• Parasite
    742 replies, posted
  • Avatar of Doctor Zedacon
  • Nice to see you finally are adding more features such as vents. You should have more that go through the cielings, to allow more approaches to for aliens and humans. Ex: An alien can hide in the vents in alien form waiting for someone to pass by. When someone does, the alien can drop down for an attack. Another example is for humans. They can sit up there and watch people who go by in case someone turns into the alien there. You should also do local chat, no global chat at all. This means that people can't go around doing the "I saw him verify, he's clean." system. I don't know if you were still on the server we played on together when people were doing this, but if you weren't, it implied that people would go to need stations and wait for someone else to get there before they fulfilled the need, so that the other person could say that they weren't the alien. It would go from humans being the hunted, to being the hunters. Dim the lights while they are on. It hurts my eyes to walk in those halls sometimes, but also provides less than appealing atmosphere. Make it darker, add some creepy decals and such, add in props, and add in creepy back ground noises. The game has a clear emphasis on making people afraid to be alone and to be afraid of the shadows, corners, and the dark, but you don't have enough in there to do that. Sure the alien can turn the lights out, but someone can just turn them back on. If it's dim and some lights are off, or are flickering, people will be more afraid. If you have crates, barrels, carts, and other such stuff around, the alien can hide there to wait for people to go by so they can attack them, and humans can hide there in fear. The atmosphere makes the game a lot more interesting.
  • Avatar of Ickylevel
  • No , in fact , I really need someone to make a map for this. I don't have time for details. For the chat , sure it needs a way for alien to communicate in their team.
  • Avatar of Pj The Dj
  • Hey icky what is that spawn_item for? I'm gunna make a map but I just wanna know what that is first.
  • hey i thought i fixed it but i didnt when i went to go play i made my self i alien i didnt crash i stood there i thought it was lagg but my game just freezes now. [b]Edit:[/b] if u didnt know idc about my spellimg
  • Avatar of Ickylevel
  • Changelog for the next version (it should be released next week hopefully) : - A player is selected at the beginning to become the robot. The robot has no need and receive 4 less damages from alien spawns. He can be reprogramated both by aliens and human. When reprogramated by an alien , he needs to kill humans to survive. - Alien spawns can now sprint for a very short period, at the cost of their HP. - Alien hosts can teleport over a short distance. - Humans can become invulnerable to aliens attacks and run faster for a short period at the cost of their HP. -New weapons /anti-alien-tk system by Devenger. -Humans needs to duck to use iron-sight. -Changes made to the map. [URL=http://imageshack.us][IMG]http://img175.imageshack.us/img175/2590/sanstitreghfh1.jpg[/IMG][/URL] [URL=http://imageshack.us][IMG]http://img108.imageshack.us/img108/5581/sanstitreguv6.jpg[/IMG][/URL]
  • Avatar of Morbo!!!
  • It's an ingenious gamemode. I was playing it with Rabidtoaster a couple of hours ago. It's very fun, but hard. It also makes you distrust everyone :D
  • Avatar of Ickylevel
  • Here's a little update fpr server admins willing to test some features of the new version. [url=http://www.garrysmod.org/downloads/?a=view&id=15775][img]http://www.garrysmod.org/img/?t=dll&id=15775[/img][/url] Because for the moment the main server is running a bugged custom version (no tk punishment , zombies with weapons...). I think weapons is a bad idea since they are too accurate at first shot and too inaccurate then.
  • Avatar of Morbo!!!
  • I've been being a sneaky motherfucker. I was the alien host, and i took a medkit from the medibay. I had someone come to the toilets with me, but first i made sure i was injured. When i entered the toilet, i got out my medkit and used it, so my character said 'yeah'. The guy thought i was human so i got him while he was typing >:D [b]Edit:[/b] I want to see this gamemode on rp_bahamut.
  • Avatar of Ickylevel
  • [QUOTE=SwatCorp]Where do I insert mapping kit? I will build a parasite map ;P[/QUOTE] You don't insert , it's just a sample map and textures.
  • Avatar of Ickylevel
  • Copy para_cust folder to material folder of garrysmod. In order to have them working for people who download the map, you need to use pakrat to pack them into the bsp. But since you are at the beginning of your map creation, ignore this for the moment.
  • thank you for help I wait for a new parasite version ;) [b]Edit:[/b] Why does this happen? [url]http://img516.imageshack.us/img516/6976/fehlerpj1.jpg[/url]
  • Avatar of Ickylevel
  • If i t happen again after you restard hammer try to put the vtf in the material directory , and not in para-cust (only the vtf , not the vmt).
  • is this normal (no icon) ? [url]http://img233.imageshack.us/img233/7630/fehler2su8.jpg[/url]
  • Avatar of Adradis
  • The obsolete icon? That indicates it's not a standard entity within Hammer. If it's got the right settings, it should run just fine in the gamemode, as the mode itself will translate the item.
  • Avatar of Adradis
  • The obsolete icon is not a problem AS LONG AS it's the right entity. If you misname the entity, it won't work, as the game won't know how to use it. As long as the entity is named correctly (so that the game can interpret it), it should work just fine within Parasite.
  • This is my new map "para_kanjon" I am ready to 4% How do you find it till present? [URL=http://imageshack.us][IMG]http://img396.imageshack.us/img396/2264/screen1gw5.jpg[/IMG][/URL] [URL=http://imageshack.us][IMG]http://img396.imageshack.us/img396/9557/screen2ni0.jpg[/IMG][/URL] [URL=http://imageshack.us][IMG]http://img142.imageshack.us/img142/3987/screen3sl7.jpg[/IMG][/URL]
  • Avatar of Neico
  • At your Pre-Release you did a fatal mistake you changed the name of the weapons but forgot to change them at the item_delete() function wich makes the weapons stay and adding and adding every round and it begin to lag i don´t know if you already knew it but maybe not so just fix that :P
  • Awesome mod. Seems as if I've ran into a problem, though. Last night, I was hosting a 2-hour session, and having a blast. Today, after first joining the pre-release server to check things out, each time I make a server, when the round ends, my computer locks up and crashes. I haven't found out what is doing this, and have reinstalled the gamemode many times. Any help?
  • Avatar of Neico
  • maybe because of the many weapons try to edit the init.lua this follow code begins at line 244 but the wepss[*] need to be replaced by this to remove the weapons correct if you don´t know how to do it wait till its fixed :P [lua] wepss = {} wepss[0] = ents.FindByClass("tw_m4a1") wepss[1] = ents.FindByClass("tw_ak47") wepss[2] = ents.FindByClass("tw_m249") wepss[3] = ents.FindByClass("tw_xm1014") wepss[4] = ents.FindByClass("tw_mac10") wepss[5] = ents.FindByClass("tw_p90") wepss[6] = ents.FindByClass("tw_deagle") wepss[7] = ents.FindByClass("tw_p228") wepss[8] = ents.FindByClass("tw_usp") wepss[9] = ents.FindByClass("item_suit") wepss[10] = ents.FindByClass("item_medpack") [/lua] by the way: [code] ********************************************************** ERROR: GAMEMODE:'HUDPaint' Failed: cl_targetid.lua:17: Tried to access a NULL Entity! **********************************************************[/code] i think its because of that someone stuck in a wall. by the way it´s really easy to make local speak from alien to alien :D anyways i like this gamemode :D
  • Avatar of Ickylevel
  • Ohhh shit. Thanks. And , a stupid question : How do you concatenate two string ? I mean : "good" + " luck" => "good luck"