• Lua Animations API beta
    427 replies, posted
  • [QUOTE=Bletotum;17575914]Win. I would imagine the noxiousnet developers might use this, for the ZS.[/QUOTE] As far as i know jetboom already using this in some noxiousnet gamemodes
  • I absolutely love you for this. [editline]06:48AM[/editline] [b]Babies, let me have them[/b]
  • Could you tell what MU, MR , MF, RU, RF, RR are i know MU is up/down but i don't really know what the others are without testing them all.
  • MU is up. Negative MU is down. MR is right. Negative MR is left. MF is forward. Negative MF is backwards. RU is rotate up. Negative RU is rotate down. RF is rotate forward. Negative RF is rotate backwards. RR is rotate right. Negative RR is rotate left. Correct me if I'm wrong, but that's what I believe to be correct.
  • Now, i might throw this phrase around occasionally,but often i dont mean it. Now however, i really really really want to say that this is made of so much win that you deserve a cake that is both delicious and moist!
  • [QUOTE=TehPeeMast3r;17587241][B]Rate me dumb if you must[/B] but I have a question.. How do you use this? :saddowns:[/QUOTE] Are you a developer working on a project that needs players to make gestures that they are not programmed to do?
  • Usefull and fun reguardless of whether it needs it, I know that users on my server would like something like this, with an editor. (Not for IN the server, unless the supposed editor could support live making it, and then being able to use it, admin or not.) . I know that I'd want to add animations into sweps that I download. (Ex: The hax swep, simply pointing.) .
  • Quote for new page. [QUOTE=cheiftiger;17590722]I am SOOO making a middle finger animation with this xD[/QUOTE] Bone animations. Not hand.
  • I'm afraid you are mistaken my good sir, if there are no bones in the models hands, how can you pose them? Also this: ValveBiped.Bip01_L_Finger0 ValveBiped.Bip01_L_Finger01 ValveBiped.Bip01_L_Finger02 ValveBiped.Bip01_L_Finger1 ValveBiped.Bip01_L_Finger11 ValveBiped.Bip01_L_Finger12 etc...
  • I've had a question about gmod animations for some time now. Is it possible to compile a model to have more animations than the source engine alone provides? Can you make your own animations and gestures and use them in game? If this is possible, you'd think there would be some animation addons.
  • This IS an animation addon, it's just in beta, so there's no fancy schmancy menu yet.
  • [QUOTE=cheiftiger;17591763]This IS an animation addon, it's just in beta, so there's no fancy schmancy menu yet.[/QUOTE] so how do you use it, console comands?
  • [QUOTE=cheiftiger;17591551]I'm afraid you are mistaken my good sir, if there are no bones in the models hands, how can you pose them? Also this: ValveBiped.Bip01_L_Finger0 ValveBiped.Bip01_L_Finger01 ValveBiped.Bip01_L_Finger02 ValveBiped.Bip01_L_Finger1 ValveBiped.Bip01_L_Finger11 ValveBiped.Bip01_L_Finger12 etc...[/QUOTE] I thank you for the correction, I too must flip people off in lua now.
  • [QUOTE=bigbadbarron;17591892]so how do you use it, console comands?[/QUOTE] You write lua scripts.
  • Here's two more images. I made an idle stance for a high-powered pistol weapon. When the player is shooting they start playing the stance and stop playing when they stop shooting (holding left click or not). One thing you have to remember about this is that [b]you need to use this on the client for it to work best[/b]. The server can send the function to clients but if you were to use this in say, Think or Move then it should be mostly or entirely client-controlled. [img]http://heavy.noxiousnet.com/img/noxious_team_play/noxtp_fortis0003.jpg[/img] [img]http://heavy.noxiousnet.com/img/noxious_team_play/noxtp_fortis0002.jpg[/img]
  • So this works on npc's? If so, that would inspire me into trying to make a hunter (L4D) snpc.
  • [QUOTE=AlexH;17591727]I've had a question about gmod animations for some time now. Is it possible to compile a model to have more animations than the source engine alone provides? Can you make your own animations and gestures and use them in game? If this is possible, you'd think there would be some animation addons.[/QUOTE] Yes, if you're compiling your own model you can create as many animations as you like to be used ingame, but if you're making a player/NPC I strongly suggest you recreate the normal bone structure and THEN make your own animations.
  • Fingers/faces are pose-able. Fingers have bones in source. Are there face bones? If so, couldn't - this be used to pose faces as well?
  • [QUOTE=Bletotum;17605429]Fingers/faces are pose-able. Fingers have bones in source. Are there face bones? If so, couldn't - this be used to pose faces as well?[/QUOTE] The face does not actually have any bones, it's handled by a different part of the engine.
  • So, I have made a little animation, nothing big, just a simple grudge head turning thing, and it works in singleplayer, but how would I get it to work in my dedicated server so everyone sees mah head turning around? Yes, they download cl_boneanimlib.lua and sh_boneanimlib.lua Yes, it recognizes the SetLuaAnimation() when I use "lua_run" (Same method I used for SP) So how do I do this? Nvm, fix'd
  • Finger posing wouldn't work well on players. They only have a thumb and one set for the rest of the fingers. The higher quality models used for ragdolls and NPC's actually have all the fingers.