• GMod - What are you working on? - May 2014 (#33)
    774 replies, posted
Well done, you can open a linux DLL in IDA, still funny though.
[QUOTE=Robotboy655;44826418]Let's be honest noone wants to deal with entering passwords each time they join a server. There's no need to make a username-password system, you can just make a single user being able to have multiple charactes, same as NutScript or something.[/QUOTE] Then how about this? Make a ' Login with linked account ' button and when player click the button, shows every account list that made with the players' SteamID. And when player click one of the list item, allows to login with the account instantly
[QUOTE=RocketMania;44828013]Then how about this? Make a ' Login with linked account ' button and when player click the button, shows every account list that made with the players' SteamID. And when player click one of the list item, allows to login with the account instantly[/QUOTE] What's the point? There's no need for the accounts in the first place.
[QUOTE=Robotboy655;44828085]What's the point? There's no need for the accounts in the first place.[/QUOTE] I think it does look cool, plus, I don't think he wants all the effort to go to waste, just add a button for linked accounts with steamID
[QUOTE=ExtReMLapin;44827688]Hello Conna. [editline]now[/editline] [CODE]int IsDebuggingModule() { return 0; }[/CODE] REALLY ? :v:[/QUOTE] Yes, it's probably a #define at the start of their code...
Custom light-thingies working with a custom Day/Night thing on gm_construct: [IMG]http://i.imgur.com/PvTgZvR.jpg[/IMG]
[QUOTE=Vdragon;44828869]Custom light-thingies working with a custom Day/Night thing on gm_construct: [IMG]http://i.imgur.com/PvTgZvR.jpg[/IMG][/QUOTE] nice hud
Dark Messiah of Might & Magic SNPCs [video=youtube;-2m7Zo3ZMPI]http://www.youtube.com/watch?v=-2m7Zo3ZMPI[/video]
[QUOTE=Vdragon;44828869]Custom light-thingies working with a custom Day/Night thing on gm_construct: [IMG]http://i.imgur.com/PvTgZvR.jpg[/IMG][/QUOTE] How did you nightify gm_construct?
Doing stencils and that, this is just a simple halo.Add, learning some new stuff. Just made a quick script that outlines you with your job color, I am just mucking around on some 5 year olds server who left sv_allowcslua 1. [IMG]http://i.imgur.com/5LGVY8q.jpg[/IMG]
Got a ½ week off .. so why not spent it on something useful? [video=youtube;HvTV3A6mC5g]http://www.youtube.com/watch?v=HvTV3A6mC5g[/video] Now think of a 20+ slot server .. chaos. Pointsystem: 1 melon = 1 point 2 melons = 3 points 3 melons = 5 points 4 melons = 8 points First to reach 20 or over wins. Todo: - Fix HUD overlapping. - Remove all players weapon when the round end. - Add more weapons. (Silly ones) - Nerf the speed-up - Fix the flag if the capture-point moves (Maps like nucleus.) - Fix the bad detection for melons and weapons when people walk into them. - Fix the endsound playing twice. - Fix the gamemode from breaking when less than 3 people are left. - Make it support non TF2 maps. (No map-data is required .. it dynamically locates all spawn-positions, map points and weapons)
[QUOTE=AnonTakesOver;44830510] Just made a quick script that outlines you with your job color, I am just mucking around on some 5 year olds server who left sv_allowcslua 1. [IMG]http://i.imgur.com/5LGVY8q.jpg[/IMG][/QUOTE] Seever IP?
[QUOTE=BFG9000;44830641]Seever IP?[/QUOTE] Server is Australian, authors don't know basic grammar and punctuation, and there is prop killing. 27.50.72.197:27035 I'm just practicing stencil on it. I don't recommend joining. EDIT: I got banned for "HACKING"
[QUOTE]nice hud[/QUOTE] It's probably a placeholder :D [QUOTE]How did you nightify gm_construct?[/QUOTE] env_skypaint+fog+engine.lightstyle+light_environment when the map support it. engine.lightstyle have the bad idea to set the dynamic lights off when using the lowest light setting ("a"), but at "b", it doesn't looks like the night at all lol. So the light-thingies are projected textures. I've also tried other technics, like using the fog to blackify the world, or just using light_environment, but the fog was blocking shadows and rendering all lights inefficient, and light_environment editing was just like making engine.lightstyle use the "e" setting...
[QUOTE=Robotboy655;44828085]What's the point? There's no need for the accounts in the first place.[/QUOTE] Let's say you're 12, and you're at your friends house, and on your friends steam account. If you wanted to get on your account, you just log in. But if there weren't accounts and you're a little bitch and don't wanna login to your steam bc you think your friend has viruses; *gasp* then you're fucked.
[QUOTE=Walrus Viking;44832096]Let's say you're 12, and you're at your friends house, and on your friends steam account. If you wanted to get on your account, you just log in. But if there weren't accounts and you're a little bitch and don't wanna login to your steam bc you think your friend has viruses; *gasp* then you're fucked.[/QUOTE] last time i checked, viruses dont inject into steam. and even if there WAS a keylogger, your friend would've been fucked over and would've done something about it.
[QUOTE=Tolee;44832160]last time i checked, viruses dont inject into steam. and even if there WAS a keylogger, your friend would've been fucked over and would've done something about it.[/QUOTE] It's quite easy to make an undetectable keylogger, there's one running in my high school's library right now ( made by me and my friend )
Smart move ;) announcing on the internet that you've put an illegal key-logger on your schools computer system. Nice job! [QUOTE=HumbleTH;44832185]It's quite easy to make an undetectable keylogger, there's one running in my high school's library right now ( made by me and my friend )[/QUOTE]
And you know the kids, they don't want to use their account somewere else anyway for some totally random reasons.
[QUOTE=Semajnad;44832354]Smart move ;) announcing on the internet that you've put an illegal key-logger on your schools computer system. Nice job![/QUOTE] the cyber police are coming!!!
this crap [IMG]http://cloud-3.steampowered.com/ugc/451795758343363056/196EACE91293AEE6C43E9A473A1A785C7079E9A1/[/IMG]
[QUOTE=Kitty 03-052;44832643]this crap [IMG]http://cloud-3.steampowered.com/ugc/451795758343363056/196EACE91293AEE6C43E9A473A1A785C7079E9A1/[/IMG][/QUOTE] wait, it's the linkgun from ut3? Looks freaking amazing, but it's not too big for the scree? it's taking more than a 1/4 of the screen
[QUOTE=gonzalolog;44832763]wait, it's the linkgun from ut3? Looks freaking amazing, but it's not too big for the scree? it's taking more than a 1/4 of the screen[/QUOTE] yup i just used it cause it looks cool [editline]17th May 2014[/editline] will add particle effects when i feel like it [video=youtube;Lm6l0LE_HYE]https://www.youtube.com/watch?v=Lm6l0LE_HYE[/video]
Almost done. [img]http://i.imgur.com/8WpaUKJ.jpg[/img] [editline]17th May 2014[/editline] Added ability to visualize physics box for *most* entities. Still not sure how to better display bodygroups in the context menu.
[QUOTE=Robotboy655;44823065]Just tested, works in sandbox listen server.[/QUOTE] Thanks ... and ugh :( -edit Checked myself, must be something removing the Spawn() functions doing it, added them back and all sorted :)
[QUOTE=Robotboy655;44834325]Almost done. [img]http://i.imgur.com/8WpaUKJ.jpg[/img] [editline]17th May 2014[/editline] Added ability to visualize physics box for *most* entities. Still not sure how to better display bodygroups in the context menu.[/QUOTE] Is this some sort of a fancy dev tool you are working on?
[QUOTE=Netheous;44834685]Is this some sort of a fancy dev tool you are working on?[/QUOTE] It is. If you have any suggestions, post them. [editline]17th May 2014[/editline] It will replace the Easy Attachment Viewer tool.
[QUOTE=Robotboy655;44834733]It is. If you have any suggestions, post them. [editline]17th May 2014[/editline] It will replace the Easy Attachment Viewer tool.[/QUOTE] Where can I sign for betas?
[QUOTE=Netheous;44835271]Where can I sign for betas?[/QUOTE] Nowhere. I will release it on workshop very soon. Hopefully.
[QUOTE=Robotboy655;44835285]Nowhere. I will release it on workshop very soon. Hopefully.[/QUOTE] Haskell
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