• Green Shift - A gamemode based on Brink, Battlefield: Bad Company 2 and a few ideas of my own.
    652 replies, posted
  • Avatar of Newb
  • [QUOTE=LEETNOOB;30714995]Gametype*. :smile:[/QUOTE] Well your gamemode does feel like a sourcemod every now and then, so I got used to calling the gametypes gamemodes.
  • The server is up, if you want to, you can join and playtest it. I'm not there, so, gather up some people if you want to play. And if you get any Lua errors, post them here. Although, I don't know for how long it is up.
  • Working on "Communications Sabotage" right now. [quote]Take a look in the upper left corner. The green progress bar shows how much data has been downloaded, and the blue progress bar shows how much data has been uploaded. Right click -> view image. [img]http://dl.dropbox.com/u/15550767/cs_compound0000.jpg[/img][/quote] [editline]27th June 2011[/editline] Communication Sabotage game type is finished. What. I thought it was going to take me much more time to complete. Well, since everything is pretty much done, the gamemode is finished as well. All I gotta do now is get enough playtesters to test everything, fix bugs, and it's ready for release.
  • Right now I'm adding in pole-like object climbing. Will post a video if everything works out. Nope, sorry guys.
  • What do you guys think of blindfire? Should I add it in? I already have it fully working in my "Customizable Weaponry". Edit: Crap, automerge failed.
  • Avatar of Aide
  • Felt like playing this couple days ago but server was empty all day.
  • Yeah, people on FP are "really" initiative. I need playtesters to playtest this at least ONCE with 10 players, yet if I gather up at least 6, most of them suddenly leave because they need to go. Which sucks.
  • [QUOTE=Artyom;30793156]"Server is not responding" fuuu, i really want to play this[/QUOTE] Hang on, I'll start it up. Edit: It's up. I'll join soon, I just need to do some stuff with the code. Edit 2: Seriously, guys, if it's not much of a burden, could you join the server and stay there for, I dunno, 10 minutes? People will join and I really need playtesters to fix bugs that I have yet not found. (if there are any) Playing with 1-2 people is not enough.
  • [QUOTE=Breny;30798476]Joining, curious ;) Edit: meh, it's offline again[/QUOTE] There's no point in keeping it online. 1 facepuncher joins every 2 hours and leaves in 10-30 minutes. Edit: I'll turn the server on now, let's see how initiative Facepunchers are.
  • You should make a steam group and post events as to when it'll be online That way you can have an influx of people as well as help us know good times.
  • Avatar of Kung Fu Jew
  • [QUOTE=LEETNOOB;30798597]There's no point in keeping it online. 1 facepuncher joins every 2 hours and leaves in 10-30 minutes. Edit: I'll turn the server on now, let's see how initiative Facepunchers are.[/QUOTE] Put the server connection info and a 'click here to play' button at the top of the post rather than the current IP stuck in the middle of a bunch of bolded text. It's perfectly hidden lol e: also put the download for customizable weaponry up there, too, so people don't have to go and find it themselves. In short, streamline the way to get into the server and bam, traffic.
  • Avatar of Sleffs
  • I'd join more often, but seeing as the server and leet are in Lithuania, it makes it difficult to join. Me being on the east coast, the server is usually on really late at night, or one pretty early in the morning. Maybe if you have a friend in the states that you trust with the gamemode, you could have them host it at times. Dunno, just a suggestion, maybe others dont have the problem i have.
  • [QUOTE=jakeabbott96;30805307]Please let us play again, I was just about to join. :([/QUOTE] Sorry, I had to go. [QUOTE=solid_jake;30803688]You should make a steam group and post events as to when it'll be online That way you can have an influx of people as well as help us know good times.[/QUOTE] [QUOTE=Kung Fu Jew;30805467]Put the server connection info and a 'click here to play' button at the top of the post rather than the current IP stuck in the middle of a bunch of bolded text. It's perfectly hidden lol e: also put the download for customizable weaponry up there, too, so people don't have to go and find it themselves. In short, streamline the way to get into the server and bam, traffic.[/QUOTE] Will do, thanks for the suggestions. :D [editline]1st July 2011[/editline] Here's the group. [url]http://steamcommunity.com/groups/greenshift[/url] Turning the server on now. Join, [u]damn it.[/u] I need playtesters.
  • [media]http://www.youtube.com/watch?v=tgn2T6WMx2Q[/media] Here's a video from yesterday's match. [editline]1st July 2011[/editline] Oh god damn it, automerge failed.
  • Avatar of elowin
  • That match was great fun, even though it was a spawnkilling galore and half the weapons are unbalanced as all hell.
  • Avatar of Artyom
  • Remember yesterday when I kicked everyone's asses? ...Remember? :smith:
  • Avatar of Aide
  • Remember yesterday on compound when teams were so unfair for defenders.
  • Avatar of Uiske
  • [addons\customizable weaponry\lua\weapons\cstm_base_pistol\shared.lua:6 21] attempt to index field 'PrimarySound' (a nil value) [ I need help to understand what i did wrong when adding the sweaps and extra stuff
  • [QUOTE=elowin;30831438]That match was great fun, even though it was a spawnkilling galore and half the weapons are unbalanced as all hell.[/QUOTE] Actually, they're balanced. Weapons for CQB are pretty much useless on long range (i.e. SR-3M, M249, ARES Shrike, TDI Vector, etc.) And yeah, I'm going to add in a spawn-kill protection script. [editline]2nd July 2011[/editline] [QUOTE=LauScript;30834377]remember i'm lauscript and stuff[/QUOTE] Congratulations. Распиздяй. [editline]2nd July 2011[/editline] Back on topic. Changed damage values when hit head/arms/etc. I think if you're hit in the head, the damage is 1000%, right? I've set it to 250%. Damage dealt to arms/legs is 75% and to everything else is 100%.
  • Avatar of Aide
  • I wanted to play last night and was mad it was down, considering how much fun it is.