• Next Update v6.0 - October 2016
    1,799 replies, posted
  • Avatar of Grocel
  • If you load a renamed map file the cubemaps and other packed resources will break.
  • Avatar of Grocel
  • [QUOTE=Portugalotaku;51816449]Fixing cubemaps is easy so I do not imagine that to be an issue. What else breaks?[/QUOTE] Rebuilding cubemaps or changing file paths changes the map's CRC.
  • Avatar of Leystryku
  • [QUOTE=Grocel;51817482]Rebuilding cubemaps or changing file paths changes the map's CRC.[/QUOTE] First CRC then edit that stuff in memory? :v:
  • How about a message box that can fix the problem for you? "Your map differs from the server, delete old map and reconnect? [Y/N]"
  • Avatar of WinterPhoenix96
  • [QUOTE=Slay33D;51821134]How about a message box that can fix the problem for you? "Your map differs from the server, delete old map and reconnect? [Y/N]"[/QUOTE] That's actually not that bad of an idea.
  • Avatar of Leystryku
  • [QUOTE=Slay33D;51821134]How about a message box that can fix the problem for you? "Your map differs from the server, delete old map and reconnect? [Y/N]"[/QUOTE] It's about as simple as it gets, but while my idea requires a tad more effort, it's seamless
  • Avatar of Wizard Lizard
  • [QUOTE=Noi;51825172]Wish lightcache update was pushed out already.[/QUOTE] Speaking of, when can we roughly expect the next update? Anyone know?
  • Avatar of Kevlon
  • [QUOTE=WizardLizard;51825662]Speaking of, when can we roughly expect the next update? Anyone know?[/QUOTE] Yesterday
  • Avatar of Zeh Matt
  • [QUOTE=Noi;51825172]Wish lightcache update was pushed out already.[/QUOTE] But it breaks the lighting, so I'm actually for a revert. GMod: [IMG]http://images.akamai.steamusercontent.com/ugc/158026487783244229/F3028C63EF754547A87959FA55AD8493DEECD8E9/[/IMG] Half-Life 2: [IMG]http://images.akamai.steamusercontent.com/ugc/158026487783240426/43FAFB3A462A72FD730D97DBC53D30FDAE300829/[/IMG]
  • I've actually seen huge performance rise on my server with many props without any lighting issues, it might be you actually.
  • Avatar of code_gs
  • [QUOTE=Noi;51836427]Performance is crucial over anything.[/QUOTE] It'd be great if both were a thing.
  • Avatar of YourStalker
  • [QUOTE=Noi;51836427]Performance is crucial over anything.[/QUOTE] If that was the case I don't see why graphics have ever advanced in the first place. The map was made with specific lighting in mind, the mapper made that decision to sacrifice performance a little for better aesthetics on the map. They should also have the choice to not do that and prefer performance instead. It's not the programmers jobs to fuck up their work to scrape up a few extra frames a second.
  • Avatar of Rocket
  • [QUOTE=Noi;51836427]Performance is crucial over anything.[/QUOTE] that's why you always play your games on ultra low settings, right?
  • [QUOTE=Zeh Matt;51836403]But it breaks the lighting, so I'm actually for a revert.[/QUOTE] It's already broken though: [url=http://nxserv.eu/static/2016-09-10_19-10-31.mp4]mp4[/url] If light cache limit is increased, maybe it'll at least be "less broken" :v (and not ruin the framerate)
  • Avatar of Zeh Matt
  • I know its broken but that recent change broke it for all the other maps and no its not just me. Willox did the tests and figured out it was that change by Robotboy increasing the lightcache that caused this to happen. You can see the difference yourself going from Main to Dev. And having increased lightcache doesn't quite make it up for the broken lighting afterwards.
  • Avatar of KingofBeast
  • [url=https://github.com/Facepunch/garrysmod-issues/issues/3052]PLAYER:GetWeapons() does not always return a sequential table[/url] [t]https://yasbit.ch/2b3.png[/t]
  • Avatar of Gonzo
  • [QUOTE=KingofBeast;51839526][url=https://github.com/Facepunch/garrysmod-issues/issues/3052]PLAYER:GetWeapons() does not always return a sequential table[/url] [t]https://yasbit.ch/2b3.png[/t][/QUOTE] I didn't know about that until code_gs pointed it to me [t]http://i.imgur.com/ycYKR47.png[/t]
  • Avatar of CapsAdmin
  • This isn't a very big deal but when you scale models non uniformly in gmod the model normals look wrong. I think if you normalize the vertex normal in the vertex shader it would solve this problem. [img]http://i.imgur.com/jda3znq.png[/img] The phong here looks very exaggerated because the of the bad model normals. But I'm not sure if any addons rely on this effect. There could maybe add a new material/shader flag that can be set per entity to fix this.
  • Avatar of Author.
  • Just to inform anyone who are not filled in or don't know what the latest Garry's Mod update was about; it was a hotfix for a exploit that allowed for reading files anywhere on the computer that had recently blown up (which included FileZilla passwords, which is what it's main purpose was) and thankfully has now been fixed. Praise Kilburn and or Willox, may they be given Ferraris for their great accomplishments!
  • Avatar of Rubat
  • [QUOTE=Author.;51850967]Just to inform anyone who are not filled in or don't know what the latest Garry's Mod update was about; it was a hotfix for a exploit that allowed for reading files anywhere on the computer that had recently blown up (which included FileZilla passwords, which is what it's main purpose was) and thankfully has now been fixed. Praise Kilburn and or Willox, may they be given Ferraris for their great accomplishments![/QUOTE] Jokes on you, the Ferrari is mine!
  • Avatar of Zombine
  • [QUOTE=Robotboy655;51851148]Jokes on you, the Ferrari is mine![/QUOTE] surely you've run out of room in your garage by now???????????
  • Avatar of code_gs
  • [QUOTE=Z0mb1n3;51851837]surely you've run out of room in your garage by now???????????[/QUOTE] Hey keeps crashing them, which is the only reason he pushes updates.
  • Avatar of Luni
  • [QUOTE=code_gs;51851862]Hey keeps crashing them, which is the only reason he pushes updates.[/QUOTE] Hey, as long as he's crashing his cars, not my game.
  • Avatar of code_gs
  • [QUOTE=swadicalrag;51852641]the devs may drive Ferraris, but I heard glua.team drives Lamborghinis[/QUOTE] Meanwhile, cheater.team is borrowing their moms' Impalas.