• Fallout 3 and New Vegas SWEP Pack WIP (No releases yet!)
    210 replies, posted
  • Looks SO DAMN GOOD! Cannot wait for a release :D oh and i didn't really understand what the Pip-boy does... can anyone shed some light. and YES, i did read all of the above, im just incredibly dense
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  • [QUOTE=noobcake;32061491]Source Recorder?[/QUOTE] it doesn't record anything rendered in Lua.
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  • Looks like I'll keep the weapon-giving sweps. I'm not doing energy weapons because I've seen lots of Fallout energy weapons, so it's not very interesting, plus the fact that I'd have to make another 3 or 4 types of ammo types. And Max, here's what I'd like specifically, I just hope it's not too much work; -Scoped Hunting Rifle -Assault Carbine -Light Machine Gun -Grenade Launcher -Grenade Rifle -Fire Axe -9 Iron -Boxing Gloves -Power Fist -Bladed Gauntlet -Mantis Gauntlet -Zap Glove Thanks in advance, Max! At Luupyman, I originally intended the Pip-Boy to be an inventory-addon swep, but it'll be the most time consuming part of the project, so I'll release it when it's finished.
  • Avatar of Flaky80
  • [QUOTE=huntingrifle;32068257]Looks like I'll keep the weapon-giving sweps. I'm not doing energy weapons because I've seen lots of Fallout energy weapons, so it's not very interesting, plus the fact that I'd have to make another 3 or 4 types of ammo types. And Max, here's what I'd like specifically, I just hope it's not too much work; -Scoped Hunting Rifle -Assault Carbine -Light Machine Gun -Grenade Launcher -Grenade Rifle -Fire Axe -9 Iron -Boxing Gloves -Power Fist -Bladed Gauntlet -Mantis Gauntlet -Zap Glove Thanks in advance, Max! At Luupyman, I originally intended the Pip-Boy to be an inventory-addon swep, but it'll be the most time consuming part of the project, so I'll release it when it's finished.[/QUOTE]May I ask what weapon base you are using? If not custom.
  • Avatar of kig717
  • so wait, if i was to (or get someone to for me) port the unique weapons would you have a way to alternate between the regular versions and the unique versions?
  • Avatar of Maxib123
  • [QUOTE=huntingrifle;32068257]Looks like I'll keep the weapon-giving sweps. I'm not doing energy weapons because I've seen lots of Fallout energy weapons, so it's not very interesting, plus the fact that I'd have to make another 3 or 4 types of ammo types. And Max, here's what I'd like specifically, I just hope it's not too much work; -Scoped Hunting Rifle -Assault Carbine -Light Machine Gun -Grenade Launcher -Grenade Rifle -Fire Axe -9 Iron -Boxing Gloves -Power Fist -Bladed Gauntlet -Mantis Gauntlet -Zap Glove Thanks in advance, Max! At Luupyman, I originally intended the Pip-Boy to be an inventory-addon swep, but it'll be the most time consuming part of the project, so I'll release it when it's finished.[/QUOTE] Uhhh lets see here. The light machine gun can be found in my original pack. The Fire Axe, 9 iron, Power Fist, Bladed Gauntlet, Mantis Gauntlet, can be found here [url]http://www.garrysmod.org/downloads/?a=view&id=119824[/url] [url]http://www.2shared.com/file/i9NuhMVH/guns_n_shit_yo.html[/url] There's the scoped hunting rifle, grenade launcher, grenade rifle, and assault carbine
  • [QUOTE=huntingrifle;32068257]Looks like I'll keep the weapon-giving sweps. I'm not doing energy weapons because I've seen lots of Fallout energy weapons, so it's not very interesting, plus the fact that I'd have to make another 3 or 4 types of ammo types. And Max, here's what I'd like specifically, I just hope it's not too much work; -Scoped Hunting Rifle -Assault Carbine -Light Machine Gun -Grenade Launcher -Grenade Rifle -Fire Axe -9 Iron -Boxing Gloves -Power Fist -Bladed Gauntlet -Mantis Gauntlet -Zap Glove Thanks in advance, Max! At Luupyman, I originally intended the Pip-Boy to be an inventory-addon swep, but it'll be the most time consuming part of the project, so I'll release it when it's finished.[/QUOTE] Kool, thanks for clarifying, you certainly have my download when this is released :D. keep up the good work [editline]2nd September 2011[/editline] [QUOTE=Loriborn;31979720]I ejaculated.[/QUOTE] dude... you need to do something with your life
  • Avatar of Gfoose
  • [QUOTE=kig717;32093614]those are just the models, hes actually making them into weapons.[/QUOTE] [quote]Things I need to do: -Create V and W models with SCK -Code (Damage, ROF, sounds, etc.)[/quote] I'm just saying, someones already ripped em.
  • Avatar of kig717
  • as everybody who has recently gone on garrysmod.org can see, but the question is do they have the models for the scoped hunting rifle and all of the other weapons with attachments?
  • Avatar of Maxib123
  • Derp. I'm the one who uploaded that to gmod.org. I'm Diabetic Walrus, lol. As I previously posted, [QUOTE=Maxib123;32069839]Uhhh lets see here. The light machine gun can be found in my original pack. The Fire Axe, 9 iron, Power Fist, Bladed Gauntlet, Mantis Gauntlet, can be found here [url]http://www.garrysmod.org/downloads/?a=view&id=119824[/url] [url]http://www.2shared.com/file/i9NuhMVH/guns_n_shit_yo.html[/url] There's the scoped hunting rifle, grenade launcher, grenade rifle, and assault carbine[/QUOTE] The Scoped Hunting Rifle and shit were ripped by me. I didn't upload them to gmod.org, however, I did them for solely this purpose. For sweps. [QUOTE=Gfoose;32096256]I'm just saying, someones already ripped em.[/QUOTE] As for that, yeah, they've been ported by me. But he needs more than what I'm giving him. He's making view models. A viewmodel is a specially-designed model used to represent the player's active weapon in first-person view (as opposed to the ordinary "worldmodels" used elsewhere).
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  • Question: Will the pipboy persistently appear on your wrist so long as you have one?
  • Avatar of huntingrifle
  • [QUOTE=noobcake;32106391]Question: Will the pipboy persistently appear on your wrist so long as you have one?[/QUOTE] All weapons will have a pipboy on the left arm. [QUOTE=kig717;32117409]and also what all will the pipboy do?[/QUOTE] It was/will be an inventory-system swep, but i'll get to it last when I finish everything else. EDIT: Sorry I haven't posted anything new in awhile, I've been busy still trying to figure out some coding problems I have, so I might aswell post it here. [code] function SWEP:Reload() self:SendWeaponAnim( ACT_VM_HOLSTER ) timer.Simple(self.ReloadTime, function() self:SendWeaponAnim(ACT_VM_DRAW) end) end SWEP.ReloadTime = 1.67 [/code] It's supposed to make the weapon disappear from view, then return to view at the end of the timer. Instead, it stays at the idle position, then does the draw animation, but no ammo returns. Any ideas how to just fix this? It's a really important function, and it's extremely annoying to fix.
  • Avatar of Blargh123
  • [QUOTE=huntingrifle;32119355]All weapons will have a pipboy on the left arm. It was/will be an inventory-system swep, but i'll get to it last when I finish everything else. EDIT: Sorry I haven't posted anything new in awhile, I've been busy still trying to figure out some coding problems I have, so I might aswell post it here. [code] function SWEP:Reload() self:SendWeaponAnim( ACT_VM_HOLSTER ) timer.Simple(self.ReloadTime, function() self:SendWeaponAnim(ACT_VM_DRAW) end) end SWEP.ReloadTime = 1.67 [/code] It's supposed to make the weapon disappear from view, then return to view at the end of the timer. Instead, it stays at the idle position, then does the draw animation, but no ammo returns. Any ideas how to just fix this? It's a really important function, and it's extremely annoying to fix.[/QUOTE] Are you new to this? If so, I suggest you check [url]wiki.garrysmod.com/?title=Lua_Tutorial_Series[/url] before you go any further, it's pretty useful if you want to get a quick start. As for the code, you have nothing in there that alters the clip and takes ammo. The weapon doesn't lower because your view models have no animations for ACT_VM_HOLSTER. [lua] function SWEP:Reload() self:SendWeaponAnim( ACT_VM_HOLSTER ) local wep = self timer.Simple(self.ReloadTime, function() if !ValidEntity(wep) then return end // Prevent timer errors in case the weapon is removed before 1.67 seconds are up. self:SetClip1(math.max(self:Ammo1(), self.Primary.ClipSize)) self.Owner:RemoveAmmo(self.Primary.ClipSize, self.Primary.Ammo) self:SendWeaponAnim(ACT_VM_DRAW) end) end SWEP.ReloadTime = 1.67 [/lua] Hopefully you already defined SWEP.Primary.ClipSize and SWEP.Primary.Ammo. To make the viewmodel actually lower or raise without playing the draw animation, you'd need to use SWEP:GetViewModelPosition, which requires a more detailed explanation than I'm willing to give in a single post.
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  • Are you using your own base or are you making a new base. If it's a new base are you making ti from scratch or are you using a bit of other code? Edit: Stop making SWEPs of games I just played. Are you going to add uniques? I would LOVE to blast a hunter to oblivion with the dinner bell.
  • Avatar of kig717
  • [QUOTE=DesumThePanda;32119714] I would LOVE to blast a hunter to oblivion with the dinner bell.[/QUOTE] A: nice pun B: can you use ammo types? like for the missiles HE and HV and such? or slug and buckshot? or even surplus, it would be interesting
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  • Holy ass-cheeks! A SWep pack with world models? Great job on these, can't wait when they are released!
  • Avatar of huntingrifle
  • First, new content. [IMG]http://i812.photobucket.com/albums/zz43/Etgar/Pip%20Boy%20Inventory/v_launcher.jpg[/IMG] [QUOTE=DesumThePanda;32119714]Are you using your own base or are you making a new base. If it's a new base are you making ti from scratch or are you using a bit of other code? Edit: Stop making SWEPs of games I just played. Are you going to add uniques? I would LOVE to blast a hunter to oblivion with the dinner bell.[/QUOTE] I'm using a slightly modified Mad Cows Base, and most of the rest is my coding. Yes, I will be making unique variants, as far as I know I have the models for maria, la longue carabine, ranger sequoia, love and hate (brass knuckles), and a few others I can't remember. [QUOTE=kig717;32133250] can you use ammo types? like for the missiles HE and HV and such? or slug and buckshot? or even surplus, it would be interesting[/QUOTE] I'll get to that eventually, it's just not the most important thing I'm working on. They'll probably be the 2nd to last things I do before creating the pip-boy addon.
  • Avatar of zero717
  • will dlc weapons be included too or..? i mean Joshua Graham's weapons would be awesome to use
  • Avatar of kig717
  • [QUOTE]The grenade launcher looks a little skinnier that what I remember.[/QUOTE] i honestly like this model more, the grenade launcher looked big and awkward, this model i would want much more. also, is this going to be a "its done when its done" approach or is there a certain time you think this will be done? in all honesty if you take longer its going to be better, rather you take months and months and have them come out epic than have you rush through them and have all kinds of bugs
  • Avatar of huntingrifle
  • [QUOTE=kig717;32190067]i honestly like this model more, the grenade launcher looked big and awkward, this model i would want much more. also, is this going to be a "its done when its done" approach or is there a certain time you think this will be done? in all honesty if you take longer its going to be better, rather you take months and months and have them come out epic than have you rush through them and have all kinds of bugs[/QUOTE] It'll be done when it's done, I have other things in my life to deal with, and I'd rather test everything and make sure it's perfect for release and create as little bugs as possible. Oh and, one of the "bugs" is the guns to be proportional, I was just testing some models.
  • Avatar of huntingrifle
  • Update [IMG]http://i812.photobucket.com/albums/zz43/Etgar/Pip%20Boy%20Inventory/v_caravan.jpg[/IMG] [IMG]http://i812.photobucket.com/albums/zz43/Etgar/Pip%20Boy%20Inventory/w_caravan.jpg[/IMG] [IMG]http://i812.photobucket.com/albums/zz43/Etgar/Pip%20Boy%20Inventory/v_127smg.jpg[/IMG] [IMG]http://i812.photobucket.com/albums/zz43/Etgar/Pip%20Boy%20Inventory/w_127smg.jpg[/IMG] [IMG]http://i812.photobucket.com/albums/zz43/Etgar/Pip%20Boy%20Inventory/v_127smg_sil.jpg[/IMG] [IMG]http://i812.photobucket.com/albums/zz43/Etgar/Pip%20Boy%20Inventory/w_127smg_sil.jpg[/IMG] [IMG]http://i812.photobucket.com/albums/zz43/Etgar/Pip%20Boy%20Inventory/v_22smg.jpg[/IMG] [IMG]http://i812.photobucket.com/albums/zz43/Etgar/Pip%20Boy%20Inventory/w_22smg.jpg[/IMG] [IMG]http://i812.photobucket.com/albums/zz43/Etgar/Pip%20Boy%20Inventory/v_10mm_smg.jpg[/IMG] [IMG]http://i812.photobucket.com/albums/zz43/Etgar/Pip%20Boy%20Inventory/w_10mm_smg.jpg[/IMG] These are pics of the caravan shotgun, 12.7mm smg, 12.7mm smg silenced, silenced .22 smg, and a 10mm smg. I also did the single shotgun, just forgot the pictures. EDIT fixed the images.
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  • [QUOTE=Maxib123;32249567]Looks great.[/QUOTE] Oh max, I forgot to mention the the clip on the scoped hunting rifle model is purple and black, so I'm missing the textures.
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  • I'm excited for this so much. I started to play Fallout 3 some time ago and I like the game and your sweps look really good.