• Gmod IDE - I will finish it someday edition
    346 replies, posted
  • Avatar of KillerLUA
  • I've been down since late december due to frying my CPU, I recently discovered the motherboard was the real problem and have replaced it. Even now, it's broken, after shelling £80 just to get going again I'm getting pretty stuck. Until these problems are fixed, I'm stuck with a old PC that can't do anything but browse the web. I'll recontinue the project when my computer stops killing itself. I can't be that bad? [B]I am still working on this project, I've had alot of unfortunate setbacks, mainly not being able to access my source code[/B]
  • Is it normal this dn't work? I have downloaded it from this link: [url]http://www.gmservers.co.uk/system/gide/dev.zip[/url] I need it for my roleplay, this software looks awesome! :)
  • Avatar of KillerLUA
  • [release] [url=http://gmservers.co.uk/smf/index.php?page=Gmod%20IDE][img]http://gmservers.co.uk/system/gide/logo.png[/img][/url] [B]Garrysmod IDE Week 1[/B] I'm now releasing a development copy of the program every week, do not attempt to start a project with this version. Do not attempt to use all the promised features in this weeks version. It will be ready soon, stop bitching at me. [/release] I'd like to thank MackAttack for hosting the pre-releases, but GerbilMountain still maintain and sponsor GModIDE. [B][U]Bugs:[/U][/B] [B] - issue_url bug, I'm still fixing it - problems on 64bit - SysButton breaking the toolbox - ScintillaNet not loading the syntax file correctly [/B] [url=http://tripplecorporation.net/gide/week1/gide.rar][IMG]http://tripplecorporation.net/gide/week1/button.png[/IMG][/url]
  • Avatar of KillerLUA
  • I know, weird glitch. I reuploaded a version that doesn't stop you from using it, but it crashes sometimes. Since I don't have 64bit, I'm unable to debug it.
  • [QUOTE=KillerLUA;34544001]I know, weird glitch. I reuploaded a version that doesn't stop you from using it, but it crashes sometimes. Since I don't have 64bit, I'm unable to debug it.[/QUOTE] Well if this is any help, Ill be sure to post anything else you need for 64x. [code] ************** Exception Text ************** System.TypeInitializationException: The type initializer for 'GLuaR.Classes.DPainter' threw an exception. ---> System.BadImageFormatException: Could not load file or assembly 'LuaInterface, Version=2.0.0.16708, Culture=neutral, PublicKeyToken=null' or one of its dependencies. An attempt was made to load a program with an incorrect format. File name: 'LuaInterface, Version=2.0.0.16708, Culture=neutral, PublicKeyToken=null' at GLuaR.Classes.DPainter..cctor() WRN: Assembly binding logging is turned OFF. To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1. Note: There is some performance penalty associated with assembly bind failure logging. To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog]. --- End of inner exception stack trace --- at GLuaR.Classes.DPainter.InitControls() at GLuaR.Loading.LoadStuff() at GLuaR.Loading.Loading_Load(Object sender, EventArgs e) at System.Windows.Forms.Form.OnLoad(EventArgs e) at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible) at System.Windows.Forms.Control.CreateControl() at System.Windows.Forms.Control.WmShowWindow(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.4961 (win7RTMGDR.050727-4900) CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll ---------------------------------------- GLuaR Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Users/Grant/Desktop/New%20folder%20(5)/GLuaR.exe ---------------------------------------- System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.4961 (win7RTMGDR.050727-4900) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.4957 (win7RTMGDR.050727-4900) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Xml Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Configuration Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- 0sdd0u22 Assembly Version: 1.0.0.0 Win32 Version: 2.0.50727.4957 (win7RTMGDR.050727-4900) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. [/code] It appears that the 64x version just stays on the loading screen.
  • Avatar of KillerLUA
  • I think the problem is something to do with LuaInterface not being a 64bit build. Not sure why this occurs, because 64bit has lot's of support for 32bit programs. Much more than 32bit for 64bit.
  • [QUOTE=KillerLUA;34553217]I think the problem is something to do with LuaInterface not being a 64bit build. Not sure why this occurs, because 64bit has lot's of support for 32bit programs. Much more than 32bit for 64bit.[/QUOTE] I get a BadImageFormat exception when I run it, which is being caused by LuaInterface (Or attempting to use a 32 bit dll in a 64 bit environment) Have you tried setting the platform target of your project to x86? This -should- fix it by forcing it to run in a 32 bit environment. If you dont read this before I get home in a few hours, I'll try changing the header of the .exe with CorFlags and see if it runs.
  • Avatar of KillerLUA
  • [QUOTE=Cushie;34554214]I get a BadImageFormat exception when I run it, which is being caused by LuaInterface (Or attempting to use a 32 bit dll in a 64 bit environment) Have you tried setting the platform target of your project to x86? This -should- fix it by forcing it to run in a 32 bit environment. If you dont read this before I get home in a few hours, I'll try changing the header of the .exe with CorFlags and see if it runs.[/QUOTE] I'll try that now [editline]5th February 2012[/editline] Can sombody test this on 64bit [URL=http://killerlua.googlecode.com/svn/trunk/week1b/gide.rar][img]http://killerlua.googlecode.com/svn/trunk/week1b/button.png[/img][/URL]
  • I'll quickly fire up my media PC and give it a go, unless someone beats me to it.
  • Avatar of Greatie
  • When I ran it, it said "Your running a 64bit operating system in 32bit mode, this is unsupported for the development version so bugs cannot be fixed while testing in this mode!" and then give me a error saying "The application failed to unpack the library Microsoft.mshtml, Version=7.0.3300.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a.dll, please reinstall the program!"
  • I get it too. Did you definitely change it for both the debug and release configurations? *EDIT* Just launched it again, it works! The crash before was at the language select screen, I'm on the IDE now.
  • Avatar of KillerLUA
  • Wait, so it's a one-time error that solves itself? That's even worse than before. [editline]5th February 2012[/editline] [IMG]http://killerlua.googlecode.com/svn/trunk/dev/cookie.gif[/IMG]
  • Its odd, I get a ZoneAlarm popup asking if I want to allow it to access the internet when I launch it, that crash comes up when I click 'allow', it works fine if I just leave it and do nothing.
  • [QUOTE=KillerLUA;34554543]Anyone else get same error?[/QUOTE] Mine appears with the 64x message, then freezes for a while on language select (Due to a JavaScript script). However the program has started up seemingly fine.
  • Not sure if its confined to 64 bit, but I get a bunch of errors when I do different things, for example when I try to add any 'new' file to the project, I get: [code]System.IO.FileNotFoundException: The Scintilla library could not be found. Please place the library in a searchable path such as the application or 'C:\Windows\system32' directory. ---> System.ComponentModel.Win32Exception: The specified module could not be found[/code]
  • [QUOTE=Cushie;34554635]Not sure if its confined to 64 bit, but I get a bunch of errors when I do different things, for example when I try to add any 'new' file to the project, I get: [code]System.IO.FileNotFoundException: The Scintilla library could not be found. Please place the library in a searchable path such as the application or 'C:\Windows\system32' directory. ---> System.ComponentModel.Win32Exception: The specified module could not be found[/code][/QUOTE] Yeah, I tried adding a LUA file to a project and I get [code] ************** Exception Text ************** System.ComponentModel.Win32Exception: %1 is not a valid Win32 application at ScintillaNet.Scintilla.get_CreateParams() at System.Windows.Forms.Control..ctor(Boolean autoInstallSyncContext) at System.Windows.Forms.Control..ctor() at ScintillaNet.Scintilla..ctor() at GLuaR.Windows.DockingWindows.CodeTab.InitializeComponent() at GLuaR.Windows.DockingWindows.CodeTab..ctor(OpenedFile file, String Language, Workspace w) at GLuaR.Classes.Workspace.Workspace.ShowOpenedFile(OpenedFile file) at GLuaR.Classes.Workspace.Workspace.OpenFile(String fname) at GLuaR.Classes.Workspace.Workspace.AddNewItem() at GLuaR.Windows.MainForm.AddNewItem_Click(Object sender, EventArgs e) at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ToolStrip.WndProc(Message& m) at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.4961 (win7RTMGDR.050727-4900) CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll ---------------------------------------- GLuaR Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Users/Grant/AppData/Local/Temp/Rar$EX66.856/GLuaR.exe ---------------------------------------- System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.4961 (win7RTMGDR.050727-4900) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.4957 (win7RTMGDR.050727-4900) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Xml Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Configuration Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- dtwzi8zx Assembly Version: 1.0.0.0 Win32 Version: 2.0.50727.4957 (win7RTMGDR.050727-4900) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- LuaInterface Assembly Version: 2.0.0.16708 Win32 Version: 2.0.0.16708 CodeBase: file:///C:/Users/Grant/AppData/Local/Temp/Rar$EX66.856/LuaInterface.DLL ---------------------------------------- lua51 Assembly Version: 0.0.0.0 Win32 Version: CodeBase: file:///C:/Users/Grant/AppData/Local/Temp/Rar$EX66.856/lua51.DLL ---------------------------------------- msvcm90 Assembly Version: 9.0.30729.4974 Win32 Version: 9.00.30729.4974 CodeBase: file:///C:/Windows/WinSxS/x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.4974_none_50940634bcb759cb/msvcm90.dll ---------------------------------------- Fireball.Docking Assembly Version: 2.0.0.0 Win32 Version: 2.0.0.0 CodeBase: file:///C:/Users/Grant/AppData/Local/Temp/Rar$EX66.856/Fireball.Docking.DLL ---------------------------------------- Fireball.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.0.0 CodeBase: file:///C:/Users/Grant/AppData/Local/Temp/Rar$EX66.856/Fireball.Windows.Forms.DLL ---------------------------------------- cr4k9mt9 Assembly Version: 1.0.0.0 Win32 Version: 2.0.50727.4957 (win7RTMGDR.050727-4900) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- Microsoft.mshtml Assembly Version: 7.0.3300.0 Win32 Version: 7.0.3300.0 CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.mshtml/7.0.3300.0__b03f5f7f11d50a3a/Microsoft.mshtml.dll ---------------------------------------- kq4ces3e Assembly Version: 1.0.0.0 Win32 Version: 2.0.50727.4957 (win7RTMGDR.050727-4900) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- ScintillaNet Assembly Version: 2.2.3581.19319 Win32 Version: 2.2.0.0 CodeBase: file:///C:/Users/Grant/AppData/Local/Temp/Rar$EX66.856/ScintillaNet.DLL ---------------------------------------- hypo39ol Assembly Version: 1.0.0.0 Win32 Version: 2.0.50727.4957 (win7RTMGDR.050727-4900) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- [/code]
  • Avatar of KillerLUA
  • It's bugs galore, I actually make some progress with it and it doesn't work. I have no idea how to fix them.
  • Avatar of Megolas
  • Waited for this for a long now! Anyway - while trying to create a derma file, it error me saying "The following derma control DSysButton cannot be added to the tool box!" - tried creating derma multiple time. Anyway - 2 quick yet important suggestions: - i noticed that if i open the program it creates an empty project automatically, then saves it. as a result, after opening and closing the software twice, yet doing nothing in it, i have 2 projects saved on my computer - pretty useless... -Add a css file to the pages showing information about glua functions Bugs: Theres a button called MISSING, showing all of the functions in glua, guess it shouldn't be called like that... ill write more later, if ill have time... [editline]7th February 2012[/editline] when trying to use lua IDE: See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.ObjectDisposedException: Cannot access a disposed object. Object name: 'RichTextBox'. at System.Windows.Forms.Control.CreateHandle() at System.Windows.Forms.TextBoxBase.CreateHandle() at System.Windows.Forms.Control.get_Handle() at System.Windows.Forms.RichTextBox.get_TextLength() at System.Windows.Forms.TextBoxBase.AdjustSelectionStartAndEnd(Int32 selStart, Int32 selLength, Int32& start, Int32& end, Int32 textLen) at System.Windows.Forms.TextBoxBase.GetSelectionStartAndLength(Int32& start, Int32& length) at System.Windows.Forms.RichTextBox.get_SelectionLength() at System.Windows.Forms.TextBoxBase.set_SelectionStart(Int32 value) at GLuaR.Windows.DockingWindows.OutputWindow.OutputText(String text) at GLuaR.Classes.Workspace.Workspace.Output(String text) at GLuaR.Program.Output(String text, Boolean type) at GLuaR.Classes.LuaChecker.LuaChecker.RunFile(String file, Workspace w, Boolean mode) at GLuaR.Classes.Workspace.Workspace.Debug(Boolean silent) at GLuaR.Windows.DockingWindows.CodeTab.editor_TextChanged(Object sender, EventArgs e) at ScintillaNet.Scintilla.OnTextChanged() at ScintillaNet.Scintilla.textChangedTimer_Tick(Object sender, EventArgs e) at System.Windows.Forms.Timer.OnTick(EventArgs e) at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5446 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll ---------------------------------------- GLuaR Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Users/Ofek/AppData/Local/Temp/Rar$EX00.474/GLuaR.exe ---------------------------------------- System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5446 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5447 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Configuration Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- wkzllljt Assembly Version: 1.0.0.0 Win32 Version: 2.0.50727.5447 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- LuaInterface Assembly Version: 2.0.0.16708 Win32 Version: 2.0.0.16708 CodeBase: file:///C:/Users/Ofek/AppData/Local/Temp/Rar$EX00.474/LuaInterface.DLL ---------------------------------------- lua51 Assembly Version: 0.0.0.0 Win32 Version: CodeBase: file:///C:/Users/Ofek/AppData/Local/Temp/Rar$EX00.474/lua51.DLL ---------------------------------------- msvcm90 Assembly Version: 9.0.30729.6161 Win32 Version: 9.00.30729.6161 CodeBase: file:///C:/Windows/WinSxS/x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.6161_none_50934f2ebcb7eb57/msvcm90.dll ---------------------------------------- Fireball.Docking Assembly Version: 2.0.0.0 Win32 Version: 2.0.0.0 CodeBase: file:///C:/Users/Ofek/AppData/Local/Temp/Rar$EX00.474/Fireball.Docking.DLL ---------------------------------------- Fireball.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.0.0 CodeBase: file:///C:/Users/Ofek/AppData/Local/Temp/Rar$EX00.474/Fireball.Windows.Forms.DLL ---------------------------------------- pp28tsk1 Assembly Version: 1.0.0.0 Win32 Version: 2.0.50727.5447 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- Microsoft.mshtml Assembly Version: 7.0.3300.0 Win32 Version: 7.0.3300.0 CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.mshtml/7.0.3300.0__b03f5f7f11d50a3a/Microsoft.mshtml.dll ---------------------------------------- uatp2g2s Assembly Version: 1.0.0.0 Win32 Version: 2.0.50727.5447 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- ScintillaNet Assembly Version: 2.2.3581.19319 Win32 Version: 2.2.0.0 CodeBase: file:///C:/Users/Ofek/AppData/Local/Temp/Rar$EX00.474/ScintillaNet.DLL ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
  • Avatar of KillerLUA
  • I used to unpack the DLL's because I couldn't load them from byte[]. Maybe the code for unpacking on request is still there. So if Microsoft.mshtml is not found, it will look there. I don't even use [B]Microsoft.mshtml[/B], I think they're is some code I can't find that checks the GLuaR issue list, the javascript has been updated, so it's only recently come to my attention. I believe that is what is causing the 'issue_url' error, try finding and puttring [B]microsoft.mshtml[/B] in the application directory. The sys_button glitch is because I havn't finished adding everything into the program, so it only has chance to add DButton while loading, since the glitch is causing it to stop loading sys_button.