• Fallout 3 and New Vegas SWEP Pack WIP (No releases yet!)
    210 replies, posted
  • Avatar of huntingrifle
  • Sorry for not updating in awhile, but so far I've coded most of the weapons I showed earlier. [QUOTE=VenomNL;32288503]Will they be holsterable?[/QUOTE] Indeed. [QUOTE=luppyman;32334030]This stuff looks good, though you should have an SVN for it...[/QUOTE] I'd rather get all of it done, then upload patches separately.
  • Hey, i know its njot new vegas, but could you make the alien blaster? that'd be AWESOME!
  • Avatar of DesumThePanda
  • [QUOTE=luppyman;32412142]Hey, i know its njot new vegas, but could you make the alien blaster? that'd be AWESOME![/QUOTE] You can get an alien blaster in NV, but only if you have the Wild Wasteland perk.
  • [QUOTE=DesumThePanda;32416170]You can get an alien blaster in NV, but only if you have the Wild Wasteland perk.[/QUOTE] yeah, but still, if he could make em it'd be awesome
  • Hot, looking forward to the release. could you do a mediafire link when you release it?
  • Avatar of 1337Narb
  • Just saying, if you want to go the extra mile if you look on the Fallout Wiki they have sounds for all of the weapons. Look up a weapon, at the bottom of the page. I know it's in ogg format, but it's simple to convert to a mp3 format.
  • Avatar of huntingrifle
  • [QUOTE=luppyman;32461625]yeah, but still, if he could make em it'd be awesome[/QUOTE] Already said I'm doing energy/alien weapons. [QUOTE=Eepos;32469960]Hot, looking forward to the release. could you do a mediafire link when you release it?[/QUOTE] Hopefully. [QUOTE=1337Narb;32486824]Just saying, if you want to go the extra mile if you look on the Fallout Wiki they have sounds for all of the weapons. Look up a weapon, at the bottom of the page. I know it's in ogg format, but it's simple to convert to a mp3 format.[/QUOTE] I already have all the sounds, but some guns don't have primary sounds (which I'm guessing are in a different folder than I can find), so no worries about sounds. I'll update the OP about my progress.
  • Avatar of huntingrifle
  • [QUOTE=Eepos;32496063]What firing sounds are you missing?[/QUOTE] Just the 12.7 Smg Regular and Silenced firing sounds
  • Avatar of huntingrifle
  • Here's an update, but it's a horrible one at that. I havne't been able to work on anything since 2 weeks ago, as my computer began to crash at random moments for no apperent reason. After multiple attempts to fix it myself, nothing has worked. On top of that, each crash reverted my system's memory 1 or 2 days prior, and it crashed over 10 times. There's practically nothing left of my coding, all the models are gone from my hard-drive, and now I'm sending it to a repair shop to fix it. There probably won't be any other updates for an even longer amount of time than I planned. Sorry for everyone who was looking forward to this, I'll get back on it when my computer will be fixed.
  • Avatar of DesumThePanda
  • Dang, that sucks. Don't stop trying man. If you really want to get this thing finished and released, this shouldn't give up just because of that.
  • Avatar of zero717
  • [QUOTE=huntingrifle;32683962][B]horribly depressing news[/B][/QUOTE] that sucks.. how long do you think it will take for it to get fixed? maybe when it gets back fixed you can have multiple people working on it at once?
  • Avatar of huntingrifle
  • Well, it's not all bad. The problems I had using Mad Cows base are gone, as so i the coding, but in all honesty there's a bright side to it as well. The Good -I'm going to use siminov's edited base instead, which takes coding a similar base out of the picture (which means I can red-do my weapons faster). Also his base is exactly what I need gun-stats wise, so that's good too. -I won't need to convert all the stats from my original weapons to the ones that'll use Siminov's base. -I recently found an infiltrator model, so I'll be able to code that as well. The Bad -Re-install Garry's Mod and Swep Construction Kit -I have to get every single model back onto my pc (the fallout world models, and all the viewmodels i previously used). -I have to hex every view-model again -_____________- That's it really, I'll get on it when I can. I have no idea how long it will take to get my computer fixed, but hopefully I can start working on some of the coding on a different computer while I wait for it to be fixed. Until then I have to use the computer's in my house that are used by my parents, but I'll try to do whatever I can. Again, sorry to everyone about this, I wish my computer wasn't so stupid that it would constantly delete my files as it crashed.
  • Avatar of zero717
  • [QUOTE=huntingrifle;32690882][B]good/bad news[/B][/QUOTE] i think the worst part there is the hexing, that takes so much time.. again, maybe you could get someone to help you hex them? but siminovs base will make it so much better
  • Avatar of huntingrifle
  • [QUOTE=zero717;32691401]i think the worst part there is the hexing, that takes so much time.. again, maybe you could get someone to help you hex them? but siminovs base will make it so much better[/QUOTE] Well, turns out one of my parent's computers can run Garry's Mod, so I can work on it a bit while my computer gets fixed! I'll just download all the FO3 and NV models, code a bit, and when my computer is fixed I'll put all the Gmod files from 1 computer to a USB and take it to mine. While I'm doing this, can somebody just quickly write out a function that moves the vector of the view model so it's not visible on the screen during the reload function? I lost my code and can't remember what it was -__-
  • Avatar of zero717
  • wouldnt it be the same as the silence attach function for leetnoobs customizable weapons, just rewriten? i can try to help with that if you want
  • Avatar of huntingrifle
  • [QUOTE=zero717;32691751]wouldnt it be the same as the silence attach function for leetnoobs customizable weapons, just rewriten? i can try to help with that if you want[/QUOTE] Please do, I'm downloading models and such to be put onto my computer later, as it seems like the only thing I can do at the moment.
  • Avatar of zero717
  • ok so garrysmod.org is down and i dont have his pack downloaded, anyone have it and can post it?
  • Avatar of huntingrifle
  • [QUOTE=zero717;32691890]ok so garrysmod.org is down and i dont have his pack downloaded, anyone have it and can post it?[/QUOTE] It can wait, I can't access the FO3 and NV since the sites down, so no rush.
  • Avatar of nexusowner
  • Dude you should definitely make the Cola's too! - Not as weapon, just as a cool feature!
  • Avatar of huntingrifle
  • [QUOTE=nexusowner;32712695]Dude you should definitely make the Cola's too! - Not as weapon, just as a cool feature![/QUOTE] I could, if I find the models (which won't be a problem). [QUOTE=Knuffelbeer;32731349]really awesome work you have put here i hope this doesnt die ;)[/QUOTE] Trust me, it'll take a lot more than a simple computer wipe to stop this from being released. Delays will happen, but I'll get this out to the community at one point or another.
  • Avatar of sonichitman
  • [QUOTE=huntingrifle;32731745]I could, if I find the models (which won't be a problem). Trust me, it'll take a lot more than a simple computer wipe to stop this from being released. Delays will happen, but I'll get this out to the community at one point or another.[/QUOTE] glad to see that your very very confident.
  • Can't wait till release i would love to kick someone's ass with a power fist. Wait..... why can't i find the power fist in the list D=
  • Avatar of huntingrifle
  • Progress: 0.01%, re-downloaded garrysmod, FO3 models, FONV models, Swep Contruction Kit, and Siminov's Weapon base. I'm downloading both FO3 and NV to extract the sounds (which is arguably the biggest and heaviest part of the pack). I'm waiting for CS:S to finish installing os I can use the v_models and whatnot. Also, I forgot to update the OP about what weapons I'm doing, I'll do it right away. And yes, there will be the powerfist :dance: