• Advanced Duplicator 2
    1,090 replies, posted
  • I sent you a PM with a dupe, TB. I occasionally (about 70% of the time) get this error when I paste my Mercedes Benz 600 Grosser. Seems to be something with dupe2 again, dupe1 still saves and pastes it fine. (error in the corner) [t]http://cloud.steampowered.com/ugc/576700870395690923/84285D9898F213DAF0B4B15E27E68F7F0BD471C0/[/t]
  • Avatar of Phoenixf129
  • It also errors about hydraulic contraints, weld constraints etc, a player could use this to create something that would spam the fuck out of the other players.
  • Avatar of LemONPLaNE
  • [QUOTE=Jackpody;35480681]I sent you a PM with a dupe, TB. I occasionally (about 70% of the time) get this error when I paste my Mercedes Benz 600 Grosser. Seems to be something with dupe2 again, dupe1 still saves and pastes it fine. (error in the corner) [t]http://cloud.steampowered.com/ugc/576700870395690923/84285D9898F213DAF0B4B15E27E68F7F0BD471C0/[/t][/QUOTE] Looks like you need to get rid of any fading doors.
  • Hey, could you please post a garrysmod.org (or some other non-svn) download link? I find advanced duplicator really helpful with spacebuild, as I can now save my ships, but I can't download svn.
  • [QUOTE=coryman123;35489033]Hey, could you please post a garrysmod.org (or some other non-svn) download link? I find advanced duplicator really helpful with spacebuild, as I can now save my ships, but I can't download svn.[/QUOTE] It would be a shitty idea to upload it to garrysmod.org as he wouldn't be able to update his stuff to clients there. What stops you from using the SVN?
  • Avatar of Frankess
  • I have similar problem what Jackpody has. Only with slight difference - mine occurs only after 3/4 pasted contraption. [code]L 04/11/2012 - 09:50:56: Lua Error: ERROR: Hook 'E2_dupefinished' Failed: [addons/svn_wire/lua/entities/gmod_wire_expression2/init.lua:110] attempt to index field 'context' (a nil value) ERROR: Hook 'E2_dupefinished' Failed: [addons/svn_wire/lua/entities/gmod_wire_expression2/init.lua:110] attempt to index field 'context' (a nil value) L 04/11/2012 - 09:50:56: Lua Error: Removing Hook 'E2_dupefinished' Removing Hook 'E2_dupefinished'[/code] After that every duped expression 2 produces huge lag. EDIT: My mistake. It occurs only when I hit any limit (Prop/ACF_gun/Seats).
  • Avatar of -TB-
  • Ok I'm just now checking all this out. No, there will only be an SVN. It's not ported to gmod 13 yet, next week maybe.(Addons just got added back so I haven't been able to work on it.) [editline]April 11 2012[/editline] [QUOTE=Phoenixf129;35481275]It also errors about hydraulic contraints, weld constraints etc, a player could use this to create something that would spam the fuck out of the other players.[/QUOTE] How could it be used to spam other players? The errors with the constraints are saying that 1 or more of the props that is to be constrained does not exist because the prop didn't spawn due to some error, in this case the fading door errored due to some error about concatenating a variable called Key and didn't spawn or was removed. I do get the error about the E2 protection though. The only error about spawning I'm getting is about 1 wire hydraulic.
  • I should be able to enter another SteamID into the E2 dupe protector through notepad, even though I made doing that a hell due to security reasons.
  • [QUOTE=-TB-;35532117]Or just make a dupe without the E2[/QUOTE] That's the problem because the only 2 dupes that are broken has the E2 on. Making a new dupe and the error won't come anymore. :v:
  • Avatar of Frankess
  • -TB- could you make something that will abort pasting after finding that there is a prop missing? Or give us option to allow pasting not completly our contraptions. Because after pasting contraption with a entity missing the duped expression 2 starts to produce massive lag (on my linux server. I don't know if it has same output on windows). Only lua_reloadents helps me out (after removing every duped expression 2). EDIT: Just want to expand my idea. An option that prevents from spawning contraptions that have more entities than server allows and if they have a prop that doesn't exist on a server.
  • Avatar of K9blaze
  • Im going to get so bashed in the head with a bat for this but what the hell. How do i download this tool? When i click the link it takes me to googlecode and i have to keep drilling down through the folders to find one small part of the file.
  • Avatar of Frankess
  • For example you can download it by that: [url]http://tortoisesvn.tigris.org/[/url]
  • Avatar of -TB-
  • [QUOTE=Frankess;35536720]-TB- could you make something that will abort pasting after finding that there is a prop missing? Or give us option to allow pasting not completly our contraptions. Because after pasting contraption with a entity missing the duped expression 2 starts to produce massive lag (on my linux server. I don't know if it has same output on windows). Only lua_reloadents helps me out (after removing every duped expression 2). EDIT: Just want to expand my idea. An option that prevents from spawning contraptions that have more entities than server allows and if they have a prop that doesn't exist on a server.[/QUOTE] I'm not understanding your request.
  • Avatar of racerfan
  • Is it possible to use this tool to rip out models from maps? Because I found some vehicles from this map ([url]http://filesmelt.com/dl/L4D2s_Dead_Centers_Highway.zip[/url]) and tried duplicating them. The glass for the model is already connected, so I tried saving it because I can't seem to connect them myself. However, the Adv. Dupe tool would only save one or the other. Is this a bug or something? I could really use those vehicles.
  • Avatar of -TB-
  • I don't really understand your question either. Did you try using area copy on them?
  • Avatar of K9blaze
  • [QUOTE=Frankess;35551896]For example you can download it by that: [url]http://tortoisesvn.tigris.org/[/url][/QUOTE] Thank you!
  • Avatar of Frankess
  • [QUOTE=-TB-;35559969]I'm not understanding your request.[/QUOTE] To put it simply: you could make it so, when one tries to paste a contraption which has more props (or any other entities) than allowed on the server, it returns an error, like "Duplication exceeds server's limits". Same thing with a missing prop.
  • Avatar of racerfan
  • [QUOTE=-TB-;35562210]I don't really understand your question either. Did you try using area copy on them?[/QUOTE] Yes. It spawns the vechile prop and everything surrounding it, but not the glass connected to the vehcile. Try copying a vehicle from the map I posted and you'll see what I'm getting at.
  • Avatar of -TB-
  • [QUOTE=Frankess;35565085]To put it simply: you could make it so, when one tries to paste a contraption which has more props (or any other entities) than allowed on the server, it returns an error, like "Duplication exceeds server's limits". Same thing with a missing prop.[/QUOTE] It already does do this. Is there something else I'm missing?
  • Avatar of Frankess
  • That's interesting. Every time I accidently hit acf_gun/seats/any other entity limit and pasted contraption had expression 2, every duped chip starts to produce masive lag and every time there wasn't any warning. Maybe it's because it's on a Linux server?
  • Avatar of -TB-
  • That's because the warning is in the console to prevent massive spam of notification in the case several models are missing. [editline]April 14 2010[/editline] I could add one notification that says, "There are models missing, check the console for details".
  • Avatar of Mr Donovan
  • [QUOTE=racerfan;35562057]Is it possible to use this tool to rip out models from maps? Because I found some vehicles from this map ([url]http://filesmelt.com/dl/L4D2s_Dead_Centers_Highway.zip[/url]) and tried duplicating them. The glass for the model is already connected, so I tried saving it because I can't seem to connect them myself. However, the Adv. Dupe tool would only save one or the other. Is this a bug or something? I could really use those vehicles.[/QUOTE] You can use GCFScape to extract files from maps.
  • Avatar of Frankess
  • [QUOTE=-TB-;35571424]That's because the warning is in the console to prevent massive spam of notification in the case several models are missing. [editline]April 14 2010[/editline] I could add one notification that says, "There are models missing, check the console for details".[/QUOTE] Ok. I found what is the problem: Indeed there is a warning in the console but only for non-admins. Sorry for trouble with that :F But! I have another issue. However and whatever I try to download from my server via FTP always ends with the error "Could not open [@addons\advdupe2\lua\advdupe2\sv_codec.lua:646] detected AD2 file corrupted in file transfer (newlines homogenized)(when using FTP, transfer AD2 files in image/binary mode, not ASCII/text mode)". Of course I used the binary mode (first try was via the Filezilla, second through the WinSCP. Protocol: SFTP). Here you've got an example dupe from my server: [url]http://speedy.sh/J28vY/m2a1-105mm-howitzer.zip[/url]
  • Avatar of Mr Donovan
  • [QUOTE=Frankess;35702017]Ok. I found what is the problem: Indeed there is a warning in the console but only for non-admins. Sorry for trouble with that :F But! I have another issue. However and whatever I try to download from my server via FTP always ends with the error "Could not open [@addons\advdupe2\lua\advdupe2\sv_codec.lua:646] detected AD2 file corrupted in file transfer (newlines homogenized)(when using FTP, transfer AD2 files in image/binary mode, not ASCII/text mode)". Of course I used the binary mode (first try was via the Filezilla, second through the WinSCP. Protocol: SFTP). Here you've got an example dupe from my server: [url]http://speedy.sh/J28vY/m2a1-105mm-howitzer.zip[/url][/QUOTE] Checked the file and newlines are indeed messed up. Was the file you provided downloaded from the server with AD2 or with an FTP client?
  • Avatar of Frankess
  • File provided was downloaded with an FTP client. Files downloaded through AD2 are good but all applied materials are gone. It's time consuming to download every single file from my server. I want to make backup of everything on my disk so I could send contraptions to their creators.
  • Why are the files un-packaged? Why can't you just download them and put it straight into your addons folder, or wherever it goes for that matter?
  • Avatar of GloveRelaxis
  • Finally figured out how to download the damn thing. My method was to: 1 - copy the url of the Google Code repository 2 - go to the addons folder in Windows Explorer 3 - right-click empty space then go Tortoise SVN -> Repo-browser 4 - Paste the url into the asked field 5 - Once it's loaded the repo, right-click "trunk" and export to your own GMod "addons" folder. That is really a pain in the arse. Why would you make it so unfriendly to the uninitiated? Just make regular releases along with the repo, at least.
  • [QUOTE=GloveRelaxis;35712491]Finally figured out how to download the damn thing. My method was to: 1 - copy the url of the Google Code repository 2 - go to the addons folder in Windows Explorer 3 - right-click empty space then go Tortoise SVN -> Repo-browser 4 - Paste the url into the asked field 5 - Once it's loaded the repo, right-click "trunk" and export to your own GMod "addons" folder. That is really a pain in the arse. Why would you make it so unfriendly to the uninitiated? Just make regular releases along with the repo, at least.[/QUOTE] What's tortoise SVN and rep browser?