• Spacebuild 3
    1,240 replies, posted
  • Avatar of awinnarisme
  • Inside the download there's a folder called "custom damage system." Is this CDS3? If I install it will I be able to crowbar my contraptions to death? Is it necessary for SB3 to function in it's entirety? Great work so far.
  • sorry if you have already awsered this question Snake but are you going to make custom models for generator, solar panel, air compressor etc?
  • Avatar of snake_1_1
  • [QUOTE=awinnarisme]Inside the download there's a folder called "custom damage system." Is this CDS3? If I install it will I be able to crowbar my contraptions to death? Is it necessary for SB3 to function in it's entirety? Great work so far.[/QUOTE] It's only some of the very basics (= not working like it should yet). I would keep away from it untill I let you know you can use it. [b]Edit:[/b] [QUOTE=nikb123]sorry if you have already awsered this question Snake but are you going to make custom models for generator, solar panel, air compressor etc?[/QUOTE] There are custom models for as much devices as possible yes, not always made by me (I only made a very limited amount of models)
  • Avatar of awinnarisme
  • Well I don't use CDS so I guess I'll stay away from it then. Spacebuild appears to work fine without it. Anyways, is there an easy way to pump gasses into atmospheres? The only way I could find was to damage containers until they leaked.
  • Avatar of snake_1_1
  • [QUOTE=awinnarisme]Well I don't use CDS so I guess I'll stay away from it then. Spacebuild appears to work fine without it. Anyways, is there an easy way to pump gasses into atmospheres? The only way I could find was to damage containers until they leaked.[/QUOTE] They got a wire output to vent it to ;) In a later stage you will be able to just do it using a VGUI (and wire will be completely optional then).
  • Avatar of Lord Hayden
  • How's work going at the moment? Do we expect it within another month or so? Or is this one of those things that is [b]NEVER[/b] coming out?
  • Avatar of snake_1_1
  • [QUOTE=Lord Hayden]How's work going at the moment? Do we expect it within another month or so? Or is this one of those things that is [b]NEVER[/b] coming out?[/QUOTE] It's currently being beta tested on various servers (some official, some not). It will be released, but I want it to have as less bugs and unbalanced parts as possible. If that means it will take a month longer so be it!
  • Avatar of Nageviech
  • [QUOTE=snake_1_1]Both, SB3 is still able to use the old ones.[/QUOTE] You should change that, if the gamemode detects a sb2 and a sb3 entity in a map, it should only use the sb3 entities!
  • Avatar of Cheshire_cat
  • So mappers have to recompile their usually gigantic maps that take 4 hours to recompile [i]just[/i] because a user suggested that should only uses up-to-date, fresh entities? No thanks.
  • Avatar of i annoy all
  • [QUOTE=Nageviech]You should change that, if the game-mode detects a sb2 and a sb3 entity in a map, it should only use the sb3 entities![/QUOTE] And that is something that annoys me is that NOTHING is backwards compatible anymore, so making SB3 use ONLY SB3 entities is just plain annoying! It's all like :hellnaww: nice work on the mode Snake! in my life support 2 folder the Read-me says that a link will be posted here. is that at a website not stated or in that document? Sb3 isn't a SVN yet because my Tortoise SVN doesn't detect it, and can you tidy up the habitable modules please, it is very hard to find anything. as an extra special treat could you please maybe add ALL the MED-BRIDGE and SLYFO models to the habitable modules? or just MED-BRIDGE? it doesn't matter it is just to save time on spawning climate regulators :P
  • Avatar of Nageviech
  • [QUOTE=Cheshire_cat]So mappers have to recompile their usually gigantic maps that take 4 hours to recompile [i]just[/i] because a user suggested that should only uses up-to-date, fresh entities? No thanks.[/QUOTE] Next time you better read what's been said, I said, if an sb3 and sb2 entity is detected the sb3 should be used. If there's only a sb2 entity, this one would be used, because no sb3 entity was detected! Oh and by the way, my map is taking only taking about 1.5 hours to complete compiling ;) (at full settings)
  • Avatar of regena
  • Snake when will there be a "public beta?" I do "not" mean "Full Release" Just "Beta." If its going to take a long time I will just keep destroying things in Tabula rasa intel the beta is out.
  • Avatar of RazorBlade17
  • The Spacebuild gamemode is legendary to Gmod and I can not wait for another epic release, keep going at it Snake this is going to be awesome.
  • Avatar of Sheppard12
  • I have a problem, each time I starts to play spacebuild on singleplayer, all weapons don`t appear and the player model gets like the one from HL2. Even when I create a server that happens, only when I enter one that it don`t.
  • Avatar of pl0xinat0r
  • [QUOTE=Sheppard12]I have a problem, each time I starts to play spacebuild on singleplayer, all weapons don`t appear and the player model gets like the one from HL2. Even when I create a server that happens, only when I enter one that it don`t.[/QUOTE] The EXACT same thing happens to me, and it's really anoying, because you can't space build if you can't use any weapons, you can't even use tools, or make life suport. On that note, i don't get LS3 its nothing like LS2, the nodes are weird, i don't understand them and when i try to connect, say, a solar panel to some sort of storage device it says something about a wrong connection orsomething :D
  • Avatar of snake_1_1
  • SB3 hasn't got the no weapons bug anymore (the temporary fix for it -until Garry fixes some of the sandbox? code-). The nodes are easy. Instead of linking stuff to eachother you just link it to a node. you can also make links between nodes. Think of the node as a sort of HUB. Each link is a device, so each link can send/receive resources(data). No mather which resources. For the linking between nodes you'll need to think more Router like, since it will first look on it's devices, before it will 'contact' another node for resources (giving or taking). This should stop a lot of people from making needless Links to devices, when they could just do it with 1. People in RD1 and RD2 tended to spam links to all the devices. And you could only connected devices which used one or more resources that where the same. The nodes you can connect anything to it at any time (as long as it's in range of the node!). And since nodes try to work independantly you could also make a sort of Primary and Secondary systems (once you got enough practice with them). I know it's a bit annoying if you are used to the old way. But in the long term the new node system should be better than the old non-node system.
  • Avatar of pl0xinat0r
  • But at if,say on a ship,yo hadalarge area for life support, you would need to make lots of nodes, and i don't see how to connect them,i get an error when trying,i also get an error when trying to connectmore than one thing to a node (maybe its the node model, idk)
  • Avatar of 3DS_Mike
  • Hi everyone, please don't be nasty to me... I'm sorry to ask what might seem like a stupid question, but I'm finding it really hard to get all this stuff working. There are so many versions of the various Spacebuild-related mods floating around, and they're all linked here in forum threads rather than from any single definitive guide (that I can find, anyway.) Rather than harrass you all with the various problems I've had, I'm just asking for someone to be kind enough to post the most up-to-date "build" (collection of mod and map versions, and whether each is a gamemode/addon etc.) that you [b][i]know works[/i][/b] which I can install to get Spacebuild with Life Support working. Life Support 2 works fine for me, but I can't get the SB gamemode working properly, which kind of defeats the point for everything except underwater. Yeah, so, I will be eternally grateful if you can help! Keep up the good work, and thanks in advance. [b]Edit:[/b] Hi again all, I managed to make it work, though I don't know whether it's the "best" setup, but still, I'll post it here for people: CLEAN install of Garry's Mod, "Spacebuild 2 with stack overflow fix" installed into "gamemodes" "Resource Distribution 2 v10" (RD2_10) installed into "addons" "Life Support 2" installed into "addons" using map "gm_solarsystem_v2" Thanks again, hope this is the right place - if not I'll repost in the SB2 thread or something.
  • Avatar of pl0xinat0r
  • that should work fine, but there is also LS3 and SB3, but i don't use it because the stargate suff doesn't work with LS3 yet,so ill wate. get it from [url]www.glua.net[/url]
  • Avatar of awinnarisme
  • Is there a way to disable life support 3? I checked in the CAF menu, and LS_enabled doesn't seem to exist anymore.
  • Richt now. All you need to do is go sign up at Snakes blog and the SVNs are in the forum.
  • Avatar of snake_1_1
  • [QUOTE=awinnarisme]Is there a way to disable life support 3? I checked in the CAF menu, and LS_enabled doesn't seem to exist anymore.[/QUOTE] Go to the CAF Menu, Server Options TAB => Press the Disable button :p
  • Avatar of demoniclemon
  • Is the fusion bomb still existant in SB3, or did it leave? Also, a hydrogen bomb would be awesome.
  • Avatar of regena
  • [QUOTE=demoniclemon]Is the fusion bomb still existant in SB3, or did it leave? Also, a hydrogen bomb would be awesome.[/QUOTE] Boom? > [url]http://www.b-29s-over-korea.com/Hydrogen_Bomb/images/H-bomb_1.gif[/url]
  • Avatar of demoniclemon
  • [QUOTE=regena]Boom? > [url]http://www.b-29s-over-korea.com/Hydrogen_Bomb/images/H-bomb_1.gif[/url][/QUOTE] Hell yea!