• NeuroTec Vehicles Addon Pack
    3,969 replies, posted
  • Avatar of Hoffa1337
  • Here's our current map list on the Vehicle Death Match server for those who are wondering: [code] freespace03 freespace06_v2-1 freespace_revolution gm_atomic gm_bigcity gm_bigcity_night_final gm_buttes gm_floatingworlds_II gm_floatingworlds_II_night gm_freebuild gm_Lair gm_Reaction gm_madgrass_v4 gm_tornadohighway_mp gm_tropics_v3b gm_valley Harbor2OCean_Navalb1 Nodex_ArcticOcean_v2c Nodex_Island_v1q rp_ineu_pass_v1b rp_apocalypse sb_gooniverse sb_voyages [/code]
  • Great this new thread is much easier to see trough! I love this mod! But did all the SVN links stayed the same?
  • The cameras for all of the vehicles are screwed up for me, the camera is usually under the plane (and therefore in the ground during take-off) or inside the plane, both resulting in me not being able to see a thing I've tried all of the Console Commands, and nothing has worked.
  • Avatar of Hoffa1337
  • [QUOTE=Bulletspong3;34738154]The cameras for all of the vehicles are screwed up for me, the camera is usually under the plane (and therefore in the ground during take-off) or inside the plane, both resulting in me not being able to see a thing I've tried all of the Console Commands, and nothing has worked.[/QUOTE] tried updating all SVNs? got any clientside camera addons or such that mess with the players view?
  • [QUOTE=Hoffa1337;34738169]tried updating all SVNs? got any clientside camera addons or such that mess with the players view?[/QUOTE] I shouldn't have, I'll re-install Garry's Mod and re-install the mods, see if it was something that was conflicting. (I know it's a bit of a Nuclear Approach, but I'd rather it be done first time) EDIT: Aha! It was Extra's Customizable Weapons! Who'd of thought it?
  • Avatar of aftokinito
  • [QUOTE=LZJeffrey;34740830]Hoffa, do all the World of Tanks vehicles come?[/QUOTE] I started them a long time ago but since i chose the hardest way (not meshing around with the rigged mdoels but try to make them work using rigs instead of cut models) another guy is cuting them and doing in the proper way. Be pacient ^^
  • Avatar of ExplosiveCheese
  • I fucking love you bro, you are like those awesome guys that contribute something awesome to the community!
  • Avatar of Hoffa1337
  • [QUOTE=aftokinito;34754530]I started them a long time ago but since i chose the hardest way (not meshing around with the rigged mdoels but try to make them work using rigs instead of cut models) another guy is cuting them and doing in the proper way. Be pacient ^^[/QUOTE] Starchick wanted to explore the option of using ragdolls but I like the split approach better. Gives you more options for visual effects such as gibbing on death. But I guess we should try and find a customizable approach for using them anyway. I'm currently working on the Leichte Traktor (VK 31) [img_thumb]http://i203.photobucket.com/albums/aa111/Hoffa1337/gm_atomic0017.jpg[/img_thumb]
  • Avatar of Nightmare515
  • [QUOTE=Bulletspong3;34738875]I shouldn't have, I'll re-install Garry's Mod and re-install the mods, see if it was something that was conflicting. (I know it's a bit of a Nuclear Approach, but I'd rather it be done first time) EDIT: Aha! It was Extra's Customizable Weapons! Who'd of thought it?[/QUOTE] Heres something weird...I have Extra Customizable weapons...and i have almost no problems :D
  • [QUOTE=aftokinito;34754530]I started them a long time ago but since i chose the hardest way (not meshing around with the rigged mdoels but try to make them work using rigs instead of cut models) another guy is cuting them and doing in the proper way. Be pacient ^^[/QUOTE] So it will come? Edit: Nvm didn't look at page 2
  • Avatar of Skyguy113
  • This is far by my most favorite addon yet. I've recently came by the server, and I've been enjoying it. I did take notice in the AI AA-APC and the AI Super Turret, and I think it is brilliant. Oh, and not to mention THE WHOLE VEHICLE PACK... just stunning. Thanks a bunch for creating such epicness and sharing it with all.
  • The Little Bird crashes the whole server when it is destroyed. The Fokker behaves like it is made of helium. The Leichtrakktor damage tables are way too high for a WWI tank, and it's armoured better the Panther.(It out-damages a T80U and destroys planes in a single shot) EDIT: Oh, and how do you change gun seats in the Flying Fortress? It's neither shift nor R.
  • Avatar of Hoffa1337
  • [QUOTE=Bulletspong3;34762931]The Little Bird crashes the whole server when it is destroyed. The Fokker behaves like it is made of helium. The Leichtrakktor damage tables are way too high for a WWI tank, and it's armoured better the Panther.(It out-damages a T80U and destroys planes in a single shot) EDIT: Oh, and how do you change gun seats in the Flying Fortress? It's neither shift nor R.[/QUOTE] Weird I tried smashing a little bird yesterday and nothing happened. How was the helicopter shot down? I just started writing down coordinates for the fokker yesterday so it got some parts left to do. The b-17 got stuck in a half-finished state. I'm going to make it the way I want it when I'm done with my current tasks. Edit: Yeah I'm still working on the leichtraktor. Here's a video btw [video=youtube;4Wu8ReoFJ3Q]http://www.youtube.com/watch?v=4Wu8ReoFJ3Q[/video] [editline]19th February 2012[/editline] Identified the issue with the AH-6. The fix is on the SVN, official server will get updated tomorrow. [editline]19th February 2012[/editline] Edit: I've shortened the lock-on distance to 9 000 units down from 20 000 so don't panick when you can't sniper with the homing rockets anymore. Edit: Uploaded a tempfix for the fokker while I'm working on it.
  • Avatar of Sillirion
  • i know the fokker dr1 model is really too little, i will fix that soon... by the way i made a stupid error wih the viper mk2 model i fixed it, model has now his original textures.. P.s: if you found some cool plane model please send me a pm, to show and i will see with the team if we can take it or not
  • Avatar of Hoffa1337
  • [QUOTE=spamzor24;34792443]anyone else having problems with the last few updates?[/QUOTE] Yeah been adding some new stuff which seemed to cause some issues. Updating as I discover new ones.
  • Avatar of HighdefGE
  • I'm very much liking your recent addition of German tanks in the neurotanks part. Just a thought, are you planning to do Russian or American ones from the WWII era?
  • Avatar of Hoffa1337
  • [QUOTE=HighdefGE;34810790]I'm very much liking your recent addition of German tanks in the neurotanks part. Just a thought, are you planning to do Russian or American ones from the WWII era?[/QUOTE] Yeah it's on its way.
  • [QUOTE=Hoffa1337;34815654]Yeah it's on its way.[/QUOTE] Since the last update none of my neuro tanks/planes/vehicles/everything works..... if i shoot the bullet only goes 1 meter away and if i enter a plane/helicopter everything becomes invisible and when i delete it my camera is on my feet....
  • Avatar of Hoffa1337
  • [QUOTE=LZJeffrey;34815969]Since the last update none of my neuro tanks/planes/vehicles/everything works..... if i shoot the bullet only goes 1 meter away and if i enter a plane/helicopter everything becomes invisible and when i delete it my camera is on my feet....[/QUOTE] Update everyting and try again. If it's still not working you either installed neurocars or something else thats conflicting.
  • Avatar of CritterKiller
  • Everything works fine, but I have one camera issue. I made gmod create a new garrysmod folder, so there isn't any toybox stuff. All the svn's are updated, and other than the neuro addons, I only have wire and the military/military 2 addons installed, so there shouldn't be any conflicts. I loaded flatgrass. Then I tried some of the planes, a couple helicopters, and some of the boats. I checked the console and I don't remember getting any errors, and there weren't any error messages when I got into the vehicles. The issue only comes up with the ground vehicles. If you would like I'll take some screenshots and add them.
  • Avatar of Hoffa1337
  • [QUOTE=CritterKiller;34818649]Everything works fine, but I have one camera issue. I made gmod create a new garrysmod folder, so there isn't any toybox stuff. All the svn's are updated, and other than the neuro addons, I only have wire and the military/military 2 addons installed, so there shouldn't be any conflicts. I loaded flatgrass. Then I tried some of the planes, a couple helicopters, and some of the boats. I checked the console and I don't remember getting any errors, and there weren't any error messages when I got into the vehicles. The issue only comes up with the ground vehicles. If you would like I'll take some screenshots and add them.[/QUOTE] It's probably caused by jet_arcadeview 0 and/or Ctrl while inside the ground stuff.
  • [QUOTE=Hoffa1337;34816020]Update everyting and try again. If it's still not working you either installed neurocars or something else thats conflicting.[/QUOTE] Already tried it and i deleted all my other things .....
  • Avatar of CritterKiller
  • Ok, I'm writing down the console commands now. I'll set jet_arcadeview to 1 and see if that works. Thank's for the quick response. Edit: I started up Gmod and got into the vehicle before I did anything, and there wasn't any issue with the camera. I tried all the vehicles that had issues and they worked. I'm guessing that the 1st person view bug for the panther is just because it is in development.
  • Avatar of Hoffa1337
  • [QUOTE=CritterKiller;34818907]Ok, I'm writing down the console commands now. I'll set jet_arcadeview to 1 and see if that works. Thank's for the quick response. Edit: I started up Gmod and got into the vehicle before I did anything, and there wasn't any issue with the camera. I tried all the vehicles that had issues and they worked. I'm guessing that the 1st person view bug for the panther is just because it is in development.[/QUOTE] Yeah the panther was made by Aftokinito partially based on my old M1A1 ragdoll code. We will make a new Panther using the new framework and a sliced up version.