• Lua Rollercoasters
    323 replies, posted
  • Avatar of Foohy
  • Yeah I want to do something like that, I just have to figure out how to graphically do it in the tool (Somehow combine it with node creator tab or would that feel too clunky?) [editline]29th July 2012[/editline] [quote] -A node's controller is now networked (Simplifies some clientside things, giving a small perfomance boost) -Optimized wheel rendering -Track supports are updated when starting/stopping -Hopefully fixed the dreaded "invalid key" error [/quote]
  • Avatar of ElementalCreeds
  • [QUOTE=FoohyAB;36987367]Yeah I want to do something like that, I just have to figure out how to graphically do it in the tool (Somehow combine it with node creator tab or would that feel too clunky?) [/QUOTE] Any way to fix the maps turning a shadow color? I still get the problem
  • Avatar of Foohy
  • I just disabled shadows for the nodes, which should 'fix' your issue. My only assumption is whatever is was that scaled the nodes to gigantic sizes changes the size of the shadow as well.
  • Hi! Is there any way to remove single nodes? At the moment i can only remove the whole coaster. I´m quite new to GMod so this might be a dumb question. EDIT: I just realized i can move the nodes with the physics gun so.. nevermind.
  • Avatar of Nemisis116
  • [QUOTE=Mateo!;36973075]The sadistic part of me wants to put a bunch of NPCs in the empty seats who fly out when the turns are too sharp and get horrifically ejected when the track ends. Great work here Foohy, seriously, it's so cool to see a modder get this much recognition. We have strange people joining Facepunch just to ask about it now![/QUOTE] Is it even possible to put NPC's in chairs?
  • Avatar of Foohy
  • [QUOTE=No Party Hats;36987854]oh no i hope it gets put back on the workshop soon[/QUOTE] It's on the workshop? [editline]29th July 2012[/editline] [QUOTE=zeitlos;36988003]Hi! Is there any way to remove single nodes? At the moment i can only remove the whole coaster. I´m quite new to GMod so this might be a dumb question. EDIT: I just realized i can move the nodes with the physics gun so.. nevermind.[/QUOTE] The remover tool works on single nodes and it'll automatically account for it. Just a note, if you remove the very first node, it will remove the whole coaster (This was for convenience)
  • Avatar of Foohy
  • That would be so awesome, but I don't have any designs (and I'm not very artistic and can't draw)
  • Avatar of ElementalCreeds
  • The shadows are still there, Im running the game with only this addon, I wonder whats causing it, Thanks for trying though
  • Avatar of GameDev
  • Someone should do a redux of the steel coaster cars, you know this time they actually have wheels and a decent body shape :v:
  • Avatar of TheTrueAndy
  • You should add [lua] language.Add("#coaster_cart", "Coaster Cart") [/lua] It always exist some people who get killed by a #coaster_cart like in Final Destination. :v:
  • Avatar of noforgivin
  • [QUOTE=FoohyAB;36988775]That would be so awesome, but I don't have any designs (and I'm not very artistic and can't draw)[/QUOTE] Well even if you find some designs from RCT or whatever i can improvise from that. :)
  • Avatar of altern
  • [QUOTE=FoohyAB;36985781]I'm not sure what's causing it, do you have any conflicting addons?[/QUOTE] I doubt it, just some sweps on my game. I just reinstalled a few days ago
  • Avatar of Foohy
  • Try disabling all your addons, even if they don't make sense to conflict.
  • Avatar of Pegboard
  • You need to make it so a #coaster cart is a Coaster Cart instead. Also I think I may rip a dimensional hole trying to do what I am doing.
  • Avatar of PieClock
  • Sorry if this has been answered before, but why do my roller coaster carts randomly stop and go back the other direction sometimes?
  • Avatar of Sodisna
  • I don't suppose the option to change the track type would be in the todo list would it?
  • Avatar of Deadman123
  • [QUOTE=Sodisna;36999429]I don't suppose the option to change the track type would be in the todo list would it?[/QUOTE] You already can...
  • Avatar of Foohy
  • Yeah, just click on the node with a different track type selected to update it's settings. (Works with everything except elevation )
  • Avatar of Deadman123
  • [QUOTE=Sodisna;36999579]You can change the model of the track? That's what I meant.[/QUOTE] The 'Model' is actually a clientside mesh, so(speaking from little mesh experience here) it wouldn't be that easy a job to change it.
  • Avatar of Foohy
  • I have a system of track types, I just haven't made any yet :v: (Settings tab -> combo box that defaults to "Metal Track" )
  • Avatar of noforgivin
  • Could you possibly use a static texture instead of a trail for the beams? Long coasters make me lag whilst setting them out :(
  • Avatar of Instant Mix
  • [QUOTE=noforgivin;36988575]Foohy did you want some custom model carts?[/QUOTE] Coaster nerd coming through- There are about 3 different cars which I think would look pretty damn cool. The sit-down vekoma Battlestar Galactica ride has some pretty neat restraints and looks cool anyway coaster car is in this style: [img_thumb]http://www.destinationthemepark.com/wp-content/uploads/2011/02/Battlestar-Galactica-Coaster-Singapore.jpg[/img_thumb] [img_thumb]http://4.bp.blogspot.com/_rpVwHa2NhX4/TSwQ8zoC57I/AAAAAAAAABE/bqBxsN17TEQ/s1600/600ap_battlestar.jpg[/img_thumb] with the restraints being like this, but obviously not inverted [img_thumb]http://www.coastersandmore.com/pic/eas06/vekoma_zugg.jpg[/img_thumb] [img_thumb]http://www.coastersandmore.com/pic/eas06/sitzg.jpg[/img_thumb] The second car which would look "smashing" is the massive wide dive machine cars used by B&M on rides such as Oblivion, Sheikra , Griffon.. 10 per row, wow. [img_thumb]http://www.themeparkreview.com/forum/files/gedc2475_train_379.jpg[/img_thumb] [img_thumb]http://jameswhitmore.net/pic/blog_38605.jpg[/img_thumb] The last car which looks badass is the bog-standard 2 wide, 2 long car. The new vekoma trains look real damn sexy. Same restraints as the battlestar glactica one. [img_thumb]http://i843.photobucket.com/albums/zz352/loaloauk/Disney%20Planets/ab11e94e.jpg[/img_thumb] [img_thumb]http://www.thecoastercritic.com/wp-content/uploads/2009/02/carolina-cobra-trains-carowinds1-300x199.jpg[/img_thumb] And as for each one, wheel sets are like this. Unless foohy plans on putting in vekoma's weird track... [img]http://thrillennium.files.wordpress.com/2006/10/suspended-3.jpg[/img] Just my nerdy two cents. Oh an foohy, if you have the time, please put in B&M track and Intamin's new weird double spine track B&M box spine track [img_thumb]http://www.rollercoasterpro.com/basics/ids/b_and_m/b_and_m_dive.jpg[/img_thumb] Intamin double spine track [img_thumb]http://www.themeparkreview.com/forum/files/intamin_giga10_181.jpg[/img_thumb]