• "Want to post your picture but don't want to make a thread" - Thread V3: Turn off Multicore Renderin
    6,375 replies, posted
  • Avatar of VaciliNikoMav
  • [QUOTE=Biscuit-Boy;35910221]I would push the girl more to the left, there's a good amount of wasted space there. Also, I'd try to add some gore to the guy, it's a little plain without. Lastly, her eyes don't really look like they're trying to look towards the scene at all, they're spacing out almost.[/QUOTE] Mabye she's formulating a plan?
  • Avatar of KingGrim
  • Just a quick dialogue box test, and a pic of me testing out the riot gear models. [IMG]http://filesmelt.com/dl/Dialogue_test.jpg[/IMG] [IMG]http://filesmelt.com/dl/riottest.jpg[/IMG]
  • Avatar of VaciliNikoMav
  • [IMG]http://cloud.steampowered.com/ugc/559815385587755476/413ABB5798AC06DA45A00A1D080379DBFF8E09B1/[/IMG] [IMG]http://cloud.steampowered.com/ugc/558689667336135049/0D24DFF5A26F06D42BB13210B372A2F8C64D04DC/[/IMG]
  • Avatar of fury_161
  • [QUOTE=VaciliNikoMav;35910163]Whoa! Thats awesome! What kind of creature is that?[/QUOTE] A thingy from Gears of War. It's in the locust pack on garrysmod.org [QUOTE=Biscuit-Boy;35910221]I would push the girl more to the left, there's a good amount of wasted space there. Also, I'd try to add some gore to the guy, it's a little plain without. Lastly, her eyes don't really look like they're trying to look towards the scene at all, they're spacing out almost.[/QUOTE] Thanks, that's a good idea, I don't know why I didn't bother to move the camera over a bit. What sucks is that there's more stuff on top of the cargo containers, and a whole scene not even visible beyond that. Ah well...
  • [QUOTE=fury_161;35915024]What sucks is that there's more stuff on top of the cargo containers, and a whole scene not even visible beyond that. Ah well...[/QUOTE] Make more screenshots with it then haha.
  • Avatar of Jojje
  • [img]http://fc06.deviantart.net/fs70/f/2012/132/d/f/let__s_go_on_an_adventure_by_jojjee-d4zhy9e.jpg[/img] Whoop
  • Avatar of Schmoes
  • [QUOTE=Jojje;35918625][img]http://fc06.deviantart.net/fs70/f/2012/132/d/f/let__s_go_on_an_adventure_by_jojjee-d4zhy9e.jpg[/img] Whoop[/QUOTE] Nick Heads Nick Heads Everywhere
  • Some people have a fetish for Lightning, some people have a fetish for Nick ;) wink wink wiink XD :P lol < rofl 3
  • Avatar of VaciliNikoMav
  • [IMG]http://cloud.steampowered.com/ugc/559815662715384964/3E3687133382B0BCCAABC5DC07556EDCFEF25A17/[/IMG]
  • I think you could have picked a better camera angle for that, it's a bit awkward. And so are bottom-guy-whose-name-I-should-remember's arms, actually.
  • Avatar of VaciliNikoMav
  • [QUOTE=Biscuit-Boy;35920846]I think you could have picked a better camera angle for that, it's a bit awkward. And so are bottom-guy-whose-name-I-should-remember's arms, actually.[/QUOTE] [IMG]http://consolecreatures.files.wordpress.com/2010/01/resident-evil-5-jill-valentine-neck-break.jpg?w=740[/IMG] I tried to duplicate that. Kei's legs wont really co-operate....
  • Avatar of overwatch pvt
  • [QUOTE=Biscuit-Boy;35920846]I think you could have picked a better camera angle for that, it's a bit awkward. And so are bottom-guy-whose-name-I-should-remember's arms, actually.[/QUOTE] His names Thane.
  • That does look more natural, I think Kai's torso needs to be lower and his thighs further forward, but I understand when models won't do what you want. Sucks. Also, the camera is a longer distance away and zoomed in further as well, try that next time, it always looks better. [editline]12th May 2012[/editline] [QUOTE=overwatch pvt;35920874]His names Thane.[/QUOTE] Ah, yes, now I remember. I need to play ME2 again apparently.
  • Avatar of Ermac20
  • [QUOTE=Schmoes;35919171]Nick Heads Nick Heads Everywhere[/QUOTE] nicks face model is damn sexy though
  • Avatar of overwatch pvt
  • [IMG]http://i1147.photobucket.com/albums/o559/cobminestrider17/2012-05-10_00002.jpg[/IMG] I wanted to add more to the scenery but didnt know what to add that wouldnt make it look worse. [IMG]http://i1147.photobucket.com/albums/o559/cobminestrider17/2012-05-11_00001.jpg[/IMG]
  • Avatar of KabsIsBack
  • [QUOTE=overwatch pvt;35921818][IMG]http://i1147.photobucket.com/albums/o559/cobminestrider17/2012-05-10_00002.jpg[/IMG] I wanted to add more to the scenery but didnt know what to add that wouldnt make it look worse. [IMG]http://i1147.photobucket.com/albums/o559/cobminestrider17/2012-05-11_00001.jpg[/IMG][/QUOTE] As I said, you need to back up, and zoom in with the camera tool.
  • Avatar of overwatch pvt
  • [QUOTE=KabsIsBack;35921871]As I said, you need to back up, and zoom in with the camera tool.[/QUOTE] I did with the second.
  • Avatar of KabsIsBack
  • [QUOTE=overwatch pvt;35921890]I did with the second.[/QUOTE] It's not very noticeable, do it more than that.
  • Avatar of Webby2020
  • This is my first attempt at posing in a very, very long time and I wasn't any good to start off with. So any and all CC is very much welcomed. [img]http://dl.dropbox.com/u/5485872/Screens/Pose/rp_sst_bahamut_v20000.jpg[/img]
  • Avatar of Gmod4ever
  • Very impressive. I particularly like Mr. Leaning's... well... leaning. It's very natural. Honestly, my biggest complaint with the posing are the free hands. They need to be doing something, posed in some manner. I'm not really sure what you could do with them, though, and that's an issue I always have with free hands. That's why I try to avoid showing free hands with ~artistic camera shots~. :v: In other news, I have been spending the past three or so days just practicing on some special-effects editing, in anticipation of a comic I am working on that will be, in parts, very special-effects-heavy. I'll be honest when I say that most of that time went into a flamethrower effect, which has gone through 12 different iterations and criticism-sessions with various random people in my Friends list. I had to basically figure out how to do it entirely from scratch, because I couldn't find any tutorials on it worth a damn, which means there was a lot of experimentation, and there still is experimentation. It also means the process is kind of unstable right now, so every time I do it, it comes out a little differently. However, I am pretty happy with this iteration. What do you guys think? [t]http://dl.dropbox.com/u/8416055/EditingPractice/FlamethrowerFullLightB.png[/t] I have also been working on blood-spatter-on-surfaces, and I am... okay... with this iteration. It needs something to give it more dimensionality, though, and I'm not sure what to do about that. There's a trick I use in shots like this that involves blending modes and high contrast, which darkens lows and highlights highs - adding a good dimensional depth to the affected areas - but this particular image has very monotone lighting, and it ended up just giving the blood a burned look, so I scrapped it. [t]http://dl.dropbox.com/u/8416055/EditingPractice/BloodSpatterA1.png[/t] If anyone has any suggestions for either the flamethrower or the blood - any suggestions or criticisms at all - feel free to share. I'm always open to trying new things, since, as I said, I basically just figured all this out on my own. Also note that I have nil experience in special effects editing - the extent of my photo-editing experience is adding borders to images and speech bubbles. :v:
  • Avatar of VaciliNikoMav
  • [IMG]http://th01.deviantart.net/fs70/PRE/f/2012/132/6/b/javik_is_ours_to_exploit_by_vacilinikomavich-d4zjo1p.jpg[/IMG]
  • [QUOTE=Gmod4ever;35922409]Very impressive. I particularly like Mr. Leaning's... well... leaning. It's very natural. Honestly, my biggest complaint with the posing are the free hands. They need to be doing something, posed in some manner. I'm not really sure what you could do with them, though, and that's an issue I always have with free hands. That's why I try to avoid showing free hands with ~artistic camera shots~. :v: In other news, I have been spending the past three or so days just practicing on some special-effects editing, in anticipation of a comic I am working on that will be, in parts, very special-effects-heavy. I'll be honest when I say that most of that time went into a flamethrower effect, which has gone through 12 different iterations and criticism-sessions with various random people in my Friends list. I had to basically figure out how to do it entirely from scratch, because I couldn't find any tutorials on it worth a damn, which means there was a lot of experimentation, and there still is experimentation. It also means the process is kind of unstable right now, so every time I do it, it comes out a little differently. However, I am pretty happy with this iteration. What do you guys think? I have also been working on blood-spatter-on-surfaces, and I am... okay... with this iteration. It needs something to give it more dimensionality, though, and I'm not sure what to do about that. There's a trick I use in shots like this that involves blending modes and high contrast, which darkens lows and highlights highs - adding a good dimensional depth to the affected areas - but this particular image has very monotone lighting, and it ended up just giving the blood a burned look, so I scrapped it. If anyone has any suggestions for either the flamethrower or the blood - any suggestions or criticisms at all - feel free to share. I'm always open to trying new things, since, as I said, I basically just figured all this out on my own. Also note that I have nil experience in special effects editing - the extent of my photo-editing experience is adding borders to images and speech bubbles. :v:[/QUOTE] Sorry, neither are very good. It's awesome that you're determined to get it right and have put in all of the work, but you still have a ways to go. Just look at reference images of real blood splatters and real flamethrowers, they're not all too similar. Still, kudos to you for the effort. EDIT: If blood is on a wall feel free to use in-game blood as long as you have a good replacement texture for it. Any flat surface is a perfectly fine place to use ingame blood paint, and even if it isn't great it's much easier to edit from there. For the flames, I wouldn't try to make them from scratch, instead see if you can find some photo resources like photoshop brushes or .PNG images that you can work off of to keep it more realistic.
  • Avatar of Gmod4ever
  • [QUOTE=Biscuit-Boy;35922677]Sorry, neither are very good. It's awesome that you're determined to get it right and have put in all of the work, but you still have a ways to go. Just look at reference images of real blood splatters and real flamethrowers, they're not all too similar. Still, kudos to you for the effort. EDIT: If blood is on a wall feel free to use in-game blood as long as you have a good replacement texture for it. Any flat surface is a perfectly fine place to use ingame blood paint, and even if it isn't great it's much easier to edit from there. For the flames, I wouldn't try to make them from scratch, instead see if you can find some photo resources like photoshop brushes or .PNG images that you can work off of to keep it more realistic.[/QUOTE] Yeah, I know the flamethrower isn't very realistic. I decided to go with a more cinematic / Hollywood / exciting feel for the flamethrower, because the "realistic" flamethrower images I used as reference have a lot of detail work in them that, frankly, I just can't pull off. I would like to blame Paint Shop Pro 8, but I know it could do it - it's just the monkey operating it doesn't know what he's doing well enough. I'm honestly fairly opposed to using brushes and stock images for effects, not to the point where I won't use them if there's no better alternative, but more I find more value in trying to make the effects myself and learning from it than just shamelessly plugging them in. Thanks for the honest words, love. You got any links or suggestions to decent blood replacement packs? :v:
  • Well to be honest, most professionals use pre-made resources all of the time, especially images and textures. There's no shame in it, and even though I do prefer painting my own blood, I still will use other resources, for example muzzle flashes and smoke I cannot make well enough, so I'll use stock images and brush packs. I like to think it's more about what you do with it than where it came from as long as you aren't blatantly lying or cheating. Anyways, blood. I just pulled up a few quick. If anyone knows I think there was a better one on Facepunch but I've no idea where to find it. [url]http://www.garrysmod.org/downloads/?a=view&id=120211[/url] [url]http://www.garrysmod.org/downloads/?a=view&id=54631[/url] [url]http://www.garrysmod.org/downloads/?a=view&id=115252[/url]