• Spacebuild 3
    1,240 replies, posted
  • Man, I can't wait till SB3 comes out. It looks awesome. :] Uhm.. I don't know if I can say anything else. Oh well, I wish you the best of luck, and I hope that this awesome gamemode will be done in time.
  • Avatar of GlenSkunk
  • Hey there folks - this is GlenSkunk, one of the lead modelers from the Spacebuild Enhancement Project (formerly the Spacebuild Model Pack, and still usually referred to as SBMP). I decided to come along to this thread to get an idea of where things stood with SB3, and also to bring along a few suggestions for new LS/RD/SB props that might be of some interest...these are some I've thought of modeling, but wondered a bit about how they might be coded into SB3. -Hydrogen/Oxygen Recombiner: allows you to create water from hydrogen and oxygen, at a rate of about 5 parts hydrogen and 2 parts oxygen (2 hydrogen and 1 oxygen for the water, the remainder for additional conversion energy). -Hydrogen Power Plant: by feeding a steady supply of hydrogen into a converted generator, can create a supply of power in a much more compact space than a fusion generator. On the downside, this requires a large cache of hydrogen (or a way of breaking hydrogen from water), and the power produced is nowhere near as much as a fusion plant, though certainly more than a solar panel or wind generator. -Cesium-Reaction Ion Drive Chamber: by feeding a specific gas like hydrogen through an electrically charged screen of cesium, a stream of highly ionized particles is expelled from the drive, producing a force capable of pushing a spaceship through a zero-gravity environment. (I rather like the idea of LS resources being used not just to make a breathable environment, but also for other practical uses like propulsion and weapons.) -Artificial Gravity Generator: a relatively small unit placed on the interior of a ship, used to create an artificial gravity field in a designated direction. Requires a steady flow of electrical energy to maintain operation, albeit a small one. May use special code to allow the field to be confined to the interior volume of the object which it is attached to. Coupled with wire commands, this would allow the field to be selectively engaged or disengaged, allowing for much smoother hanger operations requiring the deployment and retrieval of small craft. Can also be used as a defensive measure against boarders by allowing gravity to be turned off, leaving boarding parties floating, unable to move effectively - very handy for getting a good bead on them in a firefight. (It's pretty hard to strafe in zero-g, you see.) I hope these ideas are feasible for the project!
  • Avatar of Levybreak
  • Frozen, the closed beta started on schedule. End of June, start of July. We ain't on valve time here! [Quote=glenskunk]-Hydrogen/Oxygen Recombiner: allows you to create water from hydrogen and oxygen, at a rate of about 5 parts hydrogen and 2 parts oxygen (2 hydrogen and 1 oxygen for the water, the remainder for additional conversion energy). -Hydrogen Power Plant: by feeding a steady supply of hydrogen into a converted generator, can create a supply of power in a much more compact space than a fusion generator. On the downside, this requires a large cache of hydrogen (or a way of breaking hydrogen from water), and the power produced is nowhere near as much as a fusion plant, though certainly more than a solar panel or wind generator. -Cesium-Reaction Ion Drive Chamber: by feeding a specific gas like hydrogen through an electrically charged screen of cesium, a stream of highly ionized particles is expelled from the drive, producing a force capable of pushing a spaceship through a zero-gravity environment. (I rather like the idea of LS resources being used not just to make a breathable environment, but also for other practical uses like propulsion and weapons.) -Artificial Gravity Generator: a relatively small unit placed on the interior of a ship, used to create an artificial gravity field in a designated direction. Requires a steady flow of electrical energy to maintain operation, albeit a small one. May use special code to allow the field to be confined to the interior volume of the object which it is attached to. Coupled with wire commands, this would allow the field to be selectively engaged or disengaged, allowing for much smoother hanger operations requiring the deployment and retrieval of small craft. Can also be used as a defensive measure against boarders by allowing gravity to be turned off, leaving boarding parties floating, unable to move effectively - very handy for getting a good bead on them in a firefight. (It's pretty hard to strafe in zero-g, you see.)[/quote] 1.) He's said he's planning on making it. :D Yay. 2.) I tried to make it the other day after I added the Ram scoop and failed miserably. He now has either my broken code (ripped mostly off the the fusion gen) or his own to use. He'll probaby use his own, but he said he'll make it, I think. 3.) Good idea. :D If/When somebody gets around to an anti-matter addon, I'd also find it cool if we could have warp drives that warped between servers! 4.)It would be somewhat hard (to my knowledge) to rotate the player's viewbox to correlate with that (and then rotate it back to normal when they leave the field) but I am by no means a Lua expert, and would love to see this added as well, heck, it's worthy of it's own addon! And if you're wondering who I am, I'm levybreak. I help with things on occasion, I just don't help very well. :D
  • Avatar of snake_1_1
  • [QUOTE=GlenSkunk]Hey there folks - this is GlenSkunk, one of the lead modelers from the Spacebuild Enhancement Project (formerly the Spacebuild Model Pack, and still usually referred to as SBMP). I decided to come along to this thread to get an idea of where things stood with SB3, and also to bring along a few suggestions for new LS/RD/SB props that might be of some interest...these are some I've thought of modeling, but wondered a bit about how they might be coded into SB3. -Hydrogen/Oxygen Recombiner: allows you to create water from hydrogen and oxygen, at a rate of about 5 parts hydrogen and 2 parts oxygen (2 hydrogen and 1 oxygen for the water, the remainder for additional conversion energy). -Hydrogen Power Plant: by feeding a steady supply of hydrogen into a converted generator, can create a supply of power in a much more compact space than a fusion generator. On the downside, this requires a large cache of hydrogen (or a way of breaking hydrogen from water), and the power produced is nowhere near as much as a fusion plant, though certainly more than a solar panel or wind generator. -Cesium-Reaction Ion Drive Chamber: by feeding a specific gas like hydrogen through an electrically charged screen of cesium, a stream of highly ionized particles is expelled from the drive, producing a force capable of pushing a spaceship through a zero-gravity environment. (I rather like the idea of LS resources being used not just to make a breathable environment, but also for other practical uses like propulsion and weapons.) -Artificial Gravity Generator: a relatively small unit placed on the interior of a ship, used to create an artificial gravity field in a designated direction. Requires a steady flow of electrical energy to maintain operation, albeit a small one. May use special code to allow the field to be confined to the interior volume of the object which it is attached to. Coupled with wire commands, this would allow the field to be selectively engaged or disengaged, allowing for much smoother hanger operations requiring the deployment and retrieval of small craft. Can also be used as a defensive measure against boarders by allowing gravity to be turned off, leaving boarding parties floating, unable to move effectively - very handy for getting a good bead on them in a firefight. (It's pretty hard to strafe in zero-g, you see.) I hope these ideas are feasible for the project![/QUOTE] 1) yes 2) most likely 3) not sure, will read it some more tomorow (partially asleep atm) 4) depends on what you mean with it. If you only talk about changing the gravity (yes) if it's more then it depends on what is needed to do it. The CR and the Habitable Environments in SBMP got a wire input atm so you can disable it if you want.
  • Avatar of phreeck
  • So are there any external addons we need to play correctly on the test servers? And could someone tell me how to get the resource nodes working? I try wiring them to caches and generators and I can't tell if they are or aren't and some wires randomly disappear either at a certain viewing angle or altogether. And does anyone else's tab say "Custom Framework" or something? Though what I have been able to properly experience is great Keep up the awesome work guys
  • Avatar of GlenSkunk
  • Heh, take your time, take your time, we all need plenty of time to ponder things. I should mention about the Cesium-Reaction Ion Drive - a fairly similar device was proposed by Dr. Werner von Braun and colleagues as a possible propulsion drive system for a spacecraft convoy from Earth to Mars. In fact, the system was briefly described and dramatized by the Walt Disney Studios for the Disneyland "Tomorrowland" show titled "Mars and Beyond." As for the artificial gravity generator, it'd basically work like this: first, it would calculate roughly the volume of the object it is attached to (either by a simple but rough cubic system, or by a more accurate but perhaps more demanding system to match the contours accurately). Then, the gravity could be controlled fairly simply - I wouldn't ask the gravity to maintain itself to ship position, but rather maintain to world position, as normal on most Spacebuild maps. That way, I figure that it wouldn't cause troubles if the generator were running during atmospheric reentry, and you don't have to deal with changing the view angle and character positions to match the zero-g environment. In essence, what I'm after is a simple "switch," allowing you to turn the gravity on or off within a given space, but the gravity being related to the world rather than to the ship itself to prevent disorientation and other potential problems... Also, I came up with another interesting Spacebuild idea, one more in keeping with the combat aspects - a resource-dependent prop spawner. Basically, it would allow you to spawn pre-made entities - like Wire-driven bombs, for instance - without having to resort to using the Advanced Duplicator tool, while at the same time also having more utility for certain special resources. It would not need to rely on hard-coded values for each prop, but rather calculate the resources needed for a given prop based on its mass and volume in total. This way, a simple explosive barrel or bomb without any Wire stuff attached would cost a certain amount, while one with Wire enhancements might cost a bit more, but also be capable of more (IE, zero-gravity mines, planetary bombs, probe satellites, etc.). There also should be a good number of different resources involved besides energy - perhaps it could rely on materials mined from certain asteroids, thus giving more utility to asteroid mining. Of course, for this variation of the prop spawner to get proper use, you'd need to basically disallow the normal prop spawner entirely - balance issues and what not. And of course, it goes without saying that this kind of prop spawner would need a map to contain respawning asteroids! Hopefully these ideas all work well for you!
  • Avatar of Hysteria100
  • Glen was just telling me about his prop spawner idea, and it gave me another idea, which is vaguely similar. In CDS, there was an ammo factory, which creates 'Ammo' as a resource which is used in the CDS weapons. What about having an actual ammo factory? You spawn it, as an SEnt, and it works like a vending machine, but which gives you weapons. So, you could have wire inputs similar to that of the wire prop spawner; 'Spawn', and 'Undo', if it's wanted. When you spawn something with it, it uses some resources, and dispenses another SEnt, the type of which you could set with another wire input. So, for example, type 1 could be a normal bomb which causes damage in a certain blast radius. Type 2 could be an incendiary bomb, which sets everything in a given radius on fire when detonated. Type 3 could be some kind of missile, which, when 'used' or set off, pushes itself in whichever direction it is pointing (just as if it has a thruster on the end of it) and explodes when it hits something. It could turn off gravity for itself when fired, so that it'll go in a straight line. All these could have wire inputs too, so that they can be detonated or used in more versatile ways.
  • Avatar of A_flyboy
  • [quote]4.)It would be somewhat hard (to my knowledge) to rotate the player's viewbox to correlate with that (and then rotate it back to normal when they leave the field) but I am by no means a Lua expert, and would love to see this added as well, heck, it's worthy of it's own addon![/quote] Was not there another mod for Gmod that predated spacebuild that attempted this and successfully got the camera/viewbox rotation & spherical gravity working? Edit: here it is! [url]http://forums.facepunchstudios.com/showthread.php?t=423976[/url]
  • Avatar of st0rmforce
  • If this is any improvement on SB2 it's going to be amazing. I agree that the spherical planet thing mentioned above would add more awesomeness but I think keeping it simple (and actually working) would be preferable.
  • Avatar of snake_1_1
  • [QUOTE=A_flyboy]Was not there another mod for Gmod that predated spacebuild that attempted this and successfully got the camera/viewbox rotation & spherical gravity working? Edit: here it is! [url]http://forums.facepunchstudios.com/showthread.php?t=423976[/url][/QUOTE] If you read it then you'll see it's still far from finished. Yes they might have gotten certain parts working, but to make it be useful all would need to be working. Together with this there would need to be a massive amount of calculations done to actually make it look realistic. Spacebuild itself already needs a lot of CPU, so adding things like that to it could potentialy make it unusable on certain lower and mid pc's. The thing is that Gmod only uses 1 core and that slows down everything alot. You can have a quad core for example but gmod will still only use 1.
  • Avatar of black_tech
  • [QUOTE=snake_1_1]If you read it then you'll see it's still far from finished. Yes they might have gotten certain parts working, but to make it be useful all would need to be working. Together with this there would need to be a massive amount of calculations done to actually make it look realistic. Spacebuild itself already needs a lot of CPU, so adding things like that to it could potentialy make it unusable on certain lower and mid pc's. The thing is that Gmod only uses 1 core and that slows down everything alot. You can have a quad core for example but gmod will still only use 1.[/QUOTE] Wasn't the new source engine supposed to have multi core support?
  • Avatar of snake_1_1
  • [QUOTE=black_tech]Wasn't the new source engine supposed to have multi core support?[/QUOTE] Support yes, but support doesn't always mean that it's using it. + the Lua part (as far as I know) always uses the same core. The other parts of the game you might be able to split into different cores (I think there are some commands for it) but lua wouldn't. And I think it tends to make the game unstable or something (not sure)
  • Avatar of Fr0z3n F14m3
  • [QUOTE=snake_1_1's blog]For registered members only Hi guys I'm going to release the beta svn links in the members-only part of the forums. More info about it will be put in it to. In a week or so I'm most likely going to release it on FP but for now members here get a little bonus test time 13 Jul 2008 14:22 [/quote] Did I miss out on stuff or something? [b]Edit:[/b] Nevermind I'm a dumbass.
  • Avatar of brwarner
  • [QUOTE=darthneo]I know this thread isn't even a month old but, on garrysmod.org for spacebuild_v3.zip [url]http://garrysmod.org/downloads/?a=view&id=8276[/url] says it was uploaded 453 days ago.... i'm guessing this wasn't released by the SBDevTeam?[/QUOTE] Apparently we will have to wait for Spacebuild 4 before the confusion over SB1_v3 finally ends.
  • Avatar of hankinator
  • I Will happily be a beta tester :) I have my own server running at my house. I just need some direction to the URL, also are all the older space build maps compatible with space build 3?
  • Avatar of Jeziah
  • is there a spacebuild svn? i've been looking for 30 minutes with no luck ;_; (i installed an old versy by mistake and it screwed my entire lifesupport mod, as well as the spacebuild and life support of a guy who joined my server :P i need an svn to ensure that something like that doesn't happen again. who was the incompetent uploader who decided to name v1.3 v3? a pain in the ass for any incompetent downloader who knows nothing about spacebuild, and whatever unlucky fool happpens to join his server) [b]Edit:[/b] o, nvm, i found the svn link. but it installs beta v3, and i'm not posting it without snake's permission, which im not going to look for. :)
  • Avatar of LordNed
  • Suggestions: More planet cases besides Sun Burn and Tremors. What about Ice Burn/Ice Freezing. (Ice Burn same as sun, but for cold planets, Ice Freezing = Props freeze to the ground/each other when left without lifesupport/too long (Use a material overlay to show this?).) More stuff like that would be nice. That and make sure you still let the players use custom models for planets.
  • Avatar of D O G665
  • can anybody tell me where to get a working version of spacebuild on garrysmod.org?
  • Avatar of hankinator
  • just go to - the [url]http://forums.facepunchstudios.com/showthread.php?t=425094[/url] that's everything you need. Also I would be a happier tester for space build3. I have a 4000+ AMD, 2 gigs of RAM, 320 gig Harddrive, and a 16 meg internet connection. So I'm ready to go.
  • About the warp drive- wasn't there a inter-server stargate on a network of spacebuild servers once? a inter-server warp drive would be AWESOME. i can't wait untill i can warp from sb_gooniverse to GM_Galactic_RC1 :D
  • Avatar of Lord Hayden
  • Good to see people are still working on this. I recently just got back into Spacebuild, due to the release of gm_new_worlds. I love it. Hope to see much more and better stuff to come from the Spacebuild Development Team!
  • Avatar of Combineguy
  • yes, gm_new_worlds is really fun, and when spacebuild 3 comes out i'm sure it will be better
  • Avatar of Nageviech
  • If there are 2 SB Entities on a planet, like one for SB2 and one for SB3, which one will be used by SB3?
  • Avatar of ben.p
  • Will there be a garrysmod.org download link for this? I really don't like using SVN's, I have my reasons.
  • Avatar of snake_1_1
  • [QUOTE=Nageviech]If there are 2 SB Entities on a planet, like one for SB2 and one for SB3, which one will be used by SB3?[/QUOTE] Both, SB3 is still able to use the old ones. [b]Edit:[/b] [QUOTE=ben.p]Will there be a garrysmod.org download link for this? I really don't like using SVN's, I have my reasons.[/QUOTE] Once it's released yes, there will be zips.
  • Avatar of harripanda
  • I love SB3 - SB3, combined with SBEP (The basis of my server and community) is a killer combo. We just have the little bits extra to make sure we stay as popular as we are. Snake - you do good work. I hope all the new Offical Beta testers do well :D