• What Are You Working On? V12 -- June 2012 Edition
    371 replies, posted
  • Avatar of Hentie
  • Damn, haven't seen that before. I've been using [url=foundation.zurb.com]Foundation[/url], but bootstrap has like way more components and is more flexible. Looks like I'll be ditching foundation.
  • Avatar of _Kilburn
  • [QUOTE=CapsAdmin;36334671]Not completely lua related I guess but I've been working on/using PAC3 lately so I decided to make some sort of mmorpg ish character with tf2 hats:[/QUOTE] That's a pretty damn creative use of those hats. :v: Hey you should totally make an entire gamemode based on that concept. I've always wanted to see a proper RPG in GMod.
  • Avatar of Mr. Quiggles
  • I finally had some free time to record some videos on my projects (Mainly Legend of Zelda addon and my chunks project). Alas, I forgot to render it in Sony Vegas before heading to my room, and it would have been wise to render it for the night. Oh well, that's for another day. For my chunks project, I'm not sure what else to add. Maybe remove using an entity all-together and have it regions/theoretical chunks, and use an entity like my Region system did back in my old gamemode, to allow it to be useful in other gamemodes (Example: An RP gamemode that wants to have pseudo-random props, spawn positions, and NPCs / entities ). As for my gamemode... Little progress to itself has been made. I changed the target category it's going to be (From RP to, let's just say a TF2-esque Deathmatch), for now. I've been busy with optimizing my Chunks (Now called 'World Handler', due to it's functions are not just chunks), and tweaking my little API (I guess that's the right term...) to allow easy addition of plugins/modules and keep them all in a table, for when I start my indie-project. Now... What should I do with my chunks ('World Handler') project now? I would love to have it where it can be easily used with just about any gamemode, but right now it serves not much purpose. Maybe add something where it'll pseudo-randomly spawn schtuff from a table based on a seed? I have ZERO ideas on how to have it serve an actual use, due to the finite-cy of Source. For other engines, however... I apologize if things aren't easily understandable, and lack of content. It's 1:50 AM Central Time, and ideas aren't best when formed at this time. [B][offtopic][/B] Would TF2 be classified as an RTS FPS, since only the character technically dies, but even then they just respawn. In CS, you have to re-buy equipment and weapons every round, unless you lived and won that round, giving that 'starting-over' feel, while in TF2 it's just like being sent to the beginning of the map. And the item-drop mechanic of TF2 where after an X amount of time, you 'find' an item, seems rather RTS-ee to me, as you're acquiring things to help with your strategy / play style. Oh, and hats. Something that I've wanted to confirm. [editline]6.15.2012[/editline] I need to stop thinking that having something hooked to Tick or anything like that would create lag, when it's more optimal to use for loops on all theoretical-chunks in a table, and a for loop for players, see if a player is inside the ents.FindInBox() of the theoretical-chunk's bounds, and set the player's current chunk as the chunk that the player is in. I do need to find a way to unload chunks easily. That shouldn't be too difficult.
  • Avatar of alexanderk
  • [QUOTE=Spencer Sharkey;36337537][t]http://4st.me/images/IHRS.png[/t] Progressed a bit further before bed.[/QUOTE] show us your secrets
  • Avatar of JustSoFaded
  • [QUOTE=Spencer Sharkey;36337537][t]http://4st.me/images/IHRS.png[/t] Progressed a bit further before bed.[/QUOTE] Although this isn't all that difficult of a task, it's completely unique and the UI is very clean. Fill some space, and I'd say you've come up with a hell of an idea.
  • Avatar of Hentie
  • [QUOTE=Knallex;36337732]show us your secrets[/QUOTE] I think that his only secret is that he's pulling a Garry and using HTML.
  • Avatar of xmathewx75
  • [QUOTE=Spencer Sharkey;36337537][t]http://4st.me/images/IHRS.png[/t] Progressed a bit further before bed.[/QUOTE] I gotta say, but thats some fucking amazing menu you made.
  • [HTML]<script type="text/javascript"> function updateModel(model) { var pos = $("#modelView").position(); var w = $("#modelView").width(); var h = $("#modelView").height(); lua('SF.MainMenu:SetModelInfo("'+model+'", '+pos.left+', '+pos.top+', '+w+', '+h+')'); } </script>[/HTML] [editline]15th June 2012[/editline] It's all just HTML ._. But thanks anyways [editline]15th June 2012[/editline] But I'm liking the turnout.. after a bit of touching up it won't look that bad. I like the new html panel options :) [editline]15th June 2012[/editline] [url=http://4st.me/gkBw][img]http://4stor.com/images/gkBw.png[/img][/url] And cool it works on 640 x 480 in case anyone plays on that...
  • Avatar of Aide
  • [QUOTE=Spencer Sharkey;36342279]640 x 480[/QUOTE] Maybe we can get some stats from garry if he records that type of stuff. While on topic about stats it would be nice to see some about the people playing garry's mod. These stats would be like server stats at garrysmod.com(I forget the sub domain).
  • Avatar of Feihc
  • Huzzah! Dynamic NPC leveling and health scaling! I haven't put in the power scaling yet (which is why I just stopped recording, I wasn't going to kill an antlion guard with over 25k health in any reasonable amount of time) [media]http://www.youtube.com/watch?v=Z1Tj5usvJok&feature=youtu.be[/media]
  • Avatar of Aide
  • [QUOTE=Gran PC;36343108]stats.garrysmod.com - no longer exists.[/QUOTE] I thought it was that. If we could get os stats add to the old one and resolution stats that would be great.
  • I plan to put Google Analytics on it... That tracks screen resolution and a bunch of other cool things. But yes, Garry does have a huge stats page I think.. Valve offers that to him. [editline]15th June 2012[/editline] [t]http://4stor.com/images/HF7k.png[/t] Now with Eye Color!
  • Avatar of samm5506
  • [QUOTE=Spencer Sharkey;36343585]I plan to put Google Analytics on it... That tracks screen resolution and a bunch of other cool things. But yes, Garry does have a huge stats page I think.. Valve offers that to him. [editline]15th June 2012[/editline] [t]http://4stor.com/images/HF7k.png[/t] Now with Eye Color![/QUOTE] I'm not sure if it will work with the current webkit implementation in the Steam/Garry's Mod browser, but you may want to look into using a [URL="http://www.html5rocks.com/en/tutorials/appcache/beginner/"]cache manifest[/URL] for the website. In the case that the website goes down and the server is still up, you're going to have some problems. Otherwise I guess you could have some sort of backup website hosted, I guess.
  • I might be able to get some statistics on screen resolution. Will edit this post with results if I can. [editline]15th June 2012[/editline] [url]http://pastebin.com/jwN2qBHD[/url] Some are missing, probably due to me failing at scraping the data. But the data that there is 99% correct cept for those who might of spoofed it. [editline]15th June 2012[/editline] I can also get mounted content stats and dxlevel stats. Python1320 is a stalker, but we already knew that.
  • That's informative. I guess it's safe to say that 1024x768 is an OK minimum to support. I don't think anything below that is really used anymore.
  • Avatar of Divran
  • [QUOTE=Spencer Sharkey;36346270]That's informative. I guess it's safe to say that 1024x768 is an OK minimum to support. I don't think anything below that is really used anymore.[/QUOTE] It looks like there's quite a lot who use 800x600. [code]800x600 - 112[/code] [QUOTE=Map in a box;36345479]I might be able to get some statistics on screen resolution. Will edit this post with results if I can. [editline]15th June 2012[/editline] [url]http://pastebin.com/jwN2qBHD[/url] Some are missing, probably due to me failing at scraping the data. But the data that there is 99% correct cept for those who might of spoofed it. [editline]15th June 2012[/editline] I can also get mounted content stats and dxlevel stats. Python1320 is a stalker, but we already knew that.[/QUOTE] [code]160x27 - 75 160x31 - 13 160x25 - 11 160x24 - 2 160x26 - 1 160x30 - 1 160x28 - 1[/code] what
  • Avatar of vexx21322
  • I feel it's faulty because I've gone there a lot and there's no 1920x1080 resolutions there. Unless it's old.
  • Everything except those tiny resolutions are valid. I'm going to be honest, I don't know why the 1920x1080 resolutions aren't on there, but it is valid. Anyway, I can't seem to get soundmanager to work in gmod beta(maybe not even retail?). It works on sites that USE soundmanager but not in my dropbox. I'm going to try uploading to my little site thing and see if that fixes it but otherwise has anyone else had this issue? It still doesn't work. Works in browser but not an HTML panel
  • Avatar of Python1320
  • [QUOTE=Divran;36346756] [code]160x27 - 75 160x31 - 13 160x25 - 11 160x24 - 2 160x26 - 1 160x30 - 1 160x28 - 1[/code] what[/QUOTE] That happens RARELY while connecting for a reason or another. I've experienced it myself. Basically game looks normal but the ui is all squished to top left. My suggestion is to just ignore those :V: [editline]16th June 2012[/editline] Metastruct #1 statistics following with around 9300 unique players: [code]1357: 1024 x 768 1017: 1920 x 1080 913: 1280 x 720 907: 1366 x 768 736: 1440 x 900 503: 1280 x 600 488: 1280 x 1024 483: 1360 x 768 459: 1680 x 1050 455: 1280 x 960 358: 1600 x 900 269: 160 x 27 243: 1280 x 800 173: 1280 x 768 162: 800 x 600 143: 1024 x 600 114: 1152 x 864 69: 1920 x 1200 53: 720 x 480 46: 1176 x 664 46: 1152 x 720 34: 640 x 480 34: 1600 x 1200 30: 160 x 25 29: 1600 x 1024 27: 1152 x 648 23: 1776 x 1000 20: 160 x 31 17: 1768 x 992 16: 1400 x 1050 11: 0 x 0 <- lol 10: 960 x 600 8: 800 x 480 8: 848 x 480 8: 2048 x 1152 8: 160 x 32 7: 1024 x 640 7: 160 x 24 6: 1360 x 1024 5: 2560 x 1440 5: 1290 x 730 5: 720 x 576 -- snip less than 5 players using that resolution -- [/code] [URL="http://pastebin.com/raw.php?i=93vz2ER9"]And since numbers don't tell anything[/URL] [URL="http://pastebin.com/raw.php?i=9Qp6ZHEU"]Developers may like this sorting better[/URL]
  • [QUOTE=Divran] [code]160x27 - 75 160x31 - 13 160x25 - 11 160x24 - 2 160x26 - 1 160x30 - 1 160x28 - 1[/code] what[/QUOTE] Maybe those low resolution is for the small LCD from Gaming Keyboard G19
  • Avatar of Feihc
  • [QUOTE=GeekDeer;36351211]Maybe those low resolution is for the small LCD from Gaming Keyboard G19[/QUOTE] No, the dimensions are no where near those screens. There are tiny little lines, 31px is not that wide. I believe the G19 has a 320×240 screen anyway.
  • Avatar of garry
  • So in the next update I want to push gamemodes more, to get more people playing them. [url]https://dl.dropbox.com/u/3590255/Tests/GMOD/html/menu.html#/[/url] Check out my changes to the server browser. I plan to order the gamemodes by player count (minus bot count), and give priority to ganemodes that you have higher in the list. I want to get to the position where people install most gamemodes from workshop rather than downloading everything on join (I'm not going to remove that ability). I want to get in a position where I can ship a bunch of gamemode data so in that list I can show an icon and information, and people can click `install gamemode` and then join a server. I believe that would be a neater and easier way than having servers serve the entire gamemode.
  • Avatar of Megolas
  • Say, will you add a way to sort it by number of servers too (or any other parameters)? More servers = Higher chance to find a low ping server, so it'll probably be useful