• Prop Hunt
    208 replies, posted
  • Avatar of AMT
  • Much like Hide and Seek on Counter-Strike: Source, Prop Hunt is a game of stealth and cunning. As a prop, you must replicate another prop on the map and hide before the Hunters come after you. As a hunter you must search for out of place props and kill them before the time runs out. Be careful though, damaging props that aren’t controlled by a player causes you to lose health! [list][*]Automatic team balancing system. [*]Clean and logical HUD. [*]Easy configuration for both dedicated and listen servers. [*]Easy method for selecting what prop you want to be. [*]Map reset system that cleans up the map after each round. [*]Scoreboard reflecting the layout and design of the Team Fortress 2 scoreboard. [*]Third person view for props.[/list] [img]http://media.moddb.com/images/mods/1/15/14355/de_nuke0001.jpg[/img] [i]Two Props running from the Hunters[/i] [b]Prop Hunt is now shipped with Garry's Mod.[/b] [url=http://www.andrewtheis.net/tag/prop-hunt]News and Updates[/url]
  • Avatar of psp401.com
  • [QUOTE=huntskikbut]I hate how people try to get all legal with their releases. :([/QUOTE] Welcome to the internet :/
  • Avatar of Kilo-
  • [QUOTE=huntskikbut]I hate how people try to get all legal with their releases. :([/QUOTE]I hate how people try to steal all the good releases.
  • Avatar of jA_cOp
  • [QUOTE=Kilo-]I hate how people try to steal all the good releases.[/QUOTE] They don't. :sigh: [spoiler]Excluding a few LuaFruits though[/spoiler] Also, cool, it's out :D
  • Avatar of crazy_me
  • I did like the Hide and Seek in CSS. You have to run around the whole map trying to find places were there are props who sould not be there. :P
  • Avatar of AMT
  • [QUOTE=huntskikbut]I hate how people try to get all legal with their releases. :([/QUOTE] Unfortunately, it is necessary. I ran into way to many problems with the release of HL2 Campaign where users would copy my work and re-release it under a different name. [quote=TheShady]Dude I want to play, but there are no servers for this mod...[/quote] There might be an official server coming soon. I'll keep you posted! [quote=Omnimmotus]My bet is that it really needs custom maps though.[/quote] It does, but in the next release I'll be adding support for DoD:S and HL2: DM maps, so I'm sure there will be plenty that can be used. [quote=crazy_me]I did like the Hide and Seek in CSS. You have to run around the whole map trying to find places were there are props who sould not be there. :P[/quote] Me too, but I always thought it was too much of a hack job on CS:S. So I created this.
  • Avatar of SexCave
  • I'm going to steal this and re-release it myself just because you decided to get some legal bullshit thing. :rolleye: Honestly, if people steal your work, then tell a moderator. This Creative Commons stuff is just pretentious and useless. [b]Edit:[/b] [lua]elseif pl.team == 2 and pl.was_alive == 0 then[/lua] You know there's ply:Alive() right?
  • Avatar of salty peanut
  • I love the rush of being a prop and excitedly watching as the seekers walk by only feet away. :excited: Good job! Expect this on my server! [b]Edit:[/b] Um, when I start out as a prop I just spawn as a T-Posed Kleiner. How are you supposed to become a prop?
  • Avatar of AMT
  • [QUOTE=SexCave]I'm going to steal this and re-release it myself just because you decided to get some legal bullshit thing. :rolleye: Honestly, if people steal your work, then tell a moderator. This Creative Commons stuff is just pretentious and useless. [b]Edit:[/b] [lua]elseif pl.team == 2 and pl.was_alive == 0 then[/lua] You know there's ply:Alive() right?[/QUOTE] I do ask moderator(s), but these forums and gmod.org aren't the center of the internet (contrary to popular belief). The only reason I use Creative Commons instead of writing my own copyright is because CC has already written all the legal shit out. Anyways, ply:Alive() is useless because they are not dead when spectating. [quote=salty_peanut]Um, when I start out as a prop I just spawn as a T-Posed Kleiner. How are you supposed to become a prop?[/quote] Press USE (default <E>) on an existing prop on the map. Won't work for all props though (yet).
  • Avatar of SexCave
  • You spawn as Kleiner? I think you could have easily changed that... I did it in Phyght. And what does these forums being the center of the internet have to do with needing a Creative Commons License? :downs:
  • Avatar of urMom
  • Before spouting a license, better to check with Garry and Valve while you're at it. Such licensing might conflict with the mod, on the platform your work runs on.. In general, the community looks to have a low tolerance for repackaged hashes of good works, and such folks tend to get clowned for it. Thanks for inviting the drama, though! ;)
  • Avatar of salty peanut
  • What's the console command to make this the default gamemode so it doesn't go to sandbox durring map change. It's like sv_defaultgamemode or something like that.
  • I really wish this gamemode was hosted I really would like to play it because it sounds awesome!
  • Avatar of AMT
  • [QUOTE=salty peanut]Yeah, but when I do sv_defaultgamemode prop hunt it doesn't work.[/QUOTE] Use sv_defaultgamemode "prop-hunt".
  • Avatar of hitandrun
  • For some reason me and Aska49 keep getting this problem with both this game mode and stalker 2 that the screen is just black, what the hell is wrong?!
  • Avatar of Aska49
  • So you know, hitandrun and mine's problem has been fixed. We had interfering addons I guess. I reinstalled and it's fine now.
  • Avatar of QUIN_DOG
  • I've played this recently, and it's alot of fun. I might be getting a dedicated server for it and I'll do a bit of mapping maybe. So thanks AMT that's a really good job you have done.
  • this is easily one of the best game modes i have played recently, definitely someone needs to dedicate a server to this!
  • I have a question for you, Mr Developer, Would you mind if I released this on gmod with you as the credit source and supreme whatevers of it, It would get way more traffic and be exposed would be good for the gamemodes success?
  • Avatar of Wii_Play
  • 1. Small props move way too fast to shoot 2. Players cannot become props in dm_runoff 3. How do I give a weapon to a prop?