• Bhop Script
    14 replies, posted
Where can I get a auto bhop script? I've tried so many but when I type lua_openscript bhop.lua it does not say its loaded or anything at all and says unknown command etc. Anyone can help?
[lua] local m_bBunnyhop = false; local m_fDelay = 0.050; // 50ms hook.Add( "Think", "IJumpLikeAFaggot", function( ) -- If we've toggled bunnyhop. if ( m_bBunnyhop ) then if ( CurTime() % ( m_fDelay * 2 ) >= m_fDelay ) then RunConsoleCommand( "+jump" ); -- Before the next 'tick' or whatever the fuck you want to call it; -- -jump timer.Simple( m_fDelay / 2, function( ) RunConsoleCommand( "-jump" ); end ); end end end ); concommand.Add( "+bunnyhop", function( ) m_bBunnyhop = true; end ); concommand.Add( "-bunnyhop", function( ) m_bBunnyhop = false; RunConsoleCommand( "-jump" ); end );[/lua] [b]Bind a key to +bunnyhop[/b] [b]You can only use lua_openscript_cl if sv_allowcslua >= 1[/b] Now go away.
[QUOTE=Walrus Viking;40260076][lua] local m_bBunnyhop = false; local m_fDelay = 0.50; // 50ms hook.Add( "Think", "IJumpLikeAFaggot", function( ) -- If we've toggled bunnyhop. if ( m_bBunnyhop ) then if ( CurTime() % ( m_fDelay * 2 ) >= m_fDelay ) then RunConsoleCommand( "+jump" ); -- Before the next 'tick' or whatever the fuck you want to call it; -- -jump timer.Simple( m_fDelay / 2, function( ) RunConsoleCommand( "-jump" ); end ); end end end ); concommand.Add( "+bunnyhop", function( ) m_bBunnyhop = true; end ); concommand.Add( "-bunnyhop", function( ) m_bBunnyhop = false; RunConsoleCommand( "-jump" ); end );[/lua] Now go away.[/QUOTE] I'm an ultra-noob as you know, do I have it was bunnyhop.lua and what the bind command for this?
"bunnyhop"
[QUOTE=SeveredSkull;40260194]"bunnyhop"[/QUOTE] What? I need the command etc.
That IS the command.
"Bunnyhopping" is a 'tactic' that is frowned upon here. Not only does it have little effect, but it also makes it look like you just got done playing 'call of duty'.
No it's not frowned upon here, no it doesn't have little effect, and it doesn't make you look like you've just finished playing CoD
Bhopping is not hard, if you need a script to do so I recommend killing yourself.
[QUOTE=Walrus Viking;40260076][lua] local m_bBunnyhop = false; local m_fDelay = 0.050; // 50ms hook.Add( "Think", "IJumpLikeAFaggot", function( ) -- If we've toggled bunnyhop. if ( m_bBunnyhop ) then if ( CurTime() % ( m_fDelay * 2 ) >= m_fDelay ) then RunConsoleCommand( "+jump" ); -- Before the next 'tick' or whatever the fuck you want to call it; -- -jump timer.Simple( m_fDelay / 2, function( ) RunConsoleCommand( "-jump" ); end ); end end end ); concommand.Add( "+bunnyhop", function( ) m_bBunnyhop = true; end ); concommand.Add( "-bunnyhop", function( ) m_bBunnyhop = false; RunConsoleCommand( "-jump" ); end );[/lua] [b]Bind a key to +bunnyhop[/b] [b]You can only use lua_openscript_cl if sv_allowcslua >= 1[/b] Now go away.[/QUOTE] I don't think you know how fast 50 ms is.
[QUOTE=zzaacckk;40267150]I don't think you know how fast 50 ms is.[/QUOTE] Its not like jumping while you are in the air is going to do anything...
[QUOTE=Samg381;40266403]"Bunnyhopping" is a 'tactic' that is frowned upon here. Not only does it have little effect, but it also makes it look like you just got done playing 'call of duty'.[/QUOTE] What? You can't bhop in CoD, it's a cornerstone of older games like Quake and Half Life, it's the least CoD like thing in the world
[QUOTE=Samg381;40266403]"Bunnyhopping" is a 'tactic' that is frowned upon here. Not only does it have little effect, but it also makes it look like you just got done playing 'call of duty'.[/QUOTE] Frowned upon? Since when? And I've never seen any kids bunnyhop in CoD. I've only seen bunnyhopping in the original Quake games, and Quake Live.
The amount of idiots in this thread...
[QUOTE=zzaacckk;40267150]I don't think you know how fast 50 ms is.[/QUOTE] It's definitely not 0.050 seconds. oops. v:v:v
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