• Nutscript 1.1 - Come back, It's Good now and it's free.
    102 replies, posted
  • Avatar of Mokeyball
  • So0o0o any new plugins going to be released for future updates cause seems alot are privatized in my opinion. I would love to see more of a push for official public releases for plugins thanks. :smile: Edit: Gewed job with the updates love your work
  • Avatar of rebel1324
  • Good Bye, Old Tooltips! Hello, New Tooltips! [img]http://i.imgur.com/8wD5gnZ.png[/img] [img]http://i.imgur.com/bp4cnX8.png[/img] Also, I'm working on new Cosmetic Package for the Nutscript. Since it's in pretty sophisticated mechanism, Porting this to other gamemode could be pesky task :P Currently Supports 56 of Torso Skins/Bodygroups, 25 of Legs, 8 of facemaps, 5 shoes, 3 gloves per model! [img]http://i.imgur.com/i9lRLAv.png[/img]
  • [QUOTE=Steven :D;52393900]Bonemergable clothing?[/QUOTE] Basically a playermodel which can be put together through PAC and margining models onto an invisible model using its bones. [IMG]https://images.discordapp.net/attachments/313320685558824960/327836915955138560/unknown.png[/IMG] That player there, that's a pac outfit where a default gmod playermodel was made invisible then like individual bits were stuck on, the hands, head, and suit are all different parts. So the playermodels in CityRP will have like 8 different parts to it which means FUCKING PENG customization
  • Avatar of Stevec
  • [QUOTE=SmithStanley;52394311]Basically a playermodel which can be put together through PAC and margining models onto an invisible model using its bones. [IMG]https://images.discordapp.net/attachments/313320685558824960/327836915955138560/unknown.png[/IMG] That player there, that's a pac outfit where a default gmod playermodel was made invisible then like individual bits were stuck on, the hands, head, and suit are all different parts. So the playermodels in CityRP will have like 8 different parts to it which means FUCKING PENG customization[/QUOTE] I should have rephrased that. I meant to ask if there is inbuilt support for items that simply bonemerge things- though you've proven that already.
  • [QUOTE=Steven :D;52394560]I should have rephrased that. I meant to ask if there is inbuilt support for items that simply bonemerge things- though you've proven that already.[/QUOTE] Oh yeah Pac3 literally has a button called "bonemerge" now it's great xd
  • Avatar of rebel1324
  • what the hell am I doing [img]http://i.imgur.com/9lr5cjg.png[/img] [thumb]http://i.imgur.com/aT6c5eI.png[/thumb]
  • Avatar of rebel1324
  • Finishing up customization [media]https://www.youtube.com/watch?v=hCX_R1vNMMI&lc=z13mifmbwmvtdjyr204cf1kr5njwzxejkoo0k[/media] Also, CityRP's release is soon. I'm converting few stuffs to the international version so even if it's ready I can't do much because translation takes times. But, It's like 95% done for initial release. I hope you guys enjoys it and contribute to the Nutscript more.
  • Avatar of rebel1324
  • New Icon Rendering Code [thumb]http://i.imgur.com/JfsvKbA.jpg[/thumb] [img]http://i.imgur.com/A9dpC1I.png[/img] [img]http://i.imgur.com/sjGMohh.png[/img] [editline]8th July 2017[/editline] Can be enabled by adding ITEM.exRender = true
  • Avatar of rebel1324
  • Currently running CityRP Test Server in Korean to test stability of the schema. When the translation is done, Maybe I'm gonna open US Server soon.
  • Avatar of DevulTj
  • [QUOTE=rebel1324;52449992]Currently running CityRP Test Server in Korean to test stability of the schema. When the translation is done, Maybe I'm gonna open US Server soon.[/QUOTE] Do you need any translation help?
  • Avatar of rebel1324
  • Well, For now, We're translating Korean -> English stuffs, since I'm busy making other stuffs I couldn't working on translating things right now lol But, Yeah. Helping hands are always welcome. The Default Good Example Map for CityRP will be rp_downtown_evilmelon_badass (doesn't mean you're tied to that map), I was able to make a lot of cool shits for the map like Swapping Brush/Decal Texture, Adding Jail Door Controller, Map Button Event Hijacker (Yes, If you press the button, it will run the lua). Here is some screenshots of the result. (Sorry for All Korean. It's korean server. so...) Before Swapping Texture [thumb]http://i.imgur.com/nbUZ4jM.jpg[/thumb] [thumb]http://i.imgur.com/HIPMUQd.jpg[/thumb] After Swapping Texture [thumb]http://i.imgur.com/fTJ6BxA.jpg[/thumb] [thumb]http://i.imgur.com/qUILGJR.jpg[/thumb] Jail Door Controller (MapCreationID Based since It's not a custom map for private server.) [thumb]http://i.imgur.com/452lVRL.jpg[/thumb] Hijacked Custom Effects (The Alarm Lua-made) [thumb]http://i.imgur.com/KbIrA0S.jpg[/thumb] [thumb]http://i.imgur.com/S6BGQ1K.jpg[/thumb] [editline]10th July 2017[/editline] and Yes, It's all free.
  • Avatar of rebel1324
  • Currently Finalizing the Weapon Plugins and Fixing Critical bugs and polishing the languages! It's becoming more stable and enjoyable! Also I'm still aware of the workshop content size I'm trying to keep the compressed download size below 400MB. Currently my beta server's joining download size is 300MB, around 1 GB Uncompressed. It takes 2 minutes to download all of packs on initial join. The size seems small but It contains All of Entity/Player Customization/UI/Sounds/CW 2.0/ECW 2.0 and some Simfphys Cars Also, New contents! New equip-able and functional outfits! They actually works! [thumb]http://i.imgur.com/M3exVd8.jpg[/thumb] [thumb]http://i.imgur.com/BzKoBc9.png[/thumb] [thumb]http://i.imgur.com/hlHQoOn.jpg[/thumb] [thumb]http://i.imgur.com/0kRwjvt.png[/thumb] Newbie Helper! Nutscript might not pretty familiar to other players. They asked so many things to me so I made this entity/place notifier. It's optional and it can be toggled off. [media]https://www.youtube.com/watch?v=bVpaFw6SrB4[/media] [editline]14th July 2017[/editline] [thumb]https://cdn.discordapp.com/attachments/313320685558824960/334877525811527680/unknown.png[/thumb]
  • Avatar of rebel1324
  • Finishing up CW 2.0 Integration [media]https://www.youtube.com/watch?v=oJTVI0w4yMU[/media]
  • [QUOTE=rebel1324;52470672]Finishing up CW 2.0 Integration [media]https://www.youtube.com/watch?v=oJTVI0w4yMU[/media][/QUOTE] I wish this was here when all that santos rp shit was going on, this would've stomped that shit.
  • [QUOTE=SmithStanley;52473914]I wish this was here when all that santos rp shit was going on, this would've stomped that shit.[/QUOTE] To be fair, it kinda is still going on.
  • [QUOTE=Azalia;52473935]To be fair, it kinda is still going on.[/QUOTE] lol is it? I swear the biggest bootleg santos rp server was dead?
  • Avatar of rebel1324
  • CityRP Schema's Public Test starts in tomorrow. It will focus on fixing the bugs and what I can improve and what I can add more. Join the Official Discord: [url]https://discord.gg/QUbmYuD[/url] and meet in the #cityrp_application The Public Test begins in GMT+0 2017-07-21 14:00 and it will be 24/7 (I think), The problems/suggestion came out in the public test will be applied in the first priority.
  • Avatar of rebel1324
  • Few news for Nutscript 1.1 [B]CityRP is in near Release.[/B] Currently Finalizing the Translation. It still may have some bugs in initial release, but I hope other people just hop in and give me more bug feedbacks or suggestion for next feature. [B]Nutscript Item Core Changed[/B] Now Nutscript 1.1 supports Drag and Drop Interactions and Multi-Option Functions for the Item. The Very Good Example is CW 2.0's Customization Items in CityRP. In this video, The video show you how to interact item with different arguement. The Multi-option is not limited for the itemID. It could be anything. For Example, You can make people to switch their item to certain mode with this Multi-Option function system. [media]https://www.youtube.com/watch?v=oJTVI0w4yMU[/media] The next video shows how Drag and Drop Interaciton works. It's simple and pretty easy to implement. The new update don't colide with existing item. The stacking/combining is completely Optional, If you don't want it, You can just completely ignore the Drag and Drop Interaction. [media]https://www.youtube.com/watch?v=4f-rvq7-Dww[/media] Currently I'm working on pretty many examples, I hope you guys understand what I've made and make more awesome schemas and support the Nutscript.
  • Avatar of rebel1324
  • CityRP is released! You can host it or you can just use it as reference for your Nutscript Schema Development! It has a lot of examples that you can do, Tips and tricks, useful resources! I'm looking forward to see more genious schemas!
  • Avatar of rebel1324
  • Drag and Drop to drop item [media]https://www.youtube.com/watch?v=nF8XsAqrdXA[/media]
  • Avatar of rebel1324
  • We have some pretty good Nutscript Update News. [QUOTE] You're now able to overwrite existing command's access permissions without editing core file. You're now able to set different character limits based on something on the player. Fixed weird Key animation bugs. Logging System is now working Fixed Default Chatbox FPS Issues. Now It won't drain FPS when you talk. Hooray! Fixed OOC Icon Display. Fixed PAC3 Freakout by the new update. Attributes now can have different Maximum Values. the value can be set with ATTRIBUTE.maxValue Fixed Clientside Inventory Prediction Error. Unsafe hook "ShouldCleanDataItems" removed. You're now able to interact server saved items when they loaded. Related hook is "OnSavedItemLoaded" You can just refuse to save ground dropped item when server is shutting down. Related hook is "ShouldDeleteSavedItems". [/QUOTE]
  • does CW 2.0 shit come by default in the schema? I checked Gun Dealer's business tab and I don't see any guns, and I'm too lazy to check the source code
  • Avatar of rebel1324
  • Maybe ;) [thumb]https://cdn.discordapp.com/attachments/318036964823793668/344166196977074176/unknown.png[/thumb]
  • Avatar of conna
  • [QUOTE=rebel1324;52549258]Maybe ;) [thumb]https://cdn.discordapp.com/attachments/318036964823793668/344166196977074176/unknown.png[/thumb][/QUOTE] Third time lucky! [highlight](User was banned for this post ("Fuck off with the dick waving drama. You were perma'd for this before rememeber?" - Kiwi))[/highlight]
  • Avatar of TheVingard
  • [QUOTE=Conna;52550624]Third time lucky![/QUOTE] Remind me how many times Clockwork was re-branded.