• Post Your Current WIP V.3!: Tutorials, Tools and Model Packs Galore (GM13 googogogo)
    5,225 replies, posted
  • [QUOTE=RedReaper;35538772]when i get all the bugs ironed out. It still has one part not in the vid that acts weird occasionally at certain angles. Actually it's better on a normal contraption than this, this is a shitty example, I was driving around a hl2 vehicle so the physics is all weird. [editline]somewhere between then and now.[/editline] [media]http://www.youtube.com/watch?v=Cdh82q439Dw[/media] Told you so. :downs:[/QUOTE] Damn red, that's awesome. How many ops?
  • [QUOTE=Balto-the-Wolf-Dog;35558736]Damn red, that's awesome. How many ops?[/QUOTE] Averages around 230. It's on hold though, since somehow wire broke rangerFilter() and rangerHitEntites(0) and now I am rage. [editline]oh god[/editline] I might end up having to recode half of it just because of that, basically changing the way it works from the ground up. [B]FUCK.[/B]
  • [QUOTE=RedReaper;35559693]Averages around 230. It's on hold though, since somehow wire broke rangerFilter() and rangerHitEntites(0) and now I am rage. [editline]oh god[/editline] I might end up having to recode half of it just because of that, basically changing the way it works from the ground up. [B]FUCK.[/B][/QUOTE] Eh, hold off a bit. Wire generally isn't bad in turning those issues around pretty quickly. Also, that's [i]much[/i] cheaper than I ever imagined.
  • I have found the epicentre of gmod scrubs, [url]http://www.reddit.com/r/gmod/[/url] I have sybscribed to that subreddit in the facking hopes someone on there ISN'T A RAGDOLL POSING 12 YEAR OLD, They see an airboat painted rust colour and wings on it and they BEG for a dupe holy shit I want to nuke this community, set it on fire. Everything I have posted gets no votes but funny enough I don't think it gets posted as it is all filtered ragdoll BOOSHET damn damn rant over This really rustled my jimmies [url]http://imgur.com/a/9ScAE/[/url] wow man sweet ride.. [url]http://imgur.com/a/LFK5X[/url] AWESUM
  • [img]http://desmond.imageshack.us/Himg28/scaled.php?server=28&filename=2012041400004o.jpg&res=landing[/img] [img]http://desmond.imageshack.us/Himg254/scaled.php?server=254&filename=2012041400001.jpg&res=landing[/img] [img]http://desmond.imageshack.us/Himg210/scaled.php?server=210&filename=2012041400002.jpg&res=landing[/img] [img]http://desmond.imageshack.us/Himg857/scaled.php?server=857&filename=2012041400003.jpg&res=landing[/img] Ferdinand Full working :3 100mm gun with a max penetration of 173 mm 20max Mph Realistic armor :3
  • [QUOTE=raynor;35565451]Ferdinand Full working :3[/QUOTE] that came out very nice!! [QUOTE=Balto-the-Wolf-Dog;35562306]Eh, hold off a bit. Wire generally isn't bad in turning those issues around pretty quickly. Also, that's [i]much[/i] cheaper than I ever imagined.[/QUOTE] I'll put in a trouble ticket I guess. There's a workaround I haven't tried, offset the tracing around the roadwheels and then shifting the vectors, so not all is lost. And thanks. I tried to make them something that we could realistically see on all tanks as standard in time.
  • [QUOTE=One Ear Ninja;35558635]Masscenter to edge is like one of the easiest things to do with PA, dude[/QUOTE] Yeah, I know that, but who in their right mind would make a tutorial about that. I'm talking about setting custom positioning and using constraints, advanced mirroring and shit like that that most people don't know how to do.
  • [QUOTE=RedReaper;35559693] It's on hold though, since somehow wire broke rangerFilter() and rangerHitEntites(0) and now I am rage. [/QUOTE] There is nothing wrong with rangerFilter() or rangerHitEntities(). Are you sure you are using them correctly? How are you getting the array of entities to filter? Are you using rangerPersist(1)? Are you persisting other variables correctly? You should be doing something like this [code] if (first()) { E = entity() C = entity():getConstraints() rangerFilter(C) rangerPersist(1) runOnTick(1) } [/code] Add any other entities you want to filter to the array using C:pushEntity(entity()).
  • [QUOTE=Unslinga;35565652]Yeah, I know that, but who in their right mind would make a tutorial about that. I'm talking about setting custom positioning and using constraints, advanced mirroring and shit like that that most people don't know how to do.[/QUOTE] Ah, PA constraints are fun. They are like the best thing ever for creating and updating suspension on cars.
  • [IMG]http://i299.photobucket.com/albums/mm308/wittmann25/2012-04-14_00001.jpg[/IMG] [IMG]http://i299.photobucket.com/albums/mm308/wittmann25/2012-04-14_00002.jpg[/IMG] [IMG]http://i299.photobucket.com/albums/mm308/wittmann25/2012-04-14_00003.jpg[/IMG] Some truck wip
  • [QUOTE=duurb3l;35569181][IMG]http://i299.photobucket.com/albums/mm308/wittmann25/2012-04-14_00001.jpg[/IMG] [IMG]http://i299.photobucket.com/albums/mm308/wittmann25/2012-04-14_00002.jpg[/IMG] [IMG]http://i299.photobucket.com/albums/mm308/wittmann25/2012-04-14_00003.jpg[/IMG] Some truck wip[/QUOTE] What wheels are those?
  • [QUOTE=Hell0;35570160]What wheels are those?[/QUOTE] A shitty wheel pack I made, which tbh I am surprised people actually use. [url]http://www.garrysmod.org/downloads/?a=view&id=121590[/url]
  • [QUOTE=unrezt;35570728]A shitty wheel pack I made, which tbh I am surprised people actually use. [url]http://www.garrysmod.org/downloads/?a=view&id=121590[/url][/QUOTE] Shitty? No. You should do some more wheels! A huge wheel pack would be much appreciated! Edit: A new funny project, was bored so I thought why not? Works great in high speed, just a bit of a turn issue. Oversteers and flips over, fixed it but still horrible turning. [img]http://i1077.photobucket.com/albums/w479/neolite112/gm_drivingmap_mk1-95_beta0077.jpg[/img]
  • [QUOTE=unrezt;35570728]A shitty wheel pack I made, which tbh I am surprised people actually use. [url]http://www.garrysmod.org/downloads/?a=view&id=121590[/url][/QUOTE] They look pretty good to me. :downs:
  • [QUOTE=unrezt;35567823]There is nothing wrong with rangerFilter() or rangerHitEntities(). Are you sure you are using them correctly? How are you getting the array of entities to filter? Are you using rangerPersist(1)? Are you persisting other variables correctly? You should be doing something like this [code] if (first()) { E = entity() C = entity():getConstraints() rangerFilter(C) rangerPersist(1) runOnTick(1) } [/code] Add any other entities you want to filter to the array using C:pushEntity(entity()).[/QUOTE] got it. accidentally left a # in front of rangerPersist(1) lol To do: -Attempt to add a rotation function for other optional textures (since some of the textures are different directions) -Add a slack track feature -Try to cut op count down to 150 -Make the coloring system a bit easier (right now it's just stuck at a default color) -Possibly add built-in sound effects -Beta test on standard tanks (probably gonna get help on this) Also your wheel pack is very good unrezt [editline]15th April 2012[/editline] [QUOTE=neolite;35571610]Edit: A new funny project, was bored so I thought why not? Works great in high speed, just a bit of a turn issue. Oversteers and flips over, fixed it but still horrible turning. [img]http://i1077.photobucket.com/albums/w479/neolite112/gm_drivingmap_mk1-95_beta0077.jpg[/img][/QUOTE] nice! You could have the rear axle on hydraulics so it keeps the body to the proper angle...ther'es a top gear floating around where Jeremy drove a 3-wheeler that does that but I can't find it.
  • Being holograms, you could probably get away with using intervals as high as 90 without noticing any differences; I know for my inverse kinematics I use 45 and it cuts the ops down by like 300% with no change in appearance.
  • [QUOTE=unrezt;35584528]Being holograms, you could probably get away with using intervals as high as 90 without noticing any differences; I know for my inverse kinematics I use 45 and it cuts the ops down by like 300% with no change in appearance.[/QUOTE] so far a tickrate of 175 has worked wonderfully and kept ops down to the mid 150s. The video was posted with a tickrate of 125 and ran around 200 ops. also this thread needs more dragons. :downs:
  • [QUOTE=RedReaper;35586240]so far a tickrate of 175 has worked wonderfully and kept ops down to the mid 150s. The video was posted with a tickrate of 125 and ran around 200 ops. also this thread needs more dragons. :downs:[/QUOTE] Heh, sort of gave up on that. IK gets very complicated when you go past two segments(dragon legs are 3 segment digitigrade).
  • Some completed projects: Final version of Mi24 A [URL=http://s262.photobucket.com/albums/ii113/Frankess/Gmod/Serwer/gm_buttes0032-1.jpg][IMG]http://i262.photobucket.com/albums/ii113/Frankess/Gmod/Serwer/th_gm_buttes0032-1.jpg[/IMG][/URL][URL=http://s262.photobucket.com/albums/ii113/Frankess/Gmod/Serwer/gm_buttes0049-1.jpg][IMG]http://i262.photobucket.com/albums/ii113/Frankess/Gmod/Serwer/th_gm_buttes0049-1.jpg[/IMG][/URL][URL=http://s262.photobucket.com/albums/ii113/Frankess/Gmod/Serwer/gm_buttes0031-1.jpg][IMG]http://i262.photobucket.com/albums/ii113/Frankess/Gmod/Serwer/th_gm_buttes0031-1.jpg[/IMG][/URL][URL=http://s262.photobucket.com/albums/ii113/Frankess/Gmod/Serwer/gm_buttes0050-1.jpg][IMG]http://i262.photobucket.com/albums/ii113/Frankess/Gmod/Serwer/th_gm_buttes0050-1.jpg[/IMG][/URL][URL=http://s262.photobucket.com/albums/ii113/Frankess/Gmod/Serwer/gm_buttes0051-1.jpg][IMG]http://i262.photobucket.com/albums/ii113/Frankess/Gmod/Serwer/th_gm_buttes0051-1.jpg[/IMG][/URL][URL=http://s262.photobucket.com/albums/ii113/Frankess/Gmod/Serwer/gm_buttes0052-1.jpg][IMG]http://i262.photobucket.com/albums/ii113/Frankess/Gmod/Serwer/th_gm_buttes0052-1.jpg[/IMG][/URL][URL=http://s262.photobucket.com/albums/ii113/Frankess/Gmod/Serwer/gm_buttes0053-1.jpg][IMG]http://i262.photobucket.com/albums/ii113/Frankess/Gmod/Serwer/th_gm_buttes0053-1.jpg[/IMG][/URL] Lockheed AH-56 Cheyenne [URL=http://s262.photobucket.com/albums/ii113/Frankess/Gmod/Serwer/gm_buttes0025.jpg][IMG]http://i262.photobucket.com/albums/ii113/Frankess/Gmod/Serwer/th_gm_buttes0025.jpg[/IMG][/URL][URL=http://s262.photobucket.com/albums/ii113/Frankess/Gmod/Serwer/gm_buttes0026-1.jpg][IMG]http://i262.photobucket.com/albums/ii113/Frankess/Gmod/Serwer/th_gm_buttes0026-1.jpg[/IMG][/URL][URL=http://s262.photobucket.com/albums/ii113/Frankess/Gmod/Serwer/gm_buttes0024-2.jpg][IMG]http://i262.photobucket.com/albums/ii113/Frankess/Gmod/Serwer/th_gm_buttes0024-2.jpg[/IMG][/URL][URL=http://s262.photobucket.com/albums/ii113/Frankess/Gmod/Serwer/gm_buttes0030.jpg][IMG]http://i262.photobucket.com/albums/ii113/Frankess/Gmod/Serwer/th_gm_buttes0030.jpg[/IMG][/URL][URL=http://s262.photobucket.com/albums/ii113/Frankess/Gmod/Serwer/gm_buttes0029-1.jpg][IMG]http://i262.photobucket.com/albums/ii113/Frankess/Gmod/Serwer/th_gm_buttes0029-1.jpg[/IMG][/URL][URL=http://s262.photobucket.com/albums/ii113/Frankess/Gmod/Serwer/gm_buttes0028-1.jpg][IMG]http://i262.photobucket.com/albums/ii113/Frankess/Gmod/Serwer/th_gm_buttes0028-1.jpg[/IMG][/URL] [URL=http://s262.photobucket.com/albums/ii113/Frankess/Gmod/Serwer/gm_buttes0027-1.jpg][IMG]http://i262.photobucket.com/albums/ii113/Frankess/Gmod/Serwer/th_gm_buttes0027-1.jpg[/IMG][/URL] KV-1: [URL=http://s262.photobucket.com/albums/ii113/Frankess/Gmod/Serwer/gm_buttes0023-2.jpg][IMG]http://i262.photobucket.com/albums/ii113/Frankess/Gmod/Serwer/th_gm_buttes0023-2.jpg[/IMG][/URL][URL=http://s262.photobucket.com/albums/ii113/Frankess/Gmod/Serwer/gm_buttes0022-2.jpg][IMG]http://i262.photobucket.com/albums/ii113/Frankess/Gmod/Serwer/th_gm_buttes0022-2.jpg[/IMG][/URL][URL=http://s262.photobucket.com/albums/ii113/Frankess/Gmod/Serwer/gm_buttes0021-1.jpg][IMG]http://i262.photobucket.com/albums/ii113/Frankess/Gmod/Serwer/th_gm_buttes0021-1.jpg[/IMG][/URL][URL=http://s262.photobucket.com/albums/ii113/Frankess/Gmod/Serwer/gm_buttes0020-1.jpg][IMG]http://i262.photobucket.com/albums/ii113/Frankess/Gmod/Serwer/th_gm_buttes0020-1.jpg[/IMG][/URL] T-34 [URL=http://s262.photobucket.com/albums/ii113/Frankess/Gmod/Serwer/gm_buttes0057-1.jpg][IMG]http://i262.photobucket.com/albums/ii113/Frankess/Gmod/Serwer/th_gm_buttes0057-1.jpg[/IMG][/URL][URL=http://s262.photobucket.com/albums/ii113/Frankess/Gmod/Serwer/gm_buttes0055-1.jpg][IMG]http://i262.photobucket.com/albums/ii113/Frankess/Gmod/Serwer/th_gm_buttes0055-1.jpg[/IMG][/URL][URL=http://s262.photobucket.com/albums/ii113/Frankess/Gmod/Serwer/gm_buttes0056-1.jpg][IMG]http://i262.photobucket.com/albums/ii113/Frankess/Gmod/Serwer/th_gm_buttes0056-1.jpg[/IMG][/URL][URL=http://s262.photobucket.com/albums/ii113/Frankess/Gmod/Serwer/gm_buttes0054-1.jpg][IMG]http://i262.photobucket.com/albums/ii113/Frankess/Gmod/Serwer/th_gm_buttes0054-1.jpg[/IMG][/URL] And One unfinished: UT-47 Kodiak [URL=http://s262.photobucket.com/albums/ii113/Frankess/Gmod/Serwer/gm_buttes0058-1.jpg][IMG]http://i262.photobucket.com/albums/ii113/Frankess/Gmod/Serwer/th_gm_buttes0058-1.jpg[/IMG][/URL][URL=http://s262.photobucket.com/albums/ii113/Frankess/Gmod/Serwer/gm_buttes0059-1.jpg][IMG]http://i262.photobucket.com/albums/ii113/Frankess/Gmod/Serwer/th_gm_buttes0059-1.jpg[/IMG][/URL][URL=http://s262.photobucket.com/albums/ii113/Frankess/Gmod/Serwer/gm_buttes0060-1.jpg][IMG]http://i262.photobucket.com/albums/ii113/Frankess/Gmod/Serwer/th_gm_buttes0060-1.jpg[/IMG][/URL] It flies good at low speed. But I want to make him more Mass Effect like, where it flies without bottom thrusters. (whoohoo. First pageking!)
  • I am building this tank i am aiming for like 200 gmod tons and I am testing it and it wont drive unless its like moving foward already i dont think i dont have enough power because i have 2 engines,I dont know what the hell i am doing wrong it weight about 180 ton right now.
  • [QUOTE=RedReaper;35586240]so far a tickrate of 175 has worked wonderfully and kept ops down to the mid 150s. The video was posted with a tickrate of 125 and ran around 200 ops. also this thread needs more dragons. :downs:[/QUOTE] I want your code <3
  • If I can fix one or two more bugs it'll be ready for a release. I think holo treads are the future for tnaks. Also frankness that's one helluva epic pageking. PageEmperor.
  • with the kodiak, wouldn't the forward thrusters be shut off as well during normal flight?
  • Forward thrusters are for maneuvering during high speed flight. They are only disabled when Kodiak enters the space. My final goal with Kodiak is to make that kind of action: [media]http://www.youtube.com/watch?v=y7LR_zPDqFc[/url][/media]
  • My first ACF engine powered car. :dance: 4.6l v12 and weights ~3tons [video=youtube;8gR2pOpZp20]http://www.youtube.com/watch?v=8gR2pOpZp20[/video] [IMG]http://i651.photobucket.com/albums/uu231/VODKAH/gm_buttes0029.jpg[/IMG] [IMG]http://i651.photobucket.com/albums/uu231/VODKAH/gm_buttes0030.jpg[/IMG] Still need to make proper suspension and fix the gearing.
  • I thought I'd throw myself into building something Suzuki SuperCarry.. ish. This is what I have so far: [IMG]http://i41.tinypic.com/k3n9j8.jpg[/IMG] [IMG]http://i43.tinypic.com/s59pxe.jpg[/IMG] It's actually quite similar to the real thing (dimension wise). Also, it's sanely overpowered by its ACF 1,2L I4 Diesel. Tops at 45kp/h!
  • Be careful when driving that your_teacher! [video=dailymotion;x6iq34]http://www.dailymotion.com/video/x6iq34_top-gear-van-crash-susuki-super-car_auto[/video]