• Abandoned construct
    24 replies, posted
  • This is what gm_construct looked like after not playing it for two years. Poor map :v: [media]http://www.youtube.com/watch?v=Gsz4EkGQSHw&feature=related[/media] [img]http://img860.imageshack.us/img860/5460/abandonedconstruct.jpg[/img] [img_thumb]http://img838.imageshack.us/img838/7695/gmconstruct0001f.jpg[/img_thumb]
  • Avatar of Joazzz
  • This is really, really boss. Reminds me of that GM_Construct replica I built on Flatgrass years ago.
  • Avatar of ChestyMcGee
  • i prefer the more vibrant version. good use of props though. maybe i'm out of touch with gmod but i don't recognise a lot of the flora which made this quite refreshing for me, rather than that old ep2 grass effect i was expecting
  • [QUOTE=ChestyMcGee;34433216]i prefer the more vibrant version. good use of props though. maybe i'm out of touch with gmod but i don't recognise a lot of the flora which made this quite refreshing for me, rather than that old ep2 grass effect i was expecting[/QUOTE] thanks. most of the foliage is from portal 2.
  • Avatar of KaNe1310
  • good use of props! funny, Im currently working on a gm_construct based screenshot, too
  • Avatar of TheMask
  • Scenebuilds ... *sigh* ... something i really suck at. So it's nice to see some good ones.
  • Avatar of Gmod4ever
  • Now we need a map version. For a second I thought it [b]was[/b] a map, which was why I was confused as to why it was in the Screenshots Section. [b]Very[/b] well done.
  • [QUOTE=Gmod4ever;34433595]Now we need a map version. For a second I thought it [b]was[/b] a map, which was why I was confused as to why it was in the Screenshots Section. [b]Very[/b] well done.[/QUOTE] i'd totally make a map like this if i wasn't a terrible mapper :v:
  • [QUOTE=Uncle Bourbon;34433299]thanks. most of the foliage is from portal 2.[/QUOTE] Could you link me to it ? Cause i dont have the option to turn on Portal 2 props n such on gmod for some reason
  • Avatar of Conely
  • I like how you did the door's concrete being broken. But the proportion of it is a bit off - see, if the concrete weren't broken then the top would extend past the door a bit. Not that I blame you for that, this was pretty clever in general. Quite pretty.
  • Avatar of Jacknife
  • I say that maybe someone standing there, looking at it might be a bit better.
  • [QUOTE=Greatdictator;34435877]Could you link me to it ? Cause i dont have the option to turn on Portal 2 props n such on gmod for some reason[/QUOTE] just search "Portal 2" on garrysmod.org. if you look around you'll find a full portal 2 model pack. [editline]28th January 2012[/editline] [QUOTE=Jacknife;34436130]I say that maybe someone standing there, looking at it might be a bit better.[/QUOTE] i know what you mean but e.g. a citizen standing there would kind of ruin the look of it tbh.
  • [QUOTE=Uncle Bourbon;34436153]just search "Portal 2" on garrysmod.org. if you look around you'll find a full portal 2 model pack. [editline]28th January 2012[/editline] i know what you mean but e.g. a citizen standing there would kind of ruin the look of it tbh.[/QUOTE] [url]http://www.garrysmod.org/downloads/?a=view&id=121374[/url] This the one you mean ?
  • [QUOTE=Greatdictator;34436528][url]http://www.garrysmod.org/downloads/?a=view&id=121374[/url] This the one you mean ?[/QUOTE] [url]http://www.garrysmod.org/downloads/?a=view&id=121560[/url] in that link is also a link to the FP thread where you will find a download link to the model pack
  • Avatar of Joazzz
  • [QUOTE=lonefirewarrior;34437513]You should have put an NCR Ranger in there and made the picture brown for maximum abandoned-ness.[/QUOTE] A gasmask-wearing opportunist with a Kalashnikov would have been even better.
  • [QUOTE=wraithcat;34443209]Would have been nice if you added in some animals.[/QUOTE] there's two birds in the pic.
  • Avatar of Nomad
  • The portal 2 map pack on gmod.org is actually not 100% complete, though i can't complain really since i can only port textures and not models... Screenshot looks nice.
  • Avatar of :smugspike:
  • It was my understanding that Portal 2 and Half-Life 2 model meshes (besides those which have a skeletal structure/are animated) are identical, and only the texture/shader standards had changed.