• How to: Use ACF mobility components
    219 replies, posted
  • Avatar of Amplar
  • [QUOTE=Vicious713;36584534]I'm also not convinced with the RPM limits on some of these petrol engines. I don't know a single american V8 that rev limits at 3K. And a 5.7 liter V6 that doesn't even reach 8000 rpm.. I dunno, they don't feel like the have the oomph some sports cars would usually have.[/QUOTE] [img]http://puu.sh/FbPH[/img] [editline]2nd July 2012[/editline] and it's a v8, not a v6, and v6s hardly even reach 8000 rpm. remember that these engines are based around the period of 1940-1970s.
  • Avatar of xxaztecxx
  • As of the current revision, are you supposed to be getting sound to play when a turbine is on?
  • Avatar of xxaztecxx
  • [QUOTE=Amplar;36669391]yes[/QUOTE] Well! off to re-download it, thanks for the clarification
  • Avatar of Vicious713
  • Aaah i didn't realize i should be making beefy muscle cars and jeeps instead of modern hatchbacks and sports cars.
  • Avatar of Calrizan
  • This addon is gorgeous for making working vehicles, but we don't seem to have the slightest bit of sound for engines. Every other sound works, just not engines.
  • Are there any well written tutorials like starter guides for ACF? While videos can show you what to do, I much rather read how to do it so I can do at my own pace and actually understand what is written rather than deciphering microphone buzz and shit. [editline]12th July 2012[/editline] I understand slapping an engine together and getting it to move, etc. But the more complex stuff behind it, like what all the details mean and how they relate.
  • Avatar of Azaz3l
  • It seems that missiles give me a lua error when I select them in the menu. Any fixes?
  • [QUOTE=Vicious713;36705047]Aaah i didn't realize i should be making beefy muscle cars and jeeps instead of modern hatchbacks and sports cars.[/QUOTE] 80mph+ cars are easy if you can build properly.
  • Hello, I have a problem with ACF I've read the readme and all that good shit and moved the folders to where it stated. Not my first time with ACF i'm not sure why this is happening. Picture of said problem: [IMG]http://i1058.photobucket.com/albums/t416/Napalm_bomb_ms/2012-07-28_00001.jpg[/IMG] When I spawn an engine and look at it it goes invisible and spams errors into console and when I try to spawn the missiles the menu completely disappears if you could help me I would really appreciate it thanks. On a fresh install of gmod I might add aswell. ----------Solved.-------------
  • Avatar of Ard Patrinel
  • How about another reality check guys? Engines do NOT wait until 90% throttle to rev up. I know for a fact that (for example) the .289 V8 (4.7L) in a 1964 Mustang hits 2k RPM with the pedal barely touched (in neutral) and redlines at nearly 6k RPM. Why then does the ingame V8 of approx. the same size 1) cap out at 3k and 2) only start actually getting higher RPMs when you've basically almost floored the pedal?
  • Avatar of Leestons
  • (from another thread) [QUOTE=Amplar;37004718] vehicle has poor climbing: reduce gear ratios put a transfer case in to create a low-range multiplier for the gearbox make vehicle lighter redistribute weight ballast to front of vehicle [/QUOTE] How do I properly use a transfer case? I never really understood it so just stuck with the standard gearboxes
  • Avatar of Amplar
  • [QUOTE=Ard Patrinel;37000352]How about another reality check guys? Engines do NOT wait until 90% throttle to rev up. I know for a fact that (for example) the .289 V8 (4.7L) in a 1964 Mustang hits 2k RPM with the pedal barely touched (in neutral) and redlines at nearly 6k RPM. Why then does the ingame V8 of approx. the same size 1) cap out at 3k and 2) only start actually getting higher RPMs when you've basically almost floored the pedal?[/QUOTE] yeah, I know. the problem is listed on the [URL="https://docs.google.com/document/d/19Y_3GsnBtUj7WjJy7A1fm-Lp-h3Lw0XpCXI3B-664lU/edit?pli=1#heading=h.tokl9yok2v2"]acf googledoc[/URL]. our coder that i assigned to these problems won't address it. [editline]30th July 2012[/editline] [QUOTE=Leestons;37005171](from another thread) How do I properly use a transfer case? I never really understood it so just stuck with the standard gearboxes[/QUOTE] A transfer case is also known as a range box, it is used to give the vehicle super low gearing for superior terrain negotiation while maintaining road-drivability to use one for making a range box, link Engine -> Primary Gearbox (WITH NO NEGATIVE RATIOS) -> Transfer case (also with no neg ratios) -> and finally use transfer cases for differentials (with the second ratio NEGATIVE for reverse) the transfer case after the primary gearbox will multiply the power coming out of the primary gearbox that goes to the wheels, effectively creating a low and high range (high range would be normal driving range) you can even link another transfer case (or just use a 4 speed gearbox) behind the primary gearbox to create a normal ratio set and control 2WD/4WD with high/low. you should also only be using the clutch and brake input on the final entity in the driveline (differential or transfer case) and only reverse a ratio on the last entity (this is why i said use a transfer as a diff) And finally, remember with clutching is confusing; it is based on the torque limit of the gearbox when you give it a percentage. Example: Gearbox has a limit of 100nm, engine makes 50nm of torque. You give it 0.5 clutch (50%), this means the gearbox will allow 25nm to the wheels. However, if you use a 200nm limit gearbox with the same 50nm engine, a 0.5 input will allow 100nm through the gearbox, so that means all torque from the engine is going to the wheels unless you give it an input of 0.25 or something. [img]http://puu.sh/N7fO[/img]
  • Avatar of Leestons
  • Wow you're awesome, thank you so much for that. So just to make it clear (and sorry if i'm being dumb) I'd go Engine -> Gearbox -> Transfer case -> Wheels?
  • Avatar of Ard Patrinel
  • [QUOTE=Amplar;37006880]yeah, I know. the problem is listed on the [URL="https://docs.google.com/document/d/19Y_3GsnBtUj7WjJy7A1fm-Lp-h3Lw0XpCXI3B-664lU/edit?pli=1#heading=h.tokl9yok2v2"]acf googledoc[/URL]. our coder that i assigned to these problems won't address it.[/QUOTE] Fire his ass. Seriously, if you assigned him something and he's refusing to do it, kick him out.
  • Avatar of Amplar
  • i've noticed an issue; not really a bug, but the method i stated earlier will only work if you increase the gearboxes size as they go down the drivetrain- example, a gearbox's purpose is to multiply torque. so if you're in first gear, 5:1, and the engine makes 100nm, that means the output torque from the primary gearbox is 500nm. this then goes to the transfer case, which further multiplies it (2:1, low range) to 1000 nm. Now, when it gets to the last gearbox, you'll be pushing out 1000 nm, which means the last gearbox has to be able to handle this. I noticed this while making my gama goat.
  • Avatar of Leestons
  • Okay, thank you Amplar for taking the time to help me, I appreciate it. Just need to work on making a half decent chassis now :v:
  • Avatar of Phantoml994
  • Hey, umm.. I have a request, would it be possible to create a manual override for the clutch so that we can brake using downshifting? Also make the engines stallable maybe? That would be so much fun :downs:
  • Avatar of Usernameztaken
  • [QUOTE=Phantoml994;37050102]Hey, umm.. I have a request, would it be possible to create a manual override for the clutch so that we can brake using downshifting? Also make the engines stallable maybe? That would be so much fun :downs:[/QUOTE] Why would you need that, you can already downshift manually, and use clutch manually.
  • Avatar of gamerpaddy
  • [IMG]http://s7.directupload.net/images/120807/zsbvo2mc.png[/IMG] needs to be fixed :P
  • any other engines types coming?I would really like to see in acf W-engines,opposite engines.
  • Avatar of SwtchbldSOL
  • [QUOTE=Rustep;37134762]any other engines types coming?I would really like to see in acf W-engines,opposite engines.[/QUOTE] They've added V-Twins and One cylinders. They're actually really nice to use for smaller vehicles, like my Polaris Ranger I made. Check 'em out.
  • Avatar of Amplar
  • [IMG]http://puu.sh/PRuH[/IMG] [I]What.[/I] I don't know what pisses me off more, saying tanks are immature, or being a brony.
  • Avatar of Leestons
  • What's worse is saying tanks are immature, and then saying you like a show aimed at 5 -9 year old girls.
  • Avatar of SwtchbldSOL
  • [QUOTE=Amplar;37141403][IMG]http://puu.sh/PRuH[/IMG] [I]What.[/I] I don't know what pisses me off more, saying tanks are immature, or being a brony.[/QUOTE] You can hate me all you want, I could really care less. Tank builders have ruined it for me, and my interests have no bearing on what kind of person I am. So go ahead rage all you want. I'm allowed to like and not like whatever the fuck I want. :) EDIT:I don't know what's more stupid, that I tried to defend myself by saying this or that I even had the opinion in the first place.
  • Avatar of eurocracy
  • I don't understand really why you would complain that tanks are for little kids when ACF is pretty much built to BALANCE tanks, not move your pussytruck around.