• Green Shift - A gamemode based on Brink, Battlefield: Bad Company 2 and a few ideas of my own.
    652 replies, posted
  • i have problem with automatic content download. i add "Green Shift content" to addons on server and FastDownload add lua file(like thist: [url]http://paste.org/43379[/url]) to autorun/server when i try connect it says "1037 files left" but don't download but they are on fdl ([url]http://178.19.107.242/gmod2/addons/[/url]) maby its a problem with space in name, or with addons folder anyone help me?
  • Avatar of Sam
  • If i remember correctly it needs to be /garrysmod/addons and not gmod2, could be wrong though. [editline]8th January 2012[/editline] Don't set up fastdl for green shift on a home PC or your bandwidth will get fucked
  • Avatar of lorde banana
  • this is what I was talking about with file casings, you're running Linux which by default is file sensitive, materials != Materials
  • it's not my pc ;p i have dedicated machine. Another files like: [url]http://paste.org/43388[/url] or [url]http://paste.org/43389[/url] are downloading normaly. Banana lord u think i must to change file names?
  • Avatar of lorde banana
  • developer 3 download_debug 1 join the server, and then post everything in red/green in the console after you stop "downloading" things
  • Avatar of Joe Mantis
  • So I just found out about this gamemode, do people still play it? It seems really well made but I don't see anyone playing it, what's up with that?
  • Avatar of Joe Mantis
  • Also, when turning on old Acog scope behaviour, the texture is missing and all I see is pink checkerboard.
  • [QUOTE=Joe Mantis;34265406]So I just found out about this gamemode, do people still play it? It seems really well made but I don't see anyone playing it, what's up with that?[/QUOTE] Yup, people still play this. Although, not many. I'm updating the gamemode as we speak and will release an update soon.
  • Avatar of Thelurker1234
  • [QUOTE=LEETNOOB;34273641]Yup, people still play this. Although, not many. I'm updating the gamemode as we speak and will release an update soon.[/QUOTE] I need to get my dang server up, I got a community behind me that will help fill spaces too.
  • Here's version 1.12, guys. [url=http://www.garrysmod.org/downloads/?a=view&id=128087][img]http://www.garrysmod.org/img/?t=dll&id=128087[/img][/url] 1.12: + Added a missing scope texture /\ Updated the weapon code to the newest version of Customizable Weaponry 1.22: * Optimization to weapon code * Improved features * Various bug fixes present in version 1.22 * Changes to aesthetics and weapon recoil while aiming system * Players can now sprint and fire with pistols /\ Increased accuracy on the SR-3M "Vikhr" /\ More optimization to gamemode code
  • Avatar of Thelurker1234
  • [QUOTE=LEETNOOB;34373393]Here's version 1.12, guys. [url=http://www.garrysmod.org/downloads/?a=view&id=128087][img]http://www.garrysmod.org/img/?t=dll&id=128087[/img][/url] 1.12: + Added a missing scope texture /\ Updated the weapon code to the newest version of Customizable Weaponry 1.22: * Optimization to weapon code * Improved features * Various bug fixes present in version 1.22 * Changes to aesthetics and weapon recoil while aiming system * Players can now sprint and fire with pistols /\ Increased accuracy on the SR-3M "Vikhr" /\ More optimization to gamemode code[/QUOTE] I love you... no homo
  • Avatar of Bobbo
  • [QUOTE=LEETNOOB;34373393]Here's version 1.12, guys. [url=http://www.garrysmod.org/downloads/?a=view&id=128087][img]http://www.garrysmod.org/img/?t=dll&id=128087[/img][/url] 1.12: + Added a missing scope texture /\ Updated the weapon code to the newest version of Customizable Weaponry 1.22: * Optimization to weapon code * Improved features * Various bug fixes present in version 1.22 * Changes to aesthetics and weapon recoil while aiming system * Players can now sprint and fire with pistols /\ Increased accuracy on the SR-3M "Vikhr" /\ More optimization to gamemode code[/QUOTE] When I tried this version yesterday, I got an error while shooting. Could you look it up?
  • [QUOTE=Bobbo;34383802]When I tried this version yesterday, I got an error while shooting. Could you look it up?[/QUOTE] How the fuck am I supposed to look an error up if you don't even copy-paste it?
  • Avatar of Juze
  • I think I'd love to see this on my Fretta server. Is it possible to make it compatible with Fretta in anyway, such as just derivering the gamemode from Fretta base? Or would it need a lot more than that (not just info.txt editing)?
  • [QUOTE=Juze;34414193]I think I'd love to see this on my Fretta server. Is it possible to make it compatible with Fretta in anyway, such as just derivering the gamemode from Fretta base? Or would it need a lot more than that (not just info.txt editing)?[/QUOTE] Nope, wouldn't work.
  • Avatar of Joe Mantis
  • Yeah man, none of the weapons work. [code] SWEP (ta_base_pistol) is derived from non existant SWEP (cmodel_cstm_base) - Expect errors!SWEP (ta_base_pistol) is derived from non existant SWEP (cmodel_cstm_base) - Expect errors!SWEP (ta_base_pistol) is derived from non existant SWEP (cmodel_cstm_base) - Expect errors!SWEP (ta_base_pistol) is derived from non existant SWEP (cmodel_cstm_base) - Expect errors!SWEP (ta_base_pistol) is derived from non existant SWEP (cmodel_cstm_base) - Expect errors!SWEP (ta_base_pistol) is derived from non existant SWEP (cmodel_cstm_base) - Expect errors!SWEP (ta_base_pistol) is derived from non existant SWEP (cmodel_cstm_base) - Expect errors!SWEP (ta_base_pistol) is derived from non existant SWEP (cmodel_cstm_base) - Expect errors![gamemodes\ta\entities\weapons\ta_base_pistol\shared.lua:144] attempt to call method 'SetNPCMinBurst' (a nil value) SWEP (ta_base_pistol) is derived from non existant SWEP (cmodel_cstm_base) - Expect errors!SWEP (ta_base_pistol) is derived from non existant SWEP (cmodel_cstm_base) - Expect errors!SWEP (ta_base_pistol) is derived from non existant SWEP (cmodel_cstm_base) - Expect errors!SWEP (ta_base_pistol) is derived from non existant SWEP (cmodel_cstm_base) - Expect errors![gamemodes\ta\entities\weapons\ta_base_pistol\shared.lua:144] attempt to call method 'SetNPCMinBurst' (a nil value) SWEP (ta_base_pistol) is derived from non existant SWEP (cmodel_cstm_base) - Expect errors!SWEP (ta_base_pistol) is derived from non existant SWEP (cmodel_cstm_base) - Expect errors!SWEP (ta_base_pistol) is derived from non existant SWEP (cmodel_cstm_base) - Expect errors!SWEP (ta_base_pistol) is derived from non existant SWEP (cmodel_cstm_base) - Expect errors![weapons\ta_base_pistol\shared.lua:156] attempt to call method 'SetWeaponHoldType' (a nil value) SWEP (ta_base_pistol) is derived from non existant SWEP (cmodel_cstm_base) - Expect errors!SWEP (ta_base_pistol) is derived from non existant SWEP (cmodel_cstm_base) - Expect errors![weapons\ta_base_pistol\shared.lua:156] attempt to call method 'SetWeaponHoldType' (a nil value) [gamemodes\ta\entities\weapons\ta_base_shotgun\shared.lua:271] attempt to call method 'CanPrimaryAttack' (a nil value) [weapons\ta_base_shotgun\shared.lua:271] attempt to call method 'CanPrimaryAttack' (a nil value) [gamemodes\ta\entities\weapons\ta_base_shotgun\shared.lua:271] attempt to call method 'CanPrimaryAttack' (a nil value) [weapons\ta_base_shotgun\shared.lua:271] attempt to call method 'CanPrimaryAttack' (a nil value) [gamemodes\ta\entities\weapons\ta_base_shotgun\shared.lua:271] attempt to call method 'CanPrimaryAttack' (a nil value) [weapons\ta_base_shotgun\shared.lua:271] attempt to call method 'CanPrimaryAttack' (a nil value) Press your Context Menu key (Yours - C) to perform a class-based action. [gamemodes\ta\entities\weapons\ta_base_pistol\shared.lua:996] attempt to call method 'CanPrimaryAttack' (a nil value) [weapons\ta_base_pistol\shared.lua:996] attempt to call method 'CanPrimaryAttack' (a nil value) [gamemodes\ta\entities\weapons\ta_base_pistol\shared.lua:996] attempt to call method 'CanPrimaryAttack' (a nil value) [weapons\ta_base_pistol\shared.lua:996] attempt to call method 'CanPrimaryAttack' (a nil value) [gamemodes\ta\entities\weapons\ta_base_pistol\shared.lua:996] attempt to call method 'CanPrimaryAttack' (a nil value) [weapons\ta_base_pistol\shared.lua:996] attempt to call method 'CanPrimaryAttack' (a nil value) [gamemodes\ta\entities\weapons\ta_base_pistol\shared.lua:996] attempt to call method 'CanPrimaryAttack' (a nil value) [weapons\ta_base_pistol\shared.lua:996] attempt to call method 'CanPrimaryAttack' (a nil value) [gamemodes\ta\entities\weapons\ta_base_pistol\shared.lua:996] attempt to call method 'CanPrimaryAttack' (a nil value) [weapons\ta_base_pistol\shared.lua:996] attempt to call method 'CanPrimaryAttack' (a nil value) [gamemodes\ta\entities\weapons\ta_base_pistol\shared.lua:996] attempt to call method 'CanPrimaryAttack' (a nil value) [weapons\ta_base_pistol\shared.lua:996] attempt to call method 'CanPrimaryAttack' (a nil value) Toybox Auth Error: [HTTP Error] (retying in 9 seconds) Walk up to a wall and hold down your JUMP KEY to wall-run. [gamemodes\ta\entities\weapons\ta_base_shotgun\shared.lua:271] attempt to call method 'CanPrimaryAttack' (a nil value) [weapons\ta_base_shotgun\shared.lua:271] attempt to call method 'CanPrimaryAttack' (a nil value) Holding down your JUMP KEY will let you grab onto ledges. While grabbed on to a ledge, press your JUMP KEY to pull yourself up. Holding down DIRECTIONAL KEYS (strafe left/strafe right) will make you shimmy along the ledge. Toybox Auth Error: [HTTP Error] (retying in 10 seconds) [gamemodes\ta\entities\weapons\ta_base_shotgun\shared.lua:271] attempt to call method 'CanPrimaryAttack' (a nil value) [weapons\ta_base_shotgun\shared.lua:271] attempt to call method 'CanPrimaryAttack' (a nil value) Toybox Auth Error: [HTTP Error] (retying in 11 seconds) [gamemodes\ta\entities\weapons\ta_base_pistol\shared.lua:996] attempt to call method 'CanPrimaryAttack' (a nil value) [weapons\ta_base_pistol\shared.lua:996] attempt to call method 'CanPrimaryAttack' (a nil value) Toybox Auth Error: [HTTP Error] (retying in 12 seconds) Toybox Auth Error: [HTTP Error] (retying in 13 seconds) Toybox Auth Error: [HTTP Error] (retying in 14 seconds) [weapons\ta_base_shotgun\shared.lua:271] attempt to call method 'CanPrimaryAttack' (a nil value) [gamemodes\ta\entities\weapons\ta_base_shotgun\shared.lua:271] attempt to call method 'CanPrimaryAttack' (a nil value) [weapons\ta_base_shotgun\shared.lua:271] attempt to call method 'CanPrimaryAttack' (a nil value) T nil value) [weapons\ta_base_xtra_pistol\shared.lua:586] attempt to call method 'GetBoneOrientation' (a nil value) [weapons\ta_base_xtra_pistol\shared.lua:586] attempt to call method 'GetBoneOrientation' (a nil value) [weapons\ta_base_xtra_pistol\shared.lua:586] attempt to call method 'GetBoneOrientation' (a nil value) [weapons\ta_base_xtra_pistol\shared.lua:586] attempt to call method 'GetBoneOrientation' (a nil value) [weapons\ta_base_xtra_pistol\shared.lua:586] attempt to call method 'GetBoneOrientation' (a nil value) [weapons\ta_base_xtra_pistol\shared.lua:586] attempt to call method 'GetBoneOrientation' (a nil value) [weapons\ta_base_xtra_pistol\shared.lua:586] attempt to call method 'GetBoneOrientation' (a nil value) [weapons\ta_base_xtra_pistol\shared.lua:586] attempt to call method 'GetBoneOrientation' (a nil value) [/code]
  • [QUOTE=Joe Mantis;34421481]Yeah man, none of the weapons work. [code] SWEP (ta_base_pistol) is derived from non existant SWEP (cmodel_cstm_base) - Expect errors!SWEP (ta_base_pistol) is derived from non existant SWEP (cmodel_cstm_base) - Expect errors!SWEP (ta_base_pistol) is derived from non existant SWEP (cmodel_cstm_base) - Expect errors!SWEP (ta_base_pistol) is derived from non existant SWEP (cmodel_cstm_base) - Expect errors!SWEP (ta_base_pistol) is derived from non existant SWEP (cmodel_cstm_base) - Expect errors!SWEP (ta_base_pistol) is derived from non existant SWEP (cmodel_cstm_base) - Expect errors!SWEP (ta_base_pistol) is derived from non existant SWEP (cmodel_cstm_base) - Expect errors!SWEP (ta_base_pistol) is derived from non existant SWEP (cmodel_cstm_base) - Expect errors![gamemodes\ta\entities\weapons\ta_base_pistol\shared.lua:144] attempt to call method 'SetNPCMinBurst' (a nil value) SWEP (ta_base_pistol) is derived from non existant SWEP (cmodel_cstm_base) - Expect errors!SWEP (ta_base_pistol) is derived from non existant SWEP (cmodel_cstm_base) - Expect errors!SWEP (ta_base_pistol) is derived from non existant SWEP (cmodel_cstm_base) - Expect errors!SWEP (ta_base_pistol) is derived from non existant SWEP (cmodel_cstm_base) - Expect errors![gamemodes\ta\entities\weapons\ta_base_pistol\shared.lua:144] attempt to call method 'SetNPCMinBurst' (a nil value) SWEP (ta_base_pistol) is derived from non existant SWEP (cmodel_cstm_base) - Expect errors!SWEP (ta_base_pistol) is derived from non existant SWEP (cmodel_cstm_base) - Expect errors!SWEP (ta_base_pistol) is derived from non existant SWEP (cmodel_cstm_base) - Expect errors!SWEP (ta_base_pistol) is derived from non existant SWEP (cmodel_cstm_base) - Expect errors![weapons\ta_base_pistol\shared.lua:156] attempt to call method 'SetWeaponHoldType' (a nil value) SWEP (ta_base_pistol) is derived from non existant SWEP (cmodel_cstm_base) - Expect errors!SWEP (ta_base_pistol) is derived from non existant SWEP (cmodel_cstm_base) - Expect errors![weapons\ta_base_pistol\shared.lua:156] attempt to call method 'SetWeaponHoldType' (a nil value) [gamemodes\ta\entities\weapons\ta_base_shotgun\shared.lua:271] attempt to call method 'CanPrimaryAttack' (a nil value) [weapons\ta_base_shotgun\shared.lua:271] attempt to call method 'CanPrimaryAttack' (a nil value) [gamemodes\ta\entities\weapons\ta_base_shotgun\shared.lua:271] attempt to call method 'CanPrimaryAttack' (a nil value) [weapons\ta_base_shotgun\shared.lua:271] attempt to call method 'CanPrimaryAttack' (a nil value) [gamemodes\ta\entities\weapons\ta_base_shotgun\shared.lua:271] attempt to call method 'CanPrimaryAttack' (a nil value) [weapons\ta_base_shotgun\shared.lua:271] attempt to call method 'CanPrimaryAttack' (a nil value) Press your Context Menu key (Yours - C) to perform a class-based action. [gamemodes\ta\entities\weapons\ta_base_pistol\shared.lua:996] attempt to call method 'CanPrimaryAttack' (a nil value) [weapons\ta_base_pistol\shared.lua:996] attempt to call method 'CanPrimaryAttack' (a nil value) [gamemodes\ta\entities\weapons\ta_base_pistol\shared.lua:996] attempt to call method 'CanPrimaryAttack' (a nil value) [weapons\ta_base_pistol\shared.lua:996] attempt to call method 'CanPrimaryAttack' (a nil value) [gamemodes\ta\entities\weapons\ta_base_pistol\shared.lua:996] attempt to call method 'CanPrimaryAttack' (a nil value) [weapons\ta_base_pistol\shared.lua:996] attempt to call method 'CanPrimaryAttack' (a nil value) [gamemodes\ta\entities\weapons\ta_base_pistol\shared.lua:996] attempt to call method 'CanPrimaryAttack' (a nil value) [weapons\ta_base_pistol\shared.lua:996] attempt to call method 'CanPrimaryAttack' (a nil value) [gamemodes\ta\entities\weapons\ta_base_pistol\shared.lua:996] attempt to call method 'CanPrimaryAttack' (a nil value) [weapons\ta_base_pistol\shared.lua:996] attempt to call method 'CanPrimaryAttack' (a nil value) [gamemodes\ta\entities\weapons\ta_base_pistol\shared.lua:996] attempt to call method 'CanPrimaryAttack' (a nil value) [weapons\ta_base_pistol\shared.lua:996] attempt to call method 'CanPrimaryAttack' (a nil value) Toybox Auth Error: [HTTP Error] (retying in 9 seconds) Walk up to a wall and hold down your JUMP KEY to wall-run. [gamemodes\ta\entities\weapons\ta_base_shotgun\shared.lua:271] attempt to call method 'CanPrimaryAttack' (a nil value) [weapons\ta_base_shotgun\shared.lua:271] attempt to call method 'CanPrimaryAttack' (a nil value) Holding down your JUMP KEY will let you grab onto ledges. While grabbed on to a ledge, press your JUMP KEY to pull yourself up. Holding down DIRECTIONAL KEYS (strafe left/strafe right) will make you shimmy along the ledge. Toybox Auth Error: [HTTP Error] (retying in 10 seconds) [gamemodes\ta\entities\weapons\ta_base_shotgun\shared.lua:271] attempt to call method 'CanPrimaryAttack' (a nil value) [weapons\ta_base_shotgun\shared.lua:271] attempt to call method 'CanPrimaryAttack' (a nil value) Toybox Auth Error: [HTTP Error] (retying in 11 seconds) [gamemodes\ta\entities\weapons\ta_base_pistol\shared.lua:996] attempt to call method 'CanPrimaryAttack' (a nil value) [weapons\ta_base_pistol\shared.lua:996] attempt to call method 'CanPrimaryAttack' (a nil value) Toybox Auth Error: [HTTP Error] (retying in 12 seconds) Toybox Auth Error: [HTTP Error] (retying in 13 seconds) Toybox Auth Error: [HTTP Error] (retying in 14 seconds) [weapons\ta_base_shotgun\shared.lua:271] attempt to call method 'CanPrimaryAttack' (a nil value) [gamemodes\ta\entities\weapons\ta_base_shotgun\shared.lua:271] attempt to call method 'CanPrimaryAttack' (a nil value) [weapons\ta_base_shotgun\shared.lua:271] attempt to call method 'CanPrimaryAttack' (a nil value) T nil value) [weapons\ta_base_xtra_pistol\shared.lua:586] attempt to call method 'GetBoneOrientation' (a nil value) [weapons\ta_base_xtra_pistol\shared.lua:586] attempt to call method 'GetBoneOrientation' (a nil value) [weapons\ta_base_xtra_pistol\shared.lua:586] attempt to call method 'GetBoneOrientation' (a nil value) [weapons\ta_base_xtra_pistol\shared.lua:586] attempt to call method 'GetBoneOrientation' (a nil value) [weapons\ta_base_xtra_pistol\shared.lua:586] attempt to call method 'GetBoneOrientation' (a nil value) [weapons\ta_base_xtra_pistol\shared.lua:586] attempt to call method 'GetBoneOrientation' (a nil value) [weapons\ta_base_xtra_pistol\shared.lua:586] attempt to call method 'GetBoneOrientation' (a nil value) [weapons\ta_base_xtra_pistol\shared.lua:586] attempt to call method 'GetBoneOrientation' (a nil value) [/code][/QUOTE] what the fuck Oh the fuck. I'll take a look. I think I already know what's up.
  • Avatar of Joe Mantis
  • I've been hosting a listen server playing the gamemode with friends, I've got some suggestions if you don't mind. The footstep volume is insanely loud, and gets really annoying. Maybe change the constant in shared.lua local volume from 0.5 to 0.2? Also the shotguns are either broken or underpowered. I noticed right after reloading, the first shot at a wall makes no bullet holes in the wall. And they should be an instant kill point-blank. Turning on old Acog behavior doesn't hide the weapon when scoped. Of course this was all from version 1.11, I have no idea if these were fixed in 1.12 being not able to play that one
  • [QUOTE=Joe Mantis;34433430]I've been hosting a listen server playing the gamemode with friends, I've got some suggestions if you don't mind. The footstep volume is insanely loud, and gets really annoying. Maybe change the constant in shared.lua local volume from 0.5 to 0.2? Also the shotguns are either broken or underpowered. I noticed right after reloading, the first shot at a wall makes no bullet holes in the wall. And they should be an instant kill point-blank. Turning on old Acog behavior doesn't hide the weapon when scoped. Of course this was all from version 1.11, I have no idea if these were fixed in 1.12 being not able to play that one[/QUOTE] Yeah, 1.12 addressed those issues, but I forgot to do some shit to the code and it resulted in the weapons getting fucked. Will fix tomorrow, because I can't right now. (on secondary PC atm)
  • Avatar of Hentie
  • I think this is an absolutely beautiful gamemode that you have crafted. If there was ever such a reward, you should earn Gamemode of the Year. I love the concept and I love how well the concept is executed. You took all the good aspects of Bad Company 2 and Brink, and instead of mooshing them together you delicately weaved them flawlessly to create this godly product. The only problem I'm experiencing is that there aren't many servers that are hosted near my area, and the current one lags for me. Please continue with this, I really want to see where this goes. "Please have my babies" is an understatement for how I feel about this.
  • [QUOTE=Hentie;34439676]I think this is an absolutely beautiful gamemode that you have crafted. If there was ever such a reward, you should earn Gamemode of the Year. I love the concept and I love how well the concept is executed. You took all the good aspects of Bad Company 2 and Brink, and instead of mooshing them together you delicately weaved them flawlessly to create this godly product. The only problem I'm experiencing is that there aren't many servers that are hosted near my area, and the current one lags for me. Please continue with this, I really want to see where this goes. "Please have my babies" is an understatement for how I feel about this.[/QUOTE] Thanks, it means a lot to hear this from fellow coders! By the way, I've fixed the issues in 1.12, but I can't upload it to garrysmod.org, because it doesn't work right now. Tells me that the file is "not a .zip file" :|
  • Avatar of Bobbo
  • [QUOTE=Miloosa94;34480946]Well I'm having trouble, I can't find any servers running this gamemode.[/QUOTE] I'm sorry for advertising buuut, my server is running greenshift and almost none plays on it. Verywell, here's the IP: 46.4.55.71:27065 P.S Sorry for advertising.
  • [QUOTE=TastyCrunch;34485757]When's 1.12 going to be re-upped? Players on my server are waiting for that acog fix...[/QUOTE] I can't upload it on garrysmod.org, it gives me an error and says that it's not a .zip file, but it is. Edit: Fuckit, just uploaded it on filesmelt. [url]http://filesmelt.com/dl/Green_Shift_1.121_.zip[/url]
  • Avatar of Thelurker1234
  • [QUOTE=JackTheKnife22;34504516]i could host this on my 10 slot server, but not sure if it will get played[/QUOTE] You need to come up with ways to keep people coming. If you can hook people it will turn into COD for them where they wanna play it so much. [QUOTE=LEETNOOB;34490287]I can't upload it on garrysmod.org, it gives me an error and says that it's not a .zip file, but it is. Edit: Fuckit, just uploaded it on filesmelt. [url]http://filesmelt.com/dl/Green_Shift_1.121_.zip[/url][/QUOTE] May not like the _ at the end
  • Avatar of lorde banana
  • [QUOTE=thelurker1234;34787289]May not like the _ at the end[/QUOTE] A lot of people have been reporting that it says it isn't a zip, there's a chance garry disabled uploads for a bit or it's compressed with a method it doesn't know how to read