• Parasite
    742 replies, posted
  • Avatar of Ickylevel
  • A new test version (with new version of the map) but with robot desactivated. [url]http://www.filefactory.com/file/3af6e5/[/url] Click on "Download for free with [etc]" (bold blue link). There is a problem with the script : player_events.lua line 414 you need to remove an end at line 422 and put one at line 437.
  • Avatar of Neico
  • nice i´m updateing yas#6 right now will be up soon with it ok is up but what the hell is wrong with my fastdl server mah need to fix that in that time map download only over the server itself (slow) or better you have it :D the maps looks the same as before with some changes but ok its better as the old(because i know all ways of it already...)
  • Avatar of Ickylevel
  • Not mine , the one the guy is showing on this forum. [b]Edit:[/b] I'm making a new map but I have horrible fps so I don't think I'll take it further. [URL=http://imageshack.us][IMG]http://img260.imageshack.us/img260/816/paraboyauv10000nh3.jpg[/IMG][/URL] Shot at 2007-07-21 Its supposed to be an abandoned secret base in construction. The sky box is a cavern with crystals.
  • The game is called Parasite were one person is an alien but they look more like zombies, I think it would be alot cooler to have the Alien form look like an alien and the zombie you turn into when you die should be like a alien drone or something. The models should be vortiguants or some custom player models from CS:S Zombie Mod the Alien LOOKING ones.
  • Avatar of Ickylevel
  • Ah yeah , best header design ever : [url]http://www.zombiemod.com/downloads.php[/url] Are you talking about charple model ? It's not a zm model!
  • Avatar of g1real
  • Icky, I've played quite a few rounds and it gave nostalgic feelings to the gamemode parasite from warcraft 3. Did you get the idea from there? Anyhow, I'm a mapper, and I'm working on my own secret map for this gamemode now, what do I need to have extra configured to make the right things. [url]http://img440.imageshack.us/img440/5093/paraarcticuu5.jpg[/url] Let me explain this, you start of at one of the 2 landing pads, or inside the dormitory (sleeping room) somewhere. You can go inside the spaceship on the landing pad to travel to a nearby asteroid and have a little stroll there too, there are lots of caves and mountains there tho. Red area means only 1 level, darkblue means level 2, blue means level 3, lightblue is water, grey is inaccessable snow, white is walkable snow and on the meteor half-snow half-rock Darkpink lines indicates doors, there's a small walkway from the arctic base landing pad to a backdoor. The darkgreen line is a climbable rope to the other tower.
  • Avatar of Da Big Man 2
  • This gamemode scares me shitless when I'm with someone, not sure if they are a 'thing'. -.- Also, that movie screwed me up when I was younger.
  • Avatar of Ickylevel
  • Make your map so the needs are spread with the same relative distance from each other (at least from 2 other one).
  • Avatar of g1real
  • [QUOTE=Ickylevel]Make your map so the needs are spread with the same relative distance from each other (at least from 2 other one).[/QUOTE] I'm gonna make rooms with all the needs, of course I'll find a way to prevent camping.
  • Avatar of Ickylevel
  • [QUOTE=g1real]I'm gonna make rooms with all the needs, of course I'll find a way to prevent camping.[/QUOTE] Puting all the needs at the same place will automatically lead to mass camping. Wich will ruin the gameplay. You won't be able to force player no to camp. Actually players don't camp because if they do, they die. Have you found a way to kill players ? Don't make the map too complicated with "switch that kill everyone". Anyway it's your map but I don't aprove at all.
  • Avatar of eXperion
  • [QUOTE=jcallan]Please fix the lift bug.[/QUOTE] Yes please, its so irritating, i was just a Alien Host. I pressed on the lift button, and i died !
  • Avatar of Neico
  • strange only have that lift bug at the european server on my server i never saw that bug :S
  • Avatar of Devenger
  • We managed to get the lift to go through the map on our (the European) server by placing a SAW/M249 under where it was going down... it's an interesting issue.
  • Avatar of Ickylevel
  • It's source engine + hammer wich is bugged. It's a fact. So I'll have to configure hammer again for gmod (because it erase the config all the time) , and remove the last elevator for V7.
  • Avatar of eXperion
  • Hey Icky, i can't get the textures to work in hammer, and also ingame. (Needs textures)
  • Avatar of Ickylevel
  • You need to configure hammer to work with garrys mod. You have para cust folder in materials ? Personally i have the vtf in materials and the vmt in para_cust. But it's not important were you plave them , since you use pakrat to pack them into the bsp...
  • Avatar of jcallan
  • [QUOTE=Ickylevel]It's source engine + hammer wich is bugged. It's a fact. So I'll have to configure hammer again for gmod (because it erase the config all the time) , and remove the last elevator for V7.[/QUOTE] Right and when can we expect this done for the European server(Devengers) ? A few other issues the most important is the Death Matching.It really needs to be sorted out, maybe introduce more administrators or something...
  • Avatar of Ickylevel
  • Ok here's an "official" release of the 0.29 version : 0.3. Coming with a new version of the map.
  • Avatar of eXperion
  • [QUOTE=NaS]Can't download. The link is broken.[/QUOTE] Well it just worked for me... Thanks guys, i have the textures to work !
  • Avatar of Neico
  • make sure your map begins with "para_" prefix like the spaceship maybe there will be a restrict on maps to pervent maps that aren´t using the custom content of the gamemode
  • Avatar of The Police
  • [url]http://s197.photobucket.com/albums/aa211/mowhawkjon/?action=view&current=construct.jpg[/url] SOMEONE MAKE THIS MAP