• Post Your Current WIP: V6 "I will stroke a doll. You will benny fit!"
    2,734 replies, posted
  • Avatar of QuasarBarkas
  • [QUOTE=tyunge;52121032]Its also disrespectful to the other maps he copy pasted in not just carcon[/QUOTE] Indeed. I was going to make a iteration of gm_carcon_ws which had a town in the flat tarmac area and various other things like petrol stations and car parks made from brushes, but I never got round to completing it nor compiling it. But yes I do agree with you. Its absolutely fucking goat penis. [editline]18th April 2017[/editline] [QUOTE=nicolasx21;52120644] Any suggestions and feedbacks let me know![/QUOTE] I would rate you "Mapping King" but we're in the wrong section xD That looks like everything I ever wanted out of a map so far. Good luck with it, I'm sure we'll appreciate a new map for a change :vs: (I like using that icon a lot bugger)
  • Avatar of eden monaro
  • [QUOTE=TestECull;52120945]Those non-racetrack roads should have a bit of texture to them, give our suspension something to do. Other than that I love it. [/QUOTE] are you thinking like a dirt road kind of track? that'd be really useful for testing chassis 2 be honest
  • Avatar of M0SKAU
  • did anyone ever noticed every ramp to acess others parts from the carcon_ci it's a giant 45° degrees ramp for each section.
  • Avatar of TestECull
  • [QUOTE=eden monaro;52121636]are you thinking like a dirt road kind of track? that'd be really useful for testing chassis 2 be honest[/QUOTE] Dirt road, perhaps an older, in need of repair, paved road, something of that sort yeah. Way more useful for testing chassis than what we've got.
  • Avatar of NickMBR
  • i'm lucky I didn't play on this carcon edit you guys are talking about, it's possible I would never map again :v: [QUOTE=Magrathea;52121535]I would rate you "Mapping King" but we're in the wrong section xD That looks like everything I ever wanted out of a map so far. Good luck with it, I'm sure we'll appreciate a new map for a change :vs: (I like using that icon a lot bugger)[/QUOTE] Thanks ! This map is specially made for driving our prop cars, so I think its better here xD [QUOTE=TestECull;52120945]Those non-racetrack roads should have a bit of texture to them, give our suspension something to do. Other than that I love it.[/QUOTE] [QUOTE=eden monaro;52121636]are you thinking like a dirt road kind of track? that'd be really useful for testing chassis 2 be honest[/QUOTE] [QUOTE=TestECull;52122856]Dirt road, perhaps an older, in need of repair, paved road, something of that sort yeah. Way more useful for testing chassis than what we've got.[/QUOTE] Will do ! at this moment all roads are flat, minus the bridge connectors tat still has some work to be done, but dirt tracks, 'repaired' asphault and some bumps along the way is something I have in mind for a long time. What you guys think about some kind of random repair section around the map, like a template that changes place ? Something like this: [t]http://i.imgur.com/vfDphJI.jpg[/t] But instead of a fixed position, it's a template that can spawn on random sections of the map. What is planned to do is: Border control (to go to the beach) Speed bumps Speed radars Bus stations Tunnels Construction site and more if possible, all in separated areas, using areaportals, lag will be not a problem I hope. Thanks for the suggestions guys! Oh did I mention that you can drive tanks on it ? xD
  • Avatar of Lufteh
  • slowly making an IKV 91 thingy [T]https://puu.sh/vpoKa/bef74003fa.jpg[/T] [T]http://home4.swipnet.se/~w-42039/ikvstad.jpg[/T] The Law has arrived [video=youtube;NVVd1xCDe10]https://www.youtube.com/watch?v=NVVd1xCDe10[/video]
  • Avatar of TestECull
  • [QUOTE=nicolasx21;52124725]i'm lucky I didn't play on this carcon edit you guys are talking about, it's possible I would never map again :v: Thanks ! This map is specially made for driving our prop cars, so I think its better here xD Will do ! at this moment all roads are flat, minus the bridge connectors tat still has some work to be done, but dirt tracks, 'repaired' asphault and some bumps along the way is something I have in mind for a long time. What you guys think about some kind of random repair section around the map, like a template that changes place ? Something like this: [t]http://i.imgur.com/vfDphJI.jpg[/t] But instead of a fixed position, it's a template that can spawn on random sections of the map. What is planned to do is: Border control (to go to the beach) Speed bumps Speed radars Bus stations Tunnels Construction site and more if possible, all in separated areas, using areaportals, lag will be not a problem I hope. Thanks for the suggestions guys! Oh did I mention that you can drive tanks on it ? xD[/QUOTE] Procedural bumps, eh? Sounds fun! Will that speed radar actually say how fast the vehicle passing it went? Might be fun to have it print in chat, perhaps as a /w to the player who triggered it to reduce chatspam, the speed.
  • Avatar of QuasarBarkas
  • Not to rub it in or anything, but some of these pictures look completely comical. [t]http://i.imgur.com/ANgzqO6.jpg[/t] I mean how the fuck?! [t]http://i.imgur.com/eihd6zO.jpg[/t] What are even these used for?! [t]http://i.imgur.com/ZyI7s69.jpg[/t] mhm yes, a bit drafty, as well as a bit cold.......and a bit laggy..............and a bit quiet..........and a bit depressing.........help me. I A M C O N F U S E D Next up on "Maps under the Hammer"...
  • 2013 Volvo FMX 6X4 Weight is 20 Metric tons. 452 Props and like 170 holos. Doors open and the dump works. Max speed is 52mph. Big thanks to OneEaredNeko and Cheezus. [t]https://steamuserimages-a.akamaihd.net/ugc/97234226988363414/D02C3A9657401D798662140EFA0034770D548C0F/[/t] [t]https://steamuserimages-a.akamaihd.net/ugc/97234226988363667/B6287C4F2ED8076AE26180669813442A45158123/[/t] [t]https://steamuserimages-a.akamaihd.net/ugc/97234226988364575/4B6E107C5DD218E04CDD7CED7A5A550458DA0CE9/[/t] [t]https://steamuserimages-a.akamaihd.net/ugc/97234226988365224/006767560792BC4C49FC18701DE9CF3B413004D6/[/t] [t]https://steamuserimages-a.akamaihd.net/ugc/97234226988365010/D69D246AD52260C95D144947163415863E9BBDEA/[/t] with no holos [t]https://steamuserimages-a.akamaihd.net/ugc/97234226988362079/89DE22605F996F5D6A5839297FC7769AE0FC080B/[/t]
  • Avatar of Amplar
  • [t]https://my.mixtape.moe/izuzlk.jpg[/t] I rarely build 60 ton tanks, and they're usually retrofits of lighter tanks. This is the first competitive one I've made in a long time that I'm happy with, and looks ok with a 140mm. Powered by two medium aero turbines (fuck ground turbines, aeros work fine), it moves fairly well despite only being about 2000nm of torque. About 125 props.
  • Avatar of NickMBR
  • [QUOTE=TestECull;52125427]Procedural bumps, eh? Sounds fun! Will that speed radar actually say how fast the vehicle passing it went? Might be fun to have it print in chat, perhaps as a /w to the player who triggered it to reduce chatspam, the speed.[/QUOTE] Yea! Pavement bumps, holes, repair sections etc.. I might do something called "lombada eletrônica" I don't know how this is called in english for the roads with only two lanes. [t]http://rnews.com.br/wp-content/uploads/2016/02/Lombada-Eletronica.jpg[/t] The highway will have the classic camera radars. You can build somekind of wiremod rangers on those cameras linked to a "control center" to check the velocity.
  • Avatar of Uberdude9001
  • New E2 Minigame: [b]Bitcoin Warz: 2070: 3D: Deluxe Edition Extreme[/b] [img]http://puu.sh/vq3kS/9ec90e1068.jpg[/img] Basically a single player/pvp turn based strategy game in E2 and propcore, I want all the following gameplay mechanics: - Randomized and deformable terrain. - 4+ player PVP(should be able to join just by spawning the e2 with prop protection). [b]Campaign mode:[/b] - The year is 2070, the petrodollar has collapsed and the remaining fossil fuel deposits on Earth are controlled by the totalitarian McDonalds Federation. Using your humble bitcoin farms and gorilla warfare only you can do battle against The Golden Arches. - Mine or grow bitcoin GMOs, the only remaining currency since Mickey Ds annexed the entire world. - The Cyber Revolution is here! - Construct bitcoin farms in neo-Texas(some place where people are gonna be, but people aint gonna see), become the bitcoin trillionaire. - Retake your home city of Mogadishu, the most dangerous city on Earth. - Innovative trash economy gameplay mechanics, convert cubes of trash directly bitcoins. (exchange rate: 1m^3trash=12 bitcoins) - Battle over the nuclear wasteland with superheavy tanks powered by the only energy containing fluid left on Earth, milk. GMO soldiers in cloning vats to produce additional milk. - inflict HAARP based brainwave manipulation psychological warfare upon enemy units to reduce attack accuracy. - chemtrail chemical warfare renders entire grids uninhabitable to all human life. - Preorder exclusive content: Unholy Dogecoin Sacrifice, reveals true final boss after the defeat of McDonalds Federation CEO L. Dunham.(self defense) - first day DLC: Aryan Brotherhood expansion pack, new prequel campaign. McDonalds Federation vs. Aryan Brotherhood. - equip units with water filters to prevent MKULTRA unit betrayal. [b]PVP:[/b] - Outskill your opponents with hard to use, high skill units like Commander Stryker with 3 round burst Tiger Stripe Desert Eagle .50 BMG bullet time. - Paradigm Shift special ability: randomizes all unit stats at cost of clean drinking water. - tomahawk barrages - killstreaks - gameplay mechanic: back up your data - gameplay mechanic: someone's backing it up... - gameplay mechanic: ...and it ain't you. - super soldiers armed with [b]peace keepers[/b]
  • Avatar of QuasarBarkas
  • [QUOTE=nicolasx21;52127263] I might do something called "lombada eletrônica".[/QUOTE] Electronic Spine Electronic Spikes Thanks Google Translate Right, so in english they're usually either "country roads", "A roads" "Single Carriageways" (you get the point). So speed cameras and crap! Sounds good! Has been done before in wiremod by a guy called Pleb so shouldn't be too hard in hammer. You could just make points for people to put in their own or something. Idk. I'm not a big wizard at public planning and civil engineering tbh. Speed Cameras just in case people don't know them: [t]http://www.roadhawk.co.uk/blog/wp-content/uploads/2015/10/Speed-camera.jpeg[/t] [t]https://johnrchildress.files.wordpress.com/2012/05/yourspeed1.jpg[/t] ^If you were caught doing 45mph in a 25 zone, I'm appalled by you^ Just in case people don't know what a Single Carriageway is: [t]http://s0.geograph.org.uk/photos/00/36/003604_ea419ef1.jpg[/t] (One near me, called "Fosse Way". A motorway so secret its not on any maps coz its roman and shit. [edit: Nope, that's the M96 kid, get yer facts straight]) Aight that should be enough WIP posts from me for now, I'm just going to spectate what you guys make xD [editline]20th April 2017[/editline] Btw, yep, "The Spine Electronic equipment is installed on highways that detects and visually indicates the speed of motor vehicles." It actually thinks its called spine. I hope I don't find out I have miniature ones in my spine implants or else I wont be able to run without some robotic voice saying "y o u w e n t t o o f a s t"
  • Anyone know how to import spawned props into PAC3? I tried "record surrounding props to pac" but it messes up and grabs props from the map.
  • [QUOTE=Magrathea;52129675] [t]http://www.roadhawk.co.uk/blog/wp-content/uploads/2015/10/Speed-camera.jpeg[/t] [/QUOTE] Funny, cause one of these fuckers caught me last week.
  • Avatar of NickMBR
  • [QUOTE=Magrathea;52129675]Electronic Spine Right, so in english they're usually either "country roads", "A roads" "Single Carriageways" (you get the point). So speed cameras and crap! Sounds good! Has been done before in wiremod by a guy called Pleb so shouldn't be too hard in hammer. You could just make points for people to put in their own or something. Idk. I'm not a big wizard at public planning and civil engineering tbh. Just in case people don't know what a Single Carriageway is: [t]http://s0.geograph.org.uk/photos/00/36/003604_ea419ef1.jpg[/t] (One near me, called "Fosse Way". A motorway so secret its not on any maps coz its roman and shit. [edit: Nope, that's the M96 kid, get yer facts straight]) [editline]20th April 2017[/editline] Btw, yep, "The Spine Electronic equipment is installed on highways that detects and visually indicates the speed of motor vehicles." It actually thinks its called spine. I hope I don't find out I have miniature ones in my spine implants or else I wont be able to run without some robotic voice saying "y o u w e n t t o o f a s t"[/QUOTE] Eletronic Spine :v: Literally translating it would sound like "Eletronic Speed Bump" or something like that, it's a pole with cameras and a display on each side and sensors on the ground that detects the velocity and takes a plate photo if you go above the limit. I'm as well almost got caught by one of this sneak bastards last trip. I forgot but this works for the highway as well, so I might replace speed cameras for this ones with displays on them, I'll have to make some lua tricks for the segment display but it will work xD [t]https://2.bp.blogspot.com/-8ERCCDMX6FQ/U7BofZSiyqI/AAAAAAAAloU/SIZPVBojMt0/s1600/radar-20130528082511.jpg[/t] I would like to know what you guys want in this build & drive map ! So let me know of any ideas you have. Some tunnel progress: [t]http://i.imgur.com/JYxVeY8.jpg[/t]
  • Avatar of QuasarBarkas
  • I'm not sure if you can still do it but what about some kind of showroom like in sprint beta? That was brilliant for taking screenshots and stuff. Perhaps stick it near the gas stations or (even more daring) in a alcove in the tunnel (OK forget about that xD)
  • Avatar of DatCheese
  • [QUOTE=nicolasx21;52130616][t]http://i.imgur.com/JYxVeY8.jpg[/t][/QUOTE] If only GMod's sound engine was good enough for reverb inside tunnels, and I'd just call it a speed camera, it just shows you your speed and is more clearer to see so there's incentive to slow down. Looks good though! I'd like some garages though for building incase server owners set this as the main map and it's just good practice for sandbox maps. Also are those roads displacements or just edited brushes. [b]EDIT[/b] I got bored and updated my old GAZ Tiger, new coat of paint, new shiney Red Star and slight optimisation aswell as armour. [t]https://steamuserimages-a.akamaihd.net/ugc/813306660759545264/7DB57946333880F60D6F4A62C48DFE2A1DC90D07/[/t]
  • Avatar of Lufteh
  • aaaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA Light tank ikv 91 thing progress. [T]https://puu.sh/vsjt1/f342bc9b30.jpg[/T] [T]https://puu.sh/vsjuy/49f3131d7e.jpg[/T] [T]https://puu.sh/vsjv7/0b3b124f9b.jpg[/T] Poor Karbine [T]https://puu.sh/vsjw1/0fbba90ddd.jpg[/T] Also coming soon underground near you. [T]https://puu.sh/vsjxs/e3f0c39782.jpg[/T]
  • Avatar of QuasarBarkas
  • [QUOTE=Lufteh;52135329]aaaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA Light tank ikv 91 thing progress. [T]https://puu.sh/vsjt1/f342bc9b30.jpg[/T] [T]https://puu.sh/vsjuy/49f3131d7e.jpg[/T] [T]https://puu.sh/vsjv7/0b3b124f9b.jpg[/T] Poor Karbine [T]https://puu.sh/vsjw1/0fbba90ddd.jpg[/T] Also coming soon underground near you. [T]https://puu.sh/vsjxs/e3f0c39782.jpg[/T][/QUOTE] Wolfenstein?!?! [editline]22nd April 2017[/editline] Mein LIEBEN
  • Avatar of daigennki
  • Experimental train. [video=youtube;PKNDPco8tzo]https://www.youtube.com/watch?v=PKNDPco8tzo[/video] Comes with ATO (automatic operation) using E2, both stopping only (6:37) and departure to stop (5:00) and some suspension using hydraulic. Map is gm_mus_orange_metro_h, and train interacts with signalling through metrostroi subway base.
  • Avatar of Aros
  • [t]http://i.imgur.com/4LVLTOD.jpg[/t] Not sure what to say about this It's powered by a Navistar DT350 It's pretty long
  • Avatar of Supertoaster7
  • I finished my age old Jaguar MkII. So here it is. [t]https://steamuserimages-a.akamaihd.net/ugc/798670123610981010/1F9E46BB8775479AC76D27A3D132E2C10253026F/[/t] [t]https://steamuserimages-a.akamaihd.net/ugc/798670123610981627/706D66BE355F87D6FB32C55C1A9C18B34BECB67B/[/t] [t]https://steamuserimages-a.akamaihd.net/ugc/798670123610981796/32FACE9E681702BCBDA01FFF9B95F742D58FAE47/[/t] Alot of inaccuracies, but it runs and shit, so i can't complain that much, and for trivia. [img]https://media.giphy.com/media/P4jlsv7IZ4cmc/giphy.gif[/img]
  • Avatar of M0SKAU
  • [QUOTE=Supertoaster7;52137755]I finished my age old Jaguar MkII. So here it is. [t]https://steamuserimages-a.akamaihd.net/ugc/798670123610981010/1F9E46BB8775479AC76D27A3D132E2C10253026F/[/t] [/QUOTE] nice jaguar,just a idea ,with some few modification from the side and roof you could make this version [IMG]http://www.velocityjournal.com/images/stk/1940/jg1940xk14001.jpg[/IMG] Jaguar XK140 Roadster,even being 10 years older the front still the same.
  • Avatar of Lufteh
  • [QUOTE=Magrathea;52135527]Wolfenstein?!?! [editline]22nd April 2017[/editline] Mein LIEBEN[/QUOTE] No just an underground bunker me, kyle, aki, enter made inside a mountain on buttes. Pics and video sooon. Ofcourse Aki had to make it a Nazi Bunker.
  • Avatar of DatCheese
  • [t]https://steamuserimages-a.akamaihd.net/ugc/813306660767253831/F1F27D9584489385C9A0736BAE15A7A13D5FBEE4/[/t] إخواننا وجدت دبابة جديدة!
  • Avatar of QuasarBarkas
  • [QUOTE=Lufteh;52137930]No just an underground bunker me, kyle, aki, enter made inside a mountain on buttes. Pics and video sooon. Ofcourse Aki had to make it a Nazi Bunker.[/QUOTE] Of course :v:
  • Made another attachment systems for whatever vehicle you happen to use. It works somewhat like War Thunder's towing system in that you can attach the rope anywhere to a vehicle and is not bound to specific points (unlike my previous system). It does, however, require you as a player (or anyone else, for that matter) to actually "manually" attach it. Easy enough to set up, both the Attachment point and the prop you are attaching to have to be parented to gates if they are going to be parented. It does, of course, handle unparented things as well. GIF of the system in action: [t]http://i.imgur.com/ZD9GVLN.gif[/t] [CODE]@name Rope Attachment System @inputs [AttachmentPoint]:entity @persist [State]:number [Base Player Attachment AttachmentParent]:entity @trigger none #Made by Bad_idea #Version 1.08 if (changed(AttachmentPoint)&&!first()) {reset()} if (first()|dupefinished()) { State = 1 enableConstraintUndo(0) if (AttachmentPoint:parent()) { if (AttachmentPoint:parent():parent()) { Base = AttachmentPoint:parent():parent() } elseif (AttachmentPoint:parent():isConstrainedTo()) { Base = AttachmentPoint:parent():isConstrainedTo() } else { Base = AttachmentPoint } } else { Base = AttachmentPoint } holoCreate(1) holoPos(1,AttachmentPoint:toWorld(vec(0,0,0))) holoAng(1,AttachmentPoint:toWorld(ang(0,0,0))) holoScale(1,vec(1,1,1)) holoModel(1,"sphere") holoColor(1,vec(255,0,0)) holoAlpha(1,0) holoParent(1,AttachmentPoint) } if (State == 1) { foreach (I,E:entity=players()) { if(E:aimEntity() == AttachmentPoint && E:keyUse()&& E:pos():distance(AttachmentPoint:pos()) < 78) { holoAlpha(1,127) State = 2 Player = E interval(250) break } } interval(500) } if (State == 2) { Attachment = Player:aimEntity() if (Attachment:parent()) { if (Attachment:parent():parent()) { AttachmentParent = Attachment:parent():parent() } elseif (Attachment:parent():isConstrainedTo()) {AttachmentParent = Attachment:parent():isConstrainedTo() } else {AttachmentParent = Attachment } } else { AttachmentParent = Attachment } if (AttachmentParent:pos() & Attachment:isConstrainedTo() != Base && Attachment != AttachmentPoint && Attachment != Base && changed(Player:keyPressed("E")) && Player:pos():distance(Player:aimPos()) < 78 && AttachmentPoint:pos():distance(Player:aimPos()) < 393) { rope(1,Base,Base:toLocal(AttachmentPoint:pos()),AttachmentParent,AttachmentParent:toLocal(Player:aimPos()),0,1,"Cable/Rope",0) holoAlpha(1,0) State = 3 } interval(250) } if (State == 3) { foreach (I,E:entity=players()) { if(E:aimEntity() == AttachmentPoint&& E:keyUse() && E:pos():distance(AttachmentPoint:pos()) < 78) { Base:constraintBreak(AttachmentParent) Attachment = noentity() AttachmentParent = noentity() Player = noentity() timer("Wait",2000) State = 4 interval(250) break } } interval(500) } if (State == 4) { if(clk("Wait")) {State = 1} interval(250) }[/Code] Yes, i know my code is ugly as sin. Minor updates: Max range of about 10m. Varying interval so it uses less on crowded servers. Reason i do the player searching this way is to not have to use a Trigger/findInSphere. Can't attach to itself.