• Tf2 ragdolls don't face/eye/finger pose
    8 replies, posted
  • Avatar of Brain Tumor
  • Ok, I'm going to get straight to the point. My TF2 ragdolls don't pose. Nothing happens. They stay blank and such. Yes, I've tried upping the poser values.
  • Avatar of DATASS
  • [QUOTE=Brain Tumor;26765334]Ok, I'm going to get straight to the point. My TF2 ragdolls don't pose. Nothing happens. They stay blank and such. Yes, I've tried upping the poser values.[/QUOTE] Dont put "Model Quality" on LOW.
  • Avatar of TheSporeGA
  • [QUOTE=DATASS;26769354]Dont put "Model Quality" on LOW.[/QUOTE] Who rated him dumb? If you have the Model Quality on low the faceposing wont work.
  • Avatar of FoobyZeeky
  • [QUOTE=TheSporeGA;26811651]Who rated him dumb? If you have the Model Quality on low the faceposing wont work.[/QUOTE] Why don't you click the '(list)' button to find out?!
  • Avatar of 111111111111
  • i guess people still don't understand what LOD means... for those who need enlightening LOD Level Of Detail the further away you get from a model.. the lower the quality of the said model used. this is to increase FPS on clients espescially those with not so good video cards. and to allow the CPU to work on something else. each model's LOD can be completly different provided that it has the same bone structure. that said. Face Posing and finger posing is a way of applying an animation Directly to a model's vertexes without using weighted bones. and by the sounds of it... they have neglected to apply any posing ability on the lower quality models. this in turn is far less work for your client to process... and therefore smoother gameplay someone correct me if im wrong. so i stand by what DATASS said... don't put the model quality on low...
  • Avatar of FoobyZeeky
  • I've got a decent video card and I have all settings as high as they can go, and yet I still see noticeable progressions in the LOD of models as I move further away from them. It's starting to piss me off a bit. Does anybody know how to make it less noticeable, or how to turn it off altogether? I get 60 FPS at 1680x1050 fullscreen with vertical sync turned on and everything else up high, and yet I still get these changes in detail happening considerably conspicuously.