• Realistic Colonies
    15 replies, posted
  • Hi everyone ! have a look on the github ! HOW TO INSTALL : 1st put the zip in your gmod addons folder then choose extract to Realistic-Colonies\ or use gmod workshop. [img]http://i1192.photobucket.com/albums/aa329/wamilou/GKbEoM1313761251.png[/img] This Mod lets you create your own colony of headcrabs and Antlions! :3. Simply spawn a Headcrab or Antlion egg (Or If you're a lazy spawn a Headcrab or Antlion) from the Entites tab, and you'll have your own colony. Of course, don't forget to feed them or you'll have a load of corpses lying around - and you don't want that now do you. Melon and meat are food. Meat disapear after a certain time. Melon become tree, and these tree are spawning melon. The aim is to have a strong colony to fight one other colony (if you are 2 player or more), or just to have fun with npc. Genetic is incoming to make this addon way better :D ! (2.0 or 2.1) Note : You have a weapon to control your npc :). (WIP) It's recommanded to use AI noded map (gm_construct is fine). Here is some (HD) video : - a small video (V1.9.4b) : [url=http://www.youtube.com/watch?v=aIwYz2agxpk]http://www.youtube.com/watch?v=aIwYz2agxpk[/url] - a how to use video (V1.9.4f) : [url=http://www.youtube.com/watch?v=a-5lxtEbdU4]http://www.youtube.com/watch?v=a-5lxtEbdU4[/url] [img]http://i1192.photobucket.com/albums/aa329/wamilou/FTBRNu1313762108.png[/img] [release]Current version is 2.0 (soon)[/release] [b][u]-> Download link <-[/u][/b] waiting for the update [b]Direct[/b] Workshop soon. Multi upload soon. [b]Non Direct[/b] We have a github here : [url]https://github.com/wamilou/Realistic-Colonies/[/url] [b][u]-> General and Useful ConVars <-[/u][/b] [code] * rc_printevents - When set to 0 it won't print "Headcrab X died". * rc_spreadthelove - When set to 1 they won't attack anymore. * rc_remove - When set to 1 all realistic colonies are cleaning themself. If set to 0 play with the addons ;D [/code] [b][u]-> Optimisation managing (1.9.4b or higher) <-[/u][/b] [code] * rc_time X - timer in second for living stuff * rc_planttime X - timer in second for tree and melon stuff[/code] [b][u]-> Healing food (1.9.4c or higher and < 2.0 ) <-[/u][/b] [code] * rc_antlion_healing (recommended 0.25 to 3 default 1) Change healing. * rc_headcrab_healing (recommended 0.25 to 3 default 1) Change healing. [/code] [b][u]-> Gui radius (1.9.4d or higher) <-[/u][/b] [code] * rc_view (recommended 256 to 2048 default 768) a biggest radius allow you to see R-colonies thing farther [/code] [b][u]-> Game content (1.9.5 or higher) <-[/u][/b] [code] * rc_speed (recommended 0.5 to 2 default 1) if you want to increase / decrease the speed of this addons * rc_gamemode (0 or 1 default 0) if you want to test the gamemode thing (be aware it's just a test) [/code] [img]http://i1192.photobucket.com/albums/aa329/wamilou/LXtk8f1313761649.png[/img] - The Surfer (working on entities and entities related thing) - Wamilou (since 1.9.3 working on gamemode part) [img]http://i1192.photobucket.com/albums/aa329/wamilou/Hmkr2i1313761826.png[/img] - Steam group : [url=http://steamcommunity.com/groups/realistic-colonies]http://steamcommunity.com/groups/realistic-colonies[/url] [img]http://i1192.photobucket.com/albums/aa329/wamilou/eAIqfP1313761906.png[/img] - A gamemode working - Ported to gmod 13 - Fixing a lot of thing - Balancing - And more and more secret things ... [img]http://i1192.photobucket.com/albums/aa329/wamilou/mlTOHd1313762122.png[/img] [release] [code] [b]V1.9.5[/b] --General : - addons work better and lag less - all convar use rc not co anymore. --internal change : -Rc_api as more stuff than before -self.lion and self.crab now become self.npc allowing us to add more stuff easier --stuff added : -rc_speed (alow you to change speed of game age and hunger and other stuff) Added new age engine so it's compatible with rc_speed -Food searching stuff : fully working and bug less search food system all search radius is now in only 1 value : rc_searchrad - changed some convar so the game is better - full zombie stuff that work - Realistic colonies control gun - Realistic colonies gamemode (rc_gamemode 1 to enable it) - trying to add some thing so prop protection work better (seems to failed or prop protection not working as it should) --Bug fixed : -does not show negate hp like 'health : -52' showing 'health : dead' -all plant bug fixed -all egg bug fixed [b]V1.9.4f[/b] - Changed all Convar & Entities name. - New render stuff. - All knowed bug fixed. - Changed some Convar so that headcrab can't lay egg without eating. [b]V1.9.4e[/b] - optimized hunger stuff. - fixed a bug :P. [b]V1.9.4d[/b] - Reworked Search food system: - Once again less laggy ! - And even better than before ! - Added the first Client side Convar "rc_view" to change max distance view of RC thing [b]V1.9.4c[/b] - Improved Gui : You can now check your npc health ! - New food search system. Npc do never stuck themself and the new code is really less laggy (take less calcul) - New food thing : When Rc npcs eats thing they earn health. - New related conVar : * rc_antlion_healing (recommended 0.25 to 3 basicly at 1) Biggest this number is the more antlion will get health when eating * rc_headcrab_healing (recommended 0.25 to 3 basicly at 1) Biggest this number is the more headcrab will get health when eating [b]V1.9.4b[/b] - fixed a wrong value about headcrab mature time. - No more zombie spawned in headcrab group. - Added max hunger can be changed with : * rc_headcrab_mhunger X - Too set up when headcrab they die of hunger basicly at 100. * rc_antlion_mhunger X - Too set up when antlion they die of hunger basicly at 125. - AI they will kill each other if too hungry NOW BASED OF CURRENT >MAXHUNGER< (hunger limit). - LAG MANAGING THING * rc_time X - time in second beetween execute again all 'living thing' (recommanded 0.5 to 3 basicly at 1 (a big number reduce calcul)) * rc_planttime X - time in second beetween execute again all 'food thing' (recommanded 1 to 5basicly at 2 (a big number reduce calcul) [b]V1.9.4[/b] - Bug free - AI they will kill each other if too hungry (now apply to antlion) - MAIN LAG FIXED (does not lag anymore !). [b]V1.9.3c[/b] - GUI the position of the name changed (different pos for different NPC). - changed some name and added a secret one (related to big news). - AI : they will kill eachother if they are to hungry (also if hunger>85) [b]V1.9.3b[/b] - Optimised : This addons was not laggy but I rewrited some part of the code. This addons does at least 1.5* less calcul ! - Balanced : There is more chance that a Zombie spawn from an headcrab’s egg. - Headcrab can lay 2 eggs ! (random :P) - Added a secret name. Muahahahh. - Fixed the ERROR model that you was able to see when entity just spawned. [b]V1.9.3[/b] -Always show name and hunger of colonies Npc. -Wamilou joined the coding [b]V1.9.2[/b] -fixed a bug. -optimised a thing. -added funny names XD ! [b]V1.9.1[/b] -changed 2 tree's name. [b]V1.9[/b] -Fixed bug related to gmod update [b]V1.8.1[/b] -changed con_vars name. -added co_remove (if on remove all colonies thing if off just play like before ;D) -changged some convar data. -100% working -1 bug detected since V1.7 : antlion/ headcrab sometimes are trapped in tree [b]V1.8b[/b] -Secret meat update (not really secret) -change some cvar :D (some limit are awfully bad) [b]V1.8[/b] -Meat added: --can be spawned like melon --spawn when npc die in a war(only) --Meat auto remove when too old -Balancing (changing cvar) [b]V1.7[/b] - Tree can't fall - Egg are now killable with any damage like melon - removed combine/rebel - Headcrab egg and spawn can spawn 1 zombie (balancing) - Bug fix - and some other thing [b]V1.6[/b] -Changed limit and small things -added combine and citizen -it took me 2 hours -100% working ! [b]V1.5[/b] -New limit ! -100% Working ! [b]V1.4[/b] -no more fast headcrab who auto kill on melon !
  • Avatar of Hueynuttyteeth
  • This also only works on maps with AI/Info nodes, I enjoy playing with head crabs :), But they can get kinda land locked. An update for 1.9 could be: *Colonies can explore the area with group. *There are different teams, (like team RED BLUE GREEN YELLOW) so that you could have different colonies of same type attack one another. *A preset map for beginners and/or made for this addon so that yuo have a fancy area for your different colonies to live at. Hope you might think about this ideas :D ~Hueynuttyteeth
  • [QUOTE=Hueynuttyteeth;25137731]This also only works on maps with AI/Info nodes, I enjoy playing with head crabs :), But they can get kinda land locked. An update for 1.9 could be: *Colonies can explore the area with group. *There are different teams, (like team RED BLUE GREEN YELLOW) so that you could have different colonies of same type attack one another. *A preset map for beginners and/or made for this addon so that yuo have a fancy area for your different colonies to live at. Hope you might think about this ideas :D ~Hueynuttyteeth[/QUOTE] 1st it work on flatgrass and flatgrass don't have any nodes but still work :D but exploration don't work ... i'll add a thing to add some fun :D they will explore if the hunger < 35 with random :D 2nd GOOD IDEE GUY i'll work on it :D and i have one other idee : - Headcrab kill other headcrab if too hungry and same for antlion
  • [QUOTE=Adam.GameDev;25180979]Svn?[/QUOTE] Yep i'll add it but no idee how upload with svn ;( ... If someone can help me :D or make a VID to explain me how upload with svn system
  • Avatar of Adam.GameDev
  • [QUOTE=The Surfer;25190925]Yep i'll add it but no idee how upload with svn ;( ... If someone can help me :D or make a VID to explain me how upload with svn system[/QUOTE] Install TortoiseSVN and find some Tutorials on the Web.
  • [QUOTE=Adam.GameDev;25201259]Install TortoiseSVN and find some Tutorials on the Web.[/QUOTE] DONE new SVN link : [url]https://realistic-colonies.googlecode.com/svn/trunk/[/url]
  • It's me :D ! Surfer and me make a blog for our addon now ! [url]http://www.realistic-colonies.org/[/url] !!!
  • Avatar of superstepa
  • Someone please compare this code to other colonies addons ( for example the one ,which JgcxCub have made) Its hard to believe , that a coder , who can make an addon like this , is typing like that. Wamilou/The surfer , no offence, but I cant understand half of stuff , you've typed
  • Yes but we going to rewrite all of the code :P It will become a gamemode :) See on our blog what are we doing on it ^^
  • [QUOTE=superstepa;29221937]Someone please compare this code to other colonies addons ( for example the one ,which JgcxCub have made) Its hard to believe , that a coder , who can make an addon like this , is typing like that. Wamilou/The surfer , no offence, but I cant understand half of stuff , you've typed[/QUOTE] hum okay is it better now ? (I just rewritten all the post ;P) Edit : JgcxCub made an other addons based on the old and non-updated addons [url]http://www.garrysmod.org/downloads/?a=view&id=73575[/url] (Colonies V1.4) JgcxCub's don't have thing that this addons have and he have got thing that this addons don't have. He doesn't have : many tree's, meat, and new gui thing that you can see here : [url]http://www.garrysmod.org/downloads/?a=showimg&v=120947_1[/url] and small other thing like : he just has few names, they don't kill eachother if too hungry and other things But we are not here to speak about JgcxCub's addons >.<
  • [QUOTE=The Surfer;39992856]Update 2.0 incoming :)[/QUOTE] Fuck yes, I loved this mod back in the day.
  • [QUOTE=The Surfer;39992856]Update 2.0 incoming :)[/QUOTE] Could you please create a thread for your gamemode in the [URL="http://facepunch.com/forumdisplay.php?f=66"]correct section[/URL]? Thanks!