• What Are You Working On? -- September 2012
    262 replies, posted
  • Avatar of Mr. Quiggles
  • [vid]http://dl.dropbox.com/u/51054514/Garry's%20Mod/webm/%5BSpeed%20Booster%20v0.0.4a%5D%20%5B9.24.12%5D.webm[/vid] [b]New features added, and some spontaneous tricks executes (Such as running off the building and Shinesparking numerous times).[/b] [i]I really need to stop droning on with these videos. It always happens. Every one of them... I'm doing it now, am I?[/i] [b]Some other features added:[/b] o When 'sm' mode is active, health drains every ~4 ticks, and will stop, and prevent, you when your health is below 29. o Horizontal Shinesparking can now be done in 4 directions (Up, Down, Left Right). o Eye angle determines how much vertical force is exerted. (ie. Look up for a short but high jump. Look as close to 0 or 180 degrees for a long jump). [b]REMEMBER:[/b] It's not just applied to forward Shinesparking. I'm sure I left other features out. I'll work on obliterating enemies, and Ghor reminded me to have the trails of yourself behind. How to pull that off... Maybe some 'Tick'/timer magic. [del]Sounds are really whack lately, like it won't play the sound when your Z is high enough.[/del] Heheh... Offset to create the timer was whack. [del]Also it seems after the second Shinespark, the initial sound doesn't play.[/del] Recreated the sounds everytime the player Shinesparks, just to be safe.
  • A chatbox :v: With tabs! [IMG]http://4stor.com/images/2pYO.png[/IMG] Oh and the actual content of the boxes with the chat text is all HTML. I hope this plays out nicely, and it gives easy manipulation abilities for interactive-ness in the chatbox :> Yay HTML. Don't bitch that "it's not efficient" - because afaik it only renders ONE texture as it's updated... which isn't that often. The new HTML renderer is very nice. Oh also I made some new entity menus. [video=youtube;mc__q1TK3kg]http://www.youtube.com/watch?v=mc__q1TK3kg[/video] This video is slightly old and outdated and a few things are fixed... like they now fade out as you get past a certain distance and farther away- [IMG]https://4stor.com/images/0HbP.png[/IMG] Oh and model selection is finalized. I'll take a video of it soon. The models kinda spin... [t]http://4stor.com/images/iYSQ.png[/t]
  • Avatar of Jocken300
  • [QUOTE=Spencer Sharkey;37793833]A chatbox :v: With tabs! [IMG]http://4stor.com/images/2pYO.png[/IMG][/QUOTE] Enviso rises.
  • Avatar of Jocken300
  • [QUOTE=Spencer Sharkey;37794071]No it's not Enviso.[/QUOTE] Ah, alright. Updated OA based on the new content?
  • Avatar of bobthe2lol
  • [QUOTE=Spencer Sharkey;37793833]A chatbox :v: With tabs! Oh and the actual content of the boxes with the chat text is all HTML. I hope this plays out nicely, and it gives easy manipulation abilities for interactive-ness in the chatbox :> Yay HTML. Don't bitch that "it's not efficient" - because afaik it only renders ONE texture as it's updated... which isn't that often. The new HTML renderer is very nice. Oh also I made some new entity menus. This video is slightly old and outdated and a few things are fixed... like they now fade out as you get past a certain distance and farther away- Oh and model selection is finalized. I'll take a video of it soon. The models kinda spin... [/QUOTE] Get back to work on Sassilization! Please? Pretty please?
  • Avatar of MDave
  • Since I could not find Wizard Of Ass, or Overvs 3D2D VGUI wrapper implementation, I decided to make my own! Panel tracing: [img_thumb]https://dl.dropbox.com/u/7659139/Facepunch/trace_util.png[/img_thumb] Early tests: [video][URL]http://www.youtube.com/watch?v=uw2ouGo0LGs[/URL][/video] My only problem with it is that in gmod 13, [URL="http://facepunch.com/showthread.php?t=1214285"]paint manual broke,[/URL] I hope that garry will fix it soon.
  • [QUOTE=bobthe2lol;37805187]Get back to work on Sassilization! Please? Pretty please?[/QUOTE] I got banned for posting a photshopped picture of someone sucking a dick. Talk about butthurt :> So yeah I really won't do any more work even though I spent two weeks after getting banned finishing it anyways :V Hmm, gives me ideas.
  • Avatar of Chewgum
  • [QUOTE=Spencer Sharkey;37805797]I got banned for posting a photshopped picture of someone sucking a dick. Talk about butthurt :> So yeah I really won't do any more work even though I spent two weeks after getting banned finishing it anyways :V Hmm, gives me ideas.[/QUOTE] Why not include the part where it was child porn?
  • [QUOTE=Spencer Sharkey;37805797]I got banned for posting a photshopped picture of someone sucking a dick. Talk about butthurt :> So yeah I really won't do any more work even though I spent two weeks after getting banned finishing it anyways :V Hmm, gives me ideas.[/QUOTE] no idea why you were banned every forum should allow hardcore img tagged pornography.
  • Yeah it was some 16 year old kid with a photoshopped cartoon dick, watch out it's "child porn"! Lmfao, I look back now and the community was full of power-hungry admin-dictators that most of which have never even played the RTS. Plus lazy developers, and the ones who wern't (at least in my eyes) lazy never got access to the crap they needed to get things done. But who's me to know anything... I posted "child porn" :v: :suicide: [B]On topic though[/B], I have a "new message" alert for chatbox tabs. Don't mind the DFrame controls smashed on the left I was testing things. [video=youtube;n9Gl-wBAtVM]http://www.youtube.com/watch?v=n9Gl-wBAtVM[/video]
  • Avatar of Tobba
  • A bit late but you should theoretically be able to hack around ShouldCollide by constantly changing the collision group, I noticed setting the collision group tried to flush some ShouldCollide cache stuff inside VPhysics when I was working on that
  • Avatar of Nafrayu
  • [QUOTE=Tobba;37810938]A bit late but you should theoretically be able to hack around ShouldCollide by constantly changing the collision group, I noticed setting the collision group tried to flush some ShouldCollide cache stuff inside VPhysics when I was working on that[/QUOTE] [QUOTE=Deco Da Man;33930453]You'll need Garry to bind either [URL="http://www.google.com/codesearch#Gzw6-f1bgME/trunk/codebases/from-source/public/vphysics_interface.h&q=RecheckCollisionFilter%20package:http://modderation%5C.googlecode%5C.com&l=737&ct=rc&cd=3&sq="]IPhysicsObject::RecheckCollisionFilter[/URL] or [URL="http://www.google.com/codesearch#Gzw6-f1bgME/trunk/codebases/from-source/game_shared/baseentity_shared.cpp&q=SetCollisionGroup%20package:http://modderation%5C.googlecode%5C.com&l=2056"]CBaseEntity::CollisionRulesChanged[/URL]. [editline]28th December 2011[/editline] For now, you can just change the collision group and reset it ([URL="http://www.google.com/codesearch#Gzw6-f1bgME/trunk/codebases/from-source/game_shared/baseentity_shared.cpp&q=SetCollisionGroup%20package:http://modderation%5C.googlecode%5C.com&l=2051&type=cs"]CBaseEntity::SetCollisionGroup[/URL] calls CollisionRulesChanged); much better than creating new entities every time.[/QUOTE] [url]http://facepunch.com/showthread.php?t=1150631&p=33930453&viewfull=1#post33930453[/url]
  • Avatar of Chulo Arco
  • [QUOTE=Spencer Sharkey;37810792]Yeah it was some 16 year old kid with a photoshopped cartoon dick, watch out it's "child porn"! Lmfao, I look back now and the community was full of power-hungry admin-dictators that most of which have never even played the RTS. Plus lazy developers, and the ones who wern't (at least in my eyes) lazy never got access to the crap they needed to get things done. But who's me to know anything... I posted "child porn" :v: :suicide: [B]On topic though[/B], I have a "new message" alert for chatbox tabs. Don't mind the DFrame controls smashed on the left I was testing things. [video=youtube;n9Gl-wBAtVM]http://www.youtube.com/watch?v=n9Gl-wBAtVM[/video][/QUOTE] Let's not forget you promoted two people to VIP for free. (And that you leaked files onto the internet) On topic: Nice gamemode you has thar.
  • Avatar of EthanTheGreat
  • [QUOTE=Chulo Arco;37820844]Let's not forget you promoted two people to VIP for free. (And that you leaked files onto the internet) On topic: Nice gamemode you has thar.[/QUOTE] So he bumped TWO people up to VIP and leaked files but the line was drawn when he photoshop'd a kid sucking a dick? Am I the only one that sees something wrong with this? Also, I'm curious as to what files he supposedly leaked?
  • [QUOTE=EthanTheGreat;37822226]So he bumped TWO people up to VIP and leaked files but the line was drawn when he photoshop'd a kid sucking a dick? Am I the only one that sees something wrong with this? Also, I'm curious as to what files he supposedly leaked?[/QUOTE] That was all after I got banned anyways. 1. I actually paid for those player's VIP because they couldn't afford it to join the Beta... too bad your automatic donation was [I](and maybe still is)[/I] down for months (that you said you'll "look at" the next day over this period :rolleyes:), or else you'd have logs. 2. A database dump was deep inside some miscellaneous folder from a LUA dump of stuff I've done that I gave to a few people, and someone got a hold of it and leaked it, I openly admitted as it was a mistake. That was after I got banned anyways. I don't think it contained anything really personal or anything that invades people's major privacy... besides maybe a few month old "staff area" posts that weren't anything seriously useful. Their SVN actually did get hacked by someone though who released all their files. Kinda sucks because a lot of work was put into the RTS and it's content... It's all on the internet now :( Oh well, I guess since it's never coming out someone else can take it up and make something great out of it if that community won't. Opensource yay! (Even though it was leaked... I guess it's not really opensource... oh well, someone could still adapt it) [editline]27th September 2012[/editline] Finally got around to taking that small vid of my mostly finalized character creation screen too. [video=youtube;Z-HSJa2yndc]http://www.youtube.com/watch?v=Z-HSJa2yndc&feature=youtu.be[/video] I think it's more or less finished after I went back and tweaked it a bit earlier this morning.
  • Avatar of meazum
  • I think it wouldn't look that bad if the background cards overlapped the models as they slide in front of them.
  • Avatar of Foohy
  • Is it possible to access a model's root bone? GetBoneMatrix always returns nil on non-ragdoll entities. [code] for i=0, ent:GetBoneCount() - 1 do local bone = ent:GetBoneMatrix(i) print("bone: " .. i .. ", " .. tostring( bone ) ) //bone: 0, nil on non-ragdoll entities. end [/code] Also, ent:LookupBone("static_prop") returns 0, where if the bone doesn't exist it instead returns nil. So the bone definitely exists.
  • I don't think you can get the [B]root [/B]bone of an entity... at that point it's just transforming the entire bone matrix. (SetPos, SetAngles, etc)
  • Avatar of Foohy
  • Well that's what I'm trying to do basically. I'd like to use Scale on the bone so I can have the old functionality of SetModelScale [editline]29th September 2012[/editline] I'm really bad with bones :v:
  • Avatar of Foohy
  • So I'm gonna take the wild guess that it isn't possible? Garry mentioned it could be done with the bone functions, so am I approaching this wrong or something?
  • Avatar of MDave
  • I am not sure, but in case you dont read the GMOD13 forum, I place JetBooms solution there: [QUOTE=JetBoom;37846013]entity:ManipulateBoneScale(0, vecscale) Doesn't work on clientside entities.[/QUOTE] He posted it in this thread: [URL]http://facepunch.com/showthread.php?t=1214986[/URL]
  • Avatar of Foohy
  • Yeah that won't work for me, I'm dealing with explicitly clientside entities for scaling. But in that thread garry mentioned something else he'll work on, so I'll wait it out.
  • Avatar of Minelayer
  • [QUOTE=kaade;37692085][IMG]http://puu.sh/15NMF.png[/IMG][/QUOTE] I used to play on a server that was just like this. Ima check it out right now.