• Gmod IDE - I will finish it someday edition
    346 replies, posted
  • I'm releasing this for free, I can't afford to pay $249 every year.
  • Avatar of marvincmarvin
  • [QUOTE=KillerLUA;34648286]I'm releasing this for free, I can't afford to pay $249 every year.[/QUOTE] That's what the zip file is for.
  • [QUOTE=marvincmarvin;34653610]That's what the zip file is for.[/QUOTE] I can see it's cracked, but this isn't a personal project, it's public. Sooner or later, somebody's going to notice and I can't really be in a position where somebody is suing me. [editline]12th February 2012[/editline] Plus, I don't have time to rewrite the whole GUI for DotNetBar
  • It takes time to finish things, especially an IDE and even more especially that I am the only person working on the project, so you'll have to get used to slow progress.
  • Avatar of Megolas
  • You can ask for help - if you want... Many people want this done (I know C# +- and good with photoshop... i can also help by making a CSS file for the wiki functions page)
  • Help would be nice, but two people promised to help and nothing ever came out of it
  • Avatar of Megolas
  • Well, i have some free time during the university break - I can help, i guess... Anything you need?
  • It's no longer anything graphical or a single task, it's just sombody to put as much dedication as I've put in and help me finish the program.
  • Avatar of Megolas
  • Hmmm... I would help, but I only know the base of c# (a bit less than DermaDesigner level - i can understand almost all of its code...)
  • I'm fixing the derma stuff, I'm sorry about the pre-releases, I got the first one done, but then I just didn't have time for the second release since almost nothing changed. I'm still in full-time education so it's get harder to make improvements and get everything else done.
  • Sorry, the pictures have gone down due to gmservers.co.uk going offline, they should be back soon. While you are waiting. [B]Yesterday is history, tomorrow is a mystery. But today is a gift, and that is why it is called The Present[/B]
  • Does anybody have a sleek new name for Garry's Mod IDE? I'm trying to rewrite it slightly since the code that I based this off, GLuaR broken in infinite places and uses very old docking systems. Cookie for whoever thinks of a good one, or if you think GModIDE is fine...
  • Avatar of vercas
  • May I suggest making this an add-in or extension for Visual Studio? Think of the power you'll get if you do that. It will take care of solutions, projects, interface drawing, docking, extension support, syntax highlighting, the designer, etcetera, so you can focus on the real GMod-related stuff. GMod IDE sounds fine in my opinion.
  • This was discussed earlier in my post, the problem is add-ins only work with paid versions of Visual Studio. I wanted to make it separately so that everyone could access it. Also, I've heard that Visual Studio does not work so well on linux, so that would stop people who wanted to use this on linux. [B]Mini-poll time?:[/B] [I]Agree to this post for add-in, Disagree for ide on it's own[/I]
  • Well, 9vs0; I guess that means a standalone IDE. [IMG]http://screencloud.net/img/screenshots/4f37ea1fd370e148b9da2e2dda49f8e4.png[/IMG] I'm rewriting the code (most is copying and pasting) so that it's more optimized and much less buggy. It has a new bug report and update system to make things better, I also have access to a 64 bit test platform and I may have nailed the issues where you can't run it on 64 bit machines.
  • Avatar of vercas
  • In what language are you developing the IDE? If it's C# then I might be able to help you if you need or want me to. I have a few years of experience with C# and I've worked with almost every technology in the .NET platform.
  • Yes, it's in C#. I'm publishing the rewrite to svn now, based on the scope of the project, some help would be greatly appreciated. [editline]15th July 2012[/editline] Source available for the re-write... still not giving source for the previous version [URL="http://code.google.com/p/garrys-mod-ide"]http://code.google.com/p/garrys-mod-ide[/URL] [editline]15th July 2012[/editline] Oh, and I took everybody's recommendations; Local federal regulations mean that I have to tell you that this wizard is looking pretty good... [IMG]http://screencloud.net/img/screenshots/8f1880044b85358ecd0897edd0c78f72.png[/IMG] [editline]15th July 2012[/editline] Everybody loves not having a random crash when an exception isn't handled. When exceptions happen where I can expect them, you get a nice error id and information to send off. But if the error is unmanaged and somewhat unpredicted, you don't get a [B]not responding[/B] notice. Just a nice popup telling you what went wrong. [IMG]http://screencloud.net/img/screenshots/6991a5f15568ed0834d688f71ee2c66f.png[/IMG]
  • Avatar of -TB-
  • On line 93 of LanguagePack.cs, looks like you forgot to finish a method call. [code] C:\Users\Travis\Desktop\GMod IDE\GModIDE\GModIDE\Classes\Language\LanguagePack.cs(93,22): error CS1502: The best overloaded method match for 'System.IO.MemoryStream.MemoryStream(int)' has some invalid arguments C:\Users\Travis\Desktop\GMod IDE\GModIDE\GModIDE\Classes\Language\LanguagePack.cs(93,39): error CS1503: Argument 1: cannot convert from 'method group' to 'int' [/code] [editline].[/editline] It also doesn't look like you're even using the memorystream there unless it's for some kind of error checking.
  • Oh, I had to close my computer before I could commit a fix. I'm trying to get GZipStream working, but I'm unsure how to use it. I want to decompress a [B]stream[/B] to a [B]String[/B] and compress a [B]String[/B] to a [B]Stream[/B]. Code would be helpful.
  • [QUOTE=-TB-;36787527]I'll see what I can do to help this project a long.[/QUOTE] Thanks. If anybody has any code they want to contribute, just post it here.
  • Avatar of Creepy
  • -BUMP- How's it going with the IDE? I've been following this for a while and i would like to hear some more news!
  • IMHO it's a great concept but nothing is more effective than coding your own Derma, especially with GM13's new docking systems (Although I thought it was there with GM12 too?) and other crap.
  • Avatar of Creepy
  • [QUOTE=Spencer Sharkey;37811237]IMHO it's a great concept but nothing is more effective than coding your own Derma, especially with GM13's new docking systems (Although I thought it was there with GM12 too?) and other crap.[/QUOTE] Its still very useful to use. Kinda like DreamWeaver. I only use it to do the basic layout with some of the click and drag features. just to get sizing right, then you actually code the rest yourself. I think it will be amazing if it ever gets finished :3
  • Don't use Dreamweaver as an example as an IDE, it works off of year 2000's standards with tables and other elements. I think if you start from scratch you'll eventually know what you want to code and sizing things is actually really easy if you have a brain and can add/subtract simple numbers. Besides, I don't know if this even supports different screen resolutions. Having static fixed-size panels in many cases is a bad idea... [editline]26th September 2012[/editline] I do have to give props on the (what I think is finished?) code editor, real-time syntax errors are pretty awesome.
  • Avatar of Creepy
  • [QUOTE=Spencer Sharkey;37811933]Don't use Dreamweaver as an example as an IDE, it works off of year 2000's standards with tables and other elements. I think if you start from scratch you'll eventually know what you want to code and sizing things is actually really easy if you have a brain and can add/subtract simple numbers. Besides, I don't know if this even supports different screen resolutions. Having static fixed-size panels in many cases is a bad idea... [editline]26th September 2012[/editline] I do have to give props on the (what I think is finished?) code editor, real-time syntax errors are pretty awesome.[/QUOTE] I dont use dreamweaver lol it was just an example But i do agree with you.