• Ghosts — an eerie 25-minute long machinima (Now live!)
    163 replies, posted
  • [QUOTE=TH89;18057061]You're not thinking of leaving that color bleeding effect in the movie are you? It looks horrible[/QUOTE] I tuned it down after having noticed how the black diffusion was way too high on this scene. But otherwise, such an effect is needed for a more "film-like" look... [img]http://maxofs2d.free.fr/public/ghosts/ghosts_ch04_before.png[/img] [img]http://maxofs2d.free.fr/public/ghosts/ghosts_ch04_after.png[/img]
  • I think your colour effects need work. Some places it looks OK but other places it's just icky.
  • No update last week, because it's holidays and I've been procrastinating like cra— no, actually, I'm processing the dialogue and planning shit. [img]http://maxofs2d.free.fr/public/ghosts/ghosts_progress_7.png[/img]
  • Avatar of TH89
  • [QUOTE=Max of S2D;18063919]I tuned it down after having noticed how the black diffusion was way too high on this scene. But otherwise, such an effect is needed for a more "film-like" look... [img]http://maxofs2d.free.fr/public/ghosts/ghosts_ch04_before.png[/img] [img]http://maxofs2d.free.fr/public/ghosts/ghosts_ch04_after.png[/img][/QUOTE] But films don't look like that (except porns from the 1970s) because it looks horrible. Not only have you blurred the detail and removed contrast from an already low-contrast image, you've destroyed all the color definition and left the viewer with a kind of slushy brown. Films use things like color correction, but it's extremely rare for them to use a soft focus effect.
  • [QUOTE=TH89;18101880]But films don't look like that (except porns from the 1970s) because it looks horrible. Not only have you blurred the detail and removed contrast from an already low-contrast image, you've destroyed all the color definition and left the viewer with a kind of slushy brown. Films use things like color correction, but it's extremely rare for them to use a soft focus effect.[/QUOTE] There isn't anything such as blur in this image, only diffusion, meant to mimick the behavior of an old film reel; a recent movie used this on one of its supports (not the DVD), but I don't recall the name... This is a bad screenshot to begin with, indeed. I'm going to reduce the second pass... 'cause there's a better variation of the same one a few seconds later.
  • Weekly update. Still progressing, but quite slow. I really ought to remember that with good ol' me, 50% of the work is having the courage to start making stuff. [img]http://maxofs2d.free.fr/public/ghosts/ghosts_progress_8.png[/img]
  • Avatar of Wolf7040
  • Heh, your editor management skills are a lot less messy than mine. This is pretty ambitious, so I give you credit all ready- I would personally never even attempt to make something this long.
  • I'm progressing a lot this week, since it's all about dealing with Faceposer and very simple scenes... then, on top on that, 11/11 is a no-work-day :v:
  • [QUOTE=ScoutKing;18309606]You should edit things more together. Like not every clip needs its own channel.[/QUOTE] There are reasons for that... such as blending audio from the clips themselves without having a fading on the video as well, but it's mainly for organization purposes. At the audio level, I've got different settings on every track; volume being the most important one, but also Track Compressor, Dynamics, Reverb, etc. So far, it's not scattered at all; everything's put on the fifth video track if possible, and for the sounds, it all depends on what I need to do with it. [editline]07:25AM[/editline] [img]http://img40.imageshack.us/img40/2079/scoutking.jpg[/img]
  • Avatar of oskutin
  • [QUOTE=Max of S2D;17811165]sola_night It has a texture glitch here which greatly reduced the filming angles. you may notice that I never filmed the snow on the ground :p[/QUOTE] You are missing blendmodulate texture. You can remove it at editing vmt or i can give it to you if i find it. That snowblend texture was "dragory/drag_blend_snow_to_stone".
  • [QUOTE=oskutin;18334640]You are missing blendmodulate texture. You can remove it at editing vmt or i can give it to you if i find it. That snowblend texture was "dragory/drag_blend_snow_to_stone".[/QUOTE] I don't have any VMT, everything's packed inside the BSP. If you've got the texture, I'll gladly take it :smile:
  • Avatar of oskutin
  • You can extract it with pakrat. [url]http://solidfiles.com/d/xu7h[/url] Place in: Materials/dragory
  • Weekly update! [img]http://maxofs2d.free.fr/public/ghosts/ghosts_progress_9.png[/img]
  • So I was editing/fixing some stuff tonight and, stumbling upon my own footage, thought: "darn it, what the hell happened with the shadows". Then I realized I can actually use Source properly if I want to. Oh well. Not that amazing, but still: [img_thumb]http://maxofs2d.free.fr/public/ghosts/ghosts_wanderer.png[/img_thumb] (yes, that is motion blur)
  • Weekly update! Smells like Valve Time spirit... as in, delay. Dunno yet. [img]http://maxofs2d.free.fr/public/ghosts/ghosts_progress_10.png[/img]
  • Experiments. [url]http://maxofs2d.free.fr/public/ghosts/ghosts_colorcorrection.png[/url] The lowest one was the chosen result.
  • [QUOTE=Wolf7040;18568246]The effects look top notch here.[/QUOTE] I have an even more wonderful render lying around, and I barely resist the temptation to post it; it's a huge spoiler...
  • Avatar of Bredirish123
  • I really like the editing in this. I do believe the blurring should be reduced a tad just so viewers can make out details much better, but of course I really do love what this is turning out to be.
  • [QUOTE=Bredirish123;18571435]I really like the editing in this. I do believe the blurring should be reduced a tad just so viewers can make out details much better, but of course I really do love what this is turning out to be.[/QUOTE] I reduced a lot the "diffusion" to try to fill the luminance range. [url]http://maxofs2d.free.fr/index.php?post/2009/11/05/Histoire-hasardeuse-d-histogrammes[/url]
  • Avatar of Bredirish123
  • Looks good. I agree with you about the low res textures. It sometimes can be an eyesore. But with a little work you can draw attention from that.
  • Avatar of ScoutKing
  • [QUOTE=Max of S2D;18568230]Experiments. [media]http://maxofs2d.free.fr/public/ghosts/ghosts_colorcorrection.png[/media] The lowest one was the chosen result.[/QUOTE] I liked the third one. keeps a dark tone but brings out some light colors too.
  • [QUOTE=ScoutKing;18577882]I liked the third one. keeps a dark tone but brings out some light colors too.[/QUOTE] The problem when working with color correction is that once you've got something that looks good, on a particular frame, it might look HORRIBLE in movement.