• Ghosts — an eerie 25-minute long machinima (Now live!)
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  • [img]http://maxofs2d.free.fr/public/ghosts/megathread_header.png[/img] [b]Official minimalistic website: [url]http://ghosts.cafegaming.fr/[/url][/b] Nine Inch Nails' Ghosts website: [url]http://ghosts.nin.com/[/url] Facebook page: [url]http://www.facebook.com/pages/MaxOfS2D/68718298715[/url] [highlight]The critic I agree the most with: [url]http://www.facepunch.com/showthread.php?p=19301860[/url][/highlight] [b]——— Download[/b] [url=http://www.mininova.org/tor/3189995][img]http://ghosts.cafegaming.fr/download.png[/img][/url] [LIST] [*] The movie itself (encoded with Microsoft Expression Encoder 3 @ 3700kbps VBR) [*] Choreography files (VCDs, which you can edit and use within the Source engine) [*] Voice files (lipsynching data is embedded) [*] Wallpapers for each chapter (sizes: 1280*1024, 1680*1050, 1920*1080) [/LIST] [B]——— Watch it online[/B] [hd]http://www.youtube.com/watch?v=Zw1uSxPyczc[/hd] [hd]http://www.youtube.com/watch?v=Caywf0O2Xl4[/hd] [hd]http://www.youtube.com/watch?v=PojnfcYmpZ4[/hd] There's a full-length, uncut stream on the website, as well as Dailymotion: [url]http://www.dailymotion.com/video/xbofr0[/url] [B]——— Jolly good show, old chap! Would you mind telling me what this is all about?[/B] It's basically a submission for (the endless) NIN Ghosts Film Festival, which is meant to give the possibility to videomakers to illustrate the songs from Ghosts I-IV. I had already tried to do a similar thing a few months ago, [url=http://www.garrysmod.com/?dont_buff_my_pylon=1181]with this video[/url], so I figured I'd do all the nine songs of the first volume this time around. The story is going to be coherent, as the tracks gently (at the exception of the fourth?) caress your ears in a delightfully gentle manner. I'm not saying much more, due to the story being unveiled all at once in a very short amount of time around the two thirds of the video. tl;dr: otherworldly skies in a machinima
  • [QUOTE=Chris1337;17747493]I'm looking forward to this. I really like the HD in this.[/QUOTE] It's not HD, I'm mastering it in 864*360 :v: It's going to be nicely upscaled (just like in the second huge screenshot) for the online video services though, which don't convert in HD unless they are given a file which has a 720p resolution.
  • Gentlemen, here is this week's progress. Amusing fact: I have done exactly one third of the movie in one third of the time, since the project start date to 12/21/09. :eek: [img]http://maxofs2d.free.fr/public/ghosts/ghosts_progress_5.png[/img]
  • I just updated the website since it's been one month already, by the way [editline]01:26PM[/editline] Wait, why no automerge :raise:
  • Really looking forward to this! Btw what map are you using in the trailer?
  • [QUOTE=quuz;17811064]Really looking forward to this! Btw what map are you using in the trailer?[/QUOTE] sola_night It has a texture glitch here which greatly reduced the filming angles. you may notice that I never filmed the snow on the ground :p
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  • Just want to say again, this looks like it will be really succesful. Just one question, how do you get such a beautiful FPS? I have a pretty good PC, however Fraps destroys the FPS when I'm recording.
  • Avatar of darius_bielecki
  • [QUOTE=UberGamer;17811286]Just want to say again, this looks like it will be really succesful. Just one question, how do you get such a beautiful FPS? I have a pretty good PC, however Fraps destroys the FPS when I'm recording.[/QUOTE] Well im guessing he uses source recorder.
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  • Does this have any plot? or is it just meaningless clips to music like a previous video of yours?
  • [QUOTE=ScoutKing;17822034]Does this have any plot? or is it just meaningless clips to music like a previous video of yours?[/QUOTE] Read the thread instead of jumping straight to the Reply box :rolleyes: Yes, it does. It has voiceover during the first and last part, the nine chapters are seamlessly linked, and we follow the same, unnamed guy. By the way, callout for voice actors: [url]http://voiceacting.proboards.com/index.cgi?action=display&board=machinima&thread=16503&page=1[/url]
  • Avatar of UberGamer
  • [QUOTE=Max of S2D;17813447]Source Recorder + motion blur faking = smooth[/QUOTE] Do you use any colour correction? Also, sorry to sound like a noob... But what is motion blur faking? :ohdear:
  • [QUOTE=UberGamer;17841202]Do you use any colour correction? Also, sorry to sound like a noob... But what is motion blur faking? :ohdear:[/QUOTE] Basically, what happens with computer-generated content is the fact that you don't have motion blur. A real camera lens is always open, capturing the image, but in the Source Engine, it's like if you had a camera that opened its lens for a nanosecond, captured the image, then closed, and this goes on for every frame. There are two solutions to fake motion blur; 1) Capture your game at 500 fps, then merge all the frames together. I don't do this. 2) Capture your game at whatever frame-rate you want (I use 50, personally, so the software can still detect the vectors properly), then use a vector-based motion blur detection. It takes quite long, though, so I skip that part when clips don't need it. And I never ever use it if the clip gets used for chroma keying, as not having motion blur is actually a strength when performing incrustation. ----- About the color correction, I use it a lot, to reproduce the look of real movies; I haven't uploaded any comparisons since September but there are still [url=http://www.twitpic.com/heveh/full]these[/url] [url=http://www.twitpic.com/hev8l/full]two[/url]. Here's my effect pipeline: Image -> Cropping and Panning -> Clip-specific effects -> Master effects The most important part of my CC pipeline is to create a... well, bloom. It's meant to erase hard edges and soften everything up. After that, I apply soft contrast, which cancels the muddiness of the image, then applies vignetting (nowadays I really make vignetting less intrusive though). The versions of the effects located at the end of the chain make everything warmer. The abandoned concept for Chapter 4 (the first few seconds) actually used this pipeline TWICE. The normal pipeline is integrated at the end of the global effect chain, but I made the image cooler (as in, cold) by applying a different variation of the same effect before the former. What's quite cool (pun unintended) is the fact that, even if I make the clip colder, the end of the chain will always modify that, so it doesn't look bad. It's a bit hard to explain. Gosh, I sound confusing. Any more questions? :eng101:
  • Weekly update, duh nuh nuh nuh [img]http://maxofs2d.free.fr/public/ghosts/ghosts_progress_6.png[/img]
  • [QUOTE=ScoutKing;17899782]In game motion blur works too.[/QUOTE] No no no no no Are you crazy It just creates a 'ghost' (eh, unintended pun) of the previous frame! It doesn't BLUR at all. :wink:
  • Avatar of tankkiller
  • Damn, nice job, you're real good at editing videos, I'm looking forward to watching this whenever it gets released.
  • The voice actors have been cast! A real trailer will be online tonight or by Sunday.
  • [QUOTE=Hallucinate;17985629]looks great, can't wait untill it's finished. Also, 21th? lol.[/QUOTE] That's three years before the APOCALPYSE :v:
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  • [QUOTE=skullhuntre;18012891]and you are 12 years old? damn your on your way to Hollywood at this rate[/QUOTE] No he's not 12, he's just using a meme.
  • [QUOTE=skullhuntre;18012891]and you are 12 years old? damn your on your way to Hollywood at this rate[/QUOTE] Nah, I am almost 17, and still, there are people doing much better than me out there :p
  • Avatar of TH89
  • [QUOTE=Max of S2D;17898913]Weekly update, duh nuh nuh nuh [img]http://maxofs2d.free.fr/public/ghosts/ghosts_progress_6.png[/img][/QUOTE] Ew You're not thinking of leaving that color bleeding effect in the movie are you? It looks horrible