• Can someone help me Change The color of my f4 menu
    3 replies, posted
  • How do i change my f4 menu color to something else because i do not like the red i rather have it like a gray color, if someone could please tell me how to change the color i would be very gald
  • Avatar of Matt555
  • [QUOTE=Snailgap;41527666]How do i change my f4 menu color to something else because i do not like the red i rather have it like a gray color, if someone could please tell me how to change the color i would be very gald[/QUOTE] Posting your code would help.
  • -- Skin for DarkRP gui's SKIN = {} SKIN.PrintName = "DarkRP" SKIN.Author = "FPtje Falco" SKIN.DermaVersion = 1 SKIN.GwenTexture = Material("DarkRP/DarkRPSkin.png") SKIN.tex = {} SKIN.tex.Selection = GWEN.CreateTextureBorder( 384, 32, 31, 31, 4, 4, 4, 4 ) SKIN.tex.Panels = {} SKIN.tex.Panels.Normal = GWEN.CreateTextureBorder( 256, 0, 27, 27, 56, 56, 16, 16 ) SKIN.tex.Panels.Bright = GWEN.CreateTextureBorder( 256+64, 0, 63, 63, 16, 16, 16, 16 ) SKIN.tex.Panels.Dark = GWEN.CreateTextureBorder( 256, 64, 63, 63, 16, 16, 16, 16 ) SKIN.tex.Panels.Highlight = GWEN.CreateTextureBorder( 256+64, 64, 63, 63, 16, 16, 16, 16 ) SKIN.tex.Button = GWEN.CreateTextureBorder( 480, 0, 31, 31, 8, 8, 8, 8 ) SKIN.tex.Button_Hovered = GWEN.CreateTextureBorder( 480, 32, 31, 31, 8, 8, 8, 8 ) SKIN.tex.Button_Dead = GWEN.CreateTextureBorder( 480, 64, 31, 31, 8, 8, 8, 8 ) SKIN.tex.Button_Down = GWEN.CreateTextureBorder( 480, 96, 31, 31, 8, 8, 8, 8 ) SKIN.tex.Shadow = GWEN.CreateTextureBorder( 448, 0, 31, 31, 8, 8, 8, 8 ) SKIN.tex.Tree = GWEN.CreateTextureBorder( 256, 128, 127, 127, 16, 16, 16, 16 ) SKIN.tex.Checkbox_Checked = GWEN.CreateTextureNormal( 448, 32, 15, 15 ) SKIN.tex.Checkbox = GWEN.CreateTextureNormal( 464, 32, 15, 15 ) SKIN.tex.CheckboxD_Checked = GWEN.CreateTextureNormal( 448, 48, 15, 15 ) SKIN.tex.CheckboxD = GWEN.CreateTextureNormal( 464, 48, 15, 15 ) --SKIN.tex.RadioButton_Checked = GWEN.CreateTextureNormal( 448, 64, 15, 15 ) --SKIN.tex.RadioButton = GWEN.CreateTextureNormal( 464, 64, 15, 15 ) --SKIN.tex.RadioButtonD_Checked = GWEN.CreateTextureNormal( 448, 80, 15, 15 ) --SKIN.tex.RadioButtonD = GWEN.CreateTextureNormal( 464, 80, 15, 15 ) SKIN.tex.TreePlus = GWEN.CreateTextureNormal( 448, 96, 15, 15 ) SKIN.tex.TreeMinus = GWEN.CreateTextureNormal( 464, 96, 15, 15 ) --SKIN.tex.Menu_Strip = GWEN.CreateTextureBorder( 0, 128, 127, 21, 1, 1, 1, 1 ) SKIN.tex.TextBox = GWEN.CreateTextureBorder( 0, 150, 127, 21, 4, 4, 4, 4 ) SKIN.tex.TextBox_Focus = GWEN.CreateTextureBorder( 0, 172, 127, 21, 4, 4, 4, 4 ) SKIN.tex.TextBox_Disabled = GWEN.CreateTextureBorder( 0, 193, 127, 21, 4, 4, 4, 4 ) SKIN.tex.MenuBG_Margin = GWEN.CreateTextureBorder( 128, 128, 127, 63, 24, 8, 8, 8 ) SKIN.tex.MenuBG = GWEN.CreateTextureBorder( 128, 192, 127, 63, 8, 8, 8, 8 ) SKIN.tex.MenuBG_Hover = GWEN.CreateTextureBorder( 128, 256, 127, 31, 8, 8, 8, 8 ) SKIN.tex.MenuBG_Spacer = GWEN.CreateTextureNormal( 128, 288, 127, 3 ) SKIN.tex.Tab_Control = GWEN.CreateTextureBorder( 0, 256, 127, 127, 8, 8, 8, 8 ) SKIN.tex.TabB_Active = GWEN.CreateTextureBorder( 0, 416, 63, 31, 8, 8, 8, 8 ) SKIN.tex.TabB_Inactive = GWEN.CreateTextureBorder( 0+128, 416, 63, 31, 8, 8, 8, 8 ) SKIN.tex.TabT_Active = GWEN.CreateTextureBorder( 0, 384, 63, 31, 8, 8, 8, 8 ) SKIN.tex.TabT_Inactive = GWEN.CreateTextureBorder( 0+128, 384, 63, 31, 8, 8, 8, 8 ) SKIN.tex.TabL_Active = GWEN.CreateTextureBorder( 64, 384, 31, 63, 8, 8, 8, 8 ) SKIN.tex.TabL_Inactive = GWEN.CreateTextureBorder( 64+128, 384, 31, 63, 8, 8, 8, 8 ) SKIN.tex.TabR_Active = GWEN.CreateTextureBorder( 96, 384, 31, 63, 8, 8, 8, 8 ) SKIN.tex.TabR_Inactive = GWEN.CreateTextureBorder( 96+128, 384, 31, 63, 8, 8, 8, 8 ) SKIN.tex.Tab_Bar = GWEN.CreateTextureBorder( 128, 352, 127, 31, 4, 4, 4, 4 ) SKIN.tex.Window = {} SKIN.tex.Window.Normal = GWEN.CreateTextureBorder( 0, 0, 127, 127, 8, 32, 8, 8 ) SKIN.tex.Window.Inactive = GWEN.CreateTextureBorder( 128, 0, 127, 127, 8, 32, 8, 8 ) SKIN.tex.Window.Close = GWEN.CreateTextureNormal( 0, 224, 24, 24 ); SKIN.tex.Window.Close_Hover = GWEN.CreateTextureNormal( 32, 224, 24, 24 ); SKIN.tex.Window.Close_Down = GWEN.CreateTextureNormal( 64, 224, 24, 24 ); SKIN.tex.Window.Close_Disabled = GWEN.CreateTextureNormal( 96, 224, 24, 24 ); SKIN.tex.Window.Maxi = GWEN.CreateTextureNormal( 32 + 96*2, 448, 31, 31 ); SKIN.tex.Window.Maxi_Hover = GWEN.CreateTextureNormal( 64 + 96*2, 448, 31, 31 ); SKIN.tex.Window.Maxi_Down = GWEN.CreateTextureNormal( 96 + 96*2, 448, 31, 31 ); SKIN.tex.Window.Restore = GWEN.CreateTextureNormal( 32 + 96*2, 448+32, 31, 31 ); SKIN.tex.Window.Restore_Hover = GWEN.CreateTextureNormal( 64 + 96*2, 448+32, 31, 31 ); SKIN.tex.Window.Restore_Down = GWEN.CreateTextureNormal( 96 + 96*2, 448+32, 31, 31 ); SKIN.tex.Window.Mini = GWEN.CreateTextureNormal( 32 + 96, 448, 31, 31 ); SKIN.tex.Window.Mini_Hover = GWEN.CreateTextureNormal( 64 + 96, 448, 31, 31 ); SKIN.tex.Window.Mini_Down = GWEN.CreateTextureNormal( 96 + 96, 448, 31, 31 ); SKIN.tex.Scroller = {} SKIN.tex.Scroller.TrackV = GWEN.CreateTextureBorder( 384, 208, 15, 127, 4, 4, 4, 4 ); SKIN.tex.Scroller.ButtonV_Normal = GWEN.CreateTextureBorder( 384 + 16, 208, 15, 127, 4, 4, 4, 4 ); SKIN.tex.Scroller.ButtonV_Hover = GWEN.CreateTextureBorder( 384 + 32, 208, 15, 127, 4, 4, 4, 4 ); SKIN.tex.Scroller.ButtonV_Down = GWEN.CreateTextureBorder( 384 + 48, 208, 15, 127, 4, 4, 4, 4 ); SKIN.tex.Scroller.ButtonV_Disabled = GWEN.CreateTextureBorder( 384 + 64, 208, 15, 127, 4, 4, 4, 4 ); SKIN.tex.Scroller.TrackH = GWEN.CreateTextureBorder( 384, 128, 127, 15, 4, 4, 4, 4 ); SKIN.tex.Scroller.ButtonH_Normal = GWEN.CreateTextureBorder( 384, 128 + 16, 127, 15, 4, 4, 4, 4 ); SKIN.tex.Scroller.ButtonH_Hover = GWEN.CreateTextureBorder( 384, 128 + 32, 127, 15, 4, 4, 4, 4 ); SKIN.tex.Scroller.ButtonH_Down = GWEN.CreateTextureBorder( 384, 128 + 48, 127, 15, 4, 4, 4, 4 ); SKIN.tex.Scroller.ButtonH_Disabled = GWEN.CreateTextureBorder( 384, 128 + 64, 127, 15, 4, 4, 4, 4 ); SKIN.tex.Scroller.LeftButton_Normal = GWEN.CreateTextureBorder( 464, 208, 15, 15, 2, 2, 2, 2 ); SKIN.tex.Scroller.LeftButton_Hover = GWEN.CreateTextureBorder( 480, 208, 15, 15, 2, 2, 2, 2 ); SKIN.tex.Scroller.LeftButton_Down = GWEN.CreateTextureBorder( 464, 272, 15, 15, 2, 2, 2, 2 ); SKIN.tex.Scroller.LeftButton_Disabled = GWEN.CreateTextureBorder( 480 + 48, 272, 15, 15, 2, 2, 2, 2 ); SKIN.tex.Scroller.UpButton_Normal = GWEN.CreateTextureBorder( 464, 208 + 16, 15, 15, 2, 2, 2, 2 ); SKIN.tex.Scroller.UpButton_Hover = GWEN.CreateTextureBorder( 480, 208 + 16, 15, 15, 2, 2, 2, 2 ); SKIN.tex.Scroller.UpButton_Down = GWEN.CreateTextureBorder( 464, 272 + 16, 15, 15, 2, 2, 2, 2 ); SKIN.tex.Scroller.UpButton_Disabled = GWEN.CreateTextureBorder( 480 + 48, 272 + 16, 15, 15, 2, 2, 2, 2 ); SKIN.tex.Scroller.RightButton_Normal = GWEN.CreateTextureBorder( 464, 208 + 32, 15, 15, 2, 2, 2, 2 ); SKIN.tex.Scroller.RightButton_Hover = GWEN.CreateTextureBorder( 480, 208 + 32, 15, 15, 2, 2, 2, 2 ); SKIN.tex.Scroller.RightButton_Down = GWEN.CreateTextureBorder( 464, 272 + 32, 15, 15, 2, 2, 2, 2 ); SKIN.tex.Scroller.RightButton_Disabled = GWEN.CreateTextureBorder( 480 + 48, 272 + 32, 15, 15, 2, 2, 2, 2 ); SKIN.tex.Scroller.DownButton_Normal = GWEN.CreateTextureBorder( 464, 208 + 48, 15, 15, 2, 2, 2, 2 ); SKIN.tex.Scroller.DownButton_Hover = GWEN.CreateTextureBorder( 480, 208 + 48, 15, 15, 2, 2, 2, 2 ); SKIN.tex.Scroller.DownButton_Down = GWEN.CreateTextureBorder( 464, 272 + 48, 15, 15, 2, 2, 2, 2 ); SKIN.tex.Scroller.DownButton_Disabled = GWEN.CreateTextureBorder( 480 + 48, 272 + 48, 15, 15, 2, 2, 2, 2 ); SKIN.tex.Menu = {} SKIN.tex.Menu.RightArrow = GWEN.CreateTextureNormal( 464, 112, 15, 15 ); SKIN.tex.Input = {} SKIN.tex.Input.ListBox = GWEN.CreateTextureBorder( 256, 256, 63, 127, 8, 8, 8, 8 ); SKIN.tex.Input.ComboBox = {} SKIN.tex.Input.ComboBox.Normal = GWEN.CreateTextureBorder( 384, 336, 127, 31, 8, 8, 32, 8 ); SKIN.tex.Input.ComboBox.Hover = GWEN.CreateTextureBorder( 384, 336+32, 127, 31, 8, 8, 32, 8 ); SKIN.tex.Input.ComboBox.Down = GWEN.CreateTextureBorder( 384, 336+64, 127, 31, 8, 8, 32, 8 ); SKIN.tex.Input.ComboBox.Disabled = GWEN.CreateTextureBorder( 384, 336+96, 127, 31, 8, 8, 32, 8 ); SKIN.tex.Input.ComboBox.Button = {} SKIN.tex.Input.ComboBox.Button.Normal = GWEN.CreateTextureNormal( 496, 272, 15, 15 );
  • DarkRP uses a material for it's color and look. Just open the default DarkRPSkin.png with paint and mess with it. There are other ways to do it, but it requires photoshop or gimp.