• GMADConv - GM13 addon converter/extractor
    94 replies, posted
  • Avatar of Skydive
  • Sorry for the bump, desperately need this tool to fix the half broken evolve plugin I have.... Needs a fix, period.
  • Avatar of Detective Hoop
  • Where the hell is this program? Why did the other one disappear? Where does this gmadconv extract the .gma to? Why so many questions unanswered?
  • Avatar of LittleBabyman
  • This supports .gma files, but download the fixed ones by zQaX as in the quote [QUOTE=zQaX;37239177]Fixed it. I had to change a single number. [URL="http://www.solidfiles.com/d/d040f17e83/"]gmadconv.exe[/URL] [URL="http://www.solidfiles.com/d/2272eae7a9/"]gmadconv.c[/URL][/QUOTE]
  • Avatar of Neddy
  • [QUOTE=LittleBabyman;37687053]This supports .gma files, but download the fixed ones by zQaX as in the quote[/QUOTE] *snip* or maybe it does.
  • Avatar of Aidster1000
  • [QUOTE=SiPlus;35357901]Because the previous thread was DDTd during the cleanup, I repost it here. - Original text- Made a simple command line program that converts v13 packed addons to v12 (or simply extracts them). Currently doesn't extract things like version (couldn't find it in addon files) and doesn't convert icon, but generates info.txt. Download and source: [URL="https://skydrive.live.com/redir.aspx?cid=65b4d1e61b5cd82a&resid=65B4D1E61B5CD82A%21666&parid=65B4D1E61B5CD82A%21382"]https://skydrive.live.com/redir.aspx?cid=65b4d1e61b5cd82a&resid=65B4D1E61B5C D82A!666&parid=65B4D1E61B5CD82A!382[/URL] Drag-and-drop .gm file to extract it.[/QUOTE] why doesnt half the stuff i put in it work? A command prompt appears for a millisecond then nothing happens.
  • Avatar of LittleBabyman
  • [QUOTE=Aidster1000;37712110]why doesnt half the stuff i put in it work? A command prompt appears for a millisecond then nothing happens.[/QUOTE] Because download the fixed ones by zQaX. It's on this thread.
  • Avatar of Aidster1000
  • [QUOTE=LittleBabyman;37713015]Because download the fixed ones by zQaX. It's on this thread.[/QUOTE] Thanks :)
  • Avatar of elizazulak
  • Oh yaahhhh I know this program i have a tut on my yt channel check it out [URL="www.youtube.com/BOREDRESOLVER"]www.youtube.com/BOREDRESOLVER[/URL]
  • Great i unpacked it and fixed some codes...now how do i turn it back into a .gma? :S
  • [QUOTE=gmod101;37919104]Great i unpacked it and fixed some codes...now how do i turn it back into a .gma? :S[/QUOTE] Why would you need to unless you're republishing it? sorry, I don't know how the workshop system works very well. But I assume Gmod13 works fine with normal addon folders so I can't see why you would need to remake it into a .gma.
  • Avatar of meanwhile
  • [QUOTE=gmod101;37919104]Great i unpacked it and fixed some codes...now how do i turn it back into a .gma? :S[/QUOTE] Gmod 13 supports legacy addon formats.
  • Avatar of Nebual
  • The legacy addon system has numerous limitations over .gma, including increased loadtimes, non auto generating spawnlists, the inability to disable legacy addons ingame, and that they don't even load on Mac/Linux. An offline .gma packer would be quite useful, given that the workshopper has so many limitations (must be your content or have direct permission, under 50mb, file extension whitelist, makes it public, etc)
  • Hey guys, my first post here :D. This is my own version of a GMA extractor. My program is basically the same as this original, except it has all the fixes, and a GUI, and it's written in C#. The only code that I based on the original is the code to read the GMA files, so credit goes to SiPlus for that. It can read command line arguments, but quite a bit different, because it takes a folder, not just a singlefile. Make sure you read the Readme.txt file included. [URL="https://dl.dropbox.com/u/27825152/GmadconvGUI.zip"]Download here[/URL] [URL="https://dl.dropbox.com/u/27825152/GmadConvGUI_Source.zip"]Download Source here[/URL] Good luck :)
  • Avatar of Crossu88
  • [QUOTE=Shadoh702;38186022]Hey guys, my first post here :D. This is my own version of a GMA extractor. My program is basically the same as this original, except it has all the fixes, and a GUI, and it's written in C#. The only code that I based on the original is the code to read the GMA files, so credit goes to SiPlus for that. It can read command line arguments, but quite a bit different, because it takes a folder, not just a singlefile. Make sure you read the Readme.txt file included. [URL="https://dl.dropbox.com/u/27825152/GmadconvGUI.zip"]Download here[/URL] [URL="https://dl.dropbox.com/u/27825152/GmadConvGUI_Source.zip"]Download Source here[/URL] Good luck :)[/QUOTE] I love you.
  • Avatar of Nebual
  • Is there any chance you could work on packaging a folder back into a GMA file? I don't care about any of the metadata, I just want my folders full of models/materials to have proper spawnlists. That'd be amazing :D
  • [QUOTE=LordzBacon;38192429]Now we just need a program to convert gmod to gmod13 (fixing any errors)[/QUOTE] Well I've been doing some stuff lol.. And I've come to the conclusion that gmod13 is looking for an addon.txt instead of an info.txt. So the first step is to rename the info.txt to addon.txt. :D
  • Avatar of Mericet
  • [QUOTE=Nebual;38186898]Is there any chance you could work on packaging a folder back into a GMA file? I don't care about any of the metadata, I just want my folders full of models/materials to have proper spawnlists. That'd be amazing :D[/QUOTE] Loading 44 legacy addons causes a lot of hang, so I'll happily take the new file format if this can be done.
  • [QUOTE=Rigstig;38493852]how bout gmod12 to gmod13?[/QUOTE] Just rename your info.txt to addon.txt
  • [QUOTE=Shadoh702;38186022]Hey guys, my first post here :D. This is my own version of a GMA extractor. My program is basically the same as this original, except it has all the fixes, and a GUI, and it's written in C#. The only code that I based on the original is the code to read the GMA files, so credit goes to SiPlus for that. It can read command line arguments, but quite a bit different, because it takes a folder, not just a singlefile. Make sure you read the Readme.txt file included. [URL="https://dl.dropbox.com/u/27825152/GmadconvGUI.zip"]Download here[/URL] [URL="https://dl.dropbox.com/u/27825152/GmadConvGUI_Source.zip"]Download Source here[/URL] Good luck :)[/QUOTE] You are my new best friend!
  • [QUOTE=YourFriendJoe;38493881]Just rename your info.txt to addon.txt[/QUOTE] Doesn't work with all. I want to use the Shuttle Mod again...
  • Ok, I have this file that I want to convert to a .gma format. Can that GMAD thing do this?
  • Avatar of Phoenixf129
  • [QUOTE=Rigstig;38660765]Ok, I have this file that I want to convert to a .gma format. Can that GMAD thing do this?[/QUOTE] Just upload it to the Steam Workshop, it'll get converted into GMA format for you.
  • Avatar of Nebual
  • [QUOTE=Phoenixf129;38833110]Just upload it to the Steam Workshop, it'll get converted into GMA format for you.[/QUOTE] [QUOTE=Nebual;37940032]The legacy addon system has numerous limitations over .gma, including increased loadtimes, non auto generating spawnlists, and the inability to disable legacy addons ingame. An offline .gma packer would be quite useful, given that the workshopper has so many limitations (must be your content or have direct permission, under 50mb, file extension whitelist, etc)[/QUOTE] Would love an offline packer no matter how basic!