• Post Your Current WIP: V6 "I will stroke a doll. You will benny fit!"
    2,651 replies, posted
  • r u n n i n g i n t h e 8 0 s [t]https://steamuserimages-a.akamaihd.net/ugc/866234140302297066/3951FBB7F68044A377CC08E7DD0E3E250FF000A9/[/t]
  • Avatar of Trekintosh
  • Can anyone here shed some light on why my car randomly disappears when driving around? It seems entirely random. The car baseplate and anything immediately attached to it (wire components, ACF drivetrain, parented props, wheels) just vanishes. I can't correlate it to any kind of driving rigors, either. The real kicker is that the setAng steering masters are still there, so it's not like I accidentally hit Z or anything. This also happens regardless if I just right click and only get the constrained entities or if I area copy and bring the whole body. The suspension is a super simple single wishbone independent up front and super basic live axle at the rear, all with stretch only elastic, Const 50000, damp 1500, rdamp 1000. I've tried playing around with the suspension settings but it doesn't seem to change anything. I've even searched my car for hidden E2s in case someone was prankings me, but only the two the car uses to operate are there.
  • Avatar of QuasarBarkas
  • [QUOTE=Trekintosh;52561715]Can anyone here shed some light on why my car randomly disappears when driving around? It seems entirely random. The car baseplate and anything immediately attached to it (wire components, ACF drivetrain, parented props, wheels) just vanishes. I can't correlate it to any kind of driving rigors, either. The real kicker is that the setAng steering masters are still there, so it's not like I accidentally hit Z or anything. This also happens regardless if I just right click and only get the constrained entities or if I area copy and bring the whole body. The suspension is a super simple single wishbone independent up front and super basic live axle at the rear, all with stretch only elastic, Const 50000, damp 1500, rdamp 1000. I've tried playing around with the suspension settings but it doesn't seem to change anything. I've even searched my car for hidden E2s in case someone was prankings me, but only the two the car uses to operate are there.[/QUOTE] Weird. Could it be a anti-crash precaution via your client or the server? I know that FPP did this sort of thing.
  • Avatar of Trekintosh
  • [QUOTE=Magrathea;52561758]Weird. Could it be a anti-crash precaution via your client or the server? I know that FPP did this sort of thing.[/QUOTE] That's what I was thinking too. I only play online, almost exclusively at GGG, so it's possible, but the suspension is about as spazz-free as it's possible to be.
  • Avatar of TheMrFailz
  • I used to have an incredibly shity is 3 that would delete itself when I switched from reverse to forward while the throttle was more than zero. It might have something to do with torque and very very strange constraints which I think is what caused my is 3 to delete itself.
  • Avatar of Trekintosh
  • Apparently it's caused by having two engines linked to one gearbox. I removed one of my i4's and swapped the other for an i6 for somewhat better power and now it's been totally solid. Shoutout to LeWetLenny for telling me this was an issue. Still got dummy props in place and a rename to make it look like an i8 though.
  • Avatar of QuasarBarkas
  • A b r i d g e t o o f a r . . . [t]https://steamuserimages-a.akamaihd.net/ugc/867360078971146471/7A8C0AAB800BF4C3580A65ACECC9F4FC51C95BC4/[/t] Btw I'm making a series of videos of just random people's cars going past in carconstruct and other maps and servers and stuff. So if you're on a server and see a fuck tonne of trees in one area and some signage, that's me recording. dunno why, it's relaxing.
  • Avatar of M0SKAU
  • so i finished this quick build made of junk. [t]https://steamuserimages-a.akamaihd.net/ugc/851597471267062257/12855EEFE8539C225D9A0881FAD1B7B44097DC5A/[/t][t]https://steamuserimages-a.akamaihd.net/ugc/851597471267060627/3923F9D59D776B41D92E1430DEFA0E24EB713C32/[/t][t]https://steamuserimages-a.akamaihd.net/ugc/851597471267059882/B4CD85876051B912B5BE092E3C24849645071153/[/t] 45 props and powered with an small acf turbines.
  • Avatar of Lufteh
  • [QUOTE=Jack Kanoff;52554052] [t]https://steamuserimages-a.akamaihd.net/ugc/851597253392734183/A8121CFB17E5E99A9C43F36861E115BC07681B5C/[/t] Now as for its combat record it has preformed amazing on toshkent and baik slaying all the competition, Proud to say ive made certain people butthurt enough to were they changed the way the bots work just because of me and banned me, arnt i a special snow flake? So far its killed many of tanks and has 2 mech kills under its belt.[/QUOTE] [QUOTE]Red - 20k hours holy fuck: enter kinda melts down pretty easy, and minmaxes a lot. [/QUOTE] Yeah I can clearly see a 200mm invisible wedge inside that helicopter, minmaxers are ruining ACF! Dumb things aside some M551 progress, almost done actually just needing holos and insides and all that done. 82 props total with holos [T]http://i.imgur.com/40bY5p1.jpg[/T] Also some minor progress on my own attack helio based on the S-67 Blackhawk [T]http://i.imgur.com/ottjbkw.jpg[/T] [T]http://i.imgur.com/PFecfro.png[/T]
  • Avatar of Supertoaster7
  • Making some weird interwar prototype tank from World of Tanks. [t]https://steamuserimages-a.akamaihd.net/ugc/842590415081460583/00DEAD3E96982FC5D6C59555A52B8F5F6D0D70DE/[/t] [t]https://steamuserimages-a.akamaihd.net/ugc/842590415081460863/2C0252EBE07742B99D1C5633FF5D08759779DFCB/[/t] It has very little armor, a 37mm gun with HE for that infantry and a 7.62 will be added.
  • Avatar of simonmayor
  • To CM Punk who said engines cant go past [URL="https://gyazo.com/c19647b928fcddcd14cdb47482dc1be9"]1.8k RPM without spazzing.[/URL]
  • Avatar of CMPunkBITW
  • [QUOTE=simonmayor;52566816]To CM Punk who said engines cant go past [URL="https://gyazo.com/c19647b928fcddcd14cdb47482dc1be9"]1.8k RPM without spazzing.[/URL][/QUOTE] how stable is it when driving? cause you showed it frozen...
  • [QUOTE=simonmayor;52566816]To CM Punk who said engines cant go past [URL="https://gyazo.com/c19647b928fcddcd14cdb47482dc1be9"]1.8k RPM without spazzing.[/URL][/QUOTE] Out of curiosity, could you upload a gif/video of you getting it to sit at a stable ~2500 RPM, then i would truly believe above 2000 RPM with a prop engine is possible. In the video it still seems to be "spazzing" because of the massive fluctuations when you are above 2000 RPM
  • Avatar of Supertoaster7
  • Finished the Tank, appareantly it's called "t1e6" juicy image dump [t]https://steamuserimages-a.akamaihd.net/ugc/842590510546911344/AA064AC1029B2EDABA8780D0848ACA629EB8FEC7/[/t] [t]https://steamuserimages-a.akamaihd.net/ugc/842590510546911535/91B4B2FC3ED1D267872E913CB516934032084D90/[/t] Some not so fancy pics [t]https://steamuserimages-a.akamaihd.net/ugc/842590510546911736/C912E1D8ED0AFDA7E1017F6AB4B79092990FE3D0/[/t] [t]https://steamuserimages-a.akamaihd.net/ugc/842590510546911917/179B5B7CD96D9BC319C5371333A1FFF24646881F/[/t] [t]https://steamuserimages-a.akamaihd.net/ugc/842590510546912109/5B09E18CC1DC18988B88955B88C4E3CBC51069CC/[/t] The green version has AP rounds, as the beige one has HE. Both have very little armor, but just about enough to stop an antitank rifle from the front. 37 short and a 7.62 spam gun.
  • Avatar of TestECull
  • [QUOTE=OverDriveGam;52567483]Out of curiosity, could you upload a gif/video of you getting it to sit at a stable ~2500 RPM, then i would truly believe above 2000 RPM with a prop engine is possible. In the video it still seems to be "spazzing" because of the massive fluctuations when you are above 2000 RPM[/QUOTE] That may be wiremod rather than physics spazz. One of the biggest problems I always had when I built prop engines, why none of mine ever crested 500RPM in fact, was because the wire components themselves struggled to update fast enough. 'Spark' timing would jump all over the damn place and missed cycles outnumbered hit cycles 5 to 1 simply because rangers couldn't update fast enough. Now I'm aware that rangers aren't used to time them anymore, but there's still the ever-present 'wire update rate' looming overhead. IIRC an Expression can't work any faster than server tickrate and thus will still hit an RPM cap wherein it starts missing cycles, failing to time properly, et-al on the basis that it can't keep up with what the props are doing.
  • Avatar of _Kel
  • im feeling like im ready to submit this to the workshop [T]https://steamuserimages-a.akamaihd.net/ugc/852723610010973784/EC13043747C4814578FE392F1D3BD80B83458EF3/[/T] yea or nay? im also planning to make a rainy version if this is my final cut
  • Avatar of simonmayor
  • Well, I was dicking around with my engine builder until someone said I should make W engine. So I made this behemoth of an engine, straight 1:1 because the gearbox on the chassis couldn't handle it. [video=youtube;H2YOwj83OSM]https://www.youtube.com/watch?v=H2YOwj83OSM[/video]
  • [QUOTE=_Kel;52568963]im feeling like im ready to submit this to the workshop [T]https://steamuserimages-a.akamaihd.net/ugc/852723610010973784/EC13043747C4814578FE392F1D3BD80B83458EF3/[/T] yea or nay? im also planning to make a rainy version if this is my final cut[/QUOTE] Looks great! Is it for vehicular building or is it a fun map to drive on? If it's for any sort of sandbox building, I'd look into optimizing it as much as possible if it isn't already. That includes some sort of portaling on the map to make sure not everything is rendered at once (if that's possible on that kind of map, not sure if it'd look weird) and that the water doesn't take too many fps from the client. Looks great though!
  • Avatar of TimeSchocK
  • I think i have posted it before but on the prop engine rpm limit: When frozen you can get rpms high enough that the thing will delete itself. around 10-11k or sth But when unfrozen it will somehow not break 2 to 2.1k rpm Here's a frozen example: [video=youtube;hL9NbbdpYGw]https://www.youtube.com/watch?v=hL9NbbdpYGw[/video] [QUOTE]Now I'm aware that rangers aren't used to time them anymore, but there's still the ever-present 'wire update rate' looming overhead. IIRC an Expression can't work any faster than server tickrate and thus will still hit an RPM cap wherein it starts missing cycles, failing to time properly, et-al on the basis that it can't keep up with what the props are doing.[/QUOTE] Most people use a sin function on the thruster force, thus making it rather continuous. Tickrate isn't that much big of a problem then because the excecution of the e2 is guaranteed to create a force that is appropriate for the current crankshaft angle at that moment. So you could have the engine running that fast that the e2 would only generate one tick of thrust every 10 revolutions. If that tick of thrust is strong enough to make up for the loss of angular velocity due to friction in the last 9 revolutions the engine would still be running constant or accelerating.
  • Avatar of QuasarBarkas
  • [QUOTE=_Kel;52568963]im feeling like im ready to submit this to the workshop [T]https://steamuserimages-a.akamaihd.net/ugc/852723610010973784/EC13043747C4814578FE392F1D3BD80B83458EF3/[/T] yea or nay? im also planning to make a rainy version if this is my final cut[/QUOTE] Reminds me of Jungle Rock Island from Beamngdrive. or Archipelago from RavenField. Stunning Job! :cat:
  • Avatar of _Kel
  • [QUOTE=Jackpody;52569467]optimization[/QUOTE] yep the garage is areaportaled, its got 4 main visclusters, the water is cheap but it has refraction (looks SUPER ugly w/o it), the skybox eats about 5-10fps on average can be turned off with r_3dsky 0 as for the purpose of it, i really dont know, i just wanted to make something flexible, i suppose it could be used for a build map or acf oriented area, but you gotta be careful how much you got spawned. [QUOTE=Magrathea;52569803]Reminds me of Jungle Rock Island from Beamngdrive. or Archipelago from RavenField. Stunning Job! :cat:[/QUOTE] yeah its actually based off of the Jungle tankmap from War Thunder and after some digging, I discovered it is kind of based off of a real life location on the island of Guadalcanal.([url]https://earth.google.com/web/@-9.28061061,159.74078328,8.47276831a,2505.79627659d,35y,12.72747165h,0.07705796t,0r[/url]) Which is weird, the .bin for the map is called guadalcanal.bin but in game it is never refered to as such. here is a side by side if you're interested: [T]https://steamuserimages-a.akamaihd.net/ugc/852723610012163226/7658C81FC65146FCFB99A5561337CEF847F130D6/[/T][T]https://i.gyazo.com/f4c5478504d83533da7e9d29153b448b.jpg[/T]
  • Avatar of BenDover
  • [t]https://steamuserimages-a.akamaihd.net/ugc/851597681635810505/62E7A993F09215F652DC4A66B309499828560FD4/[/t] Its uses super duper minmax acf glitch armor so it has 543k effective sloped and Inf° pm me if interested in a 1v1
  • Avatar of QuasarBarkas
  • [QUOTE=Jack Kanoff;52570168][t]https://steamuserimages-a.akamaihd.net/ugc/851597681635810505/62E7A993F09215F652DC4A66B309499828560FD4/[/t] Its uses super duper minmax acf glitch armor so it has 543k effective sloped and Inf° pm me if interested in a 1v1[/QUOTE] 1v1 me in a "Dumper Truck" when.
  • Avatar of BenDover
  • [t]https://steamuserimages-a.akamaihd.net/ugc/851597681638385082/4D383BFCA88248B7C22DC6C21B403DF35B8EBEC8/[/t] made the arm move, increased its effective armor to over 600k using a new acf armur glitch I found.
  • Avatar of Demospam2
  • [t]https://steamuserimages-a.akamaihd.net/ugc/849345845410748382/903A94FB55D92EC5F228FC2892855F2C9D00E165/[/t] [B]Guess the car?[/B]
  • Avatar of BenDover
  • [QUOTE=Demospam2;52573957][t]https://steamuserimages-a.akamaihd.net/ugc/849345845410748382/903A94FB55D92EC5F228FC2892855F2C9D00E165/[/t] [B]Guess the car?[/B][/QUOTE] hmmmm, ima say its a car?
  • Avatar of QuasarBarkas
  • [QUOTE=Demospam2;52573957][t]https://steamuserimages-a.akamaihd.net/ugc/849345845410748382/903A94FB55D92EC5F228FC2892855F2C9D00E165/[/t] [B]Guess the car?[/B][/QUOTE] 1990 Skoda Forman?
  • [QUOTE=Demospam2;52573957][t]https://steamuserimages-a.akamaihd.net/ugc/849345845410748382/903A94FB55D92EC5F228FC2892855F2C9D00E165/[/t] [B]Guess the car?[/B][/QUOTE] the cancer that always kills me in war thunder.