• What Are You Working On? V10 -- April 2012 Edition
    313 replies, posted
  • [QUOTE=Hentie;35525435]I hope that at least one of you has played the carpal tunnel inducing game called GunZ: The Duel. I remade the movement system in Garry's Mod. [media]http://www.youtube.com/watch?v=naK7FRCy7X8[/media] I wish I had proper animations to demonstrate all of it, but I got: Dashing, wall jumping, wall flipping, wall running, wall slashing, and the stick your sword into the wall to hang from it.[/QUOTE] Fuck. I finally got over that game and my wrists thanked me for it now its readily available for a game I play ALL THE TIME. I'm sorry wrists... Also if you allow butterflying in this I will find you and hunt you down and punch you in the throat. That shit is ANNOYING AS HELL in Gunz. But all raging aside, nicely done.
  • [media]http://www.youtube.com/watch?v=dLFTg-aY9Ak[/media] flippy dippy pippy doo da the flipping was pretty hard since rotation is around the base of the player and not the center, I had to adjust the player's position as he flippy doo da'd. the beta's vid recorder's sound is outta sync
  • Oh god please replicate the movement 1:1 so i can flashstep through garrysmod :dance:
  • anyone know any modellers that can animate gunz style movements? [media]http://www.youtube.com/watch?v=JeLUNYPOAws[/media] /optimistic
  • Talking about gunz2 i have the client/ server src code and working on setting up a p server all ready. [img]http://puu.sh/oPKk[/img]
  • [QUOTE=Hentie;35549700]are you taking credit for what people on ragezone did? :V[/QUOTE] lol no, im str8killa on ragezone. I released the gunz2 client and server files. [img]http://puu.sh/plss[/img]
  • hot shit lets avoid derailing waywo or do you not want to talk in PMs? :V
  • [video=youtube;KUn8mSJPZ64]http://www.youtube.com/watch?v=KUn8mSJPZ64[/video] I was bored, and decided to code a Jukebox. Basically, you press +use on it, a menu opens, first loads the category .lua files in 'lua/jukebox', then loads all the .lua files inside the folder with the category's name. From there, it adds all the songs that are in the database. Minecraft's music is the most addicting and gets in my head easily, and who doesn't like it? And also there is a jukebox in there. There are some... bugs... Like the song time being a bit out of sync when playing it via the Music Disc (more of Music C4) SWEP. Another bug, or annoyance, is that if a song is played via the Music Disc SWEP, and a song is currently playing, there's a 2 second delay to stop the song, and then the song stops in ~5 seconds... Anyways, based on how most, if not all, of the English language is assuming and implying, the rest of how it works is, well, how it works. I need to go to bed... I can't type great at 1:38 A.M... [editline]4.13.12[/editline] I know I could have used 'DListView' instead of having a panel with labels and all that goobeldy-gack, it didn't cross my mind at the time :|
  • Added swinging back and forth, self freeing, and you slowly pass out as you're hanging. [media]http://www.youtube.com/watch?v=NkW5LdhleGM&feature=youtu.be[/media]
  • Just being creative. [video=youtube;Xc7ylX7ZE9g]http://www.youtube.com/watch?v=Xc7ylX7ZE9g&feature=youtu.be[/video]
  • [QUOTE=brandonj4;35559402]Just being creative.[/QUOTE] If you could make the tree actually fall down in a random direction, that would be cool.
  • [video=youtube;l4_X6NyqmoM]http://www.youtube.com/watch?v=l4_X6NyqmoM[/video] Beds. Full of naps and happiness. Except when you go to sleep on one, then your lifeless corpse flops around on the bed frame while you view the fish-esque corpse squirm and a blue envelops your vision. Other than that, the only other things that can kill the fun of beds is when it explodes in your face and a hostile NPC is within a 128 radius (which isn't that big.). And the error around the time I exploded that Combine is not bed-related. Just... well read it if you must know (typo related though). Another late-night video upload. I need sleep (the irony). And also a better Jukebox, with a cleaner UI and the Music Disc SWEP actually works. [editline] 4.14.12 [/editline] Forgot to add the jukebox video. [video=youtube;MTFe7G3zhT0]http://www.youtube.com/watch?v=MTFe7G3zhT0[/video]
  • [QUOTE=samm5506;35564502]If you could make the tree actually fall down in a random direction, that would be cool.[/QUOTE] I'll give it a shot tomorrow. Not quite sure how I could do it though :P
  • I am working on fixing GMod Racer :). Already fixed to GMod 12 but now I am working about fixing it to GMod 13...
  • [media]http://www.youtube.com/watch?v=wCiGkSygnGo[/media] Right now it's in a very robust state - all you can do is swing the swords and do damage to stuff, not to mention there are no blood effects when you hit something yet. Thanks to _Kilburn for helping me with the arm model invertion!
  • [QUOTE=LEETNOOB;35569426]not to mention there are no blood effects when you hit something yet.[/QUOTE] SharpCoder posted a snippet for that in a thread [code] local blood = ents.Create("env_blood"); blood:SetKeyValue("targetname", "carlbloodfx"); blood:SetKeyValue("parentname", target:GetName() ); blood:SetKeyValue("spawnflags", 8); blood:SetKeyValue("spraydir", math.random(500) .. " " .. math.random(500) .. " " ..math.random(500)); blood:SetKeyValue("amount", 50); blood:SetCollisionGroup( COLLISION_GROUP_WORLD ); blood:SetPos( trace.HitPos ); blood:Spawn(); blood:Fire("EmitBlood")[/code]
  • Ugh, don't do that. [lua]local e = EffectData() e:SetOrigin( some_pos ) e:SetEntity( some_entity ) util.Effect( "BloodImpact", e )[/lua]
  • [img_thumb]http://dl.dropbox.com/u/55263305/rp_vein_test0009.jpg[/img_thumb] word to your mother 400 zombies count 'em
  • [QUOTE=Disseminate;35572664]400 zombies count 'em[/QUOTE] You just told us how many zombies there were! We don't need to count!
  • also ported laggy sweps over from the engine [vid]http://dl.dropbox.com/u/55263305/laggyweps.webm[/vid] Code: [lua]function SWEP:GetViewModelPosition( pos, ang ) local vOriginalOrigin = pos; local vOriginalAngles = ang; if( !self.m_vecLastFacing ) then self.m_vecLastFacing = vOriginalOrigin; end local forward = vOriginalAngles:Forward(); local right = vOriginalAngles:Right(); local up = vOriginalAngles:Up(); local vDifference = self.m_vecLastFacing - forward; local flSpeed = 7; local flDiff = vDifference:Length(); if( flDiff > 1.5 ) then flSpeed = flSpeed * ( flDiff / 1.5 ); end self.m_vecLastFacing = self.m_vecLastFacing + vDifference:Normalize() * flSpeed * FrameTime(); self.m_vecLastFacing = self.m_vecLastFacing:Normalize(); pos = pos + ( vDifference * -1 ) * 5; return pos, ang; end[/lua] default flSpeed is 5, but that feels really slow for some reason.
  • [QUOTE=Disseminate;35573881]also ported laggy sweps over from the engine [vid]http://dl.dropbox.com/u/55263305/laggyweps.webm[/vid] ..code.. default flSpeed is 5, but that feels really slow for some reason.[/QUOTE] Sweet. What's that background music?
  • [QUOTE=Disseminate;35572664][img_thumb]http://dl.dropbox.com/u/55263305/rp_vein_test0009.jpg[/img_thumb] word to your mother 400 zombies count 'em[/QUOTE] This might be a dumb question, but are they NPCs and how can you have 400 of them? My game tries to die after 30 NPCs... I only ask this because that is awesome!
  • [QUOTE=Fantym420;35575712]This might be a dumb question, but are they NPCs and how can you have 400 of them? My game tries to die after 30 NPCs... I only ask this because that is awesome![/QUOTE] He might have a more powerful computer than you maybe..
  • [vid]http://dl.dropbox.com/u/1179448/Misc%20Video/gm_flatgrass%202012-4-14%2020-29-28.webm[/vid] Rollercoasters! :v:
  • [QUOTE=FoohyAB;35576144][vid]http://dl.dropbox.com/u/1179448/Misc%20Video/gm_flatgrass%202012-4-14%2020-29-28.webm[/vid] Rollercoasters! :v:[/QUOTE] That is genius, really nice job. Keep up the good work!
  • [QUOTE=Hoffa1337;35579904][video=youtube;bjIWwy5hVUM]http://www.youtube.com/watch?v=bjIWwy5hVUM[/video][/QUOTE] All we need now is 99 more tanks and we can recreate World of Tanks in Garry's Mod. I can see it now..
  • [QUOTE=skullorz;35584755]All we need now is 99 more tanks and we can recreate World of Tanks in Garry's Mod. I can see it now..[/QUOTE] We already have around 25 or 26 tanks so we're getting there :v: