• We need a "Redo" button for Gmod.
    69 replies, posted
  • Avatar of LinuX
  • Don't you hate it when you JUST deleted a important prop in your construction part buy accidentally hitting the Z key? I do. Why not a redo key? Is it so hard?
  • I bound my undo button to save, and then redo. So that if I fuck up, I have a save ready.
  • i totally agree with this. there should also be a button for undo last action DETAILED EDITION. so instead of just deleting props, it undoes the last action. so lets say i completly messed up posing an arm which made it so that some of my props whent haywire. press x or some other key and it undoes that pose...
  • Avatar of Witty Name
  • There's a few problems. How would you "redo" a prop movement without somehow undoing every last physics effect it has caused since it was moved? Also, how do you define "redoable"? This would be good for NON-physics based effects- like color.
  • Avatar of Moja
  • Then you could make a script that constantly redoes and Undoes props,causing the server to crash.
  • Avatar of Legend286
  • [QUOTE=Moja;24748018]Then you could make a script that constantly redoes and Undoes props,causing the server to crash.[/QUOTE] You can already crash servers with the console if you know what you're doing :smile:.
  • Avatar of Jill_Valentine
  • Advance Duplicator... it brings back what you worked on earlier even if you undone everything I worked on my "mansion" construction which I actually took 2 - 3 sessions to complete you can save an in-progress work and continue the next day or having your construction done without rebuilding everytime you play gmod
  • Avatar of flyboy95
  • This works alright. [url=http://www.garrysmod.org/downloads/?a=view&id=37713][img]http://www.garrysmod.org/img/?t=dll&id=37713[/img][/url]
  • Avatar of BrQ
  • This would fucking useful (like deleting small thrusters with the remover tool, andthen accidently shoot your creation) But imagine you undo a vital part of your construction and everything comes down, I can understand it would be hard to code an undo button for such cases. Perhaps it'd save the positions of the parents, but then I think undoing will make your game freeze for half a second or so.
  • Avatar of BurritoBazooka
  • I'd find this infinitely useful... I'd also like an undo for the Remover tool - because frequently I try to remove lots of small objects, and misclick, and remove the big object they were on... This especially makes me rage if it was multi-parented - if you remove the parent, the "children" get removed too.
  • Avatar of ROFLBURGER
  • I think it would be buggy on tools that hasn't come with garrysmod. Because I think you would have to recall all the variables that was once on that constraint/spawned entity, like the constraints position and other variables. It would also be laggy with multiplayer servers because it would have to send a bunch of data to data files. If you're tired of accedently undoing shit, just unbond the z key and use the menu to undo shit
  • Avatar of cartmin45
  • [QUOTE=LinuX;24744360]Don't you hate it when you JUST deleted a important prop in your construction part buy accidentally hitting the Z key? I do. Why not a redo key? Is it so hard?[/QUOTE] /thread
  • Avatar of Slithersoul
  • [QUOTE=flyboy95;24751889]This works alright. [url=http://www.garrysmod.org/downloads/?a=view&id=37713][img]http://www.garrysmod.org/img/?t=dll&id=37713[/img][/url][/QUOTE] Should be implemented.
  • Avatar of BurritoBazooka
  • [QUOTE=ROFLBURGER;24759592]I think it would be buggy on tools that hasn't come with garrysmod. Because I think you would have to recall all the variables that was once on that constraint/spawned entity, like the constraints position and other variables. It would also be laggy with multiplayer servers because it would have to send a bunch of data to data files. If you're tired of accedently undoing shit, just unbond the z key and use the menu to undo shit[/QUOTE] Good idea
  • Avatar of BmB
  • [QUOTE=ROFLBURGER;24759592]I think it would be buggy on tools that hasn't come with garrysmod. Because I think you would have to recall all the variables that was once on that constraint/spawned entity, like the constraints position and other variables. It would also be laggy with multiplayer servers because it would have to send a bunch of data to data files.[/QUOTE] Those aren't complaints. Those are Gmod in a nutshell.
  • Avatar of Whiterfire
  • [QUOTE=legolover122;24745217]i totally agree with this. there should also be a button for undo last action DETAILED EDITION. so instead of just deleting props, it undoes the last action. so lets say i completly messed up posing an arm which made it so that some of my props whent haywire. press x or some other key and it undoes that pose...[/QUOTE] Do you have any idea how much ram this would take up It would be like saving the entire game every second and having to load it up again instantly... [editline]12:04AM[/editline] [QUOTE=LinuX;24744360]Don't you hate it when you JUST deleted a important prop in your construction part buy accidentally hitting the Z key? I do. Why not a redo key? Is it so hard?[/QUOTE] Yes, actually, it is that hard. Unless you just want to put a prop back with the same constraints. If you want to redo it like if you drop a frozen ragdoll's arm or something, you are out of luck. No rewinding of time here.
  • Avatar of Legend286
  • [QUOTE=MacTrekkie;24773846]host_timescale -1? :P[/QUOTE] That's not even funny. You shouldn't joke about stuff like that. Travelling backwards in time isn't possible.
  • Avatar of Enth
  • [QUOTE=Legend286;24774275]That's not even funny. You shouldn't joke about stuff like that. Travelling backwards in time isn't possible.[/QUOTE] In the documentary "Back to the Future", Marty McFly went back in time 30 years. Get your facts straight, fella.
  • Avatar of MacTrekkie
  • [QUOTE=Legend286;24774275]That's not even funny. You shouldn't joke about stuff like that. Travelling backwards in time isn't possible.[/QUOTE] You really are no fun whatsoever, are you?
  • Avatar of Buggzie
  • When you undo it should save this information: Where the prop was before deletion (X, Y, Z) Where it was pointing (X, Y, Z) How many constraints it had Which props it was constrained to What constraints it was (rope, weld etc) Before using the redo button, it should check if the prop it is going to weld/constrain to exists and that player has the access (Prop Protection) to weld it there.
  • Avatar of VaSTinY
  • Is the Redo addon incredibly reliable for most (if not all) props? I'd like to know before getting it.
  • Avatar of Jill_Valentine
  • [QUOTE=Mad Chatter;24775432]In the documentary "Back to the Future", Marty McFly went back in time 30 years. Get your facts straight, fella.[/QUOTE] off topic Speed of light is absolute... 3 X 10^8 m/s or... 300,000,000 metre/second... or 1,080,000,000km/hour so when you accelerate... the speed of light stays constant why is it you view things as per normal ? --- time slows down when your speed reaches speed of light... time stops when you travel faster than speed of light... time reverse unfortunately you have to split yourself into atoms in order to move at speed of light... the G-force at that speed would be beyond human body's limit to handle on topic... it would be cool if there is a time bar... starting from the start of the server... then it allows you to scroll back the events for example... a fort war game... forts destroyed... then simply scroll backward and fight another war without rebuilding
  • Avatar of MacTrekkie
  • [QUOTE=Jill_Valentine;24776144]unfortunately you have to split yourself into atoms in order to move at speed of light... the G-force at that speed would be beyond human body's limit to handle[/QUOTE] Which is why you create inertial dampeners :science:
  • Avatar of Jill_Valentine
  • [QUOTE=MacTrekkie;24776154]Which is why you create inertial dampeners :science:[/QUOTE] even with the g-force solved... how about finding a device which can propel you to the speed of light... it aint 88km/hr it's 1,080,000,000 km/hr... and you have to break the speed of light to reverse time railgun projectile travelling at 1% of that speed vapourized in the air due to friction... there is no way to perform time travel on earth unless you have a large vacuum chamber enough to accelerate from 0 to 1,080,000,000km/h... and enough fuel to propel that :science:
  • Avatar of Suttles
  • [QUOTE=flyboy95;24751889]This works alright. [URL="http://www.garrysmod.org/downloads/?a=view&id=37713"][IMG]http://www.garrysmod.org/img/?t=dll&id=37713[/IMG][/URL][/QUOTE] one of the comments. [QUOTE]... is there a download for Undo.... cuz i accidentally binded Z for a purpose other than undo... Plz help if you know the bind script for undo or a download thx [/QUOTE]Haha, oh god. He is so dumb. For those disagreeing with me, you can rebind keys in options. Click default/ type in console/ or just look for it in controls.