• Underdone
    450 replies, posted
  • Avatar of bekka2712
  • Go into singleplayer type in console ud_dev_mapeditor(or something like that forgot name) Menu will pop up click on the white box and click npcs, point to where u want it to be placed then press add, then choose the npc level and spawn time. Do that for every spawn and then click the save button and it be in data/underdone/maps/MapName.bsp
  • Avatar of Brodster55
  • Ohh thanks.. :) What is this error? [QUOTE] weapons\weapon_primaryweapon\shared.lua:49: attempt to call method 'SetPlayerAnimation' [/QUOTE]
  • Avatar of bekka2712
  • [url]http://www.garrysmod.org/downloads/?a=view&id=97843[/url] the fixed version of sweps
  • Avatar of Brodster55
  • [QUOTE=bekka2712;21887128][url]http://www.garrysmod.org/downloads/?a=view&id=97843[/url] the fixed version of sweps[/QUOTE] Thanks.. this looks fun and easy to use.. so I'm gonna play around with it. Another question... when you use the axe.. why does it slow you down? Can that be fixed?
  • Avatar of bekka2712
  • [QUOTE=Brodster55;21887209]Thanks.. this looks fun and easy to use.. so I'm gonna play around with it. Another question... when you use the axe.. why does it slow you down? Can that be fixed?[/QUOTE] Was used as a method of stopping people from just hitting a zombie then running away quickly before it had chance to get to you.
  • Avatar of Brodster55
  • Okay.. 1 Last question, how do I make the prop that when you press e on it, you get a beer to finish the quest? or which file is that under? Cause i can't seem to spawn it on the map.
  • Avatar of Killer_Steel
  • I don't suppose you can just create it? I don't think it'd be all that difficult. Just make an Underdone entity with ENT:Use giving you the necessary item. Haven't read through the code so I may be missing something here, but it's something to use.
  • Avatar of Mr.Bigglesworth
  • On my server there are people who are past level 60, and the highest level npc is 50. It won't let me make the level any higher. I was wondering if there is a lua file I could edit to make it higher. I couldn't find it. Thanks!!!
  • Avatar of bfking
  • [QUOTE=Mr.Bigglesworth;21901854]On my server there are people who are past level 60, and the highest level npc is 50. It won't let me make the level any higher. I was wondering if there is a lua file I could edit to make it higher. I couldn't find it. Thanks!!![/QUOTE] There is but I don't know which one stebbzor knows, I think but now that he has quit gmod. I don't really know whats going to happen to gmodnet all that works on the server now is stuff you hit things with guns are broke till he will fix it if he fixes it ever. Hes never online to talk to me and I can't tell him to fix it and if I could I would ask which one you edit to change that but that may never happen.
  • Avatar of Hugabuga
  • @bfking Yeah Stebbzor quitted GMod. But he isn't much online anymore. I don't realy know. Maybe he will join GMod again.
  • Avatar of Mr.Bigglesworth
  • Awesome gamemode!!! [editline]11:58AM[/editline] Could someone explain to me how to use the udk? Like I put it in my gamemodes folder and I went into game, but I don't know the command or how to use it. Could someone help me out?
  • Hey can some one give me coding on how to fix invitory bug and npc spawn ud_map_editor or ud_dev_mapeditor wont work??? and body help me plz
  • Avatar of samwilki
  • [QUOTE=Da Jester;21953240]Yeah I can't host a server with it without getting an inventory bug.[/QUOTE] Do a full reinstall on the server, don't use any admin mod except NewAdmin or Sourcemod.
  • Avatar of Da Jester
  • [QUOTE=samwilki;21980228]Do a full reinstall on the server, don't use any admin mod except NewAdmin or Sourcemod.[/QUOTE] I don't have any admin mods on it. Any addons that would conflict?
  • Avatar of king237
  • [QUOTE=samwilki;21980228]Do a full reinstall on the server, don't use any admin mod except NewAdmin or Sourcemod.[/QUOTE] On the Oc server we got it working with assmod
  • Avatar of Jake1305
  • [QUOTE=king237;21983661]On the Oc server we got it working with assmod[/QUOTE] That's only because I fixed the problem, though the new ASSMod in development shouldn't conflict, no release date yet.
  • This is a dumbass question: but i cant get the thing to appear in the gamemodes list. I just cleaned Gmod, i download Underdone (i'm assuming it's an addon because it has an info.txt and the content/entities/gamemode folders, but when I start up Gmod all I have is fretta and sandbox! Can anyone help me? Weird, I didn't know you could put addons in the gamemodes folder. Thanks!
  • I am having a problem downloading , it says to confirm i have gmod by putting in my steam id but then it says it could not find it on the page, i have gmod so i dont understand why , my steam id is anddos21
  • Avatar of Mr.Bigglesworth
  • [QUOTE=Jcobber;22016451]This is a dumbass question: but i cant get the thing to appear in the gamemodes list. I just cleaned Gmod, i download Underdone (i'm assuming it's an addon because it has an info.txt and the content/entities/gamemode folders, but when I start up Gmod all I have is fretta and sandbox! Can anyone help me?[/QUOTE] Its not an addon it goes into your gamemode folder. [editline]08:17AM[/editline] [QUOTE=Anddos;22016569]I am having a problem downloading , it says to confirm i have gmod by putting in my steam id but then it says it could not find it on the page, i have gmod so i dont understand why , my steam id is anddos21[/QUOTE] Thats not your steam Id , your steam Id should have just numbers in it like this STEAMID:5465231556542 something like that. You can get your steam id by going into a game and typing in console status, then you will see your name with your steam id next to it.
  • Avatar of s31ripper
  • [QUOTE=Da Jester;22046487]Man if someone made a item/quest pack this would be amazing.[/QUOTE] That would be really nice. I myself would like to see the large gap between quests get filled. I tried making some myself, but there was only so much I could think of.
  • Has anyone scripted it so you can have quests to go talk to other npcs? Also, where do i get the sql version?
  • Avatar of BomBom
  • [QUOTE=Arrows;22057128]Has anyone scripted it so you can have quests to go talk to other npcs? Also, where do i get the sql version?[/QUOTE] There is no public sql version. My UnderDone servers use mysql for everything but the custom gamemode version that i use isn't released.
  • Why is it that rebel guards shoot at you even though they are supposed to be neutral... [editline]08:32PM[/editline] Bare underdone, not edited and i get this: [B]UnderDone/gamemode/core/sharedfiles/sh_map.lua:70: stack overflow[/B] [lua]function GM:UpdateWorldProp(intKey, strModel, vecPosition, angAngle, entEntity, boolLoad) local tblToUpdateProp = GAMEMODE.MapEntities.WorldProps[intKey] if tblToUpdateProp && ValidEntity(tblToUpdateProp.Entity) then local entProp = tblToUpdateProp.Entity if SERVER then local strPreModel = entProp:GetModel() entProp:SetModel(strModel or entProp:GetModel() or "models/props_junk/garbage_metalcan001a.mdl") entProp:SetPos(vecPosition or entProp:GetPos()) if strPreModel != entProp:GetModel() && !boolLoad then entProp:SetPos(GetFlushToGround(entProp)) end entProp:SetAngles(angAngle or entProp:GetAngles()) entProp:PhysicsInit(SOLID_VPHYSICS) entProp:SetMoveType(MOVETYPE_NONE) entProp:DrawShadow(false) entProp:SetKeyValue("spawnflags", 8) entProp.ObjectKey = intKey if SinglePlayer() && player.GetByID(1) && player.GetByID(1):IsValid() then SendUsrMsg("UD_UpdateWorldProp", player.GetByID(1), {intKey, entProp:GetModel(), entProp:GetPos(), entProp:GetAngles(), entProp}) end end tblToUpdateProp.Model = entProp:GetModel() tblToUpdateProp.Postion = entProp:GetPos() tblToUpdateProp.Angle = entProp:GetAngles() else GAMEMODE:CreateWorldProp(strModel, vecPosition, angAngle, entEntity) end end[/lua] Alright, ive tried 3 times over, and i get the same result, i can place world objects and after i get to about 8 or so, it decides it's time to corrupt the file and won't let me view any in the editor. All objects i have placed appear apart from the barrel... and ive tried wiping out the code for the barrel (manual edit of datafile) and the overflow is still there...