• gm_sourcenet3 - Advanced Source Networking Library
    203 replies, posted
  • If you're experiencing crashes, can you try using [url="http://christopherthorne.googlecode.com/svn/trunk/gm_sourcenet3/release/gm_sourcenet3.dll"]this binary[/url] instead and send me any crash dumps that are generated afterwards?
  • Avatar of Phoenixf129
  • Can we have an svar to turn off the console spam of; [code] ResourceX] 'materials/spamzor.vmt' doesn't exist [/code] I know we could comment it out, but for those that are lazies, you might want to add 'resourcex_debugmode BOOL' :) might swell make it a tad more console friendly, I like a neat structured console, especially when I'm streaming it, only the best! [b]Edit://[/b] If only Garry allowed self-rating again, I'd rate myself dumb for posting in the wrong thread... Derp. But all the lovely people from facepunch can rate me Dumb instead! :D
  • Avatar of ali3n92
  • [QUOTE=phoenixftb;28494672]Can we have an svar to turn off the console spam of; [code] ResourceX] 'materials/spamzor.vmt' doesn't exist [/code] I know we could comment it out, but for those that are lazies, you might want to add 'resourcex_debugmode BOOL' :) might swell make it a tad more console friendly, I like a neat structured console, especially when I'm streaming it, only the best![/QUOTE] Erm, this is not the resourcex thread.
  • [QUOTE=phoenixftb;28494672]Can we have an svar to turn off the console spam of; [code] ResourceX] 'materials/spamzor.vmt' doesn't exist [/code] I know we could comment it out, but for those that are lazies, you might want to add 'resourcex_debugmode BOOL' :) might swell make it a tad more console friendly, I like a neat structured console, especially when I'm streaming it, only the best![/QUOTE] Wrong thread, but [url]http://dl.dropbox.com/u/7745323/resourcex_r2c.zip[/url]. The ConVar is resourcex_debug.
  • Avatar of Phoenixf129
  • Shit, had 3 threads open, hit the wrong reply box :p /dumb [b]Edit://[/b] [QUOTE=Chrisaster;28495980]Wrong thread, but [url]http://dl.dropbox.com/u/7745323/resourcex_r2c.zip[/url]. The ConVar is resourcex_debug.[/QUOTE] :3 Thanks Chris (Wrong thread, but ironically, still your thread.)
  • Avatar of Phoenixf129
  • [QUOTE=Chrisaster;28483235]If you're experiencing crashes, can you try using [url="http://christopherthorne.googlecode.com/svn/trunk/gm_sourcenet3/release/gm_sourcenet3.dll"]this binary[/url] instead and send me any crash dumps that are generated afterwards?[/QUOTE] Using this version now. Just going to wait for those crashes... :)
  • I've been able to recreate a client crash, but I have no idea what's causing it. I've been told it only started happening a few updates ago.
  • Avatar of Buggzie
  • [QUOTE=Chrisaster;28562637]I've been able to recreate a client crash, but I have no idea what's causing it. I've been told it only started happening a few updates ago.[/QUOTE] Something to do when it's unloading :S
  • Avatar of ColdFusion
  • [url]http://dumps.garrysmod.com/?view=2918351538&refresh=2[/url] [url]http://cold.netburst.co.uk/file/crash_srcds.exe_20110317185058_1.dmp[/url] Hapends every now and then.
  • [QUOTE=ColdFusion;28654725][url]http://dumps.garrysmod.com/?view=2918351538&refresh=2[/url] [url]http://cold.netburst.co.uk/file/crash_srcds.exe_20110317185058_1.dmp[/url] Hapends every now and then.[/QUOTE] 404?
  • Hey do you think its possible to increase the maximum file size a client can download from a server with this module? Im not sure what value name it is im to use... Noob question, i know.
  • Avatar of ^seth
  • [QUOTE=Remscar;28678304]Hey do you think its possible to increase the maximum file size a client can download from a server with this module? Im not sure what value name it is im to use... Noob question, i know.[/QUOTE] net_maxfilesize?
  • Avatar of Grocel
  • [QUOTE=^seth;28681357]net_maxfilesize?[/QUOTE] It has a max size of 64mb.
  • Avatar of Buggzie
  • [QUOTE=Remscar;28678304]Hey do you think its possible to increase the maximum file size a client can download from a server with this module? Im not sure what value name it is im to use... Noob question, i know.[/QUOTE] I believe you'd have to set it on the client too.. with the module.
  • [QUOTE=Grocel;28689945]It has a max size of 64mb.[/QUOTE] Yes im aware, but is it possible to override this?
  • Avatar of ali3n92
  • [QUOTE=Remscar;28699826]Yes im aware, but is it possible to override this?[/QUOTE] If I recall correctly, you can bypass the limit by using a sv_downloadurl.
  • [QUOTE=ali3n92;28703686]If I recall correctly, you can bypass the limit by using a sv_downloadurl.[/QUOTE] You can't, we've already been over that.
  • Avatar of ColdFusion
  • [QUOTE=Remscar;28704881]You can't, we've already been over that.[/QUOTE] What is so big you want to transfer anyway?, Spacebuild maps ?, Things like this will take ages to download.
  • Avatar of Grocel
  • [QUOTE=Remscar;28704881]You can't, we've already been over that.[/QUOTE] [QUOTE=ali3n92;28703686]If I recall correctly, you can bypass the limit by using a sv_downloadurl.[/QUOTE] He's right, but if you don't have the possibilities to use sv_downloadurl then your are claimed to 64 mb each file.
  • sv_downloadurl does not remove the limit of 64mb on each file.... We have an extremely fast server which we use already for FastDL, but the 64MB limit is annoying and we want to override it to ~150MB.
  • Avatar of Legend286
  • [QUOTE=Remscar;28739756]sv_downloadurl does not remove the limit of 64mb on each file.... We have an extremely fast server which we use already for FastDL, but the 64MB limit is annoying and we want to override it to ~150MB.[/QUOTE] There's a command for increasing the maximum download file size. I think it's net_maxfilesize.
  • Avatar of Buggzie
  • [QUOTE=Legend286;28758022]There's a command for increasing the maximum download file size. I think it's net_maxfilesize.[/QUOTE] If you read the previous page, it states you can only set it to 64MB.
  • I've fixed a problem caused by hook.Call being called too much (now referencing it), but I don't know if this was the cause of all the crashes. I would appreciate it if someone could test it for a while and report back. -snip-
  • Avatar of Buggzie
  • [QUOTE=Chrisaster;28856179]I've fixed a problem caused by hook.Call being called too much (now referencing it), but I don't know if this was the cause of all the crashes. I would appreciate it if someone could test it for a while and report back. [url]http://dl.dropbox.com/u/7745323/gm_sourcenet3_fix.rar[/url][/QUOTE] [url]http://dumps.garrysmod.com/?view=847637057&refresh=15[/url] Still crashes, sorry :(
  • Avatar of ColdFusion
  • [QUOTE=Buggzie;28870405][url]http://dumps.garrysmod.com/?view=847637057&refresh=15[/url] Still crashes, sorry :([/QUOTE] This is not even related to the sourcenet dll. Also H4X Also It wont work on listened servers.
  • Avatar of Buggzie
  • [QUOTE=ColdFusion;28871428]This is not even related to the sourcenet dll. Also H4X Also It wont work on listened servers.[/QUOTE] Yes it is, his module gets unloaded and then the crash happens. He knows about this, also no hacks and its not a listen server.