• GMOD shark npc
    21 replies, posted
  • Avatar of Jaws45
  • yep, I made a shark npc for gmod, swimming animation, attacking animation, its not 100% done, but its almost done credit to shotgunguy for porting shark model from sven coop, and credit to silvelan for making the AWESOME ICKY npc that I used for a base Screenshots: [IMG]http://fc01.deviantart.net/fs70/i/2012/121/7/f/screenshot_1_by_jaws45-d4y8h46.jpg[/IMG] [IMG]http://fc01.deviantart.net/fs71/i/2012/121/9/e/sc_2_by_jaws45-d4y8h7t.jpg[/IMG] Video: [video=youtube;2v9pqbCd4fI]http://www.youtube.com/watch?v=2v9pqbCd4fI&feature=youtu.be[/video] the video was made really quick, so when its close to the end and the screen is black, just wait, there's on more animation to show you Download here: [url]http://www.garrysmod.org/downloads/?a=view&id=129817[/url]
  • Avatar of Jaws45
  • [QUOTE=CrispexOps;35791600]To be honest the movements look too robotic.[/QUOTE] what animation is that, maybe I can fix it in the next version
  • Avatar of CrispexOps
  • [QUOTE=Jaws45;35794347]what animation is that, maybe I can fix it in the next version[/QUOTE] Um...pretty much all of them. They just look unnatural. It's a good concept, however.
  • Avatar of Jaws45
  • [QUOTE=Joshua smith;35798366]That's pretty awesome :o) Can i get a download? I wanna try it out :o) Honk honk[/QUOTE] I will be uploading it today on garrysmod.com, if its down, then i will post a different link. [editline]2nd May 2012[/editline] [QUOTE=CrispexOps;35798319]Um...pretty much all of them. They just look unnatural. It's a good concept, however.[/QUOTE] yeah, im not the best animator, so they do look odd, i am currently working on a new, bigger version, since this one is done [editline]2nd May 2012[/editline] The shark npc is up, i also changed something to make it better LINK: [url]http://www.garrysmod.org/downloads/?a=view&id=129817[/url]
  • This is you: [IMG]https://fbcdn-profile-a.akamaihd.net/hprofile-ak-ash2/173230_100003566022668_1897978348_q.jpg[/IMG] You get that for stealing code.
  • Avatar of Jaws45
  • I forgot to put silverlan in credit ,I used it as a base, and then made changes There, I put silverlan in the credits [editline]3rd May 2012[/editline] I have put the new one up, here is the download [url]http://www.garrysmod.org/downloads/?a=view&id=129817[/url] [editline]3rd May 2012[/editline] [QUOTE=DrJenkins;35812010]This is you: [IMG]https://fbcdn-profile-a.akamaihd.net/hprofile-ak-ash2/173230_100003566022668_1897978348_q.jpg[/IMG] You get that for stealing code.[/QUOTE] just so you know, i credited silverlan, and only used this for a base
  • Avatar of KiraSama
  • It's like if Terminator had a pet. Or well, at least moves the same. The rest is cool, i guess.
  • Avatar of Jaws45
  • [QUOTE=KiraSama;35814712]It's like if Terminator had a pet. Or well, at least moves the same. The rest is cool, i guess.[/QUOTE] XD yeah, its pretty bad animating, im not to good at animating
  • [QUOTE=Jaws45;35813060]I forgot to put silverlan in credit ,I used it as a base, and then made changes There, I put silverlan in the credits [editline]3rd May 2012[/editline] I have put the new one up, here is the download [url]http://www.garrysmod.org/downloads/?a=view&id=129817[/url] [editline]3rd May 2012[/editline] just so you know, i credited silverlan, and only used this for a base[/QUOTE] Code: SAME Sounds: SAME Model: Different -- Congrats.
  • Avatar of Jaws45
  • [QUOTE=DrJenkins;35828039]Code: SAME Sounds: SAME Model: Different -- Congrats.[/QUOTE] the coding has been changed to make it more like a shark sharks dont make sounds, this is fixed in my new version
  • Your Post: [QUOTE=Jaws45;35777185]yep, I made a shark npc for gmod, swimming animation, attacking animation, its not 100% done, but its almost done credit to shotgunguy for porting shark model from sven coop, and credit to silvelan for making the AWESOME ICKY npc that I used for a base [/QUOTE] How it SHOULD be: [QUOTE=Jaws45;35777185]Yep, I stole half of the code for this shark npc for gmod, swimming animation, attacking animation, its not 100% done, but its almost done credit to shotgunguy for porting shark model from sven coop, and credit to silvelan for making the AWESOME ICKY npc that I took credit for. [/QUOTE]
  • Avatar of atttapi0
  • [QUOTE=Jaws45;35829464]the coding has been changed to make it more like a shark sharks dont make sounds, this is fixed in my new version[/QUOTE] Please go into detail on what you did to make it more like a shark.
  • Avatar of Jaws45
  • 1. the shark can even attack you in shallow water, i did this since most shark attacks actually happen in shallow water. 2. If you hit the shark on the nose, it will pause for a while, i did this since hitting a shark on the nose is actually a good way of defense, that and going for they eyes and gills 3. they are rather calm until you get to close to them, then they swim right at you. 4. i made it somewhat weaker, since i don't think sharks are as strong as an giant alien fish. that's all i can remember at the moment XD
  • Avatar of CrispexOps
  • [QUOTE=atttapi0;35832126]Please go into detail on what you did to make it more like a shark.[/QUOTE] Take it easy. He removed the sounds, because you know, sharks don't make sounds. On a related note: [code] if ( SERVER ) then AddCSLuaFile( "shared.lua" ) end if ( CLIENT ) then SWEP.PrintName = "REMINGTON 870" SWEP.SlotPos = 1 SWEP.IconLetter = "k" end SWEP.Base = "weapon_armbase_shotgun" SWEP.Spawnable = true SWEP.AdminSpawnable = true SWEP.ViewModel = Model("models/weapons/v_EGIA_reming870.mdl") SWEP.WorldModel = Model("models/weapons/w_arma_reming870.mdl") SWEP.ViewModelFlip = true SWEP.Weight = 5 SWEP.Type = "Shotgun" // Default Primary Variables SWEP.Primary.ClipSize = 8 SWEP.Primary.DefaultClip = 8 SWEP.Primary.Automatic = false SWEP.Primary.Ammo = "buckshot" // Custom Primary Variables SWEP.Primary.Cone = 0.04 SWEP.Primary.Damage = 12 SWEP.Primary.Delay = 0.95 SWEP.Primary.FireModes = { 1 } SWEP.Primary.Recoil = 5 SWEP.Primary.NumShots = 9 SWEP.Primary.BoltAction = true // Viewmodel Variables SWEP.IronSightsPos = Vector(4.4148, -6.7513, 2.256) SWEP.IronSightsAng = Vector(0.7206, -0.1906, 0) SWEP.RunOffset = Vector(-2.6657, 0, 3.5) SWEP.RunAngle = Vector(-20.0824, -20.5693, 0) [/code] I removed the sounds from one of my weapons to make it SILENCED! I'm a Lua God.
  • Avatar of Jaws45
  • [QUOTE=CrispexOps;35838797]Take it easy. He removed the sounds, because you know, sharks don't make sounds. On a related note: [code] if ( SERVER ) then AddCSLuaFile( "shared.lua" ) end if ( CLIENT ) then SWEP.PrintName = "REMINGTON 870" SWEP.SlotPos = 1 SWEP.IconLetter = "k" end SWEP.Base = "weapon_armbase_shotgun" SWEP.Spawnable = true SWEP.AdminSpawnable = true SWEP.ViewModel = Model("models/weapons/v_EGIA_reming870.mdl") SWEP.WorldModel = Model("models/weapons/w_arma_reming870.mdl") SWEP.ViewModelFlip = true SWEP.Weight = 5 SWEP.Type = "Shotgun" // Default Primary Variables SWEP.Primary.ClipSize = 8 SWEP.Primary.DefaultClip = 8 SWEP.Primary.Automatic = false SWEP.Primary.Ammo = "buckshot" // Custom Primary Variables SWEP.Primary.Cone = 0.04 SWEP.Primary.Damage = 12 SWEP.Primary.Delay = 0.95 SWEP.Primary.FireModes = { 1 } SWEP.Primary.Recoil = 5 SWEP.Primary.NumShots = 9 SWEP.Primary.BoltAction = true // Viewmodel Variables SWEP.IronSightsPos = Vector(4.4148, -6.7513, 2.256) SWEP.IronSightsAng = Vector(0.7206, -0.1906, 0) SWEP.RunOffset = Vector(-2.6657, 0, 3.5) SWEP.RunAngle = Vector(-20.0824, -20.5693, 0) [/code] I removed the sounds from one of my weapons to make it SILENCED! I'm a Lua God.[/QUOTE] cool!