• Post Your Current WIP: V6 "I will stroke a doll. You will benny fit!"
    2,740 replies, posted
  • [img]http://i.imgur.com/ugnxKYS.jpg[/img] Hey there stranger! This is the WIP thread, a thread dedicated to posting your GMod contraptions (this does not include ragdoll posing!). Below is Balto's "qupte" in all its magnificence. To anyone lucky enough starting the next thread when this reaches 5000 posts, do remember to include the following: [quote=Balto posted] To those that don't know the drill, this thread is for posting contraptions that you are currently working on or contraptions you've made that are too minor to warrant their own thread. It generally gets pretty big, and is a great community assimilator. [/quote] [b]Previous WIP threads:[/b] [url=https://facepunch.com/showthread.php?t=1446307]Post Your Current WIP!: V5 "it's a Gumpert Apollo"[/url] [url=http://facepunch.com/showthread.php?t=1249996]Post Your Current WIP!: V4 "Now with way more dupes and saves"[/url] [url=http://facepunch.com/showthread.php?t=1160473]Post Your Current WIP V.3!: Tutorials, Tools and Model Packs Galore (GM13 edition)[/url] [url=http://www.facepunch.com/threads/1105018]Post Your Current WIP!: V.2.0.1[/url] [url=http://www.facepunch.com/threads/1089158]Post Your Current WIP!: V.2 "We're pretty much a guild of fucking wizards."[/url] [url=http://www.facepunch.com/threads/895093-Post-Your-Current-WIP]Post Your Current WIP![/url] [t]http://i.imgur.com/gwuxwYp.jpg[/t] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=160250458]Wiremod[/url] [url=https://github.com/wiremod/advdupe2]Advanced Duplicator 2[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=238138995]Visual Clip[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=256056339]White's Texture Pack[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=117567045]Color Mater[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=405793043]Sub-material tool[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=111929524]Multi-Parenting[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=104818321]Bouyancy Tool[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=107257490]Advanced Ballsocket[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=104482426]No-collide all multi[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=115753588]Fading Doors[/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=457478322]Precision Alignment (PA)[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=104482086]Easy Precision[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=104815552]Smartsnap[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=136318146]MakeSpherical[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=251037184]Fin controller tool[/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=819838480]DatCheeze's Tank Addons[/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=737640184]Tank Track Tool[/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=117568180]Constraint info[/url] [t]http://i.imgur.com/1ygUHl1.jpg[/t] [url=https://steamcommunity.com/sharedfiles/filedetails/?l=danish&id=173482196]SProps[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=831216756]Steering wheel pack[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=413924233]LW Wheel Pack[/url] [t]http://i.imgur.com/hyBXS68.jpg[/t] It should be noted that the below tutorials are a dime a dozen. There are alternative ways - these are only suggestions. [b]General tips and tricks[/b] [url=https://www.youtube.com/watch?v=DFAoWQXBJz0]Multi-parenting tutorial[/url] [url=https://www.youtube.com/watch?v=ZR_cechzW5g]Button tutorial[/url] [url=http://www.youtube.com/watch?v=sBjTRlUZ6wg]PAC3 to hologram tutorial[/url] [b]Car related tutorials[/b] [url=https://www.youtube.com/watch?v=Flex-2so_Zs]How to build a chassis for a car[/url] [url=https://www.youtube.com/watch?v=IstoqqnwOkM]How to fix wheel spass[/url] [url=https://www.youtube.com/watch?v=p5wzk9FO-rY]ACF 'turbo' tutorial[/url] [b]Tank related tutorials[/b] [url=https://www.youtube.com/watch?v=1e5QtHPQsMQ]Tank tutorial[/url] [url=https://www.youtube.com/watch?v=mX4MaaDWAVI]Tank turret tutorial[/url] [url=https://www.youtube.com/watch?v=ozFEXp45i9k]Tank track tutorial[/url] [t]http://i.imgur.com/eqp9h4a.jpg[/t]
  • Avatar of KestrelFesler
  • [B]Hello There![/B] This first post you'll probably see A LOT when you go onto this page. So let's make things worthwhile. I've deleted this post because it's out of date and such. So! In this fascinating new issue of "Post Your Current WIP", inside you'll find. [t]https://i.imgur.com/4MUN6f1.jpg[/t] [B]WIPS![/B] (obviously) [t]https://i.gyazo.com/0e1a955d8f4393c23771b9154de19d40.png[/t] [B]Korean people who want stuff![/B] [t]https://i.imgur.com/WxZsk2e.jpg[/t] [B]Weird machines that do stuff![/B] [t]https://i.imgur.com/fkTj9FF.jpg[/t] [B]Pushing the very limits of gmod in terms of creativity.[/B] aaaaand most importantly. You! The Onlooker, The Builder, The Creator and the Innovator. Have fun inside this edition of. [B]P O S T Y O U R C U R R E N T W I P[/B] Regards; Some bloke who managed to get first post. May the first builder post! I'll go back into hiding. Goodbye.
  • Avatar of Whyteboxer
  • Hi, new thread, nice. [t]http://images.akamai.steamusercontent.com/ugc/105103881925790591/23C55A4C1CBB7AB7F23F53C91534945DE9CEFAFC/[/t] [t]http://images.akamai.steamusercontent.com/ugc/105103881925785055/C4AEB359D931140BF399C5C170A45DC8F1661879/[/t] [t]http://images.akamai.steamusercontent.com/ugc/105103881925784501/8B064AC00592AE32BB860F71DA9E3E0581E5408D/[/t] [t]http://www.legacydiecast.com/product_images/aa80516.jpg[/t] SuperGT Touring car version of my '94 Toyota Supra, 278 props; used the PAC to hologram tool to apply livery stickers (TF2 Sign models). Fairly happy with this, drives fairly well and grips like hot shit to a blanket.
  • Avatar of Sadogus
  • Fresh air! [t]http://i.imgur.com/C0pv0Qg.jpg[/t] Guess the car! -diac arrest
  • Oh hi welcome thought I'd just start it off right away since the last V5 page was so full of good content! Here have some Baja Buggy: [t]http://puu.sh/sSDIq/62cd38d401.jpg[/t][t]http://puu.sh/sSDIz/0ea487e5ac.jpg[/t] It has 2 I2's (ha boxer) making roughly 200hp. Very bouncy suspension makes it a fun offroad toy. Oh and me wouldn't be me if it wouldn't go sideways aswell. [t]http://puu.sh/sSDIY/bdd99f8c65.jpg[/t][t]http://puu.sh/sSDJk/0995f2dfb7.jpg[/t] [t]http://puu.sh/sSDJq/75eb707f6b.jpg[/t] Yes, indeed, Lays bag charged Dorito power! And here is a little teaser for late... soon™. [t]http://puu.sh/sSDI5/c0a8563b97.jpg[/t][t]http://puu.sh/sSDIe/38f6553927.jpg[/t]
  • Avatar of AdmiralLeviathan
  • Oh shit that was fast; here's a plane I prepared earlier. [t]http://i.imgur.com/05jxek4.jpg[/t] MiG for scale. This spaceplane-looking thing is the ADFX-01 Morgan, an OC-Aircraft-do-not-steal from Ace Combat Zero. [U]Oh yeah minor spoilers for a game that came out 10 years ago, be warned.[/U] The Morgan is a highly advanced fighter jet made by the Belkan Air Force shortly before the end of the Belkan War; in-canon its implied that only one ever got made, it doesn't show up in any later Ace Combat games until Infinity (Which is a grindfest War Thunder-like game). The ADFX-01 is the Ace Combat equivalent to the Horten 229 or other prototype German planes, since Belka is meant to represent Nazi Germany in Ace Combat's world. Morgan is the final boss of Ace Combat Zero, and as such carries appropriate final-boss weaponry; multiple airburst missiles (Represented here as AIM-120s), a multi-directional laser cannon (Absent here because the pod is ugly), and an ECM anti-missile system (Just flares on my model). In a Metal Gear Rex-type design flaw, the only way to destroy the Morgan is to shoot into the intakes. Unless you're flying the plane [I]yourself[/I], in which it's destroyed in one hit like a typical fighter. [I]thanks[/I] [t]http://i.imgur.com/MvewvGa.jpg[/t] The cockpit is sparse since the game only has a basic forward cockpit view. My model of the Morgan doesn't have any special features since the Morgan itself is just a fast, unusual looking jet. All of its teeth (the special weapons) can't be replicated in ACF, so it just gets missiles and a weak MG. I didn't make it particularly maneuverable because it flies like a boat compared to other Ace Combat planes, like the X-02 or Falken. It's outperformed by my SU-37 in every way except speed and armor. [t]http://i.imgur.com/d2EXrM0.jpg[/t] [I]<< So, have you found a reason to fight yet? Buddy? >>[/I] Solo Wing [I]"But what about those borders my dude"[/I] Pixy is kind of a pushover in the final fight, even on Ace difficulty. [t]http://i.imgur.com/v88w49Q.jpg[/t] [I]<< Those who survive a long time on the battlefield start to think they're invincible. I bet you do too, buddy >>[/I] He says buddy a lot. I think this game has an excellent and memorable script, if a bit poorly translated from time to time [sp]("It may be a stealth!")[/sp] [t]http://i.imgur.com/jwQHxFF.jpg[/t] [I]<< You and I are opposite sides of the same coin. When we face each other we can finally see our true selves. . . >>[/I] [t]http://i.imgur.com/l81DDI9.jpg[/t] [I]<< . . . there may be a resemblance, but we never face the same direction. >>[/I] Anyway that's it, I'll prob have more planes or something soon.
  • Avatar of VODKAH
  • :ass: [t]http://images.akamai.steamusercontent.com/ugc/197428236132049832/F488C212E5E9E204AFAD915EDE60E82E8A9A3023/[/t]
  • new thread wow [QUOTE=Whyteboxer;51543383]Hi, new thread, nice. [t]http://images.akamai.steamusercontent.com/ugc/105103881925790591/23C55A4C1CBB7AB7F23F53C91534945DE9CEFAFC/[/t] [/QUOTE] this vs my supergt rx7 when
  • I wanted to be the first to post here, so I could say "The Beginning.", thus picking up where Vodkah left off, but I am a tad bit too late. Anyways, I've remodeled the grill of the Volvo, it is now using an older grill. [t]http://i.imgur.com/B7jE0ib.jpg[/t] [t]http://i.imgur.com/N2l4XRN.jpg[/t] [t]http://i.imgur.com/ItPgw8E.jpg[/t] [B]EDIT[/B] I added a license plate to it. [t]http://i.imgur.com/3GsWYnG.jpg[/t]
  • Avatar of Supertoaster7
  • Post number 50, let's go! Making an oltcit with my good friend blueprint [t]http://images.akamai.steamusercontent.com/ugc/96097154096835253/797A1C9D78782D06D37CB16FD844203879F06377/[/t] Very rough looking atm but im gonna fix all that. *EDIT Cancelled.
  • Avatar of fearwolf95
  • 240sx s14 stripped drift car [t]http://images.akamai.steamusercontent.com/ugc/180539492477568226/8B935AB61731E057372F4EFE47246F7BB566062B/[/t] [t]http://images.akamai.steamusercontent.com/ugc/180539492477568701/ED27FAC2FDD6F9F52B4A0C1C5E95A0528D5DE9B0/[/t] [t]http://images.akamai.steamusercontent.com/ugc/180539492477568812/0990F1DC1FD7F6FA9A81AAC81E45422863855E24/[/t] [t]http://images.akamai.steamusercontent.com/ugc/180539492477568970/883C9EFA93135F03947208615EEAB1DACAFB6FE0/[/t] [t]http://images.akamai.steamusercontent.com/ugc/180539492477569157/9A2756A48CB169E40DE385475B3AA39FD7D52E0F/[/t] [t]http://images.akamai.steamusercontent.com/ugc/180539492477569300/4E146CCF199DAE31A75129D690476D9DCFD9F312/[/t] [t]http://images.akamai.steamusercontent.com/ugc/180539492477569449/F69B823885494A63563D26B8FC9399A878F3B981/[/t] powerd by a 500 hp KA24DET, 5 speed trans, 10 degrees of camber in the front and 0 degrees in the rear, the fans in the back do turn and it has a mind blowing 70 degrees of steering angle. It slides like a dream and i love every part of it. most people on here will probably hate the 455 prop count but i wanted to try and not miss a single detail.
  • [QUOTE=lintz;51544368]man the last page of the thread was incredible[/QUOTE] Best page in a long while, so much content. We need more bulk content!
  • Avatar of EGG
  • Made a generic soviet tank, meant to be an MBT but ended up looking like some strange amphibious tank with a huge gun. [T]http://i.imgur.com/mgUWxM3.jpg[/T] [T]http://i.imgur.com/wvv9Trw.jpg[/T] [T]http://i.imgur.com/eQZBHh4.jpg[/T] [T]http://i.imgur.com/0Mv3xGH.jpg[/T]
  • Avatar of DatCheese
  • [QUOTE=Jackpody;51543375] Below is Balto's [i]qupte[/i] in[/QUOTE] Seriously Jack? It's been 2 years since the beginning of V5 and now its V6 and it's still borked. Fix your game!
  • Avatar of Svennex
  • I almost want to say keep the typo. Feels like a tradition of sorts at this point.
  • [QUOTE=Svennex;51545078]I almost want to say keep the typo. Feels like a tradition of sorts at this point.[/QUOTE] I actually discussed wether or not to remove it with some WIP goers and we decided it had to stay. Weird quircks of WIP and all, haha. Still updating the OP, just takes a while.
  • Some progress. I am currently working on the bed of the Volvo, it is coming along nicely. [t]http://i.imgur.com/i6c2ecg.jpg[/t] [t]http://i.imgur.com/UmKNMHd.jpg[/t] [t]http://i.imgur.com/PlqbytX.jpg[/t]
  • Avatar of The Defender
  • Made a rally roller [t]http://i.imgur.com/Xnt2bmu.jpg[/t] [t]http://www.gocompare.com/coveredcontent/coveredimages/178255/rally-roller.png[/t]
  • Avatar of PTugaSantos
  • I am working in a polygon wrapper. [t]http://images.akamai.steamusercontent.com/ugc/108481189113636193/E1DF28799E158E08F242D64601AD7C136ABB1365/[/t] [t]http://images.akamai.steamusercontent.com/ugc/108481898355983920/E01E50E113AA9B6E7E9EA7A96D944607FF00B8AA/[/t] Pushing laziness to a whole new level.
  • Avatar of shadowscion
  • [QUOTE=PTugaSantos;51547458]I am working in a polygon wrapper. [t]http://images.akamai.steamusercontent.com/ugc/108481189113636193/E1DF28799E158E08F242D64601AD7C136ABB1365/[/t] [t]http://images.akamai.steamusercontent.com/ugc/108481898355983920/E01E50E113AA9B6E7E9EA7A96D944607FF00B8AA/[/t] Pushing laziness to a whole new level.[/QUOTE] You can get the actual verts from the models and render them as one object, I made a tool for that once. Oh, 300 prop car? Click. Now it's 1 entity. The problem is you are limited to one material per mesh :(
  • Avatar of KestrelFesler
  • Right, so I've been teasing this and haven't really gotten round to explaining what it is yet. This is the Altenstag Tulikarpanen, based on the Barkanov Pv100. This little car carries all the amenities needed for a family picnic or to grab some groceries or something from a fish and chip shop. It was produced in the late 40s to late 50s. (btw this car actually doesn't exist lel) Yes, I even bothered to give it sun visors (help me please, I think I've gone too far). This car also shares the same colours as Phulax's Volvo WIP. It does have a tendency to kill itself, either via suspension or steering, but happens rarely. [t]http://i.imgur.com/i3F3ewq.jpg[/t] [t]http://i.imgur.com/OZn1hBu.jpg[/t] *ignore the clipping issues of the reg plate, I'm fixing that [t]http://i.imgur.com/wG9U3Ar.jpg[/t] [t]http://i.imgur.com/OGNlGk9.jpg[/t] Any suggestions on what to do/improve? I would love to hear it :smile: For more information check out [URL="http://barkanovwerke.weebly.com/"]http://barkanovwerke.weebly.com/[/URL]. Its a website I'm working on that showcases all the vehicles from Barkanov, Neumond Autos, Zonokov and Altenstag! [QUOTE]I think I might be going mad.[/QUOTE]
  • Avatar of Amplar
  • [QUOTE=unrezt;51547899]You can get the actual verts from the models and render them as one object, I made a tool for that once. Oh, 300 prop car? Click. Now it's 1 entity. The problem is you are limited to one material per mesh :([/QUOTE] ok make it more than 1 mesh then. better than 34242 props
  • Avatar of tyunge
  • [QUOTE=unrezt;51547899] Casually mentions a tool that turns 500 entities into 1 [/QUOTE] So you're telling me, A server will read 300 entities then after this tool is applied it will only read 1 entity? :shock: This sounds as necessary as the Multiparent Tool :v [QUOTE=KestrelFesler;51548631] Any suggestions on what to do/improve? I would love to hear it [/QUOTE] Windows it'll make your car look more complete and full.
  • Avatar of Svennex
  • [QUOTE=Amplar;51548799]ok make it more than 1 mesh then. better than 34242 props[/QUOTE] Could try making it separate each mesh into its own unique mesh based on RGB values and have material/color be defined separately in the UI. So you color all the wood red, color the metal blue, color the plastics and bodywork grey and green, and define the material and color of each mesh for each color-coded part of the vehicle.
  • Avatar of shadowscion
  • [QUOTE=Svennex;51549250]Could try making it separate each mesh into its own unique mesh based on RGB values and have material/color be defined separately in the UI. So you color all the wood red, color the metal blue, color the plastics and bodywork grey and green, and define the material and color of each mesh for each color-coded part of the vehicle.[/QUOTE] Falls apart as soon as you have more than a handful of props that aren't materialized. And what about props that have more than one material? It's too janky to be worth it, not to mention it wouldn't have physics so for the hulls of tanks and stuff it's utterly pointless anyway.
  • Avatar of tyunge
  • Skyline R31 Around 250Props [t]http://images.akamai.steamusercontent.com/ugc/100600869082202163/C2A6D63F4F3FA07C7A18FCB2A888705E2B146F1F/[/t][t]http://images.akamai.steamusercontent.com/ugc/100600869082268799/EF6C8C7E136D03C6C63B835768A49E16D108BA51/[/t] [t]http://images.akamai.steamusercontent.com/ugc/100600869082201205/0C8F67A28BFA55093523301876B556A6D2A70B51/[/t][t]http://images.akamai.steamusercontent.com/ugc/100600869082264445/F84EFC3FD1F329C630E32B30BB06CD8B59445BD6/[/t] For being a RWD car in GarrysMod It handles very well, It only looses traction if you go full throttle around corners but feels very planted to the ground and recovers from traction loss nicely
  • Avatar of Svennex
  • [QUOTE=unrezt;51549436]Falls apart as soon as you have more than a handful of props that aren't materialized. And what about props that have more than one material? It's too janky to be worth it, not to mention it wouldn't have physics so for the hulls of tanks and stuff it's utterly pointless anyway.[/QUOTE] I meant on a per-prop basis. Say your car has so many props that are usually wood material in the interior, so many props on the exterior that are supposed to be glossy bodywork, and underbelly props meant to have a metallic duller look -- Separating these out by RGB.