• Environments
    446 replies, posted
  • Avatar of EastBayWilly
  • This seems very interesting. But can I have SB3 and Environments installed without any issues or will I have to swap one for the other each time I want to play each other?
  • Avatar of LemONPLaNE
  • [QUOTE=EastBayWilly;29709341]This seems very interesting. But can I have SB3 and Environments installed without any issues or will I have to swap one for the other each time I want to play each other?[/QUOTE] Since you need to disable certain parts of SB3 to let Environments take over, I'd say you need to swap. Please read the OP.
  • Avatar of EastBayWilly
  • [QUOTE=LemONPLaNE;29709373]Since you need to disable certain parts of SB3 to let Environments take over, I'd say you need to swap. Please read the OP.[/QUOTE] I did read the OP, but it said to remove luas. But since it didn't really specify I had to ask for further detail.
  • Avatar of LemONPLaNE
  • [QUOTE=EastBayWilly;29709387]I did read the OP, but it said to remove luas. But since it didn't really specify I had to ask for further detail.[/QUOTE] [QUOTE=CmdrMatthew;28267661]NOTE: When you install be sure to remove the LS3 Core and the SB lua folder if they are already on the server. REQUIREMENTS: LS3 and RD3 for refilling your spacesuit[/QUOTE] I'd say that's pretty damn specific.
  • Avatar of EastBayWilly
  • [QUOTE=LemONPLaNE;29709415]I'd say that's pretty damn specific.[/QUOTE] LS3 Core and SB Lua Folder is not specific. Either way thanks for what little polite reply you have given me.
  • [QUOTE=CmdrMatthew;29709197]I'm pretty sure those don't work anymore in Environments anyway.[/QUOTE] Well in that case I hope some alternative method for terraforming is made available in the future.
  • Avatar of CmdrMatthew
  • [QUOTE=helpiminabox;29710274]Well in that case I hope some alternative method for terraforming is made available in the future.[/QUOTE] The only way right now is the normal way through venting, just like in SB. I am thinking of new better methods of terraforming for future update too though.
  • Avatar of EastBayWilly
  • This keeps appearing on my screen and it's very annoying. Is this a compatibility issue or something? The error comes from "Filename: CAF_Hooks, Message: Think3 Error: [addons\ls3c\lua\caf\addons\server\lifesupport.lua:404] attempt to call field 'GetSpace' (a nil value)" My Addons: Adv Duplicator CAF catdaemon_stargate Dynamic_Gibs Environments GHD gmdm_resources LS3C LS3E RD3 SBEP_Entities SBEP_Experimental SBEP_Fortifications SBEP_Models SBEP_Weapons Smartsnap Stacker Tool Stargate Stargate_resources TOOL_stacker_adv toybox wire wire model pack 1 wiree It only happens with Environments installed.
  • Delete LS3C and the lua folder inside SB3. Edit: Actually, I don't see any spacebuild folder.
  • Avatar of EastBayWilly
  • [QUOTE=helpiminabox;29713568]Delete LS3C and the lua folder inside SB3. Edit: Actually, I don't see any spacebuild folder.[/QUOTE] I moved it out and replaced it with Environments knowing they conflict. I forgot LS3C conflicted as well.
  • Avatar of CmdrMatthew
  • Ok, about the gravity hull designator. It causes the systems that determine what planet the players on to not work while you are inside, this results in the game thinking you are in space. To resolve this just use gravity plating or a LS Core to make it breathable. I hope to eventually come up with a way to fix this conflict, once and for all.
  • Avatar of LemONPLaNE
  • [QUOTE=CmdrMatthew;29722823]Ok, about the gravity hull designator. It causes the systems that determine what planet the players on to not work while you are inside, this results in the game thinking you are in space. To resolve this just use gravity plating or a LS Core to make it breathable. I hope to eventually come up with a way to fix this conflict, once and for all.[/QUOTE] It overrides some finding functions, try switching out what you can for one of the overridden ones.
  • Avatar of CmdrMatthew
  • [QUOTE=LemONPLaNE;29723183]It overrides some finding functions, try switching out what you can for one of the overridden ones.[/QUOTE] This is impossible, I use source engine functions such as ENT:Touch() that only work if the entity is actually inside of it. These cannot be substituted, or it will have lag spikes like SB again.
  • Avatar of Lambda 217
  • Enviroments seems to not work with disabling prop gravity with Physical Properties or propGravity(0), the props fall down as normal. :saddowns:
  • Avatar of CmdrMatthew
  • If you want zero gravity you can go in space. Its just the way the planets work, they set the gravity of it each second, there's really nothing I can do about it.
  • Avatar of superstepa
  • Would anything bad happen , If I just put everything except lua from SB3 , and put it into Environments?
  • Avatar of Lambda 217
  • Who was hosting the server in this picture? [url]http://grab.by/grabs/3d7841338acac57ffa8df89d097183661290fedfd9.png[/url] 500 Server FPS with a cruiser out, damn!
  • Avatar of CmdrMatthew
  • Hey guys, another useful SVN update! I added full support for vehicle linking, so you can make fighters again with the ease of not having to worry about filling up your suit all the time.
  • Avatar of Diet Taco
  • I got an idea, which shouldn't be too difficult but would add uniqueness to each individual player. Why not provide suit model options? Instead of everyone being the same model but differently colored, why not allow the option to choose your suit model? (Could be found under the Environments tab and near settings) Perhaps something like: -Combine Elite (Default) -Metro Cop -Combine Soldier -HEV suit (custom downloaded model) -CS:S GasMask (requires CS:S obviously) Those would just be the default options for players to choose from, but as always if people wanted custom models to be used on their server instead they could go into your lua file and edit them themselves. The reason I think multiple options should be available, is simply so that color isn't the only thing that makes people look differently from each other. Plus its fun, if anything, to choose your space suit /ect. [editline]1:30[/editline] Sorry for the Bump :( Also, I'm not sure if you are aware of this but whenever I spawn the LCDevice from the Entities menu I receive this error: [code]addons\environments\lua\entities\lscore\init.lua:143 attempt to index field 'BaseClass' (a nil value)[/code] Another note, the HUD doesn't show up after I respawn. Even if I take off the helmet and put it back on... The HUD never returns after dying.
  • Avatar of Diet Taco
  • [QUOTE=CmdrMatthew;30105248]Working on the issues right now.[/QUOTE] Any chance of the suit model options? (Along with the bug fixing) Or are you just focusing on bug fixes for now?
  • Avatar of CmdrMatthew
  • [QUOTE=Diet Taco;30110686]Any chance of the suit model options? (Along with the bug fixing) Or are you just focusing on bug fixes for now?[/QUOTE] Yeah, will add that eventually, gotta figure out how to do it without having a massive page of model options.
  • Avatar of Diet Taco
  • [QUOTE=CmdrMatthew;30110802]Yeah, will add that eventually, gotta figure out how to do it without having a massive page of model options.[/QUOTE] Well since it wouldn't be more than like 8models, maximum, why not just put it below the Suit Coloring in settings? Have it be small model avatars that would not take up too much space and wouldn't require a scroll bar.
  • Avatar of CmdrMatthew
  • [QUOTE=darkedone02;30175049]I wish this mod have some type of compatibility with the Black Hole Cache Addon.[/QUOTE] It doesn't? What part doesn't work? All LS3 should work properly with this.
  • Avatar of darkedone02
  • [QUOTE=CmdrMatthew;30181064]It doesn't? What part doesn't work? All LS3 should work properly with this.[/QUOTE] From what I know, I've download it via SVN from the main website of SB3 and LS3. Edit: I found the solution, it seems the one on Spacebuild's Website is the problem, I've download another one which actually works from garrysmod.com, the Black Hole Cache 1.6
  • Avatar of CmdrMatthew
  • Hey guys, today I am redoing the SVN so I can add more addons like my LS to its folder structure without having to create a new SVN. You will need to redownload the addon with the new structure in order to get updates.