• How do you make addons for gmod?
    25 replies, posted
  • Avatar of rcdraco
  • I can easily model, as well as texture, but it seems like there is no documentation for how to make addons for gmod. The modding page on garrysmod.com only explains how to make tutorial videos, and if I'm correct none of them have been made. I can install any program, I can get my models and textures into almost any format needed. I have Wings3d as the modeller, and I have paint.net and Gimp for textures, I have source sdk and XSI mod tool as well.
  • Avatar of Sippeangelo
  • Too bad you need nothing of those to make addons! :v: With addons, do you mean like model packs or actual code? You can learn GMod lua here: [url]http://wiki.garrysmod.com/wiki/?title=Lua[/url]
  • Avatar of rcdraco
  • I have literally hundreds of models I want to add to gmod, I don't think that requires any kind of lua.
  • Avatar of Mingey
  • No what he means is that info file that you put into your folder so that you can just unzip it into the add ons folder.
  • Haha, yeah GMod 10 (10 or 11 whichever you prefer) does automatically generate spawn icons. You need to make an info file containing details such as author name e-mail etc. Here's some sample code: [code]"AddonInfo" { "name" "Addon Name" "version" "Version *****" "up_date" "Upload Date" "author_name" "*****" "author_url" "http://websitehere.com" "author_email" "E-Mail" "info" "Small Description of your addon" "GCFRequires" { //"0" "220" } }[/code]
  • Avatar of rcdraco
  • Please, really now. I have the models in wings, how do I make the vtx's and vtf's that gmod uses? I know how the info.txt works, and it's pointless to even explain it when it's self-explanatory, basically the same as the old TDF's back in Spring RTS.
  • Avatar of Jackthemaster
  • Even if this topic is a year old I'll ask : How do you make addons be only admin usable? (Spawnable)
  • Avatar of rathat48
  • [QUOTE=Jackthemaster;16882087]Even if this topic is a year old I'll ask : How do you make addons be only admin usable? (Spawnable)[/QUOTE] Like the manhack gun?
  • Avatar of wardino388
  • [QUOTE=Jackthemaster;16882087]Even if this topic is a year old I'll ask : How do you make addons be only admin usable? (Spawnable)[/QUOTE] ffs, its in the lua code, not the addons. if you REALLY want a personalized addon, look for the shared.lua file in the addons folder of the object u wanna make admin-only and find ENT.adminspawnable and set it to true, and ENT:spawnable, set it to false.
  • [QUOTE=Shade1;17888162]I still dont get it, how do i make a mod on gmod??[/QUOTE] It depends what kind of mod you want to make.
  • Avatar of Lua_King'd
  • I make all kinds of mods, it's just common sense. If I want an Airplane, I make an airplane :D
  • I'm insanely new to making addons so new i dont know how to make them so what software do i need to make addons????
  • Avatar of Divran
  • [QUOTE=Bryantdl7;20311870]I'm insanely new to making addons so new i dont know how to make them so what software do i need to make addons????[/QUOTE] Notepad. Preferably notepad ++
  • Avatar of 343N
  • Oh you, look at the thread dates, (I don't like 10'ers bumping all the threads) You have to learn Gmod LUA [url]http://wiki.garrysmod.com/?title=Lua_Tutorial_Series[/url] [editline]01:03PM[/editline] Oh my god, what a post. [editline]01:03PM[/editline] Oh my god, what a post.
  • Avatar of tsuichoi
  • Hey, i know its been a while sense this was active, but what the heck - i am curious how i could add units from knights of the old republic to Gmod in an addon as NPC units. They dont have to be playable or hold weapons, they just have to stand there and look pretty :) i'd appreciate any asistance!
  • Avatar of capslock
  • [QUOTE=tsuichoi;22700611]Hey, i know its been a while sense this was active, but what the heck - i am curious how i could add units from knights of the old republic to Gmod in an addon as NPC units. They dont have to be playable or hold weapons, they just have to stand there and look pretty :) i'd appreciate any asistance![/QUOTE] You would probably have to export and import the models from KOTOR into a model editor, if that's possible, and then save it using a editor compitable with source (creates .mdl files). There's probably a lot more complications, but that's all I know. [editline]08:26AM[/editline] [URL="http://www.facepunch.com/forumdisplay.php?f=40"]Models/Skins subforum[/URL] would be more specifically educated to help.
  • Avatar of tsuichoi
  • [QUOTE=capslock;22700630]You would probably have to export and import the models from KOTOR into a model editor, if that's possible, and then save it using a editor compitable with source (creates .mdl files). There's probably a lot more complications, but that's all I know. [editline]08:26AM[/editline] [URL="http://www.facepunch.com/forumdisplay.php?f=40"]Models/Skins subforum[/URL] would be more specifically educated to help.[/QUOTE] thanks for the info! from the entity-addons i have used in game so far, they seam to work great, and i'd be willing to settle for that with my models. I am going to UC Berkley this week and will be working in a great computer lab, and staff so i'll see what i can dig up on an editor. Any further details would be great if at all possible.
  • what program is needed to make objects like the stuff in the stargate mod and like the stuff in the entities catagory in the ingame menue
  • .......... [highlight](User was permabanned for this post ("Gimmick" - PacificV2))[/highlight]
  • [QUOTE=SoLow;10702011]You need to add Spawn Icons which require Lua. Sorry bud.[/QUOTE] You do not know what your talking about , You can set spawn icons in setting/spawnlist
  • Avatar of harddrive1
  • Look i don't care how old this is but I need to figre out how to make model packs ready for workshop i got the files needed and i have use my prop in gmod.