• What Are You Working On? V11 -- May 2012 Edition
    355 replies, posted
  • Avatar of Hentie
  • Yeah I threw the top together in a few seconds, I need to work on it more. I'm going for l4d's style of having everything gamemode related in the center at the top. [img]http://puu.sh/to9X[/img] But I might just stick it on the side like in gears of war 3: [img]http://puu.sh/toaf[/img] I might increase the font size on that wave number though, and I need to add the futura font.
  • Avatar of Hentie
  • [media]http://www.youtube.com/watch?v=kdiWLxZrgoU&feature=youtu.be[/media] Testing out the laser and then the radio played this song. Just had to record.
  • Avatar of lucasmontec
  • This Help! Zombies gamemode is looking great! If you need a mapper or a lua coder fell free to contact me bro!
  • Does Help Zomies have both FPS and Third person? Also, on a side note, we should rename Fretta to Fiesta.
  • Avatar of Feihc
  • Well tooltips took far longer than I wanted them too.. [img]http://puu.sh/tp7c[/img]
  • Avatar of Hentie
  • I'm trying to trace a clientside problem that causes the player to crash. Is there a way to log the console in garry's mod?
  • [QUOTE=Hentie;35859402]I'm trying to trace a clientside problem that causes the player to crash. Is there a way to log the console in garry's mod?[/QUOTE] -condebug
  • Avatar of Empty_Shadow
  • Hey you guys. I occasionally pop in to see how the lua community is going and it's just constantly coming up with new and crazy and cool shit. It almost makes me want to get back into lua scripting in gmod. Keep it up you crazy bastards. That voodoo you do is amazing!
  • Avatar of Hentie
  • I post too much :( I think I should get a lot done first and then post a huge dump, instead of posting teensy weensy little stroodles like this. [media]http://www.youtube.com/watch?v=JV9Lshluy-Y&feature=youtu.be[/media] I have a website now dedicated to HZ. Instead of posting in this waywo thread, anyone who's interested in HZ can check out the content at my site: [url]http://helpzombies.site.nfoservers.com/forums/[/url]
  • Avatar of Delremos
  • I like your teensy weensy little stroodles though. [editline]7th May 2012[/editline] I'd much rather stroodles then wait forever to see anything new from people.
  • Avatar of Feihc
  • -snip- Nevermind, I'm a jackass. SOON TO BE VISIBLE - MORE CONTENT
  • Avatar of whitespace
  • [URL]http://facepunch.com/threads/1182243[/URL] [img_thumb]http://filesmelt.com/dl/surf_rebel_resistance_final30008.jpg[/img_thumb] Basically a Mario Kart-style surfing gamemode, you win by being the first to complete the set amount of laps. Being the fastest just isn't enough. You can( and you should ) pick up powerup boxes that give you a random powerup that helps you or makes others' race more difficult. Works with every surfing map, the maps just need to be set up beforehand with some tools I coded. At the moment the game is something like 40% done, the core gameplay works but there are still a lot to be fixed and added.
  • Avatar of COBRAa
  • Perhaps you should put the boxes in places people actually surf? If you can't surf the map properly then you will never touch those ramps at all, and if you're going to go down the pro route then you will only briefly touch the ramp you are on. Putting the boxes on the top of the ramp is just insanely stupid though, they need to at least be in the middle, if not further down towards the bottom of the ramp. Also, make sure you get surf_legends in there and the end of the map is the legends sign; I would do a whole lap in just over a minute :v:
  • Avatar of whitespace
  • [QUOTE=COBRAa;35861127]Also, make sure you get surf_legends in there and the end of the map is the legends sign; I would do a whole lap in just over a minute :v:[/QUOTE] I already have set up surf_legends, my time was something like 1:14. :v: I just find the map a bit problematic for powerups because of the fog and how you can't see them until they're already in front of you. Hey, if anyone has any suggestions for a good looking surf map, tell me because fullbright maps( also the most popular ones ) just can't look good. I already have surf_skyworld set up. [QUOTE=COBRAa;35861127]Perhaps you should put the boxes in places people actually surf? If you can't surf the map properly then you will never touch those ramps at all, and if you're going to go down the pro route then you will only briefly touch the ramp you are on. Putting the boxes on the top of the ramp is just insanely stupid though, they need to at least be in the middle, if not further down towards the bottom of the ramp.[/QUOTE] [QUOTE=Science]Or just have the boxes in the air. Not even near the ramps.[/QUOTE] On surf_skyworld, they are floating in the air after the first ramp, but it's a time-consuming process to position them in the air nicely( I need to modify my tools for that ), so I didn't bother with rebel_resistance. It's easy to position them like how they are now.
  • Avatar of Nafrayu
  • [QUOTE=whitespace;35861680]I already have set up surf_legends, my time was something like 1:14. :v: I just find the map a bit problematic for powerups because of the fog and how you can't see them until they're already in front of you. Hey, if anyone has any suggestions for a good looking surf map, tell me because fullbright maps( also the most popular ones ) just can't look good. I already have surf_skyworld set up. On surf_skyworld, they are floating in the air after the first ramp, but it's a time-consuming process to position them in the air nicely( I need to modify my tools for that ), so I didn't bother with rebel_resistance. It's easy to position them like how they are now.[/QUOTE] You could create a script that creates trails while you are surfing, so you can see better where to place powerups Also, don't you just need to modify the env_fog_controller values for legends??
  • [QUOTE=Hentie;35857976]Looks alright in-game, but you can kind of tell where the brush strokes are :( [img]http://puu.sh/tnMo[/img][/QUOTE] WOW! You should totally keep that! Gives the gamemode a kinda "pro" feel. (and not just the L4D2 font feel, as before.)
  • [QUOTE=Feihc;35853992]Update on my Floating Combat Text and added support for an RPG addon that I'm working on after this! video[/QUOTE] The sins of a solar empire music I cant get it out of my head!
  • Avatar of LemONPLaNE
  • [QUOTE=Looter;35866737]The sins of a solar empire music I cant get it out of my head![/QUOTE] None of those tracks are in SOASE, believe me.
  • Avatar of lorde banana
  • I finally found the inspiration to work on a new mayor economy system for my DarkRP edit... [video=youtube;avkgIP96tug]http://www.youtube.com/watch?v=avkgIP96tug[/video]
  • I picked up an old project that I shelved halfway through this semester. I dunno why I decided to do this during exam month but the answer is probably procrastination. So today I revived Holopad (WYSIWYG wire hologram editor), ate pizza and made snowmen climb out of text files. Save file, using glon [code]HOLOPAD PRJ typeModelContainerscale111uid04188400namehq_icosphere [3]modelmodels/holograms/hq_icosphere.mdlang 000materialpos006coloura255b255g255r255typeModelContainerscale0.823421657085420.77918905019760.7753689289093uid2C6A4328namehq_icosphere [4]modelmodels/holograms/hq_icosphere.mdlang 000materialpos0013.277680397034coloura255b255g255r255typeModelContainerscale0.618989288806920.640698492527010.5352811217308uid2DCB1C40namehq_icosphere [5]modelmodels/holograms/hq_icosphere.mdlang -9.66029453277591.0053621736006e-005-2.4846633550624e-007materialpos0019.769824981689coloura255b255g255r255typeModelContainerscale110.041553858667612uid2DABA5C0namehq_rcylinder_thin [6]modelmodels/holograms/hq_rcylinder_thin.mdlang -12.85355663299600materialpos-0.58842945098877021.902761459351coloura255bg12r78typeModelContainerscale0.432854115962980.494479984045030.41918474435806uid2DAC6440namehq_rcylinder_thin [7]modelmodels/holograms/hq_rcylinder_thin.mdlang -11.41679382324200materialpos-1.163231253624024.417797088623coloura255bg12r78typeModelContainerscale0.422492653131480.437959641218194.2872200012207uid2C6AD058namehq_torus_thin [8]modelmodels/holograms/hq_torus_thin.mdlang 51.97022247314500materialpos1.0357278585434019.639902114868coloura255b8g8r255typeModelContainerscale0.347174137830730.154506161808970.12755087018013uid2CFF7220namehq_sphere [9]modelmodels/holograms/hq_sphere.mdlang 000materialpos1.75-1.7520.399547576904coloura255bgr2typeModelContainerscale0.397740691900250.156736642122270.139588072896uid2D3356D0namehq_sphere [10]modelmodels/holograms/hq_sphere.mdlang 000materialpos1.251.87520.335668563843coloura255bgr2typeModelContainerscale0.0839844793081280.0549721419811250.64395093917847uid2DA95A80namehq_rcube [11]modelmodels/holograms/hq_rcube.mdlang -00107.80223846436materialpos06.293341159820617.043298721313coloura255bg129r224typeModelContainerscale0.0874339789152151.21587610244750.086575999855995uid2D3294B0namehq_rcube_thick [12]modelmodels/holograms/hq_rcube_thick.mdlang -00-8.7612543106079materialpos0-6.832415580749516.694780349731coloura255bg129r224 BEGIN CLIPS typeClipPlanescale0.70476835966110.70476835966110.7047683596611parent2DCB1C40uid2DCB5960nameClip #2modelmodels/holograms/plane.mdlang 14.407382011414-180-180materialpos-0.56183886528015-1.48288521018e-00721.956872940063coloura255b255g255r255typeClipPlanescale1.33746373653411.33746373653411.3374637365341parent2D3294B0uid041A8E08nameClip #3modelmodels/holograms/plane.mdlang -00-98.108428955078materialpos0-10.27734088897717.185577392578coloura255b255g255r255[/code] equals [img_thumb]http://cloud.steampowered.com/ugc/540675087138559457/3D0EA101941B89F86574E1E41ECB8DB610ECE797/[/img_thumb][img_thumb]http://cloud.steampowered.com/ugc/540675087138570794/0E76E6A099CB87FB536A5D09775FEBE3AE1EB005/[/img_thumb] Though tbh when I put this in the same thread as the portal map exporter, it loses some of its sheen :v: [editline]8th May 2012[/editline] holy crap i hope that save-file doesn't stretch the page
  • Avatar of EthanTheGreat
  • [video=youtube;1An1jedHlKU]http://www.youtube.com/watch?v=1An1jedHlKU&feature[/video] Just a WIP I've been working on for a while, in no rush what so ever.
  • Avatar of Hentie
  • split everything up into different categories and then into different files. now everything isn't crammed into one file and can be easily found :D [img]http://puu.sh/tyKd[/img] me gusta
  • Avatar of Frankess
  • [QUOTE=Splambob;35868182]Awesome Splambob post[/QUOTE] It reminds me my old idea. Something like yours but for vehicle building. Fully functional contraptions made in editor similar to PAC, where you can chose what moves, what doesn't, what kind of vehicle is it and how it should behave. Although, it's only an idea and I still have a lot to learn about lua before attempting to make that. If someone thinks that is a good idea feel free to take it. But remember that, most of builders will hate you for that and you'll see a lot of threads "YourNick has killed all fun/gmod/building community".
  • [QUOTE=Frankess;35871286]most of builders will hate you for that and you'll see a lot of threads "YourNick has killed all fun/gmod/building community". [/QUOTE] For props and constraints, you can kinda do that in hammer already. VMF prefab to advdupe converter anyone?