• Siminov's Firearms Source Sweps Beta
    233 replies, posted
  • Avatar of TehCourtJester
  • Awesome pack, definitely waiting for more, however there are a few problems though. 1:) As it stands, hip firing is has the same accuracy as ADS just with a little bit less control. It's even more so when crouching, making the ADS system almost useless due to the fact that you can aim better with just the crosshair. This is because of the animations are in your face. Keep the same system and increase bullet dispersion? 2:) I don't know if this is a base limitation or not, but the recoil is simply just a camera movement/shake upward. I find it more of a annoyance rather then attempting difficulty to control your shots. It is still quite easy to pick off guys even when firing fully automatic guns while moving. However I do like how you added multipliers for recoil and damage in the settings tab, so it's not to bad consider I reduce the visual kick to a stable level. I'd really like to see you do something interesting with the recoil system though. 3:) I noticed you added NPC weapons, but they aren't the actual weapons, just variations. That means if I go pick them up, they don't preform like the other ones. I'd imagine that this is because of you weapons being entities, and you can't fix this, but just another suggestion. 4:) Just overall bug fixes but you seem to be on top of that so it's not a major manner. Anyway just think these are perfect SWEP's, they would be even better if you addressed these problems accordingly though IMO. These are just suggestions, and should be treated as such. 9/10
  • Avatar of Siminov
  • Why thank you :3 I tried to make it so the npc weapons were not usable by players. If I made them actual weapons, then they wouldn't be as optimized.
  • Avatar of Siminov
  • [QUOTE=menitta;33134911]the last version i couldn't swap weapons ill check with this one[/QUOTE] you are dumb
  • Avatar of trollbuster
  • [QUOTE=menitta;33134911]the last version i couldn't swap weapons ill check with this one[/QUOTE] What Simlov said. Anyway you're supposed to hold right mouse button and press "e" to holster it. Now you can switch weapons.
  • Avatar of Siminov
  • [QUOTE=Wolfz;33148486]man, i have and error shooting in my hand iahve css, dod[/QUOTE] Good because you have half the addon.
  • Avatar of Wolfz
  • [QUOTE=Siminov;33150086]Good because you have half the addon.[/QUOTE] no i downloaded the first one (the full one) [editline]6th November 2011[/editline] first one is down right now dwnl the parts
  • Avatar of Wolfz
  • [QUOTE=Siminov;33155602]then you are doing it wrong.[/QUOTE] daaaaaaaaamn thats fucking usefull
  • Avatar of Hunter-AP
  • I wonder if siminov made instructions on how to switch weapons in the OP... just wondering (if i wasn't sarcastic enough I'm sorry)
  • Avatar of Siminov
  • [quote]To Switch weapons, you must first holster the weapon, then you are able to switch to another weapon. To use weapons, you must spawn the corresponding ammo for the selected weapon, or it will not select. Make sure to reload a weapon before you fire it.[/quote]
  • [QUOTE=Siminov;33154169]no[/QUOTE] Why not? It's pissing annoying, And don't say it's "realistic" because in real life i can't carry a M79, M60, M16, AK-47, and an RPG at the same time.
  • Avatar of Marlwolf78
  • [QUOTE=Drsalvador;33226947]Why not? It's pissing annoying, And don't say it's "realistic" because in real life i can't carry a M79, M60, M16, AK-47, and an RPG at the same time.[/QUOTE] So if we don't make all mechanics realistic, we can't have any?
  • "overly simplistic" It's not overly simplistic, Every single FPS game on the planet lets you swap weapons without holstering, Even STALKER and Insurgency do. Jesus.
  • Avatar of nox
  • I'm actually grateful for holstering because my mouse scroll wheel has a tendency to scroll once on its own causing me to switch weapons and often in the middle of shooting.
  • Avatar of CyberFoxar
  • Can you modify your code, so we can see 3rd person anim on a server ? Somewhat like the MadCow server edition. Actually, I can't see my friend's anims and he can't see mines (but if I look at myself with a camera I can see my anims).
  • Avatar of Spherexd
  • [thumb]http://dl.dropbox.com/u/29881708/2011-11-20_00001.jpg[/thumb] Hope I'm not the only one getting this bug.
  • Avatar of HighdefGE
  • [QUOTE=menitta;33620038]when i get a weapon it won't let me scroll to a different weapon[/QUOTE] It's called the OP or the top of this page, read it.
  • Avatar of Siminov
  • [QUOTE=menitta;33620038]when i get a weapon it won't let me scroll to a different weapon[/QUOTE] Where is my bad reading rating?
  • Avatar of HighdefGE
  • So Siminov, are you in development of a future version of this pack or perhaps planning something else?
  • Avatar of Viewtiful Bob
  • Hey Siminov, would you consider making weapons from the mod [I]Fistful of Frags[/I]? Edit: Oops didn't see that you aren't taking SWEP ideas, sorry.
  • Avatar of Viewtiful Bob
  • [QUOTE=Spherexd;33353994][thumb]http://dl.dropbox.com/u/29881708/2011-11-20_00001.jpg[/thumb] Hope I'm not the only one getting this bug.[/QUOTE] This happened to me as well. The model seems to be setting textures from other places within the v_model on to the G36C. Not sure whether it's a problem with the .vmt, or the lua for the weapon itself. Update: I have installed the first version of the sweps, then I copied the autorun, M24, R870, M3S90, and other fixed lua from the 1.1a. This has resulted in the G36's glitchy mirror textures being "toned down", but not completely gone. Meaning the error is either with something in the autorun, or the NPC version is affecting the normal one. Still looking into it.