• What Are You Working On? V11 -- May 2012 Edition
    355 replies, posted
  • [TABLE="width: 495, align: center"] [TR] [TD][URL="http://facepunch.com/threads/1174924"][IMG]http://4stor.com/storage/timeb.png[/IMG][/URL][/TD] [TD][IMG]http://4stor.com/storage/header.png[/IMG][/TD] [TD][URL="http://facepunch.com/showthread.php?t=1187879"][IMG]http://4stor.com/storage/timef.png[/IMG][/URL][/TD] [/TR] [/TABLE] [IMG]http://4stor.com/storage/highlights.png[/IMG] (Permalink to post provided) [quote] [B]jackool ~ [URL="http://facepunch.com/threads/1174924?p=35451253&viewfull=1#post35451253"]Minecraft-Like Inventory Grid[/URL][/B] [video=youtube;4vk1SrnoMXM]http://www.youtube.com/watch?v=4vk1SrnoMXM[/video] [/quote] [quote] [B]samm5056 ~ [URL="http://facepunch.com/threads/1174924?p=35450493&viewfull=1#post35450493"]Work on Zombie Escape[/URL][/B] [thumb]http://i44.tinypic.com/2aim2h1.png[/thumb] [/quote] [quote] [B]feihc ~ [URL="http://facepunch.com/threads/1174924?p=35491867&viewfull=1#post35491867"]Bear Trap[/URL][/B] [/quote] [quote] [B]Mr. Quiggles ~ [URL="http://facepunch.com/threads/1174924?p=35491867&viewfull=1#post35491867"]Stove Jukebox[/URL][/B] [video=youtube;KUn8mSJPZ64]http://www.youtube.com/watch?v=KUn8mSJPZ64[/video] [/quote] [quote] [B]disseminate ~ [URL="http://facepunch.com/threads/1174924?p=35572664&viewfull=1#post35572664"]400 Zombies. Count 'em.[/URL][/B] [thumb]http://dl.dropbox.com/u/55263305/rp_vein_test0009.jpg[/thumb] [/quote] [quote] [B]Hentie ~ [URL="http://facepunch.com/threads/1174924?p=35659958&viewfull=1#post35659958"]Zombie Melon Tossing[/URL][/B] [/quote] [quote] [B]Thermadyle ~ [URL="http://facepunch.com/threads/1174924?p=35674558&viewfull=1#post35674558"]Song Lyric Display[/URL][/B] [/quote] [quote] [B]FoohyAB ~ [URL="http://facepunch.com/threads/1174924?p=35681614&viewfull=1#post35681614"]Lua-powered Rollercoasters[/URL][/B] [video=youtube;153MKcWLveU]http://www.youtube.com/watch?v=153MKcWLveU[/video] [/quote] [quote] [B]Aska49 ~ [URL="http://facepunch.com/threads/1174924?p=35694665&viewfull=1#post35694665"]More work on Check 'Em[/URL][/B] [vid]http://dl.dropbox.com/u/61834656/Videos/gm_construct 2012-4-24 00-19-14.webm[/vid] [/quote] [quote] [B]Hentie ~ [URL="http://facepunch.com/threads/1174924?p=35728671&viewfull=1#post35728671"]HAT Progress[/URL][/B] [/quote] [quote] [B]SiPlus ~ [URL="http://facepunch.com/threads/1174924?p=35744928&viewfull=1#post35744928"]Cool text screen thing[/URL][/B] [thumb]http://cloud.steampowered.com/ugc/541800134207004435/91EDE041B6995147C21FB98A7EDECFBD6D0C8A95/[/thumb] [/quote] [quote] [B]Spencer Sharkey ~ [URL="http://facepunch.com/threads/1174924?p=35764795&viewfull=1#post35764795"]Sassilization Scoreboard[/URL][/B] [thumb]http://4stor.com/images/ruKU.png[/thumb] [/quote] [quote] [B]FPtje ~ [URL="http://facepunch.com/threads/1174924?p=35834088&viewfull=1#post35834088"]Prop boost Bouncer[/URL][/B] [URL] [/quote] [quote] [B]FoohyAB ~ [URL="http://facepunch.com/threads/1174924?p=35779422&viewfull=1#post35779422"]Added Supports to Coasters[/URL][/B] [thumb]http://dl.dropbox.com/u/1179448/Misc Images/supporting_the_cause.jpg[/thumb] [/quote] [quote] [B]Hentie ~ [URL="http://facepunch.com/threads/1174924?p=35848300&viewfull=1#post35848300"]Portal 2 Map Editor (In Garry's Mod :O)[/URL][/B] [/quote] [I]I'm still adding highlights![/I]
  • Avatar of GameDev
  • That portal editor is looking mighty sexy. [editline]1[/editline] [sub]hi foohy <3[/sub]
  • Terribly Sorry <3 I fixed it. Anyways [thumb]http://4stor.com/images/Qsa0.png[/thumb] Units navigating through the path's waypoints. Ehh, you can't see the units. But they do it.
  • Avatar of Feihc
  • HOLYCRAP I MADE HIGHLIGHTS :V :excited: IMO shoulda highlighted the rope trap over the bear trap, bear trap was more Kogitsune's work than mine, to be fair.
  • Avatar of Hentie
  • [QUOTE=Spencer Sharkey;35850795]Terribly Sorry <3 I fixed it. Anyways [thumb]http://4stor.com/images/Qsa0.png[/thumb] Units navigating through the path's waypoints. Ehh, you can't see the units. But they do it.[/QUOTE] HOLY CRAP are those navmeshes?
  • Avatar of Science
  • What would you lot rather? A Roleplay gamemode, or a deathmatch gamemode?
  • Avatar of maurits150
  • What's the difference? [editline]6th May 2012[/editline] But seriously: Roleplay is EXTREMELY overdone and deathmatch is pointless due to all the hackers in GMod. I recommend you to put your energy into something else.
  • Avatar of Science
  • Okay, ill re-phrase it. A roleplay gamemode based around plugins and a base framework that is gonna be easy to customize and allows you to create your own gamemodes using the framework, or a modular deathmatch gamemode with multiple game types that can be easily created within (Such as Free for all, Nuclear Defence or Hide and seek etc.).
  • [QUOTE=Science;35853525]Okay, ill re-phrase it. A roleplay gamemode based around plugins and a base framework that is gonna be easy to customize and allows you to create your own gamemodes using the framework, [/QUOTE] You mean tiramisu.. or any of conna's shit? [quote=Science;35853525] or a modular deathmatch gamemode with multiple game types that can be easily created within (Such as Free for all, Nuclear Defence or Hide and seek etc.).[/quote] You mean fretta?
  • Avatar of Science
  • [QUOTE=Spencer Sharkey;35853739]You mean tiramisu.. or any of conna's shit? You mean fretta?[/QUOTE]Yes a lot like tiramisu/Clockwork (Its not exactly shit now is it...). Also, not really like fretta as it involves guns in all the gamemodes.
  • Except with 2 lines of code Fretta can have guns too... [lua] function CLASS:Loadout( pl ) pl:Give( "weapon_ar2" ) pl:GiveAmmo( 120, "AR2", true) end [/lua] Weapons in Fretta. Cool.
  • Avatar of maurits150
  • Why do you want to make something that already has been more or less done? Can't you try to concentrate on something original?
  • Avatar of Feihc
  • Update on my Floating Combat Text and added support for an RPG addon that I'm working on after this! [media]http://www.youtube.com/watch?v=yXWh21aNb9g[/media]
  • Avatar of Science
  • [QUOTE=maurits150;35853955]Why do you want to make something that already has been more or less done? Can't you try to concentrate on something original?[/QUOTE]What about call of duty, we are coming up to 9 I think and still strong. People like to play familiar games with a small twist.
  • Avatar of Thermadyle
  • Since it is the start of a new thread I would just like to say thanks to everyone that contribute to the threads. I do not post very often but I always read. It is very interesting to see what you come up with and I often learn something from the discussions that follow. Thank you.
  • Avatar of Sassafrass
  • [QUOTE=Hentie;35853368]HOLY CRAP are those navmeshes?[/QUOTE] They are indeed. LuaPineapple's made an amazing pathfinder for Sassilization that I never had time to implement. I'm glad to see Spence is working on it.
  • Avatar of LauScript
  • [QUOTE=Science;35854941]What about call of duty, we are coming up to 9 I think and still strong. People like to play familiar games with a small twist.[/QUOTE] they have campaigns that differ each of there games( use to ), why not make something truly unique?
  • Avatar of Falcqn
  • [QUOTE=Sassafrass;35855455]They are indeed. LuaPineapple's made an amazing pathfinder for Sassilization that I never had time to implement. I'm glad to see Spence is working on it.[/QUOTE] It's really nice to see Sassilization coming back I was sad when the servers went down, that gamemode was really fun.
  • Avatar of werewolf0020
  • [QUOTE=Science;35854941]What about call of duty, we are coming up to 9 I think and still strong. People like to play familiar games with a small twist.[/QUOTE] parkour gmod shooter,campaign thing if it involves parkour i will love it
  • Avatar of Feihc
  • [img]http://puu.sh/tma7[/img] Don't worry, it's going to be much more Dead Island based than WoW based. Stats soon to follow.
  • [QUOTE=Sassafrass;35855455]They are indeed. LuaPineapple's made an amazing pathfinder for Sassilization that I never had time to implement. I'm glad to see Spence is working on it.[/QUOTE] Since I never see you anywhere else but here- -Finalized the unit loading and they now fully work off the files and organized all the unit functions into a Unit table. -Unit movement now travels from waypoint to waypoint (physics are a bit glitchy but I'm working that out) -Buildings are now loaded from files as well. No more global function and table to add them -CustomGhost is a function in the building constructor file -Walls are *okay* (wip) -Shrine spells are loaded from files like buildings/units (wip) -effects can be added to units now in an organized way (wip) Oh and the lobby integration is being sorted out too. Spacetech did some work earlier and I'm trying to work off that. Nice.
  • Avatar of Hentie
  • [img]http://puu.sh/tmOr[/img] HUD concept art for Help! Zombies! Been getting an average of 9 players per hour for my gamemode, might as well work on it more :P Font is futura if anyone is wondering. Just found out that L4D uses futura.
  • Avatar of Mr. Quiggles
  • It's been a while since I actually worked on something Lua-related, and my Ocarina mod needs some updating. A lot of cleaning and bug patching has been made (SWEP fixes, Song of Unhealing outcomes cleaned up). After re-reading the creepy pasta for my friends to know about it, I must have overlooked on some effects (more like a lot!). To name a few, disabling ocarina use, combusting when playing the Song of Time and finished playing the Song of Healing, drowning, jumbling up and replacing text. I got my good laptop back and fixed, so I'll record an update video on it tomorrow. [Off topic] Ooooh, made the highlights.
  • Avatar of Hentie
  • Looks alright in-game, but you can kind of tell where the brush strokes are :( [img]http://puu.sh/tnMo[/img]
  • The hud is artistically awesome, but I think the top bit is a bit intrusive when compared to screen real-estate... it just seems a bit out of place.