• Fallout 3 and New Vegas SWEP Pack WIP (No releases yet!)
    210 replies, posted
  • Avatar of zero717
  • [QUOTE=huntingrifle]And yes, there will be the powerfist :dance:[/QUOTE] thank god, i cant imagine fallout without it. can you get the model of "that gun"? i would love to see it
  • Avatar of sonichitman
  • [QUOTE=huntingrifle;32802484]Progress: 0.01%, re-downloaded garrysmod, FO3 models, FONV models, Swep Contruction Kit, and Siminov's Weapon base. I'm downloading both FO3 and NV to extract the sounds (which is arguably the biggest and heaviest part of the pack). I'm waiting for CS:S to finish installing os I can use the v_models and whatnot. Also, I forgot to update the OP about what weapons I'm doing, I'll do it right away. And yes, there will be the powerfist :dance:[/QUOTE] will the powerfist have an effect that will send npc's and props flying like the Fallout games did?
  • Avatar of zero717
  • also, why not a minigun? might as well complete it (maybe even add the nuke launcher?)
  • Avatar of huntingrifle
  • [QUOTE=SonicHitman;32824189]will the powerfist have an effect that will send npc's and props flying like the Fallout games did?[/QUOTE] Indeed. [QUOTE=zero717;32827581]also, why not a minigun? might as well complete it (maybe even add the nuke launcher?)[/QUOTE] A: Nuke launcher is overkill, minigun is too much power for 1 person. B: Not having them would mean groups would acyually have to work together to take down a group of enemies or an antilion guard. C: Do you really want a minge running around nuking other players?
  • Avatar of OneWingedAngel8
  • [QUOTE=huntingrifle;32837545]A: Nuke launcher is overkill, minigun is too much power for 1 person. B: Not having them would mean groups would acyually have to work together to take down a group of enemies or an antilion guard. C: Do you really want a minge running around nuking other players?[/QUOTE] Yeah.... That was the Flaw with the old Fallout 3 Sweps that were made last year. It was cool and had a great particle effect, but was just to damn powerful for servers.
  • Avatar of Kopimi
  • Rather than not developing weapons, you should just encourage server owners to not be lazy, and add restrictions to make sure people can't access weapons they shouldn't
  • Can't wait till release =D. Ow and i forgot to ask am i allowed to use your sweps for my server
  • Avatar of huntingrifle
  • Then I'll add a disclaimer to the OP, saying that's it's up to server owners who will my sweps they'll have to give restrictions, and i'll add both the minigun and fat man to the list, but there's no way in hell I'm adding an Experimental MIRV, unless it'll be an admin weapon.
  • Avatar of zero717
  • [QUOTE=huntingrifle;32869044]Then I'll add a disclaimer to the OP, saying that's it's up to server owners who will my sweps they'll have to give restrictions, and i'll add both the minigun and fat man to the list, but there's no way in hell I'm adding an Experimental MIRV, unless it'll be an admin weapon.[/QUOTE] thats the spirit, if you want to you should keep that stuff under (metaphorical) lock and key and only hand it out to responsible servers?
  • Avatar of huntingrifle
  • Anyways, I still haven;t been able to fully downlaod FO3 or NV, it's such a big file size for both of them... Also, here are the major things holding me back from making a lot of progress; -Being forced to share a computer between myself, my mom (who uses it for work), and my little brother. -School -Sports -Having a life Not trying to sound like hope is lost, but It's nearly impossible to get work done. I'll let you all know when I actually have time to do anything, so far I barely have time for viewing recent posts on Facepunch and looking at my e-mails.
  • Avatar of Maxib123
  • lol. just add me on steam and tell me what else you need. i'll rip it for you and send it over. steam name is maxib123 nickname is Diabetic Walrus
  • The minigun isn't a good weapon in the fallout games i mean that the anti material rifle and ballestic fist are way stronger. Ow and will you make the assault carbine 2
  • Can you make the weapon selection icons look like the weapons themselves? That would help me a lot.
  • Avatar of huntingrifle
  • I'll ask Maxib to port one. I could try, but then again I'm more of a lua coder than derma-coder, but I'll see what I can do.
  • Avatar of zero717
  • decided to keep this thread by asking more questions, can you get some of the custom content from nexus turned into sweps after you finish this?
  • Avatar of Theo667
  • I'd like to second the request for fallout mod weapons. It'd be nice to get the classic fallout weapons pack into GMod, but I'm afraid it'd be too much work.
  • Avatar of huntingrifle
  • Good news everyone! As we speak I'm using my old computer, which has finally been fixed! This means I'm not sharing a computer between 3 people, so I can work done. Also as I type this, I'm transferring all the data I had on the computer I was working on while this was being fixed. So far I have the models and weapons base, but I have all the tools, so now it's just a matter of time. As for Fallout nexus sweps, someone will simply have to port the model to source (All I need is a world model) and I can do it, after I finish this mod. Thank you all for bearing with me and waiting so long to get this done, I'll be sure to work hard on this project for the community.
  • Avatar of huntingrifle
  • OP updated. Quick question, who would like the idea of me releasing a "sample"? It would be just 1 weapon, coded, modeled and all, that I would release to public as a "beta" of some sort. Agree for me to do this, disagree if you want to just test out the pack.
  • Avatar of huntingrifle
  • Alright, it's agreed, I'll make a sample to release publicly. Now, which one should I make? Choose from this list. -12.7 SMG -9MM SMG -Service Rifle -Sniper Rifle -Marksman Carbine -Combat Shotgun -Chinese Assault Rifle -American Assault Rifle (G3) Post your choices.
  • Avatar of huntingrifle
  • Chinese AR it is. And guys, I think I made a major breakthrough when I was coding something. I think I may have found a way to keep the reload animations on all (or most) guns, instead of just a few. Project Completion: 12.5%
  • Avatar of adamthegreat1
  • Sweet, cant wait.:smile:[QUOTE=huntingrifle;33128048]Chinese AR it is. And guys, I think I made a major breakthrough when I was coding something. I think I may have found a way to keep the reload animations on all (or most) guns, instead of just a few. Project Completion: 12.5%[/QUOTE]