• Server Rate unlock question
    21 replies, posted
  • 30k bytes/sec. is the max that gmod can carry traffic My server hosts upwards of 60 players at a time. How can I increase the amount of traffic that my server can run? I would like the orginal traffic prior to OB, around ~90kb/s Is there anything I can modify and what to increase the amount of traffic my server can handle I have nearly 100mb/s upload speed and its unusable. [IMG]http://www.speedtest.net/result/2091657182.png[/IMG]
  • [QUOTE=Amplar;37009486]that doesn't matter, 30k is the hard limit[/QUOTE] No, it's not. I really don't understand how people can STILL not know what the limit of the OB engine is after all this time. The old engine was rate capped at 30k. The OB engine has a higher limit. Notice the 51.45 k/s inbound? That's above the 30k limit. [IMG]https://www.elpishost.com/public/Screenshot-2012-07-30_17.15.06.png[/IMG]
  • Avatar of Amplar
  • that's what is being requested iirc what's your ping without anything happening also, high choke and loss
  • [QUOTE=Amplar;37010373]that's what is being requested iirc what's your ping without anything happening also, high choke and loss[/QUOTE] [URL]https://developer.valvesoftware.com/wiki/TF2_Network_Graph[/URL] Area 4 This area shows the current bandwidth usage. The in/out show the size in bytes of the last incoming and outgoing packet. The k/s shows the kilobytes per second (rolling average) recently seen in each direction. [editline]30th July 2012[/editline] Found it, the max rate on the OB engine is 1048576.
  • Avatar of Amplar
  • then why the fuck is OB engine's network handling so poor in comparison to the prior engine things that were 3 times as resource hungry (contraptions) could be used in quantity without severe lag
  • [QUOTE=Amplar;37010503]then why the fuck is OB engine's network handling so poor in comparison to the prior engine things that were 3 times as resource hungry (contraptions) could be used in quantity without severe lag[/QUOTE] Because the OB engine was not designed for anything above 24 players on TF2 which also doesn't have heavy physics usage?
  • [QUOTE=Amplar;37010701]it's not cpu that's strained, it's the network system[/QUOTE] I never said it was the CPU that was the issue...
  • [QUOTE=darksoul69;37010340]No, it's not. I really don't understand how people can STILL not know what the limit of the OB engine is after all this time. The old engine was rate capped at 30k. The OB engine has a higher limit. Notice the 51.45 k/s inbound? That's above the 30k limit. [IMG]https://www.elpishost.com/public/Screenshot-2012-07-30_17.15.06.png[/IMG][/QUOTE] What did you have sv_minrate and sv_maxrate set to in this picture? Also, is going over the limit the OP mentioned snapshot overflow or is this unrelated?
  • Doesnt matter what i set the rates to, the most i can get out of the server is 30kb/s. I want to know who i need to talk to and how much i need to pay to have this bandwidth limit removed. I would like to get up to 500kb/s ++ What files need to be edited and recompiled? //rates rate 30000000000 fps_max 1000 sv_minupdaterate 800 sv_maxupdaterate 1010 sv_maxrate 2500000 sv_minrate 1500000 sv_minupdaterate 800 sv_maxupdaterate 1010 sv_mincmdrate 800 sv_maxcmdrate 1010 Still lag on dedicated server , choke is like 85, when 30-40 barrels exploding, server located at home roughly 800 barrels before choke hit 80 Latency to dedicated server is 5-9 latency on home server is 4-8 Dedicated system specs for local and colo i7 6core 3.2ghz 16gig 1888 9-9-9-24 revodrive solidstate raid 0 stage 2 With my systems hardware I should beable to run anything the world has to offer. I know gmod isnt perfect on the source engine.. I think I could be doing better than what I am right now,. Could some one please help me and show me whats wrong? Some images that may help ? [IMG]http://img857.imageshack.us/img857/8103/servercoreloads.png[/IMG] [IMG]http://img59.imageshack.us/img59/8962/underheavyserverloadwit.png[/IMG] When the server is with 10-15 people its play able but lag is noticeable . with 8 or less there is no choke, no lag smooth as butter
  • So no one has any information on how I can up the amount of bandwidth for source server. All the people on this forum with epeens and egos galore and we have no solution. Im appalled.
  • [IMG]http://i46.tinypic.com/2h4mdmh.png[/IMG] I really dont understand how you guys are having issues getting past 30k.. I literally just spawn props.
  • Avatar of Grocel
  • [QUOTE=Python1320;37046298]Let me give you one "magic" command I found that I've used on my server for a while now: [highlight][I][B]net_splitpacket_maxrate 50000[/B][/I][/highlight] After that feel free to check out your network usage which can now be skyrocketed. That uncaps so much you'll run out of bandwidth sooner than enough. Also, when it comes to ping and CPU usage this will increase both, but that's what you wanted more or less. Try it. [SUB]I wouldn't mind something in return such as hosting for our server even though it's just a single convar as I don't know when I'll lose my server :(. It took a lot of browsing IDA and staring at assembly to figure it out. Should have bruteforced the convars in the beginning, but I thought people had tried that since like almost everyone said it was impossible to uncap it. [/SUB] [SUB]PS: This isn't exactly a rate uncap, but works nice as such.[/SUB] Happy hosting! EDIT: Example with Xeon Quad Core and 1Gbps (upload) connection and the above command on linux srcds: [video=youtube;7qOra9QvQDA]http://www.youtube.com/watch?v=7qOra9QvQDA[/video][/QUOTE] [QUOTE=Teddi Orange;37048723]Interesting max number for that command (15000 is the default for anyone wondering). [IMG]http://old.bbservers.co.uk/screenshots/2012-08-02_12-44-18.png[/IMG][/QUOTE] [QUOTE=garry;37048746]max is 1024x1024 (1mb)[/QUOTE] Newly found.
  • INSANELY helped out my server however I am still getting 30-50 choke, But what I can say this is definitely DEFINITELY working.
  • Avatar of profan
  • Jesus christ I love the man who found this command, HAVE MY BABIES AND ALL OF MY GRANDCHILDREN