  • Avatar of LiquidBullet
  • Guys, need some help. When people join the server, they dont see the capture points, nor other stuff, except the resource nodes. They cant spawn stuff or see the menu. Does someone know how to fix this?
  • Avatar of LiquidBullet
  • You mean NRG? You need to spawn rescource nodes, and spawn points with the admin tools. Then save it in the F4 menu to keep it when it restarts. Or set your NRG to a certain amout with the NRG set tool for admins.
  • Avatar of LiquidBullet
  • [QUOTE=LiquidBullet;24216737]Guys, need some help. When people join the server, they dont see the capture points, nor other stuff, except the resource nodes. They cant spawn stuff or see the menu. Does someone know how to fix this?[/QUOTE] Bumped it because i want to know :|
  • Avatar of LiquidBullet
  • [QUOTE=StickyNade;24348041]I was able to do things just fine earlier today. Was Treelor.[/QUOTE] Yeh, but that was because you already downloaded the contents from a other gameserver or just manually. I think its fixed now. So dont mind me
  • Avatar of zeaga
  • Erm... Does anyone know this "Lap" as "L4ppy" or "Lappy" Cause if so I think I know him, and the guy [I]I[/I] know is an awesome LUA coder so this could no doubt be him....