• GMod - What are you working on? November 2017 (#75)
    191 replies, posted
  • Avatar of MDave
  • [QUOTE=MPan1;52868601]Also, what map are you running that on? I tried flatgrass and construct but it just looks solid black to me[/QUOTE] Works fine for me on both maps apart some flickering due to the material using the wrong shader probably.
  • Avatar of coolcat99
  • [QUOTE=MPan1;52868601]Sorry. I'm developing OCD and unless the style is identical to Garry's then I will [URL="https://pastebin.com/raw/Qe9AaWGP"]break my keyboard trying to fix it[/URL]. I know it's nitpicky, but I don't think Garry's style has varied since he wrote his first line of code, so I try to use it for everything. You said your code was nice. It works and has a JavaScript sort of spacing style, but for me if the code does not have Garry's style, then it cannot be nice. [editline]8th November 2017[/editline] Also, what map are you running that on? I tried flatgrass and construct but it just looks solid black to me.[/QUOTE] I appreciate your efforts to keep everyone's code consistent, but your rules are so needlessly pedantic that enforcing them will do more harm than good. And seeing that you've made 150 commits to your code style rules, you really need to make your own guidelines more consistent before shoving them on anyone. Everyone is unique. We evolve. So long as it's readable, optimised, reasonably consistent, and not a total trainwreck; I don't see that big of a problem. Consistency is nice, but ensuring arbitrarily specific rules like perfect spacing is unnecessary.
  • [QUOTE=coolcat99;52871808]And seeing that you've made 150 commits to your code style rules, you really need to make your own guidelines more consistent before shoving them on anyone.[/QUOTE] Don't read that rule book mess, it's only for my forgetfulness and junk. The only thing I actually changed about the code was the spacing, which was meant to make it look more Garry, since it is Garry's Mod. Also, whenever I add anything to that page it always ends up as a new commit. If I could collapse commits I would, but I'm just trying to cover every possible situation for myself.
  • Avatar of Kiwi
  • Hey guys. Thought I'd pop in and mention we've updated the [url="https://facepunch.com/showthread.php?t=1250276"]sticky[/url] for Gamemode and Addon Releases. [B]Changes in a TL;DR format.[/B] -You can now create mega threads for addons/scripts that are in WIP and are going to be public in the future. Release threads are not going anywhere either. -We like the idea of WAYWO continuing to exist you guys are pretty cosy here so we're encouraging WAYWO to be used for discussion that DON'T need a mega thread(aka what this is currently so nothing is changing here). -Playtesting can be organized in a mega thread rather than using Games In Progress which will be soon reworked into something else. -Examples of good and bad(what we expect if you do want to make a mega thread so for little content WAYWO is again as said a good place to be). Feel free to hit me or Shendow up if there's an issue or for any other changes.
  • Avatar of Kiwi
  • Typo'd. Woops. I meant What are you working on not What are you morking on.
  • [QUOTE=Kiwi;52872220]You can now create mega threads for addons/scripts that are in WIP and are going to be public in the future. Release threads are not going anywhere either.[/QUOTE] isn't that what [url]https://facepunch.com/forumdisplay.php?f=66[/url] is for? edit: nevermind, that seems to be for finished releases
  • Avatar of Kiwi
  • Well according to the old sticky you were ONLY supposed to post your releases. No WIP threads! However I can see there are a few WIP mega threads and these type of threads should be allowed anyway so they're now completely legal.
  • Avatar of Shendow
  • [QUOTE=MPan1;52872239]isn't that what [url]https://facepunch.com/forumdisplay.php?f=66[/url] is for? edit: nevermind, that seems to be for finished releases[/QUOTE] Just to clarify, Gamemode and Addon Releases is where you want to make a thread about your WIP project. Just make sure it has enough content to be presented in a dedicated thread and you do intend on releasing it publicly. If you feel like there's not enough content to showcase then you can just make a quick post in WAYWO. Speaking of which, it's about time I started working on something again, just messing with (more) animations at the moment: [QUOTE][vid]https://my.mixtape.moe/cliyqg.webm[/vid][/QUOTE]
  • Avatar of Unib5
  • [vid]https://my.mixtape.moe/hgsatw.webm[/vid] I've got a bit of a fetish for emulating old FPS game weapons.
  • Sorry for another pointless post: [QUOTE=MDave;52868599]Yes. That is a function I put into the render library for good reason. Something like that is long overdue anyway, since you are rarely supposed to change only one of the result operators, especially without changing the comparison function itself.[/QUOTE] I agree, but the problem is anyone can break global functions with a simple override, and then nobody will be able to figure out the error. If any new users end up using that function and another addon overrides it, it'll just cause more problems that don't need their own thread. EDIT: he added the function as part of the render library, which (from my understanding at least) means anyone could accidentally access it by trying to override the render library. I guess hooks work the same way, but at least local functions give you the opportunity to avoid it
  • Avatar of lorde banana
  • [QUOTE=MPan1;52874585]Sorry for another pointless post: I agree, but the problem is anyone can break global functions with a simple override, and then nobody will be able to figure out the error. If any new users end up using that function and another addon overrides it, it'll just cause more problems that don't need their own thread.[/QUOTE] You shouldn't be afraid that someone else's addon might override your uniquely-named method that doesn't ship with the game.
  • Avatar of Kiwi
  • [QUOTE=Kiwi;52872220]Hey guys. Thought I'd pop in and mention we've updated the [url="https://facepunch.com/showthread.php?t=1250276"]sticky[/url] for Gamemode and Addon Releases. [B]Changes in a TL;DR format.[/B] -You can now create mega threads for addons/scripts that are in WIP and are going to be public in the future. Release threads are not going anywhere either. -We like the idea of WAYWO continuing to exist you guys are pretty cosy here so we're encouraging WAYWO to be used for discussion that DON'T need a mega thread(aka what this is currently so nothing is changing here). -Playtesting can be organized in a mega thread rather than using Games In Progress which will be soon reworked into something else. -Examples of good and bad(what we expect if you do want to make a mega thread so for little content WAYWO is again as said a good place to be). Feel free to hit me or Shendow up if there's an issue or for any other changes.[/QUOTE] More touch ups(typo fixes again oops) + added a new rule. [B]Basically don't harass the author for links to download addons that aren't released yet. If you see anyone make these posts report them thanks. [/B]
  • Avatar of ThatOneLegGuy
  • [IMG]https://i.imgur.com/w6wqBNS.png[/IMG] Loving how the main armor turned out, hating how the gun turned out... I think a few blending options might be good for it, what do you think?
  • Avatar of CODE BLUE
  • I finally found myself a practical use for stencils. [vid]https://i.gyazo.com/ffd70d81cc56f902086a0ca29f1d5aa2.mp4[/vid]
  • Avatar of DrVrej
  • Been working on a Scarab SNPC from Halo 3, the model and animations are made by Mayhem. Its AI isn't bad right now, it will move around and chase the enemy if there is enough space, but it will not move if the enemy is visible and in its attack range. It will also go good with the hunter and elites, especially in areas where the Scarab can't fit, they can take out the enemy for him. Here is a small demonstration video of Scarab, hunters and elites fighting the US military: [video=youtube;I4GYjo7jkBk]https://www.youtube.com/watch?v=I4GYjo7jkBk[/video]
  • Avatar of Necrossin
  • Was fixing some music-related bugs in my gamemode and decided to add this small music playback rate feature, when you go to menu (or steam overlay): [media]https://www.youtube.com/watch?v=RxOvDvwAKgA[/media]
  • Avatar of Vioxtar
  • I really want to see just some gameplay of that, the menu pausing keeps getting in the way :v:
  • Have some days off finally, made some bombs n stuff [IMG]https://i.imgur.com/45MvBab.png[/IMG] Also learned how to rig and make viewmodels [IMG]https://i.imgur.com/OrILupR.png[/IMG] [IMG]https://i.imgur.com/Z50522C.png[/IMG] [IMG]https://i.imgur.com/sMbWrm5.png[/IMG]
  • Avatar of iRyno
  • Decided to use my derma from a previous thing for this apartment idea. Still need to implement the zones api but just messing about right now. Below shows two different apartments getting saved etc. [QUOTE][vid]http://webm.land/media/JcLe.webm[/vid][/QUOTE]
  • Avatar of marvincmarvin
  • [QUOTE=iRyno;52882330]Decided to use my derma from a previous thing for this apartment idea. Still need to implement the zones api but just messing about right now. Below shows two different apartments getting saved etc.[/QUOTE] How would you handle two owners on the same server in the same apartment? Also you should totes m'goats use a tracer to check if the owner is looking into the apartment.
  • Avatar of iRyno
  • [QUOTE=marvincmarvin;52883121]How would you handle two owners on the same server in the same apartment? Also you should totes m'goats use a tracer to check if the owner is looking into the apartment.[/QUOTE] I've not actually thought about what if two owners were to use the same apartment - I was mainly just thinking - 1 person ; 1 apartment. Also - will try and implement the tracer check Thanks :)
  • Ignore the icons on the left, all of those are placeholders because I can't be arsed to find good icons for now. Gonna be used for some kind of in-game shop system [t]https://i.imgur.com/m6ns9Ei.png[/t]
  • Avatar of edgarasf123
  • Fast convex hull mesh generation, using quickhull algorithm with half-edge data structure. I used [URL="https://github.com/thegrb93/StarfallEx"]starfall[/URL] cause it won't freeze the whole game if infinite loops occur while developing the code. But the implementation itself is compatible with GLua. It's able to compute the meshes in real time without huge performance drawbacks. [video=youtube;GLYNfrJJ_dA]https://www.youtube.com/watch?v=GLYNfrJJ_dA[/video]
  • Avatar of Nookyava
  • [QUOTE=gonzalolog;52887767]Video is not available[/QUOTE] I'm not getting that, is it just blocked in your Country?
  • Avatar of edgarasf123
  • [QUOTE=Nookyava;52887856]I'm not getting that, is it just blocked in your Country?[/QUOTE] I forgot to publish it.
  • Avatar of DrVrej
  • My friend has been working on improved water and sky for source engine, what do you guys think? (Originally posted this in the wrong thread, so I am reposting it here) Before: [img]https://i.imgur.com/hXeP6Bq.png[/img] After: [img]https://i.imgur.com/3meZqvU.png[/img]
  • Avatar of Gonzo
  • Oh my god, that actually looks like water and not a repeated texture